(http://i.imgur.com/LGEm0O0.png)
And here we have the best card ever added to ele- wait... Wait...
Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard (http://elementscommunity.org/forum/exhibition-hall/card-designer-leaderboard/)!
Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. 7 gives 2 votes. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 13 gives 3 votes. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
BONUS: Being the final challenge of a month, ChotM's give two more points to anyone who would get points!
This week's challenge is to Make a card that affects spells!
Any type of card is fine. It can affect only a certain category of spells, but it must affect spells directly.
Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.
We are in the Voting Phase! There is A WAY TO COUNTER UNCOUNTERABLE SPELLS WHY Good luck!
SUBMISSIONS:
(http://i.imgur.com/6TwgDby.png) | (http://i.imgur.com/SkssKWN.png) |
NAME: | Adapting Beast
| ELEMENT: | Life
| COST: | 4 :life
| TYPE: | Creature
| ATK|HP: | 4 | 3
| TEXT: | Infuse: Whenever you target Adapting Beast with a Life or Gravity spell, return it to your hand.
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| NAME: | Elite Adapting Beast
| ELEMENT: | Life
| COST: | 4 :life
| TYPE: | Creature
| ATK|HP: | 4 | 5
| TEXT: | Infuse: Whenever you target Elite Adapting Beast with a Life or Gravity spell, return it to your hand.
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ART: |
| IDEA: | Linkcat
| NOTES: | The idea is that when you use a spell on this card, it will be able to gain the ability of the spell without consuming it.
Infuse is a Passive ability.
I'm still bad with names.
| SERIES: |
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(http://i.imgur.com/fnc5VMI.png) | (http://i.imgur.com/pZmSNxG.png) |
NAME: | Null Mantis
| ELEMENT: | Light
| COST: | 7 :light
| TYPE: | Creature
| ATK|HP: | 7 | 4
| TEXT: | Anti-magic: Immune to spells. :aether :aether : Null-Vortex Consume the next spell card that is cast to gain +1|+1.
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| NAME: | Micro Null Mantis
| ELEMENT: | Light
| COST: | 2 :light
| TYPE: | Creature
| ATK|HP: | 4 | 2
| TEXT: | Anti-magic: Immune to spells. :aether :aether : Null-Vortex Consume the next spell card that is cast to gain +1|+1.
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ART: |
| IDEA: | OdinVanguard
| NOTES: | "Today will be enlightening, even Illuminating"
"And the beasts had heads like that of a mantis and caused the elementals to sleep."
I proposed this guy for openEtG a while ago. Its in there now and is surprising well balanced.
The ability lasts until its owner's next turn. It can consume the owner's spells as well, so that could be used to buff it in a pinch.
In open EtG it only has immunity to spell damage, so this guy might be a little on the strong side with full immunity.
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(http://i.imgur.com/JvoOCnr.png) | (http://i.imgur.com/vEWDMhV.png) |
NAME: | Snow Cloud
| ELEMENT: | Air
| COST: | 3 :air
| TYPE: | Permanent
| TEXT: | :water :water :water: Snowstorm Snow coves the field. Targeted spells might go astray, first AoE spell is negated
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| NAME: | Nimbostratus
| ELEMENT: | Air
| COST: | 3 :air
| TYPE: | Permanent
| TEXT: | :water :water :water: Blizzard Snow coves the field. Targeted spells might go astray, first AoE spell is negated
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ART: | -
| IDEA: | Treldon
| NOTES: | "might go astray" means that the spell have 60%|50% to hit target, 15%|20% to hit another target, 25%|30% to miss (consume quanta and not do anything)
Nimbostratus: latin name for the type of cloud that snow falls from
| SERIES: | Weekly Challenge - CIA
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(http://i.imgur.com/mofonak.png) | (http://i.imgur.com/5jFL1Pv.png) |
NAME: | Spell Master
| ELEMENT: | Light
| COST: | 5 :light
| TYPE: | Creature
| ATK|HP: | 2 | 7
| TEXT: | Spell Mastery: Adds +1 to all spells that deal direct damage.
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| NAME: | Spell Master
| ELEMENT: | Light
| COST: | 5 :light
| TYPE: | Creature
| ATK|HP: | 3 | 7
| TEXT: | Spell Mastery: Adds +1 to all spells that deal direct damage.
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ART: |
| IDEA: | Tiank
| NOTES: | Direct damage means that it occurs when spell is casted, so Acceleration, Poison, Plague and Aflatoxin are not affected.
Rage Potion would be affected.
Psion's damage would be increased as well. Holy Flash would deal more damage when used on Death or Darkness creatures.
Does not stack, so more Spell Masters on field won't mean higher damage.
Can be lobotomized.
| SERIES: | Weekly Challenges
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(http://i.imgur.com/gWH1QCF.png) (http://i.imgur.com/9L3JzU7.png)
(http://i.imgur.com/gH2CWP4.png) | (http://i.imgur.com/aZWwAKN.png) |
NAME: | Contamination Disaster
| ELEMENT: | Entropy
| COST: | 6 :entropy
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Any Alchemy cards played have the effect of a random Alchemy card. :gravity : Cancel
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| NAME: | DIY Contamination
| ELEMENT: | Entropy
| COST: | 6 :entropy
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Any Alchemy cards played by you have the effect of a random Alchemy card. :gravity : Cancel
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ART: |
| IDEA: | Clean0nion
| NOTES: | For those who don't know, Alchemy cards are a special type of spell. One per element, they are essentially card versions of the abilities that their element's Nymph has. Eg Black Hole, Nymphs Tears, Rage Potion.
This card, as long as at least one is in play, essentially randomises their effects. You might click Rage Potion, try to select your target, then realise that you've played Precognition. Woops.
The unupped card affects both opponents, upped affects only you.
| SERIES: | WCH 3-4
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(http://i.imgur.com/PLrFb4g.png) | (http://i.imgur.com/JFPnHZE.png) |
NAME: | Action
| ELEMENT: | Gravity
| COST: | 4 :gravity
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Attack and HP changes caused by your spells and abilities are increased by 1. Unique.
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| NAME: | Reaction
| ELEMENT: | Gravity
| COST: | 4 :gravity
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Attack and HP changes caused by your opponents spells and abilities are reversed. Unique.
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ART: | none, lol
| IDEA: | andretimpa
| NOTES: | The unupped is intended to speed up your deck, while the upgraded is intended as anti-CC that can backfire if your opponent is willing to spend his buffs on you.
I think it's easier to understand what I mean with a bunch of examples
- Lightning causes no Attack changes and reduces HP by 5. One unnuped makes the HP reduction 6 and the upped buffs HP by 5.
- Blessing is +3|+3. The unupped changes this to +4|+4. The upgraded changes it to -3|-3.
- Rage pot is +5|-5. The unupped changes it to +6|-6, the upgraded changes it to -5|+5.
- The unupped makes BB increase HP by 21 and the upgraded turns your opponent's BB into (nearly) instakill cards.
- If a creature has attack A, antimatter gives -2A|+0. The unupped changes this accordingly (will depend if you are antimattering an antimattered creature), while the upgraded makes your opponent's antimatters triple attack.
- Abilities like 'snipe', 'guard', 'acceleration' are also affected, but things like 'infect' or Plague are not.
- Player HPs are affected. This includes spells like miracle and heal, as well as permanent abilities like SoV, SoG, druid staff and creature abilities like voodoo, vampire and psion. This does not affect creatures with mommentum, as the ability only lets you pass through shields. Attacking is not an ability :P
Unique = doesn't stack (mainly because of AoE for the unupped and because it makes no sense imo for the upped). You can still use the unupped and upped together, as they never deal with the same spells/abilities.
Finally, when action and reaction deal with the same spells (one player has action, the other has reaction) then action goes first (mostly for thematic reasons).
I have a feeling the complexity of this one got a bit out of hand :P
| SERIES: | weekly challenges
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(http://i.imgur.com/gWH1QCF.png) (http://i.imgur.com/9L3JzU7.png)