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Offline EspithelTopic starter

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3-3: Practice Archery! [VOTING!] https://elementscommunity.org/forum/index.php?topic=59553.msg1205450#msg1205450
« on: September 14, 2015, 02:19:55 am »
[͟҉ì̀͝m̧͢g̴]̢̡͟h͝t̛̕t̴͏p̛͘͝:/̷̵/̛͞W̢͘el͘͜l̷̀ ̕͞t̶h̕is͜ ͜͡w̶a̢͘͢s̷͟͠ ͡a͘ ̸͠ḑ̀i͞s҉̸a̛p̵̨p͡ò̴͢i͜҉n͟tí́n̴̕ǵ ̵e̵͘͘á̧ś҉t͏̕er̶̶ ̵͟é̸̢g͞g̛ ͜͠wá̧͜s̴͏n'͟t ̨i̡t[̨̀/̴i̧m҉g͏͟͞]̀͝
̴̴[̡҉ć̡͡o͢lor=̶̀͡g̴r͢e͞e̕͘n͘]̧͏[̛i̕͞]̨͞M̛a͏̷y̶̸b̡͠e͝ ̧i͏f ̡y͟͡͡ó̴͠u̸̡͜ ͟҉̡t̵͘͝ar҉̴͏g͠e͟t͜͏ i̸̸͢ţ̀̕, ̶̴̛g̨̀o̢ód҉͝ ̴͜ś̡t̸ú̷͘f̴̡f ͢͢w̴̶i̡͟l̢l h̢͟a͜p͟p͡e҉̡ń̢!̢̨[̨͞/̧͟͞i͡]̴̀͠[͡/́̕c̶̡̀ò͏l̡͞o̧r̛͢]̡҉



TARGET ACQUIRED. ESPITHEL GAIA, YOU HAVE FAILED THIS CITY.
CURATOR COMMENT
ILLEGAL
ILLEGAL
ILLEGAL
ILLEGAL
-Espithel


Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third. 7 gives 2 votes.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 13 gives 3 votes.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

This week's challenge is to Make a creature that targets other creatures!

Spoiler for Specific rules:
It has to specifically target. It has to specifically target a creature.
Rain of Fire does not target. Targeting a creature slot does not target a creature.
Targeting a creature which then affects something else is fine.

Make sure you make a creature card.

Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.

We are in the Voting Phase! There is endless possibility, kupo. Pon pon. Good luck!

SUBMISSIONS:

Spoiler for 1. Infester (Treldon):
NAME:
Infester
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:death :death :death: Infest
Target creature explodes in 1-3 turns, dealing HP/2 damage to owner and allies
NAME:
Infester
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:death :death :death: Infest
Target creature explodes in 1-3 turns, dealing HP/2 damage to owner and allies

ART:
-
IDEA:
Treldon (loosely based on parasites from Cloverfield)
NOTES:
You target a creature, it gets infested. In 1 ot 3 turns (each turn RNG flips a coin whether to activate or not) target explodes (dies), dealing half of its HP as damage to owner, other half distributed to allied creatures (rounded down of course)

Infestation can be removed from creature with Purify
SERIES:
Weekly Challenge - CIA

Spoiler for 2. Drainer (Discord):

Spoiler for 3. Caustic Imp | Vitriolic Imp (OdinVanguard):
NAME:
Caustic Imp
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
1 | 6
TEXT:
If targeted: Poison targeter.
:darkness : Mischief - Turn self and target creature facedown. Shuffle all facedown locations.
NAME:
Vitriolic Imp
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
2 | 8
TEXT:
If targeted: Poison targeter.
:darkness : Mischief - Turn self and target creature facedown. Shuffle all facedown locations.

ART:

IDEA:
OdinVanguard
NOTES:
"Today, the old must give way to the new"

"A game of chance, with dreadful consequences, will make for an interesting day today."


Facedown cards get revealed if directly targeted.
The term targeter refers either to the creature doing the targeting for creature abilities, the spell caster for spells, or the owner of the permanent for permanent abilities.

This ability does not trigger off of mass target effects (like firestorm or plague).

The facedown locations get shuffled at the end of the turn (after attacks).
SERIES:


Spoiler for 4. Absorbing Beast (Linkcat):
NAME:
Absorbing Beast
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:life : Leech
Target creature loses -1/-1.
Absorbing Beast gains +1/+1.
NAME:
Elite Absorbing Beast
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:life :life: Leech
Target creature loses -2/-2.
Elite Absorbing Beast gains +2/+2.

ART:

IDEA:
Linkcat
NOTES:
Absorbing Beast will gain the same amount regardless of the remaining stats of the target.

I'm not good with names.
SERIES:


Spoiler for 5. Devourer of the Depths (Foxrain4):
NAME:
Devourer of the Depths
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:darkness : Voracious
Devour target creature and gain +1/+1 and move to targeted creature spot.
NAME:
Devourer of the Deep
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
8 | 5
TEXT:
:darkness : Voracious
Devour target creature and gain +1/+1 and move to targeted creature spot.

ART:

IDEA:

NOTES:
Same like Otyugh eating everything in its path,
however Devourer is slightly more imbalanced,
because it can eat any creatures regardless of how
big or how many hp the targeted creature have.

the only cons of devourer is after you devour
your pityful opponent creature,
Devourer moves to opponent battlefield
in search of more food and now
opponent can devour you back *.*

Devourer of the Deep stats is greatly increased
due to past comments that my upgraded cards
are always underpowered.

1. you can devour your own creatures as well
SERIES:


Spoiler for 6. Frost Wraith (TiankPL):
NAME:
Frost Wraith
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
:darkness :darkness : Terrify
Target creature gains -2/+0
NAME:
Frost Wraith
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:darkness :darkness : Terrify
Target creature gains -2/+0

ART:

IDEA:
TiankPL
NOTES:

SERIES:
Weekly Challenges

Spoiler for 7. Avatar of Madness (Adrenatimpa):
NAME:
Avatar of Madness
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:entropy :entropy Madness :
Target creature becomes insane
NAME:
Avatar of Insanity
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:entropy :entropy Madness :
Target creature becomes insane

ART:
none
IDEA:
andretimpa
NOTES:
The target creature gains the "insane" status.

Insane creatures can't use their skills and every turn they have an equal probability of doing any of the following

-Attack their opponent normally
-Attack their owner
-Do nothing
-Lose the insane status and attack normally
SERIES:
weekly challenges

Spoiler for 8. Psycho (Clean0nion):
NAME:
Psycho
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Creature
ATK|HP:
7 | 1
TEXT:
:fire: Rampage
Sacrifice self to deal 12 damage to target creature.
NAME:
Pyro
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Creature
ATK|HP:
7 | 1
TEXT:
Generate :fire per turn.
:fire: Rampage
Sacrifice self to deal 12 damage to target creature.

ART:
none
IDEA:
Clean0nion
NOTES:
CURATOR COMMENT
I fixed the card for you. Feel happy.
-Espithel


Thank youuuuuu!!!! I am indeed very happy :)
SERIES:
WCH3-3

Spoiler for 9. Reflecting Contemplator (Espithel):
NAME:
Reflecting Comtemplator
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
If something would target Reflecting Contemplator, it targets every creature instead.
:darkness: Target Creature gets +1HP.
NAME:
Reflecting Comtemplator
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
If something would target Reflecting Contemplator, it targets every creature instead.
:darkness: Target Creature gets +1ATK.

ART:

IDEA:
Espithel
NOTES:
To bring the number of submissions up to nine.
Also because I like this idea.
SERIES:

« Last Edit: September 21, 2015, 01:39:29 am by Espithel »

Offline Treldon

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205493#msg1205493
« Reply #1 on: September 14, 2015, 08:15:22 am »
Spoiler for Infester:
NAME:
Infester
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:death :death :death: Infest
Target creature explodes in 1-3 turns, dealing HP/2 damage to owner and allies
NAME:
Infester
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:death :death :death: Infest
Target creature explodes in 1-3 turns, dealing HP/2 damage to owner and allies

ART:
-
IDEA:
Treldon (loosely based on parasites from Cloverfield)
NOTES:
You target a creature, it gets infested. In 1 ot 3 turns (each turn RNG flips a coin whether to activate or not) target explodes (dies), dealing half of its HP as damage to owner, other half distributed to allied creatures (rounded down of course)

Infestation can be removed from creature with Purify
SERIES:
Weekly Challenge - CIA
« Last Edit: September 14, 2015, 11:33:52 am by Treldon »
The one with answerable questions and questionable answers


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Offline Zyardran

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205647#msg1205647
« Reply #2 on: September 15, 2015, 09:55:45 pm »
Spoiler for Submission:
Team :entropy War #14
The :light of my :fire guides the way...
Current profile picture

Offline OdinVanguard

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205655#msg1205655
« Reply #3 on: September 16, 2015, 12:36:28 am »
Spoiler for Caustic Imp | Vitriolic Imp:
NAME:
Caustic Imp
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
1 | 6
TEXT:
If targeted: Poison targeter.
:darkness : Mischief - Turn self and target creature facedown. Shuffle all facedown locations.
NAME:
Vitriolic Imp
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
2 | 8
TEXT:
If targeted: Poison targeter.
:darkness : Mischief - Turn self and target creature facedown. Shuffle all facedown locations.

ART:

IDEA:
OdinVanguard
NOTES:
"Today, the old must give way to the new"

"A game of chance, with dreadful consequences, will make for an interesting day today."


Facedown cards get revealed if directly targeted.
The term targeter refers either to the creature doing the targeting for creature abilities, the spell caster for spells, or the owner of the permanent for permanent abilities.

This ability does not trigger off of mass target effects (like firestorm or plague).

The facedown locations get shuffled at the end of the turn (after attacks).
SERIES:

« Last Edit: September 16, 2015, 03:55:52 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Linkcat

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205696#msg1205696
« Reply #4 on: September 16, 2015, 07:03:19 am »
Spoiler for Absorbing Beast:
NAME:
Absorbing Beast
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:life : Leech
Target creature loses -1/-1.
Absorbing Beast gains +1/+1.
NAME:
Elite Absorbing Beast
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:life :life: Leech
Target creature loses -2/-2.
Elite Absorbing Beast gains +2/+2.

ART:

IDEA:
Linkcat
NOTES:
Absorbing Beast will gain the same amount regardless of the remaining stats of the target.

I'm not good with names.
SERIES:

« Last Edit: September 21, 2015, 12:47:16 am by Linkcat »
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline foxrain4

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205855#msg1205855
« Reply #5 on: September 17, 2015, 12:31:21 pm »
EDIT 18/09/2015
changed totally to new card.
reason: old card is spell, not creature.

Spoiler for Hidden:
NAME:
Devourer of the Depths
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:darkness : Voracious
Devour target creature and gain +1/+1 and move to targeted creature spot.
NAME:
Devourer of the Deep
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
8 | 5
TEXT:
:darkness : Voracious
Devour target creature and gain +1/+1 and move to targeted creature spot.

ART:

IDEA:

NOTES:
Same like Otyugh eating everything in its path,
however Devourer is slightly more imbalanced,
because it can eat any creatures regardless of how
big or how many hp the targeted creature have.

the only cons of devourer is after you devour
your pityful opponent creature,
Devourer moves to opponent battlefield
in search of more food and now
opponent can devour you back *.*

Devourer of the Deep stats is greatly increased
due to past comments that my upgraded cards
are always underpowered.

1. you can devour your own creatures as well
SERIES:

« Last Edit: September 19, 2015, 12:32:16 am by foxrain4 »

Offline Treldon

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205863#msg1205863
« Reply #6 on: September 17, 2015, 01:33:39 pm »
Spoiler for Hidden:
NAME:
altruistic
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:

TEXT:
+1/+1 to target creature whom +1/+1 to another target creature whom +1/+1 to another target creature.
NAME:
altruistic
ELEMENT:
Light
COST:
1 :light
TYPE:
Spell
ATK|HP:

TEXT:
+1/+1 to target creature whom +1/+1 to another target creature whom +1/+1 to another target creature.

ART:

IDEA:

NOTES:
altruistic is selfless concern for the well-being of other.

putting altruistic card to light element instead of water element
because most of light elements cards depicts a better image of peacefulness
and pacifism.

1. another creature refers to any creature that
is not already being targeted by altruistic.

2. so it means, you will have have up to 3 creatures
being targeted by altruistic.
SERIES:


"What does the fox say?" comes to mind seeing that text. The chained targeting you describe isn't currently possible in game as far as I know, unless you make it grant the secondary targets the skill "Altruism: Target creature gains +1|+1 and the skill Altruism. Can be used once" but then there's no limit to how many times it can be used.

Plus this is a competition for desiging creature cards, so a spell won't be good
The one with answerable questions and questionable answers


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Offline TiankPL

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205875#msg1205875
« Reply #7 on: September 17, 2015, 02:46:15 pm »
Spoiler for Frost Wraith:
NAME:
Frost Wraith
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
:darkness :darkness : Terrify
Target creature gains -2/+0
NAME:
Frost Wraith
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:darkness :darkness : Terrify
Target creature gains -2/+0

ART:

IDEA:
TiankPL
NOTES:

SERIES:
Weekly Challenges
You can't always get what you want

Offline foxrain4

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1205888#msg1205888
« Reply #8 on: September 17, 2015, 04:54:10 pm »


Quote
"What does the fox say?" comes to mind seeing that text. The chained targeting you describe isn't currently possible in game as far as I know, unless you make it grant the secondary targets the skill "Altruism: Target creature gains +1|+1 and the skill Altruism. Can be used once" but then there's no limit to how many times it can be used.

Plus this is a competition for desiging creature cards, so a spell won't be good
i want to create something new rather than the same old thing
i see everyday, sadly if altruism cant be applied in game,
but i still be making new cards ideas.

my english is real bad, i keep failing to read the competitions instructions, lol  ?_?.

Offline andretimpa

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1206068#msg1206068
« Reply #9 on: September 18, 2015, 02:32:24 pm »
Spoiler for this is madness!:
NAME:
Avatar of Madness
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:entropy :entropy Madness :
Target creature becomes insane
NAME:
Avatar of Insanity
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:entropy :entropy Madness :
Target creature becomes insane

ART:
none
IDEA:
andretimpa
NOTES:
The target creature gains the "insane" status.

Insane creatures can't use their skills and every turn they have an equal probability of doing any of the following

-Attack their opponent normally
-Attack their owner
-Do nothing
-Lose the insane status and attack normally
SERIES:
weekly challenges
« Last Edit: September 18, 2015, 03:00:35 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline CleanOnion

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Re: 3-3: Practice Archery! https://elementscommunity.org/forum/index.php?topic=59553.msg1206071#msg1206071
« Reply #10 on: September 18, 2015, 02:54:19 pm »
Spoiler for Hidden:
NAME:
Psycho
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Creature
ATK|HP:
7 | 1
TEXT:
:fire: Rampage
Sacrifice self to deal 12 damage to target creature.
NAME:
Pyro
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Creature
ATK|HP:
7 | 1
TEXT:
Generate :fire per turn.
:fire: Rampage
Sacrifice self to deal 12 damage to target creature.

ART:
none
IDEA:
Clean0nion
NOTES:
CURATOR COMMENT
I fixed the card for you. Feel happy.
-Espithel


Thank youuuuuu!!!! I am indeed very happy :)
SERIES:
WCH3-3
« Last Edit: September 19, 2015, 05:07:36 pm by Clean0nion »

Offline CleanOnion

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  • CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.
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Re: 3-3: Practice Archery! [VOTING!] https://elementscommunity.org/forum/index.php?topic=59553.msg1207221#msg1207221
« Reply #11 on: September 26, 2015, 06:17:55 pm »
Okay, so here's my review of the submissions thus far

Clean0nion's Psycho | Pyro:
A kind of two-way bluff thing - the card is decent-ish-ly priced for the damage it does and also has a powerful albeit single-use CC ability. The opponent won't know whether or not you intend to use it for CC or just attacking, and that could make it a target for their own CC, which indirectly protects your other cards from said CC. Personally I like this idea.

andretimpa's Avatar of Madness | Avatar of Insanity:
The ability itself is rather simple - affected creatures have a 50% chance of attacking normally, a 25% of attacking their owner, and a 25% of lazing around. This seems like a more powerful Dusk Mantle, offset by the fact that it doesn't immediately affect all creatures at once (and that the effect wears off). So the ability is fine, and could work pretty well on a shield.
The card, however, with 4|6 for only 4 :entropy, is rather underpriced. Add in the ability and you have a very cheap card, although the ability could be a drain on quanta without really being much use. Still, it could do with a price raise.

TiankPL's Frost Wraith:
Target creature loses 2ATK - pretty simple ability. Pretty simple card - plays safe without being too boring. Cost seems balanced.

foxrain4's altruistic: yes

foxrain4's Devourer of the Depths | Devourer of the Deep:
An Otyugh that can eat anything? Seems OP at first glance, but if you look closer you'll see that it's a bit more balanced - by moving with each consumption, you're effectively forced into only eating your own creatures. A valid strategy could be to eat a lot of photons, then eat your opponent's most powerful creature, then Antimatter.
I like this one

Linkcat's Absorbing Beast | Elite Absorbing Beast:
Ehhhhhhhhhh :life CC... but the thematic stuff is really good. The upped version seems especially powerful, taking 2ATK and 2HP. Perhaps too powerful.

OdinVanguard's Caustic Imp | Vitriolic Imp:
Sorry Odin, if I said I could agree with a card that used a facedown mechanic I'd be lying. Ignoring that, though, I think this could work well in a [Death/Entropy] hybrid.

So many submiiisssssionsss

Discord's Drainer | Siphoner:
Having a lot of these in the deck could get a little out of hand - if each poisons multiple creatures, that's a lot of health. Give each an Acceleration and you have quite a powerful deck on hand, assuming you have the creatures to fuel it. I'm just glad you didn't make Siphoner give itself +2HP, or you could have some very handy positive feedback loops going on.

Treldon's Infester:
Not sure about the RNG element, and the ability seems underpowered - it'd be so much easier just to poison something with a Chrysaora? Unless you're taking down a large creature like a Flying Titan, the damage aspect seems negligible. Having said that, though, a deck with Flying Titans really would be in for a bad time. Although after the first exploded, the rest would have less health with which to explode.

Spoiler for For whom I voted:
I voted for Psycho and Devourer of the Depths.

123rd post :3
« Last Edit: September 26, 2015, 06:19:38 pm by Clean0nion »

 

anything
blarg: