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Offline HyroenTopic starter

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Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223885#msg1223885
« on: February 15, 2016, 06:47:31 pm »

  CARD DESIGN CHALLENGE 


Welcome to another Card Design Challenge! Every other week, Card Curators will host a card design challenge with a certain theme or gimmick. During those 2 weeks, your goal is to design the best card you can that works with the challenge! Once those 2 weeks are up, a new Card Design Challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points. The current scores of designers can be found on the Monthly Leaderboard!

For every 50 Card Design Challenge points, participants will get a cool award icon!

Score Table
Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third. 7 gives 2 votes.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 12 gives 3 votes.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.


This week's challenge is to Make a card which best represents love!


Rules
Spoiler for Specific Rules:
Create a thematic, balanced and appropriate card that best represents the emotion of love. This can be any type of love, and more importantly one that you feel best represents the emotion in its entirety.

For inspiration, check out the game Love by Contrebasse on Kongregate.

Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Submit your ideas in this thread - whether you make a separate thread for your card idea for Cygnia is up to you.

Q&A
Spoiler for Q&A:

Can we use Love quanta?
If you can get permission from its creator, yes.

Is editing submissions (prior to deadline) allowed?
Yes. Keep in mind though that the submission that is presented by the time the timer is up will be the one considered. Any edits to a submission after the timer is up voids the submission and disqualifies it from the polls.


Card Submission Phase: no time remaining.

Voting Phase: no time remaining.


SUBMISSIONS:

Spoiler for Attract | Attract:
CURATOR COMMENT

Idea should be be presented within the correct table format, however as the card was at least created appropriately, this submission will be considered in the polls and requirements will be clearer in the next challenge.



Spoiler for Cherub's Bow | Cupid's Bow:
NAME:
Cherub's Bow
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Weapon: Deal 3 damage at the end of every turn.
:entropy :entropy : Target and random creature skip next attack.
NAME:
Cupid's Bow
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Weapon: Deal 5 damage at the end of every turn.
:entropy :entropy : Target and random creature skip next attack.

ART:
none
IDEA:
CURATOR COMMENT

-redacted-

NOTES:
The random creature can be on either side.
SERIES:


Spoiler for Reproduction | Reproduction:
NAME:
Reproduction
ELEMENT:
Life
COST:
4
TYPE:
Spell
ATK|HP:

TEXT:
Target two creatures. A new creature will appear on the board. The creature may be a copy of either parent.
NAME:
Reproduction
ELEMENT:
Life
COST:
2
TYPE:
Spell
ATK|HP:

TEXT:
Target two creatures. A new creature will appear on the board. The creature may be a copy of either parent.

ART:
none
IDEA:
CURATOR COMMENT

-redacted-

NOTES:
"First comes love, then comes marriage, then comes a baby in a baby carriage..." xD

Anyway, since reproduction is often a result of love, I decided to use that for my card idea, especially because I couldn't think of good ideas for anything else related to the theme... The spawn (the new creature) is supposed to have an equal probability of being a copy of either parent; I did this so it would be more like how irl genetics works.

P.S. I was thinking of having the upgraded version spawn a copy of the stronger parent, but then I decided not to do that since that would probably make it OP.
SERIES:


Spoiler for Vanity | Narcissism:
NAME:
Vanity
ELEMENT:
fosril
COST:
5 :fosril
TYPE:
Spell
ATK|HP:

TEXT:
The target creature gains
+1|+1 per turn. Multiple Vanity effects become Narcissism.
NAME:
Narcissism
ELEMENT:
fosril
COST:
7 :fosril
TYPE:
Spell
ATK|HP:

TEXT:
The target creature gains 5ATK and loses half of its HP per turn.

ART:
fosril bg and icon by jacker
IDEA:
CURATOR COMMENT

-redacted-

NOTES:
On the theme of love, here's one about self-love. And no, not THAT kind of self-love.

The first card, Vanity, should be fairly self-explanatory. Give a creature vanity, and it gets a little boost of self-confidence. It becomes better at what it does. And loving yourself is a relationship that lasts a lifetime, so the benefits just keep going.

Too much vanity, however, is a bad thing. You become completely obsessed with yourself, and really quite narcissistic. Hence Narcissism. This is the upgraded version of Vanity, and two or more Vanity effects on a single creature do not stack but merge into a single Narcissism.

Narcissism doesn't stack either and Vanity will have no effect on it. It's already obsessed!

Narcissism has the effect of boosting ATK by 5 (a massive confidence boost) at the cost of halving HP (as the creature looks into itself and becomes completely obsessed). When HP becomes less than 1, the creature immediately dies.

Why the element? Life for the feeling of vigour that can only be felt in moments of self-love, like having done some achievement; and air for the floating feeling of confidence that occurs as a result. This hybrid element doesn't seem to have a name so I've dubbed it "fosril" however someone please do correct me on that.

What's the moral of this story? Love yourself and you will be much happier. But not too much, and don't forget to love others too.
SERIES:
CDC 6-1

Spoiler for Affection | Affection:
NAME:
Affection
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
TEXT:
Target creature gains +2|+0 every turn and gains ability Heartbreaker: Upon death, owner takes 10 damage
NAME:
Affection
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
TEXT:
Target creature gains +2|+0 every turn and gains ability Heartbreaker: Upon death, owner takes 10 damage

ART:
No art
IDEA:
CURATOR COMMENT

-redacted-

NOTES:
Love is a double edged sword; it can help both sides of the relationship grow, or it can tear them down.

This is a spell for Life that is meant to be devastating when used on your opponent's creatures and risky when used on your own. Because falling in love is a dangerous business.

Interactions with Quint is also thematic:

If you put too much trust in your companion and they end up leave you, you will be hurt, both emotionally and possibly physically (in this case, physically, although I suppose if you were really attached to that Blue Crawler, it might be emotional too).

But, if you end up being able to preserve your love, then you can be together. For eternity (i.e. immortal). And your love will grow without restraint.

Spoiler for practical uses:
On your opponent's creatures, this can be used as a way to deal a bit more damage to the opponent while removing their creatures. This would require a duo with an element with reliable CC (like Lightning or Rage Potion) for optimal use. Think of its offensive use similar to Acceleration's offensive use.

On your own creatures, this is a nice buff card for Life, which currently has none. It goes nicely with Quint, although not required (love is nice to have forever, but that isn't required to win in Life :P). Constant growth. Yay.

This is also a semi lobo, due to it replacing the ability with Heartbreaker.
SERIES:
CDC Ideas

Spoiler for Love Maker | Love Maker:
NAME:
Love Maker
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Creature
ATK|HP:
6| 5
TEXT:
The cost can be paid mixing :entropy and quanta of your mark (max 4 quanta of your mark).

 

NAME:
Love Maker
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Creature
ATK|HP:
6 | 5
TEXT:
The cost can be paid mixing :entropy :entropy and quanta of your mark.
Affection: gain the skill/effect of your mark.

ART:
No Art
IDEA:
CURATOR COMMENT

-redacted-

NOTES:
This card rappresent the love between this card and the mark. If u fall in love for someone, u are capable of doing everything for the person u love, even mixing your quanta cost (max 4 of your mark, same for the upped version). Tl;dr, u can play this card with 4 :entropy and (example) 4  :gravity.

Is inspired in part by nymphs and shard golem.

Affection: when u love someone, u start sharing interests (i.e listen the fav band of your gf), in this case, the ability of your mark.

 :aether mark: spell Damage
 :air mark: airborne
 :darkness mark: vampire
 :death mark: venom 1
 :earth mark: 0: burrow
 :entropy mark: nothing
 :fire mark: fahrenheit's ability
 :gravity mark: momentum
 :life mark: feral bond's ability
 :light mark: bioluminiscence
 :time mark: draw a card on play
 :water mark: purify target player on play

I choose pretty basilar and intuitive effects for every mark for not confusing the player, i totally don't like cards with unspecified effects (see shard of integrity). English is not my native language, i hope to be clear (specially with the explanation of love and why this card rappresents love). I was really tempted to do it 6/9, sigh....


SERIES:


Spoiler for What is Love? | What is Love?:
NAME:
What is Love?
ELEMENT:
Light
COST:
6 :light
TYPE:
Creature
ATK|HP:
0 | 30
TEXT:
When an enemy creature enters battlefield, What is Love? gains gravity pull for
1 turn.
NAME:
What is Love?
ELEMENT:
Light
COST:
7 :light
TYPE:
Creature
ATK|HP:
0 | 42
TEXT:
When an enemy creature enters battlefield, What is Love? gains gravity pull for
1 turn.

ART:

IDEA:
CURATOR COMMENT

-redacted-

NOTES:
What is love? is not about a pair of lovers but a broad definition of lovers out there,
it is more mechanical than thematics just like my opinion of love
Love is not something you say but something you do.

When another enemy comes in, you show him what is love by absorbing his bad intentions until he is left with nothing but goodness.
It sounds like a pretty useless and stupid mechanism, but this is what i felt when i was in love, the other partner keeps on sucking all my bad influence
and gradually i turned into a good boy..............................and undeniably fell back in love to the person whom changed me to be a better man.

What is love? is not about a pair of lovers but a broad definition of lovers out there.

Its balanced and useful as i deliberately put it in Light, so you can use angels to heal back What is love?
SERIES:


Spoiler for Selfless | Altruistic:
NAME:
Selfless
ELEMENT:
Other
COST:
5
TYPE:
Spell
TEXT:
Light and Dark quantum are switched. Ignores Sanctuary.
NAME:
Altruistic
ELEMENT:
Other
COST:
1
TYPE:
Spell
TEXT:
Light and Dark quantum are switched. Ignores Sanctuary.



ART:
Yes
IDEA:
CURATOR COMMENT

-redacted-

NOTES:
I have a feeling this has been done before...
SERIES:


« Last Edit: February 29, 2016, 06:27:43 pm by Hyroen »
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Offline russianspy1234

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223887#msg1223887
« Reply #1 on: February 15, 2016, 07:06:00 pm »
Can we use Love quanta?
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Offline Zyardran

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223891#msg1223891
« Reply #2 on: February 15, 2016, 07:19:59 pm »
Spoiler for Hidden:

ssshhh
Team :entropy War #14
The :light of my :fire guides the way...
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Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223893#msg1223893
« Reply #3 on: February 15, 2016, 07:22:58 pm »
Can we use Love quanta?
If you can get permission from its creator, yes.
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Offline russianspy1234

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223895#msg1223895
« Reply #4 on: February 15, 2016, 07:37:37 pm »
Hmm good to know.  Don't think it's a good idea in this case anyways.
Is editing submissions (prior to deadline) allowed?

Submission:
Spoiler for Hidden:
NAME:
Cherub's Bow
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Weapon: Deal 3 damage at the end of every turn.
:entropy :entropy : Target and random creature skip next attack.
NAME:
Cupid's Bow
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Weapon: Deal 5 damage at the end of every turn.
:entropy :entropy : Target and random creature skip next attack.

ART:
none
IDEA:
russianspy1234
NOTES:
The random creature can be on either side.
SERIES:

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Offline HyroenTopic starter

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223896#msg1223896
« Reply #5 on: February 15, 2016, 07:48:04 pm »
Is editing submissions (prior to deadline) allowed?
Yes. Keep in mind though that the submission that is presented by the time the timer is up will be the one considered. Any edits to a submission after the timer is up voids the submission and disqualifies it from the polls.
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Offline randomperson123

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223926#msg1223926
« Reply #6 on: February 16, 2016, 01:29:40 am »
NAME:
Reproduction
ELEMENT:
Life
COST:
4
TYPE:
Spell
ATK|HP:

TEXT:
Target two creatures. A new creature will appear on the board. The creature may be a copy of either parent.
NAME:
Reproduction
ELEMENT:
Life
COST:
2
TYPE:
Spell
ATK|HP:

TEXT:
Target two creatures. A new creature will appear on the board. The creature may be a copy of either parent.

ART:
none
IDEA:
randomperson123
NOTES:
"First comes love, then comes marriage, then comes a baby in a baby carriage..." xD

Anyway, since reproduction is often a result of love, I decided to use that for my card idea, especially because I couldn't think of good ideas for anything else related to the theme... The spawn (the new creature) is supposed to have an equal probability of being a copy of either parent; I did this so it would be more like how irl genetics works.

P.S. I was thinking of having the upgraded version spawn a copy of the stronger parent, but then I decided not to do that since that would probably make it OP.
SERIES:

« Last Edit: February 26, 2016, 01:03:27 am by randomperson123 »

Offline CleanOnion

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223931#msg1223931
« Reply #7 on: February 16, 2016, 01:59:38 am »
Spoiler for Vanity | Narcissism:
NAME:
Vanity
ELEMENT:
fosril
COST:
5 :fosril
TYPE:
Spell
ATK|HP:

TEXT:
The target creature gains
+1|+1 per turn. Multiple Vanity effects become Narcissism.
NAME:
Narcissism
ELEMENT:
fosril
COST:
7 :fosril
TYPE:
Spell
ATK|HP:

TEXT:
The target creature gains 5ATK and loses half of its HP per turn.

ART:
fosril bg and icon by jacker
IDEA:
CleanOnion
NOTES:
On the theme of love, here's one about self-love. And no, not THAT kind of self-love.

The first card, Vanity, should be fairly self-explanatory. Give a creature vanity, and it gets a little boost of self-confidence. It becomes better at what it does. And loving yourself is a relationship that lasts a lifetime, so the benefits just keep going.

Too much vanity, however, is a bad thing. You become completely obsessed with yourself, and really quite narcissistic. Hence Narcissism. This is the upgraded version of Vanity, and two or more Vanity effects on a single creature do not stack but merge into a single Narcissism.

Narcissism doesn't stack either and Vanity will have no effect on it. It's already obsessed!

Narcissism has the effect of boosting ATK by 5 (a massive confidence boost) at the cost of halving HP (as the creature looks into itself and becomes completely obsessed). When HP becomes less than 1, the creature immediately dies.

Why the element? Life for the feeling of vigour that can only be felt in moments of self-love, like having done some achievement; and air for the floating feeling of confidence that occurs as a result. This hybrid element doesn't seem to have a name so I've dubbed it "fosril" however someone please do correct me on that.

What's the moral of this story? Love yourself and you will be much happier. But not too much, and don't forget to love others too.
SERIES:
CDC 6-1
« Last Edit: February 16, 2016, 02:03:00 am by CleanOnion »

Offline kirbylover314

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223934#msg1223934
« Reply #8 on: February 16, 2016, 02:35:12 am »
Spoiler for Hidden:
NAME:
Reproduction
ELEMENT:
Life
COST:
4
TYPE:
Spell
ATK|HP:

TEXT:
Target two creatures. A new creature will appear on the board. The creature may be a copy of either parent.
NAME:
Reproduction
ELEMENT:
Life
COST:
2
TYPE:
Spell
ATK|HP:

TEXT:
Target two creatures. A new creature will appear on the board. The creature may be a copy of either parent.

ART:
none
IDEA:
randomperson123
NOTES:
Since reproduction is often a result of love, I decided to use that for my card idea, especially because I couldn't think of good ideas for anything else related to the theme... The spawn (the new creature) is supposed to have an equal probability of being a copy of either parent; I did this so it would be more like how irl genetics works.
SERIES:


Fixed it for you.

Add a image file extension to the url (.jpg or .png) next time ^^

Offline randomperson123

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223935#msg1223935
« Reply #9 on: February 16, 2016, 02:52:20 am »
@CleanOnion
Thanks for the tip! Yeah; I'm kinda new to these competitions, so I'm still fumbling my way around all the parts of the forum... xD

Edit: I've fixed my post of my submissions by adding the extensions. It's better now! :)
« Last Edit: February 16, 2016, 02:53:58 am by randomperson123 »

Offline AD TienzuStorm

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1223942#msg1223942
« Reply #10 on: February 16, 2016, 03:12:39 am »
Spoiler for Affection | Affection:
NAME:
Affection
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
TEXT:
Target creature gains +2|+0 every turn and gains ability Heartbreaker: Upon death, owner takes 10 damage
NAME:
Affection
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
TEXT:
Target creature gains +2|+0 every turn and gains ability Heartbreaker: Upon death, owner takes 10 damage

ART:
No art
IDEA:
AD TienzuStorm
NOTES:
Love is a double edged sword; it can help both sides of the relationship grow, or it can tear them down.

This is a spell for Life that is meant to be devastating when used on your opponent's creatures and risky when used on your own. Because falling in love is a dangerous business.

Interactions with Quint is also thematic:

If you put too much trust in your companion and they end up leave you, you will be hurt, both emotionally and possibly physically (in this case, physically, although I suppose if you were really attached to that Blue Crawler, it might be emotional too).

But, if you end up being able to preserve your love, then you can be together. For eternity (i.e. immortal). And your love will grow without restraint.

Spoiler for practical uses:
On your opponent's creatures, this can be used as a way to deal a bit more damage to the opponent while removing their creatures. This would require a duo with an element with reliable CC (like Lightning or Rage Potion) for optimal use. Think of its offensive use similar to Acceleration's offensive use.

On your own creatures, this is a nice buff card for Life, which currently has none. It goes nicely with Quint, although not required (love is nice to have forever, but that isn't required to win in Life :P). Constant growth. Yay.

This is also a semi lobo, due to it replacing the ability with Heartbreaker.
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CDC Ideas
« Last Edit: February 16, 2016, 03:17:51 am by AD TienzuStorm »
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Offline Manuel

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Re: Challenge 6-1: One love https://elementscommunity.org/forum/index.php?topic=61208.msg1224313#msg1224313
« Reply #11 on: February 19, 2016, 07:54:35 pm »
Spoiler for Hidden:
NAME:
Love Maker
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Creature
ATK|HP:
6| 5
TEXT:
The cost can be paid mixing :entropy and quanta of your mark (max 4 quanta of your mark).

 

NAME:
Love Maker
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Creature
ATK|HP:
6 | 5
TEXT:
The cost can be paid mixing :entropy :entropy and quanta of your mark.
Affection: gain the skill/effect of your mark.

ART:
No Art
IDEA:
Manuel
NOTES:
This card rappresent the love between this card and the mark. If u fall in love for someone, u are capable of doing everything for the person u love, even mixing your quanta cost (max 4 of your mark, same for the upped version). Tl;dr, u can play this card with 4 :entropy and (example) 4  :gravity.

Is inspired in part by nymphs and shard golem.

Affection: when u love someone, u start sharing interests (i.e listen the fav band of your gf), in this case, the ability of your mark.

 :aether mark: spell Damage
 :air mark: airborne
 :darkness mark: vampire
 :death mark: venom 1
 :earth mark: 0: burrow
 :entropy mark: nothing
 :fire mark: fahrenheit's ability
 :gravity mark: momentum
 :life mark: feral bond's ability
 :light mark: bioluminiscence
 :time mark: draw a card on play
 :water mark: purify target player on play

I choose pretty basilar and intuitive effects for every mark for not confusing the player, i totally don't like cards with unspecified effects (see shard of integrity). English is not my native language, i hope to be clear (specially with the explanation of love and why this card rappresents love). I was really tempted to do it 6/9, sigh....


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« Last Edit: February 19, 2016, 08:03:34 pm by Manuel »

 

anything
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