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Offline tomonekenobiTopic starter

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False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1038851#msg1038851
« on: February 05, 2013, 05:53:28 pm »
hi guys, im writting cause im trying to find out a good falsegod farmer
i look a lot of post but im not sure of wich deck build to farm some upped cards.
i have a lot of shards but only 3 nymphs, right now i have only a ghost-nightmare deck upped.

someone can suggest me a good deck for farm falsegod
thx ;)

Offline Zso_Zso

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1038852#msg1038852
« Reply #1 on: February 05, 2013, 06:00:26 pm »
At the current version (1.321) I think the best winrate farmer is PoisonSosaDials. You can do a search to find the original thread and some build variants, here are a few that I use (Note, I merely made some small tweaks, I'm not the original author of the deck):

partly upped version:
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq


fully upped:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq


fat version (can beat some FGs the other's cant, but its slower and less reliable):
Hover over cards for details, click for permalink
Deck import code : [Select]
5lg 5lg 5lg 5lg 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 7jo 7jo 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq



Another good option is the Limiteless speed FG OTK by Chapuz.
« Last Edit: February 05, 2013, 06:03:04 pm by Zso_Zso »
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Offline tomonekenobiTopic starter

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1039628#msg1039628
« Reply #2 on: February 07, 2013, 01:07:30 pm »
thx a lot, i have most of the cards of the deck, unfortunately i have only 4 shards of sacrifice.
can the deck run anyway?
wich card can i put in the deck instead of the missing 2 shards?

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1039636#msg1039636
« Reply #3 on: February 07, 2013, 01:16:00 pm »
You need all the shards to run Poison Dials. If you don't have them, you can try RoL+Hope, Firecell or Limitless Speed.
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Offline tomonekenobiTopic starter

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1039710#msg1039710
« Reply #4 on: February 07, 2013, 05:50:04 pm »
damn  >:( i really like this deck
i'll try to find out the deck you suggest me

Offline Zso_Zso

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1039761#msg1039761
« Reply #5 on: February 07, 2013, 07:29:50 pm »
You could add an extra arsenic (if you have 3) and another pillar if you want to try with 4 SoSac -- its going to be far less efficient that way, but you might be able to pull out some wins anyway.
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Offline ArcyTheArcanine

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1050273#msg1050273
« Reply #6 on: March 11, 2013, 08:04:41 pm »
I started to farm False Gods, there are a few things you need to note while using this deck, there will be some you CANNOT beat, regardless of what you do, examples:

Decks that run Vampires
Decks that run Miracle
Decks that run Feral Bond
Decks that run Shard of Focus (sometimes, if you can build enough quanta early game for them to devour your towers you can be in good shape)

There is no way to beat those I found out.

Also with this deck, pay attention to this:
Your deck size versus the number of SoSac you have, multiply SoSac with 2 to get an accurate number of turns of SoSac you have.
They will NOT play creatures when you have SoSac up.
Keep 40 life for SoSac.
Don't use SoDivinity if you have SoSac up, it'll do the opposite of healing.
Use your life as a timer (till you get to 40 HP), then drop a SoSac if it's worth it. Sometimes it's not worth it because their creatures won't give you back 40 life.

These are a few things I found out while playing the deck. Hope it helps somewhat.

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Re: Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1050294#msg1050294
« Reply #7 on: March 11, 2013, 10:18:37 pm »
Use your life as a timer (till you get to 40 HP), then drop a SoSac if it's worth it. Sometimes it's not worth it because their creatures won't give you back 40 life.
Actually, it's worth it as long as your opponent deals 40/2 +1 =21 damage (healing) while SoSac is up.
Without SoSac:
Start with 50HP. Opponent deals 21 damage. 50-21 =29
With SoSac:
Start with 50HP. Play SoSac. 50-40 =10
Opponent deals 21 damage/healing. 10+21 =31

If your opponent deals exactly 20, you break even. Anything over 20 (24 for unupped) means it's better to play it, even if the healing doesn't bring you back to where you started.
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Offline moehrpi

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1050327#msg1050327
« Reply #8 on: March 12, 2013, 12:05:24 am »
I'd even say the magical number is 10. At this point the opponent makes the same amount of damage either way. Not considering other damage sources or cards kept in hand. You end up winning for any damage above 10 at the cost of you Light quanta and a Shard, which can be crucial nonetheless. Saying you brake even at 20 damage neglects the fact you win 2 turns.
For the theoretical case you opponent has 10 damage on the table while you have 60 HP, you won't get happy either case (unless you draw a SoD).

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1050340#msg1050340
« Reply #9 on: March 12, 2013, 01:39:17 am »
My apologies.  I was unclear.

ArcyTheArcanine wrote:
Quote
Sometimes it's not worth it because their creatures won't give you back 40 life.

Since SoSac is active for 2 turns, Arcy obviously meant that using SoSac would not be worthwhile if your opponent's creatures healed for less than 40HP total over the course of 2 turns.
When I explained that only 21HP of healing are necessary to benefit from SoSac's use, I did so within the same 2-turn context that Arcy created.  Yes, obviously, this equates to 10.5HP per turn, or 10, rounded down.
Therefore, we're both correct.  If your opponent has on the field creatures and weapons dealing a total of 10 damage per turn, you will break even on HP by using SoSac.  If your opponent is dealing 11 or more damage per turn, you profit.  If your opponent is dealing 21 or more damage per turn, SoSac will deliver more HP than you sacrificed.

I'm not sure what you mean by "win 2 turns".  To me, that expression sounds like the game awards you 2 turns out of nowhere.  To my knowledge, EtG is not configured to do this.
I think you mean that for the 2 turns that SoSac is active, you may do anything you wish to your opponent, while your opponent is unable to harm you.  Is that a fair summary of what you were saying?
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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1050451#msg1050451
« Reply #10 on: March 12, 2013, 02:44:22 pm »
I did not want to say your understanding of the use of SoSac is "wrong" or anything. I just wanted to point out that there might be more use of it than it is illustrated in your explanations. "win 2 turns" might be a improper wording but you get it right.
The difference I see between these 2 interpretations is that you would always use SoSac when the opponent has more than 20 damage on the table (because you have a net heal), whereas I always take the "cost" (use) of an SoSac into account. It is more complicated but allows for different scenarios (not just damage). Such as the FG does not play any more creatures (that heal himself) and you still take the same amount of damage (20). You benefit from SoSac but not in terms of healing yourself.

What I mean with "win 2 turns" is that your opponent needs a specific number of turns to deal 100 damage and consequently win. Take the hypothetical number of 5 rounds with 20 damage each. You need 6 rounds to bring his HP to zero. In this simple example SoSac guarantees you a win. But SoSac did not give you more HP than you had when using it (2 rounds before). You "only" gain more time.
I would always want to have the same amount of HP as I had 2 rounds before. :p

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Re: False god Farmer https://elementscommunity.org/forum/index.php?topic=46575.msg1050464#msg1050464
« Reply #11 on: March 12, 2013, 03:40:38 pm »
Yes, of course, there are different ways to use the card. That's what makes it a good card. :)

No, I do not "always" use SoSac when the opponent is dealing more than 20 dmg/turn. I never use SoSac unless I need it to buy time. It's more accurate to say I "only" use SoSac when the opponent is hitting me for 11+, whenever possible. For example, if I think I'm going to need it, but the opponent is dealing 8, I'll wait a turn to see if the opponent plays another creature to bring the total within range. If I wait until the opponent is dealing 21+, which would make my ending HP>= my starting HP, I'm usually below 48HP, which means I can't use SoSac at all. (I have only one so far, and it's unupped.)
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