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rotface

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85235#msg85235
« Reply #84 on: June 07, 2010, 09:33:23 pm »
seems that only thing it does to dragons are ice bolt or poison

killfer8

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85244#msg85244
« Reply #85 on: June 07, 2010, 09:42:50 pm »
Don't you guys realize...
Butterlfy effect, aflatox, grow ???, etcetera

Offline jmizzle7

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85247#msg85247
« Reply #86 on: June 07, 2010, 09:45:30 pm »
Don't you guys realize...
Butterlfy effect, aflatox, grow ???, etcetera
What about those? I guess you haven't used Chaos Seed before, because none of those effects will ever happen as a result of Chaos Seed or Pandemonium.

dragonhuman

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85279#msg85279
« Reply #87 on: June 07, 2010, 10:29:41 pm »
isn't one of the random effects mutate though? its possible but unlikely

Harikaze

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85352#msg85352
« Reply #88 on: June 07, 2010, 11:53:13 pm »
isn't one of the random effects mutate though? its possible but unlikely
after using chaos seed around 2000 times I've yet to see that happen

Has anyone mentioned that lobotomy is one of chaos seeds effects?

Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85399#msg85399
« Reply #89 on: June 08, 2010, 12:39:05 am »
Just playing around with it in the trainer, the un-upped version just seems completely devastating to your own creature deck.  Playing with a photon/fractal deck (i know, not the best example by a long shot) just is self-devastating.

with 23 photons on the board, 1 pandemonium resulted in:
2 unchanged (most likely lobo)
2 frozen
2 poisoned
1 gravity pulled
16 dead


Side note, what if the upgraded version acted like a mass upgraded chaos seed?  Since entropy (like someone else noted) already has creature control, permanent control, etc... why not just chaos power every creature?  That upped card can be treated like a fractal, high cost, and wipe clean entropy mana.

Or if its too powerful, do a mass chaos power with the ranges of -1 to 3 for attack, and -1 to 4 for power, just to deter people from making photon fractal pandemonium decks, because many photons would be killed in the process

Offline Dragoon1140

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg85421#msg85421
« Reply #90 on: June 08, 2010, 01:10:34 am »
Just playing around with it in the trainer, the un-upped version just seems completely devastating to your own creature deck.  Playing with a photon/fractal deck (i know, not the best example by a long shot) just is self-devastating.

with 23 photons on the board, 1 pandemonium resulted in:
2 unchanged (most likely lobo)
2 frozen
2 poisoned
1 gravity pulled
16 dead


Side note, what if the upgraded version acted like a mass upgraded chaos seed?  Since entropy (like someone else noted) already has creature control, permanent control, etc... why not just chaos power every creature?  That upped card can be treated like a fractal, high cost, and wipe clean entropy mana.

Or if its too powerful, do a mass chaos power with the ranges of -1 to 3 for attack, and -1 to 4 for power, just to deter people from making photon fractal pandemonium decks, because many photons would be killed in the process
Wha...?

Who in their right mind would use this to try to empower their own creatures?  Some people.   ::)
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Offline Boingo

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg87213#msg87213
« Reply #91 on: June 10, 2010, 02:36:57 am »
Not to nitpick toooooo much, but the name isn't right.  I know, this is :entropy so you need a name like Pandemonium to fit in, but this card isn't just a noisy, chaotic  place.  This card is friggin' Armageddon.  Death and destruction all around.  I guess it fits the bill for Milton's Pandemonium that way, but the name way undersells the effect.
Bring back Holy Cow!

Bender74d

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg87244#msg87244
« Reply #92 on: June 10, 2010, 03:14:23 am »
Quote
Not to nitpick toooooo much, but the name isn't right.  I know, this is  so you need a name like Pandemonium to fit in, but this card isn't just a noisy, chaotic  place.  This card is friggin' Armageddon.  Death and destruction all around.  I guess it fits the bill for Milton's Pandemonium that way, but the name way undersells the effect.
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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg87723#msg87723
« Reply #93 on: June 10, 2010, 06:35:39 pm »
Apocalypse?

Offline dracomageat

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg87795#msg87795
« Reply #94 on: June 10, 2010, 07:35:18 pm »
What?! Pandemonium is the perfect name!
Not only does it sound epic but it's meaning is complete and utter chaos which is about as descriptive of a mass chaos seed as you can get!

That's an alchemy card so won't be included.
explain please

Offline jmizzle7

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg87810#msg87810
« Reply #95 on: June 10, 2010, 07:50:08 pm »
That's an alchemy card so won't be included.
explain please
The only effects that are caused by Chaos Seed are infection, gravity pull, fire bolt, ice bolt, sniper, reverse time, drain life, lightning, and parallel universe. No other effects are able to be produced by Chaos Seed or Pandemonium.

The "alchemy" set is the set of spells/permanents that are the essence of each element "in a bottle". They are Antimatter, Aflatoxin, Black Hole, Basilisk Blood, Adrenaline, Rage Potion, Nymph's Tears, Luciferin, Unstable Gas, Precognition, Liquid Shadow, and Quintessence.

 

blarg: