I removed the Miracle because I never have the Light to cast it. Also, it is quite rare that casting it or not may affect the outcome.
Added a SoP because it is too hard to win without it.
I swiched to Light mark and added more Water and Death towers. This way, I can play early Sundials if I want to draw the combo more quickly. I found myself out of Death quantas a few times vs tower destruction FG thou.
I am now much more close to the 50% wins than with the original version. Great deck idea!
My main reasons of losses are:
- fire wall (I really dońt have a clue how to play against this wall)
- didn't draw the combo
- poor sacrifice plays (working on that by hitting my heal in the wall).