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Offline Seiya

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg83864#msg83864
« Reply #60 on: June 06, 2010, 01:31:15 pm »
I'm kinda bummed about this.  I got ninja'd.  I was about to post this as a card idea, but I needed artwork.  *sigh* at least it'll be in the game.

Xoned

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg83921#msg83921
« Reply #61 on: June 06, 2010, 02:41:30 pm »
To make the card perfect (IMO), both versions should have +1 on the cost.
If you had 100 :fire quanta and played this card and got lucky enought to fire lance a dragon would it do damage accordingly?

Offline Xinef

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg83938#msg83938
« Reply #62 on: June 06, 2010, 02:50:42 pm »
If you had 100 :fire quanta and played this card and got lucky enought to fire lance a dragon would it do damage accordingly?
I guess it works exactly like Chaos Seed, so Fire Bolt effect, Ice Bolt effect and Drain Life effect deal damage according to your your quanta pool.
This means that if you have eg. 30 :fire, 60 :darkness and 20 :water
- any creature hit by Fire Bolt effect is dealt 12 damage
- any creature hit by Ice Bolt effect is dealt 6 damage and can be frozen
- any creature hit by Drain Life effect is dealt 14 damage and you gain 14 life (or less if creature had less hp)

Thus Pandemonium is a bit stronger in rainbow decks in late game.
May the force of the D4HK side be with U ^_^
:time samurai

Xoned

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg83945#msg83945
« Reply #63 on: June 06, 2010, 02:54:38 pm »
The new shield, Wings, would go great with this card against paradox.

relic master

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg83949#msg83949
« Reply #64 on: June 06, 2010, 02:57:17 pm »
Itried the upped pandemonium it was cool.

Offline dracomageat

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84032#msg84032
« Reply #65 on: June 06, 2010, 04:16:35 pm »
Best card idea ever!

EDIT: This deck seems quite good:

Code: [Select]
4vp 4vp 4vp 4vp 4vp 4vp 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 7ms 7ms 7ms 7ms 7n6 7n6 7n6 7n6 7n6 7n6
It's tedious as hell to play though and can't kill anything with over 150 or so HP.
(pandemoniums are unupped)

Offline teffy

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84267#msg84267
« Reply #66 on: June 06, 2010, 07:32:23 pm »
Itīs still there. Clear your cache and reload the trainer
I`m teffy, here - and Ringat on Kongregate

Ant-n-ero

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84291#msg84291
« Reply #67 on: June 06, 2010, 08:10:58 pm »
likey likey
I like that it now effects Mali cells and only enemy creatures - more reason for playing it -- maybe I will beat more than 1 FG in my time ^^

Tea is good

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84576#msg84576
« Reply #68 on: June 07, 2010, 12:50:37 am »
Always though Chaos seed was kind of OP because it can PU for 1 quantum, always wanted another spell like it. If only affects the opponent, you get like at least 1 creature from the entire field and you could reverse multiple cards into they deck at the same time as well as killing the rest.


OMG! Entropy has an anti-deck out card finally! (rewinds your own creatures)

Offline Dragoon1140

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84699#msg84699
« Reply #69 on: June 07, 2010, 03:37:01 am »
OMG! Entropy has an anti-deck out card finally! (rewinds your own creatures)
True, but it is the killyourwholearmyjusttonotdeckoutbecauseyoucouldnotbuildaproperentropymono anti-deck out card.
Else known as "JonTheBon"

I also make videos and stuff.

finkel

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84709#msg84709
« Reply #70 on: June 07, 2010, 03:48:15 am »
For those of you with aging eyes: "kill your whole armyjust to not deck-out because you could not build a proper entropy mono"

It works with Malignant cells? SWEET....

Offline BluePriest

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Re: In Development: Pandemonium | Pandemonium http://elementscommunity.org/forum/index.php?topic=7537.msg84719#msg84719
« Reply #71 on: June 07, 2010, 03:59:02 am »
Im really liking this card. I wanted more mass creature control aside from just RoF, Lightning and inundation. This is perfect.
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