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Offline Terroking

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83523#msg83523
« Reply #36 on: June 06, 2010, 02:28:09 am »
So in other words an FG based on this would own a fractal/hope deck?
Well, it would, but it would be pretty close to auto-win with regular FG Rainbows (Face it, the only way to beat a Rainbow using :entropy is with BE, and we already have a FG for that). Could be interesting if added to Dream Catcher though.
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Xoned

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83525#msg83525
« Reply #37 on: June 06, 2010, 02:29:42 am »
Why not?

"Panic"
Mark of fire.
Spams crimson dragons while keeping you under control with pandemonuims. Splash in some permanent control and your set.
I'd be either very easy or impossible depending on your deck.
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Terro ninja'd me...
Throw some in with DC then, could be interesting...

Offline Terroking

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83535#msg83535
« Reply #38 on: June 06, 2010, 02:38:42 am »
Why not?

"Panic"
Mark of fire.
Spams crimson dragons while keeping you under control with pandemonuims. Splash in some permanent control and your set.
I'd be either very easy or impossible depending on your deck.
__
Terro ninja'd me...
Throw some in with DC then, could be interesting...
Spamming Crimson Dragons by playing 1 every 4 turns?  ^-^

I'll assume you meant that it'd have Fire Towers as well though. That kind of False God would be much better with :entropy mark and :fire Towers to pay for the rest of the stuff. Pandemonium won't be at all effective on that Quinted Oty devouring your Dragons though.


It should not.
I fixed a few problems with malignant cells and immortals and made the upped version "enemy only". Next step is fine tuning for the cost. Keep the feedback coming :)
I think the cost should be 5 or 6 for the upgrade and 3 unupped. Now that the upped is safe for the player I think the card will be used alot more.
What is the chance that it does nothing to the creature?
There is no chance, the only nothing is lobotomize a creature without an ability  :P
Actually there might be a way for it to actually do nothing. If it Grav Pulls Creature A, then Lightnings Creature B, and the Grav Pulls Creature C, there would be no effect on Creature A. Unless ofc Zanz forsaw this and made it take Grav Pull out of the randomizer after 1 use.

Also, from that video it looks like it tales a few seconds to actually do anything to the last creatures who get hit. If it's possible to end your turn in that time, you could miss hitting a creature with Gravity Pull on it. (I think that you can end your turn while the little indicator is red, but I'm not entirely sure. Time for some testing)
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Xoned

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83543#msg83543
« Reply #39 on: June 06, 2010, 02:44:28 am »
Terro:
The god is merely a concept. Like I said, the god would be either a piece of cake or impossible depending on your deck.

It would still be an effect on the creature, just like lobbying it even if it didn't have an bility. the only difference is that the creature would remain unharmed. I wonder how this will affect PVP, it could cause major lag/desync if someone plays several of them against a full field.
Time to start making some decks around this.

finkel

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83545#msg83545
« Reply #40 on: June 06, 2010, 02:49:03 am »
Wait a second, doesn't this make :entropy WAY overpowered compared to the other elements? It has maxwells dragons for creature control, dim shield for absorbing damage, butterfly effect for permanent control, supernovas as the staple of any rainbow deck, antimatter for some of the best creature control in the game (nullifies the creature AND heals you), and fallen druid for generating a mutant army, and now this would add wide-spread creature control with big benefits (PUing creatures, for example). This doesn't seem fair, since some elements, like light, have no permanent or creature control, and entropy is just getting more of it.

I know that elements are meant to be used together, but still I feel like this is unbalancing them. I love the card, though ^_^

Xoned

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83547#msg83547
« Reply #41 on: June 06, 2010, 02:50:39 am »
If anything it creates synerdy with other elements (bonewall/graveyard). The card could be thrown into an FG deck as a last resort, I can't see it hurting your chances much.

Offline EssenceTopic starter

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83549#msg83549
« Reply #42 on: June 06, 2010, 02:52:23 am »
Perhaps I need to clarify my earler comment:

If I build an :aether / :entropy deck that includes PU and Pandemonium, and I use PU to duplicate a creature, THEN cast Pandemonium, the Pandemonium has no effect on the creature created by PU.

I understand that it shouldn't affect the creature that it creates itself, but it should affect creatures created by a seperate spell earlier in the turn, yes?
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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83601#msg83601
« Reply #43 on: June 06, 2010, 03:43:54 am »
Wait a second, doesn't this make :entropy WAY overpowered compared to the other elements? It has maxwells dragons for creature control, dim shield for absorbing damage, butterfly effect for permanent control, supernovas as the staple of any rainbow deck, antimatter for some of the best creature control in the game (nullifies the creature AND heals you), and fallen druid for generating a mutant army, and now this would add wide-spread creature control with big benefits (PUing creatures, for example). This doesn't seem fair, since some elements, like light, have no permanent or creature control, and entropy is just getting more of it.

I know that elements are meant to be used together, but still I feel like this is unbalancing them. I love the card, though ^_^
I don't agree that entropy is even the most powerful element by far, but I do think that zanz should focus on some of the weaker elements (light and air, ex.) and make some new cards from that.

But, this idea couldn't be given to any other element  :P

Offline Dragoon1140

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83639#msg83639
« Reply #44 on: June 06, 2010, 05:18:15 am »
I understand that it shouldn't affect the creature that it creates itself, but it should affect creatures created by a seperate spell earlier in the turn, yes?
Perhaps that is the catch?  I actually hope that it doesn't so that there is some way to protect your unupgraded deck without resorting to quinting anything.
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Offline Terroking

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83654#msg83654
« Reply #45 on: June 06, 2010, 05:51:55 am »
Just a suggestion to make this a little closer to RoF:

+1 cost to the upgraded version (Or both) and include the "Thunderstorm" effect (If that can be done) as a possibility to lessen the average damage it deals.
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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83655#msg83655
« Reply #46 on: June 06, 2010, 05:54:12 am »
Wow... just, wow. This card is amazing. The unupped version has a ridiculously low cost, so you can just power it with your mark. Put it in a deck that gets around the drawback and you have super cheap mass creature control. Insane.

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg83675#msg83675
« Reply #47 on: June 06, 2010, 06:17:15 am »
This is the craziest card.....

Also, I have tested it in the trainer, it DO affect creatures created by PU in the same turn before this spell is casted.

Also, IMO, the upgraded version is too cheap for an insane card.

 

anything
blarg: