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Offline Demagog

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13674#msg13674
« Reply #12 on: December 21, 2009, 04:29:31 am »
I kinda wonder if mono-entropy might soon be a decent god killer... you have access to every element through novas, you can heal yourself with this card, you can mutate things until you have several heavy hitters with special abilities, and you can use paradox early on (helps against seism and hermes).

Offline jmizzle7

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13693#msg13693
« Reply #13 on: December 21, 2009, 11:02:44 am »
Zanz just made Antimatter available in the bazaar in trainer. At first it allowed for creatures to attack you over your max health, but Zanz fixed it. Now it works, sort of. If you stack Antimatter with other alchemy effects, well... just look.



As you can see, Adrenaline on a creature dealing negative damage is broken. If you apply adrenaline and antimatter on one of your creatures, it will deal NaN damage, making your opponent's health NaN, which is sufficient to win the battle immediately. If you apply adrenaline and antimatter on your opponent's creature, you lose immediately. Adding Liquid Shadow to the mix... breaks the game.

If you apply Liquid Shadow to a creature and then add Antimatter and Adrenaline (note: Liquid Shadow must be played before Adrenaline), the attacked player gets hit for -NaN and the attacking player gets healed for +NaN, and you win the match immediately. For some reason, it doesn't matter what side you do this on. If you apply the three on your opponent's creature, you win, and if you play the three on your own, you win. Note that the creature has to have attack power of at least one before you play Antimatter, as creatures with zero attack or greater don't trigger the NaN damage bug.






If this bug isn't bad enough, take into account the fact that you just won a battle with NaN health. As the coins you win from a battle are directly related to your health at the time of victory, you win... you guessed it, NaN electrum. This means infinite electrum, folks. Also, your score becomes NaN after the battle as well. Rest assured, this massive bug will get fixed, but for now, this is what we are dealing with...




Offline Violenceisanart

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13694#msg13694
« Reply #14 on: December 21, 2009, 11:07:22 am »
Anti-matter bugg tested......same result. GET ON IT ZANZ!  ;)

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13701#msg13701
« Reply #15 on: December 21, 2009, 01:41:41 pm »
It's not a bug. It's simply the massive energy released from anihilating matter and anti-matter. :P

This could be a problem...

Offline coinich

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13703#msg13703
« Reply #16 on: December 21, 2009, 01:56:01 pm »
Teehee, this is an awesome bug! Just another reason why testing these cards in the trainer is a great idea.

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13714#msg13714
« Reply #17 on: December 21, 2009, 06:31:42 pm »
Probably something to do with adrenaline not recognizing a negative attack so it attacks an infinite number of times.

But is it fixed yet?  *Checks*

Offline jmizzle7

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13726#msg13726
« Reply #18 on: December 21, 2009, 07:27:04 pm »
It's not the fact that it attacks an infinite number of times. I can put it on a photon or a titan and get the same result, whether the creature attacks once or multiple times.

Offline Essence

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13738#msg13738
« Reply #19 on: December 21, 2009, 08:04:46 pm »
Yeah, if it attacked infinite times, you'd see an infinitely-long string of '-X' and '+X', not a single attack of '-NaN' and '+NaN'.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Bloodshadow

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13756#msg13756
« Reply #20 on: December 21, 2009, 08:40:43 pm »
It would completely crash the game if the creature was to attack infinite times. But yeah, it is a good idea to test things out on the trainer first. Imagine a bunch of people with NaN electrums and score running amok in the game... *SHUDDERS*
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13763#msg13763
« Reply #21 on: December 21, 2009, 09:06:45 pm »
Zanz was right to name it antimatter *shudders as well*

Offline zanzarino

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13771#msg13771
« Reply #22 on: December 21, 2009, 09:45:42 pm »
Adrenaline and antimatter now stack properly, it was just a small problem in a formula
(Square root of a negative number is not a real number, it's imaginary... ironic it happen while working on antimatter)

Offline coinich

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13774#msg13774
« Reply #23 on: December 21, 2009, 09:56:10 pm »
Out of curiosity, was it fixed by a simple absolute value statement of some sort?

sqrt(abs(ATK)) instead of sqrt(ATK)

 

anything
blarg: