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Offline EspithelTopic starter

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5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1214452#msg1214452
« on: November 11, 2015, 02:05:29 pm »

Look at this wall of grey. It's talentless; textureless. A truly blank canvas. But it is just that. Add to it, change it, corrupt it, alter it, and eventually, you-

Oh ffs it's 2 in the morning I have no time for this poetic cr-
SNORLAXXXXXXXXXX


You are now consciously breathing. e u e

... I want to sleep, Zephyr. Shaddap.

Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third. 7 gives 2 votes.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 12 gives 3 votes.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

BONUS: Being the final challenge of a month, ChotM's give two more points to anyone who would get points!


This week's challenge is to Make a card that delays itself!

Spoiler for Specific Rules:
The card can be a spell, creature, or permanent.
If the card is a spell, it must be in the format of "In X turns, do Y."
If the card is a creature or permanent, it must delay or freeze itself.

If the card is a creature or permanent, how you delay it is up to you. You can delay it when it uses an ability, when it enters play... Or something else.


Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Submit your ideas in this thread - whether you make a separate thread for your card idea for Cygnia is up to you.

We are in the Voting Phase! There are time jokes that have happened one hour later. Good luck!

SUBMISSIONS:

Spoiler for 1. Raging Sloth | Berserker Sloth (OdinVanguard):
NAME:
Raging Sloth
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 9
TEXT:
Heals self 4 HP and sheds 2 poison per turn while delayed.
:fire :fire : Dormant Fury - Gain +7|-7. Delay self for 2 turns.
NAME:
Berserker Sloth
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
Heals self 4 HP and sheds 2 poison per turn while delayed.
:fire :fire : Dormant Fury - Gain +8|-8. Delay self for 2 turns.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a great day to be ALIVE"

"Some creatures sleep to live... others live to sleep... But be careful when you wake them up. They can be a real beast when they're grumpy."


Pretty self explanatory. Essentially, its first attack will happen 4 turns after it is summoned (1 turn to ready the ability then 2 turns of delay).
Its high HP and ability to regenerate and sluff off poison should make it hard to take down before then.

Adrenaline could be quite useful with this card as well since it will greatly reduce the down time for the first attack. Moreover, 7 ATK and 8 ATK are two of the maximum output values for adrenaline.
SERIES:


Spoiler for 2. Equalizer (Treldon):
NAME:
Equalizer
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
TEXT:
If you have no creature in play you get a small one (HP<4).
Equalizer is delayed for 2 turns if you have a creature.
NAME:
Equalizer
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
TEXT:
If you have no creature in play you get a small one (HP<5).
Equalizer is delayed for 2 turns if you have a creature.

ART:
-
IDEA:
Treldon
NOTES:
Equalizer checks at the beginning of every turn whether you have a creature in play or not.
If no, it generates 1 random creature on your field.
If you do have at least one creature Equalizer will go into stasis and will not do the check next turn, only the turn after that.
SERIES:
Weekly Challenge - CIA

Spoiler for 3. Meditator (Clean0nion):

Spoiler for 4. Emerald Egg | Jade Egg (Linkcat):
NAME:
Emerald Egg
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 6
TEXT:
Emerald Egg is delayed for three turns, then hatches into an Emerald Dragon.
NAME:
Jade Egg
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
0 | 9
TEXT:
Jade Egg is delayed for three turns, then hatches into a Jade Dragon.

ART:

IDEA:
Linkcat
NOTES:
The Dragon doesn't attack the turn it hatches.
SERIES:


Spoiler for 5. Time Freezer (1011686):
NAME:
Time  Freezer
ELEMENT:
Time
COST:
5 :time
TYPE:
Creature
ATK|HP:
2| 3
TEXT:
:time :time :time : All creatures that have used an abilty this round are delayed for 2 turns.
NAME:
Time Freezer
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
:time :time :All creatures that have used an abilty this round are delayed for 2 turns.

ART:

IDEA:
1011686
NOTES:
"This round" referring to your opponent's last turn and your turn up to this point.

It affects itself.

It also affects passive abilities that activate, like devourer.
SERIES:


Spoiler for 6. Silent Guardian (Andretimpa):
NAME:
Silent Guardian
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
Protect :light : Target creature or permanent is immaterial for one turn. Silent Guardian delays itself for one turn.
NAME:
Silent Guardian
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Creature
ATK|HP:
3 | 8
TEXT:
Protect :light : Target creature or permanent is immaterial for one turn. Silent Guardian delays itself for one turn.

ART:
none, lol
IDEA:
andretimpa
NOTES:
This could probably work as an earth/light hybrid too
SERIES:
weekly challenges

Spoiler for 7. Sleeping Giant (Flayne):
NAME:
Sleeping Giant
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Creature
ATK|HP:
8 | 3
TEXT:
Enters the game delayed for 3 turns. Rude awakening:
if damaged it is no longer delayed and gains +6|+0
NAME:
Sleeping Colossus
ELEMENT:
Earth
COST:
10 :earth
TYPE:
Creature
ATK|HP:
10 | 3
TEXT:
Enters the game delayed for 3 turns. Rude awakening:
if damaged it is no longer delayed and gains +8|+0

ART:
...
IDEA:
Flayne
NOTES:

SERIES:
Weekly Challenge "Hibernate!"
« Last Edit: November 19, 2015, 01:03:22 am by Espithel »

Offline OdinVanguard

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1214462#msg1214462
« Reply #1 on: November 11, 2015, 04:10:15 pm »
Spoiler for Raging Sloth | Berserker Sloth:
NAME:
Raging Sloth
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 9
TEXT:
Heals self 4 HP and sheds 2 poison per turn while delayed.
:fire :fire : Dormant Fury - Gain +7|-7. Delay self for 2 turns.
NAME:
Berserker Sloth
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
Heals self 4 HP and sheds 2 poison per turn while delayed.
:fire :fire : Dormant Fury - Gain +8|-8. Delay self for 2 turns.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a great day to be ALIVE"

"Some creatures sleep to live... others live to sleep... But be careful when you wake them up. They can be a real beast when they're grumpy."


Pretty self explanatory. Essentially, its first attack will happen 4 turns after it is summoned (1 turn to ready the ability then 2 turns of delay).
Its high HP and ability to regenerate and sluff off poison should make it hard to take down before then.

Adrenaline could be quite useful with this card as well since it will greatly reduce the down time for the first attack. Moreover, 7 ATK and 8 ATK are two of the maximum output values for adrenaline.
SERIES:

Woohoo! First post! ;)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Treldon

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1214736#msg1214736
« Reply #2 on: November 13, 2015, 09:28:34 am »
Spoiler for Equalizer:
NAME:
Equalizer
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
TEXT:
If you have no creature in play you get a small one (HP<4).
Equalizer is delayed for 2 turns if you have a creature.
NAME:
Equalizer
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
TEXT:
If you have no creature in play you get a small one (HP<5).
Equalizer is delayed for 2 turns if you have a creature.

ART:
-
IDEA:
Treldon
NOTES:
Equalizer checks at the beginning of every turn whether you have a creature in play or not.
If no, it generates 1 random creature on your field.
If you do have at least one creature Equalizer will go into stasis and will not do the check next turn, only the turn after that.
SERIES:
Weekly Challenge - CIA
The one with answerable questions and questionable answers


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Offline CleanOnion

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1214933#msg1214933
« Reply #3 on: November 14, 2015, 07:59:33 pm »
Spoiler for Meditator:

Offline Linkcat

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215002#msg1215002
« Reply #4 on: November 15, 2015, 06:17:59 am »
Spoiler for Emerald Egg | Jade Egg:
NAME:
Emerald Egg
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 6
TEXT:
Emerald Egg is delayed for three turns, then hatches into an Emerald Dragon.
NAME:
Jade Egg
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
0 | 9
TEXT:
Jade Egg is delayed for three turns, then hatches into a Jade Dragon.

ART:

IDEA:
Linkcat
NOTES:
The Dragon doesn't attack the turn it hatches.
SERIES:

Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Mr Muffin

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215193#msg1215193
« Reply #5 on: November 17, 2015, 06:20:47 am »
How would the Meditator interact with shard of patients? Would it gain +4 l+4? I would assume you wouldn't let that happen because it would make the meditate skill pretty much useless but maybe I'm wrong.     

Offline 1011686

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215199#msg1215199
« Reply #6 on: November 17, 2015, 07:53:58 am »
CURATOR COMMENT
Put card images in your submission.
-Espithel


Spoiler for 4. Time Freezer (1011686):
NAME:
Time  Freezer
ELEMENT:
Time
COST:
5 :time
TYPE:
Creature
ATK|HP:
2| 3
TEXT:
:time :time :time : All creatures that have used an abilty this round are delayed for 2 turns.
NAME:
Time Freezer
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
:time :time :All creatures that have used an abilty this round are delayed for 2 turns.

ART:

IDEA:
1011686
NOTES:
"This round" referring to your opponent's last turn and your turn up to this point.

It affects itself.

It also affects passive abilities that activate, like devourer.
SERIES:

The card image didn't load again, for some reason.
One last thing, are you allowed to vote for your own card?
« Last Edit: November 19, 2015, 01:00:02 am by Espithel »
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Now we have some hope of making progress. -Niels Bohr

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Offline CleanOnion

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215201#msg1215201
« Reply #7 on: November 17, 2015, 08:37:56 am »
How would the Meditator interact with shard of patients? Would it gain +4 l+4? I would assume you wouldn't let that happen because it would make the meditate skill pretty much useless but maybe I'm wrong.   
Because Meditator cannot attack, it gains +2 | +2. Delaying it would have no additional effect.

Offline andretimpa

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215314#msg1215314
« Reply #8 on: November 18, 2015, 12:36:37 pm »
in b4 the lock

Spoiler for Hidden:
NAME:
Silent Guardian
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
Protect :light : Target creature or permanent is immaterial for one turn. Silent Guardian delays itself for one turn.
NAME:
Silent Guardian
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Creature
ATK|HP:
3 | 8
TEXT:
Protect :light : Target creature or permanent is immaterial for one turn. Silent Guardian delays itself for one turn.

ART:
none, lol
IDEA:
andretimpa
NOTES:
This could probably work as an earth/light hybrid too
SERIES:
weekly challenges
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Flayne

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215322#msg1215322
« Reply #9 on: November 18, 2015, 03:05:08 pm »
Snorlax Elementified!!!!  :P

Spoiler for Hidden:
NAME:
Sleeping Giant
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Creature
ATK|HP:
8 | 3
TEXT:
Enters the game delayed for 3 turns. Rude awakening:
if damaged it is no longer delayed and gains +6|+0
NAME:
Sleeping Colossus
ELEMENT:
Earth
COST:
10 :earth
TYPE:
Creature
ATK|HP:
10 | 3
TEXT:
Enters the game delayed for 3 turns. Rude awakening:
if damaged it is no longer delayed and gains +8|+0

ART:
...
IDEA:
Flayne
NOTES:

SERIES:
Weekly Challenge "Hibernate!"
- Evening lies evermore entrenched near the soul. :entropy :fire

Offline Treldon

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215325#msg1215325
« Reply #10 on: November 18, 2015, 03:08:46 pm »
Uhm...Flayne, it's 2 hours past deadline... ?_?
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Offline OdinVanguard

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Re: 5-2: Hibernate! https://elementscommunity.org/forum/index.php?topic=60423.msg1215381#msg1215381
« Reply #11 on: November 18, 2015, 08:28:45 pm »
@Flayne
ROFLMAO! ... a little OP though I think.

Also... Snorlax is a fat *** ... and largeness = HPs (see otyugh)... so shouldn't it have more HPs?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: