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Offline tyranimTopic starter

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monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg424922#msg424922
« on: November 13, 2011, 09:38:06 pm »
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? ? ? are SoSes
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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg454747#msg454747
« Reply #1 on: January 30, 2012, 11:42:39 am »
***TRIALS RESPONSE***

Hi Unit! No explanation in your deck but i guess it's pretty self explanatory. Play your Druids and hope that the Shards of Serendipity's give you creatures to mutate. After playing with this deck for a bit i found that there is plenty of quanta to go around with 6 supernovas,10 quantum pillars, and 4 entropy pillars, so i decided to cut down on the quantum a little bit and to give you some creatures to mutate. The additional creatures also give you fodder for creature control. The changes i made are below.

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I took out 3 quantum pillars and replaced them with 2 micro aboms and a werewolf. The micro aboms are strictly for mutation and CC fodder and the werewolf gives you a little more punch. Having the micro aboms also allows you to use a Butterfly effect if you happen to get it. With only 7 pillars though the draws can be a bit sketchy at times but having the additional creatures in your deck allows you to not be solely dependent on the Sose's. I went a few games without getting Sose's early or having my Sose's actually give me creatures while my Druids just sat around with nothing to mutate.

Anyhow fun deck and hope the suggestions are helpful.

Offline Gocubbies1212

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg489402#msg489402
« Reply #2 on: April 29, 2012, 05:44:22 am »
Bah! You posted the deck before I could... I added some healing in though for when you can't get a shield from the shards.

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[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline furballdn

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg489403#msg489403
« Reply #3 on: April 29, 2012, 05:45:04 am »
Bah! You posted the deck before I could... I added some healing in though for when you can't get a shield for the shards.

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Why upped marks of entropy besides showing off? Why unupped marks? EQ isn't that common.

Offline Gocubbies1212

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg489405#msg489405
« Reply #4 on: April 29, 2012, 05:46:50 am »
because I usually have an entropy pillar/pend/mark split but I don't currently have upped entropy towers/pends... and just in case EQ does pop up somewhere
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline Atom_heart

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg530708#msg530708
« Reply #5 on: August 08, 2012, 06:26:59 pm »
***TRIALS RESPONSE***

Hi Unit! No explanation in your deck but i guess it's pretty self explanatory. Play your Druids and hope that the Shards of Serendipity's give you creatures to mutate. After playing with this deck for a bit i found that there is plenty of quanta to go around with 6 supernovas,10 quantum pillars, and 4 entropy pillars, so i decided to cut down on the quantum a little bit and to give you some creatures to mutate. The additional creatures also give you fodder for creature control. The changes i made are below.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6ts 6ts 6ts 6ts 6tu 6tu 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6u6 8pj


I took out 3 quantum pillars and replaced them with 2 micro aboms and a werewolf. The micro aboms are strictly for mutation and CC fodder and the werewolf gives you a little more punch. Having the micro aboms also allows you to use a Butterfly effect if you happen to get it. With only 7 pillars though the draws can be a bit sketchy at times but having the additional creatures in your deck allows you to not be solely dependent on the Sose's. I went a few games without getting Sose's early or having my Sose's actually give me creatures while my Druids just sat around with nothing to mutate.

Anyhow fun deck and hope the suggestions are helpful.

I agree with the need to add creatures to mutate, but I'm not sure about the quantum pillars removal. I tried your modified deck a few times, and I often lacked quanta to use my creatures abilities. And let's face it, the best thing about improved mutation are the abilities!
Anyway, super fun deck!!!

Offline gumchoo

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg1001605#msg1001605
« Reply #6 on: September 21, 2012, 09:46:10 pm »
I am sharing my version of the concept, The druid fodder not only comes from SoS but if i dont need to play SN, i dont until i have a druid on the board and then 2 SN's create a singularity that you can improve right away and then unload your hand with the generated quanta. Improve is such an awesome skill, specially if used on a singularity!!!

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Its only a matter of time

Offline xViperx9091

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg1044014#msg1044014
« Reply #7 on: February 19, 2013, 02:04:32 am »
I think WAY to much Quantum Pillars. You have Snova to do most of the work....
« Last Edit: February 24, 2013, 12:49:26 am by Xenocidius »

Offline UnderneathTheLens

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Re: monobow... say what? https://elementscommunity.org/forum/index.php?topic=33691.msg1044032#msg1044032
« Reply #8 on: February 19, 2013, 03:33:03 am »
The modify button is at the top right of the post.

This deck also happens to be about 1.5 years old.

 

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