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Other Topics => Elements Portal => Elements Tools => Topic started by: Jangoo on February 23, 2011, 07:08:02 pm

Title: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: Jangoo on February 23, 2011, 07:08:02 pm
Sick and tired of fiddling with your notepad?

Too busy to punch that wall of numbers into your calculator?

"Normalized" is Chinese to you?





    Jangoo-Enterprises proudly presents:

  S T A T M A S T A™ r e a l t e c
                                     Keep it real 


- Easy to handle data-input
- Childproof data-input warning system
- Fully automated calculation of stats
- Hundreds of stats, including normalized win-rate, time per game, EM-percentage, FGeis,
  electrum won, score/h, card-spin percentage and many many more
- Automated statsheet-generator and god by god-generator for posting on the forums
- Optional input of advanced data: taylor the test-design to your personal needs
- Beautiful graphics
- 100% freeware


The next generation of FG-stat-taking-technology awaits you!

Hit the download-button today!




STATMASTA™realtec intool pictures:
(actually from an earlier version but you'll get the idea)


Input-sheet ... your grandma could take those stats!

(http://img339.imageshack.us/img339/7645/sheet1largepres.jpg) (http://img339.imageshack.us/i/sheet1largepres.jpg/)



Stat-sheet ... really? There is an FGei(c) for individual gods?

(http://img718.imageshack.us/img718/2842/sheet2largepres.jpg) (http://img718.imageshack.us/i/sheet2largepres.jpg/)



Side-stats ... holy crap, 100k electrum made!

(http://img703.imageshack.us/img703/9616/sheet3largepres.jpg) (http://img703.imageshack.us/i/sheet3largepres.jpg/)



Forum-code generators ... Feel like posting? How about right now?

(http://www.abload.de/img/smforumcodes_pres_smal4uso.jpg) (http://www.abload.de/image.php?img=smforumcodes_pres_smal4uso.jpg)



DOWNLOAD STATMASTA™realtec (http://www.file-upload.net/download-7181374/Statmasta_realtec_OO.ods.html)
              (FOR OPEN OFFICE ONLY)

PLEASE, if you intend to produce valid, unadulterated stats DO NOT
change anything in the tools code, formatting, sheets, rows, columns etc.
You WILL most likely break it.
Just use the tool as is delivered ... thank you.


In case you encounter something you consider irregular, be it a strangely high
or low stat,  broken forum-codes, an obvious difference between the formatting- or
display of the tool as viewed on the above screenshots and your tool  etc.,

Please file a short bug-report in this thread or via pm.
Include your version of OpenOffice and a short description of the problem.



Highly recommended reading just one post away:     
                 
                       S T A T M A S T A™ r e a l t e c
                                     Quick-Guide




Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on February 23, 2011, 07:09:10 pm



        S T A T M A S T A™ r e a l t e c

                                                               Quick-Guide



Welcome to the STATMASTA™realtec quick-guide.

The STATMASTA™realtec is an MS-Excel- or open-office-file which will ease the pains of taking
comprehensive stats when playing against FalseGods with a specific FG-deck.

This short illustrated tutorial will show how to use this tool correctly
and explain some of the stats and background-mechanics.
(Yes, all illustrations are actually from an earlier version but in terms of
functionality and where everything is, nothing has changed.)


Content of this post:

1. Getting started
     Requirements
     Setting up your software
2. Deciding on your test-design
3. The 3 sheets
     Input-sheet -> How to take your data
     Sheet2: "Hard" stats
     Sheet3: "Soft"- and side stats
4. Forum-codes = Posting made easy
5. End of Quick-guide / FAQs



1. Getting started


Requirements:

In order to use the STATMASTA™realtec you will need MS-Excel or open-office.
Any Excel release from 2002 to 2007 should do just fine.
2010 is said to be very downward compatible, but there has been no conclusive
testing for the STATMASTA.

For open-office, dowloading the latest release (3.41. as of now) is highly recommended.

MS-Excel, LibreOffice and google-docs are currently not supported!

The STATMASTA™realtec is a very delicate tool in need of specific formulas, formats and macros
to function correctly. The abovementioned software CANNOT correctly employ the provided
.xls or .ods file and will yield incorrect data, limited content as well as severly reduced usability!


Setting up your software:

First of all, make sure you have downloaded the correct version!
If you are using Excel, get the Excel-release.
If you are using open-office, get the OO-release.

Once you open the file, Excel/OO will ask you whether you want to activate the macros which are
built into the STATMASTA. In order to do so, you will have to change the security settings
in your program to medium (or low, not recommended):
 
extras -> options -> security (tab) -> macro-security (very bottom of dialogue) -> medium

Now close and open the STATMASTA-file again and click "activate" once Excel/OO asks you about the macros.

No worries, the STATMASTA™realtec uses exactly one macro to perform a task which Excel/OO can't perform on its own.
Jangoo-Enterprises vouches for the harmlessness of this macro (which is much easier than actually getting it
certified *cough)

Congratulations, you are good to go!



2. Deciding on your test-design

Before you get going with your deck-testing, you should decide on what it
is you want to be testing for. The STATMASTA™realtec features a large variety
of stats. In order to calculate and display most of them, specific data about
your FG-games beyond the win/loss structure of the games is needed.

Generally, these three test-designs are intended:


:fire Minimal testing :fire

You only put in the number of games won, lost, skipped and EMed.
This "historical" method of taking stats for FG-decks is very time-saving
but only produces the win-rate and EM-rate as somewhat significant stats.
In all honesty, that approach is outdated as of now and compares to
e.g. evaluating a cars performance by looking at its horsepower only.

:time Timed testing :time

In addition to the number of games won, lost, skipped and EMed, you also
put in the time you played each game, which is displayed after each match in
the details screen.

This method of taking stats for FG-decks produces a variety of stats that express
your decks true efficiency, most significant of which are the FGei-stats.
It also yields a few interesting side-stats such as min/game played.

Unless you really want to have an accurate account of your decks score-performance,
I suggest using this method for your regular, everyday FG-deck-testing as a perfect
compromise between effort and results.

:life Scientific testing: Timed and electrum-based :life

In addition to the data used in Minimal- and Timed testing, you also put in
the number of "raw" (before card-spins) electrum won after each non-EM game.
.
This is undoubtedly THE method for getting 100% accurate and conclusive stats.
The accuracy of your electrum-related stats will be improved by up to 3%.
Most importantly though, this method will fully validate all score-related stats
since the exact score gained can be calculated from your raw electrum-gain per game.

Testers that participate in a study, really want to produce 100%-pro stats and/or
want to gain conclusive stats about a decks score-performance should use this design.



3. The 3 sheets

The STATMASTA™realtec features three sheets:

An input-sheet ("Input"), where all the data gathered during the playing-process is entered
and some sub-totals are calculated and displayed.

The first statsheet ("Stats") features only the most significant "hard" stats which are suited for
comparing deck- and playerperformance because they generalize a decks performance without tapping
into your luck when spinning cards from the slotmachine.
On this sheet you can also find the hard facts about your testing-sample, such as games played, time played etc.

The second stat-sheet ("Side") features a variety of "soft-" and side-stats that give a realistic account
of your game-experience. These stats are entirely "empirical", meaning they show what actually happened
as in, e.g., "I was sooo lucky to get a card every time I won, so I made like 10k electrum in one hour."
 
You can access those three sheets by clicking on the tabs in the bottom left corner of your Excel-window.
The following sections deal with handling and meaning of each of these three sheets.


The Input-sheet -> How to take your data

(http://img838.imageshack.us/img838/6472/sheet1largeguide.jpg) (http://img838.imageshack.us/i/sheet1largeguide.jpg/)


On this sheet, all your data-input is done while playing your matches.
The input-fields "wins", "losses", "skips", "EMs", "$ won (noEM)", "time win", "time loss", "time skip",
"cards won" and the "background" fields can be easily identified by their dark-red bold framing.
They are the only fields in the table that can and should be altered by the user.

It is helpful to keep two things in mind when using Excel/OO to avoid complications:

Use ENTER to finish data-input
Click ONCE -> press F2 to get to the end of a cells content


The use of the input-fields is as follows:

:fire I (wins, losses, skips)  :fire

unlock: games played, win-rate and normalized win-rate,
approximation to the stats score/total and score/game

Use these three columns to enter your basic data about winning,
losing and skipping games against each False God. Directly increase
the number in the respective cell by one whenever you won, lost or
skipped a game. (Click cell -> enter new number)
In order to take ANY stats, noting down this data is absolutely required!

:fire Ib (EMs/wins)  :fire

unlock: EM%
+accuracy: FGei-stats, $-earned-, $/game-, all score-related stats

Whenever you win a match with an Elemental Mastery, meaning with 100%
of your HPs, you should increase the number in the respective cell by one.
Note, that the input in this column is EMs out of all the wins you had,
meaning that you should add 1 in the win-column AND 1 the EM-column.

(For decks that have more than 100HPs max. health, refer to the FAQs
at the end of this post)

:time II (times: win, loss, skip)  :time

unlock: time-total, time/game, FGei(e), FGei(c), FGei(cn), score/h and score/h (n).
The two score-related stats will remain an approximation unless you also record
electrum won. See below -> III.

These three columns are used to enter your pure time needed for each of the games
you played and noted down in the "games" columns. After each game, Elements will show
you a game-time in seconds in the upper right corner of the "win-" or "details"-screen.
Enter this number into the respective cell by using the following formula:

=[time1]+[time2]+ etc.   (without "[" brackets of course)

It is imperative that you don't forget to enter a "=" when you put your first time into a cell.
Without it, Excel cannot properly calculate the time-related stats!
Also, if you record skipped matches, always enter a time of at least 1 (sec) in the respective cell!
(Realistically you should enter the time actually needed to quit the god. The actual issue here
is however that Excel needs a value > 0 here to calculate all of your stats.)

Hint: Click cell -> F2  will take you directly to the end of the cells formula, so all you will have
to do is enter a "+" and your next time once you get going.

:life III ($ won (noEM)  :life

unlock: HPs left/win
100% accuracy: all electrum related stats, all score related stats

This is a recent addition to the STATMASTA-series.
If you are interested in testing your deck to the max (see above: Scientific test-design),
you should enter the "raw" electrum won after each regular win in this column:

After each game you win, Elements will show you electrum won right above the
slotmachine in the middle of the "win-screen".
- It is important that you use the electrum-amount displayed BEFORE you spin the slotmachine!
- Make sure you only enter regular wins here, no EMs and certainly no losses
- win-electrum ranges: 35-59 electrum*, no more, no less ... be exact about this

- If the electrum-amount is 120 or higher, you got an EM-win
DO NOT enter this into the $-won(noEM) column!*

(You already entered your EM, and the electrum that goes with it,
by upping the count in the "EMs/wins"-column.)
- If the electrum-amount is -30, you got a loss. DO NOT enter this either.
(Your loss, and the electrum that goes with it, is already entered
by upping the count in the normal "losses"-column.)

To enter the electrum-amount into the respective gods cell, use the following formula:

=[electrum]+[electrum]+ etc.   (without "[" brackets of course)

It is imperative that you don't forget to enter a "=" when you put your first electrum
amount into a cell
. Without it, Excel cannot properly calculate the respective stats!

Hint: Click cell -> F2 will take you directly to the end of the cells formula,
so all you will have to do is enter a "+" and your next electrum-amount once you get going.

*For decks that have more than 100HPs max. health, refer to the FAQs
at the end of this post


:time !!! -> the async warning :time

As long as there is an active async-warning, a large number of stats cannot be
displayed on sheet2+3: All time-related stats - time-total, time/game, all FGeis,
score/h, score/h (n) - will be set to "n.a."

See on top under "deciding on your test design" and below under the detailed
stat-sheet descriptions for more information.

This field is not an input field.
It will show you when something went wrong with the data-entry in field "games"
and/or "times" by displaying "!!!" in the respective cell. In the example, something
 is wrong with the wins or times (for wins) against the FG Incarnate.

A !!! async-warning will show whenever:

- You did not activate macros when opening the file
- You forgot to enter a time (or game), which means that the number of games and
the number of times noted are not the same (asynchronous).
- You made a formula mistake entering a time. Most likely you forgot to start the
cell with a "=" but you could also have accidently entered an invalid value like a
second "+" or any other value that is not a number, a "+" or a "=" .
See above "II: Time" for how the formula should look like.

:life $?! -> $won(noEM) async warning :life

As long as there is a "disabled", all score-related stats - score-total, score/game,
score/h, score/h (n) - are just an approximation. All electrum-related stats
will be slightly less accurate and the HPs left/win stat will be set to "n.a."

See on top under "deciding on your testing-design" and below under the detailed
stat-sheet descriptions for more information.

This field is not an input field.
It works similar to the games<>time-async-warning:
It will show you when something went "wrong" with the data-entry under "wins"
and/or "$ won(noEM)" by displaying "disabled" in the respective cell and consecutively
for the entire column in the top row. In the example, the $-tracking is disabled (=invalid)
for the FG Seism.

A "disabled" will show whenever:

- You did not activate macros when opening the file
- You did not enter an electrum-amount for a regular win (not EMs!),
which means that the number of wins and the number of electrum-
amounts noted are not the same (asynchronous).
- You made a formula mistake while entering an electrum-amount.
Most likely you forgot to start the cell with a "=" but you could also
have accidently entered an invalid value like a second "+" or any other
value that is not a number, a "+" or a "=" .
See above "III: $ won(noEM)" for how the formula should look like.

:underworld Cards won  :underworld

unlock: $ earned, $ per game, card-win% and FGei(e)]

Whenever you win a card (or two, or three) from a FalseGod you can enter the
number of cards won in this column. Recording this is not critical for any of the
"hard" stats, so significant data for comparing decks will still be intact if you
don't record your card-wins. It can be interesting to see how much electrum
you actually made though, or how good a cardwin-rate certain FGs have ...
Directly increase the number in the respective cell by clicking and typing
the new number.

:underworld Background  :underworld   

Here, you should enter your deck-name, your player-name and the version
of Elements you have been using while taking your stats.
These will show up on your forum-code-statsheet later.

The Deck-code field is just for your convenience so you will always know
which exact deck you played while taking the stats. In this version, an
automated deck-posting is not included.

The deck-code should be entered as follows:

Right-click the cell -> paste contents (just below the regular "paste")
  -> unicode-text  OR text


The cell will then resize the code but it can be copied and pasted again
by simply right-clicking on it.

Congratulations!
You now know everything you need to know to use the STATMASTA™realtec !

The following section deals with the two stat-sheets.
Detailed information on the stats calculated by the STATMASTA will be given,
as well as a short guide on how to quickly post your results on the forums.



Sheet2: "Hard" stats

(http://img402.imageshack.us/img402/2967/sheet2largeguide.jpg) (http://img402.imageshack.us/i/sheet2largeguide.jpg/)


This is the first and most important stat-sheet.
Here, all the basic data on your games and advanced "hard" stats are displayed as
long as you took the required data and entered it correctly in sheet1:Input (see above).

These stats are called "hard" because they are untouched by your luck when spinning cards.
This means, they are likely to be replicated by someone else playing your deck.
"Hard" stats are suited for comparing decks and individual player performance
as long as the number of games played is sufficiently high.


Main-stats
This row displays the totals of all the stats calculated, meaning it shows your decks
(and your) overall performance against ALL FalseGods.
The main-stats on this sheet are bound to display fully valid stats for your entire
series of games. This implies, that even if you have just a single active async-warning
(times or $won) on the Input-sheet, the respective main-stat will be influenced by it.
E.g., if you made a mistake recording time in a match ("!!!") all time-related stats will
be set to "n.a.". Similarly, if you have a gods $won-track "disabled", the score/h and
score/h (n) stat will be displayed with a "~" to signify that this stat is just an approximation.


Hard-stats details
The details for each stat can be viewed for each individual FalseGod in this field.
Each gods stats operate autonomously, meaning that the STATMASTA gathers
the specific data for each god seperately and calculates an individual display of
your decks performance against this one god.
As long as there is no active async-warning in the Input-sheet for a particular god,
all the stats are available. Active warnings for single gods do not block the others:

Normalized-stats  (n)
The three stats on the bottom of the sheet are calculated by "normalizing" your FalseGod-
encounters, which means that uneven numbers of encounters are evened out to make a
good statistical guess as to what your decks win-rate, score/h and FGei(c) against ALL
the gods should actually be.
E.g., if you lost 20 times against Hermes but generally played only around 4 matches against
all the other gods, your Hermes encounters will be balanced in your favour:
Your norm-win-rate, score/h (n) and FGei(cn) will be higher than your actual win-rate, score/h and FGei(c).

The norm-stats will be unlocked once you have played at least 3 games against each
FalseGod. Note that this is still much too low from a statistical standpoint. If you want
more reliable norm-stats, you should try and play at least 10 matches against each god.
(Common opinion in this community.)[/font]


Sheet3: "Soft-" + Side-stats

(http://img90.imageshack.us/img90/4708/sheet3largeguide.jpg) (http://img90.imageshack.us/i/sheet3largeguide.jpg/)

This is the second stat-sheet.
Here, all your "soft" stats and some side-stats are displayed.

Main-stats:
FGei(e) and HPs left/win are bound to ALL gods stats similarly to the main-stats
on Stat-sheet1, meaning if there is an active async-warning (II: time for the FGei(e)
and $won-track for the HP-stat) they will be set to "n.a."
All the other stats on this sheet tie in directly with the detailed stats for all gods
and display a direct, empirical total of all gods no matter if there is an async-warning:

When there is a $won-async warning on the Input-sheet for a single god only,
this gods electrum-gain from regular wins will be calculated by using the average
amount of 47electrum/win but the mainstat will still consider detailed electrum entered
on the Input-sheet for all the other gods.
Similarly, the stats score/total and score/game will display a "~" in this case but
they will still consider detailed score-gain from the other gods, which is calculated based
on the electrum-amount entered in the $won(noEM) column on the Input-sheet.


"Soft" stats:  FGei(e), $earned, $/game, cardwin%
"Soft"-stats are stats that relate to your luck when spinning cards.
Soft stats generally give a nice account of how much you made against which FG but
they are not really suited for comparing deck- and playerperformance. Hence, they are
more or less just "for your interest".
However, if a sufficiently high number of games is played, these stats can indeed indicate
which FGs are most profitable due to a higher chance of winning a card. This has nothing
to do with the specific deck used though.


Side-stats: score/total, score/game, HPs left/win
A selection of stats that are also not really suited for comparing deck-performance but
are nevertheless "good to know".
In Elements, the HPs you have left when scoring a win determine your electrum- and
score-gain through a linear function, while electrum and score are directly proportional.
This is used to recalculate scoregain and HPs left from the electrum-amount entered
by the player. HPs left/win refers to regular wins only since it is obvious with how
many HPs EMed games are finished.



4. Forum-codes -> posting made easy

(http://www.abload.de/img/smforumcodes_guide4m89.jpg) (http://www.abload.de/image.php?img=smforumcodes_guide4m89.jpg)


On the very bottom of sheet2:Stats you can copy -> paste the forum codes for

- a comprehensive statsheet featuring the most significant hard stats
- a god by god breakdown showing all your FG encounters in a table

Any stats that cannot be calculated for any reason will be displayed as "n.a." in the statsheet.
Score-stats that are merely an approximation (because there is an active $won async-warning)
will be displayed with a "~" as in the OO/Excel-table.

I suggest: right-click on the cell -> copy -> open post in forum -> insert OR ctrl+v

Whatever you do, make sure not to erase any values from the code you just inserted into
your forum-reply window, not even the blanks and line-breaks that make the god by god-code
look so long in your reply-window!

The statsheet will look as follows:

  deck     Shak'ar (juked)   
  players     Jangoo   
  version    1.27 
  win-rate     32%   
  $ track ?    enabled 
  win-rate (n)     33,56%   
  games    150 
  Score/h     108   
  win-loss-(EM)     48-102-(0)   
  Score/h (n)    148   
  time (h:m:s)     05:54:42   
  FGei[c]* (http://elementsforum.co.cc/index.php/topic,14626.0.html)    4386   
  min/game     02:22   
  FGei[cn]* (http://elementsforum.co.cc/index.php/topic,14626.0.html)    4548   
      Statmasta™realtec                                                               
 
     

The god by god breakdown will look as follows:


  score/h  FGei(c)   Statmasta™realtec    wins losses skips EM/Wins
   136
   136
   -268
   -1346
   439
   549
   -135
   378
   -527
   146
   405
   -311
   -519
   -519   
   -1082
   621
   621
   621
   1023
   124
   821
   139
   -220
   -80
   406
   319
   -342
   13
   13
   5331
   3482
   2531
   -1346
   5012
   7859
   4076
   5144
   1939
   4326
   7499
   2018
   2068
   2526   
   -1082
   6405
   7844
   6281
   7254
   3110
   8252
   4454
   3168
   3807
   7124
   4196
   1504
   2935
   3402
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   2
   2
   1
   
   2 
   3
   1
   2
   1
   1
   2
   1
   1
   1
   
   3
   3
   3
   3
   1
   3
   1
   1
   1
   2
   2
   1
   2
   2
    4
    4
    4
    4
    2 
    2
    3
    3
    7
    2
    3
    5
    6
    6
    6
    2
    2
    2
    1
    2
    2
    2
    4
    3
    3
    3
    5
    5
    5
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

     
If you do not wish to post your breakdown in a spoiler (which is pretty common), you can also
remove the [ spoiler] and [ /spoiler] brackets at the end and beginning of the code.



5. End of Quick-guide / FAQs

You have reached the end of the STATMASTA™realtec Quick-guide.

Although the tool has been carefully crafted and bugtested, there is always the
possibility that unexpected errors, mainly through compatibility issues, occur.

In case you encounter something you consider irregular, be it a strangely high
or low stat,  broken forum-codes, an obvious difference between the formatting- or
display of the tool as viewed on the above screenshots and your tool  etc.,

Please file a short bug-report in this thread or via pm.
Include your version of OpenOffice and a short description of the problem.

Your help is greatly appreciated.


I would like to thank you for using this product and wish you all the best in your
future FG-encounters.



FAQs:

- What is an FGei?
-> FGeis are stats that measure a FG-decks efficiency more accurately than a mere win-rate
or actual income generated. The rather accurate number stands for: Electrum / hour  earned
Further reading: FGei (http://elementscommunity.org/forum/index.php/topic,14626.0.html)     


- Some of my stats are not calculated, instead, there is "n.a." all over the place.
-> First of all, make sure you followed the instructions for activating macros under
"setting up your software" at the beginning of this guide.
If your macros do work, you probably didn't enter the required data in the respective
input-fields on sheet1:Input OR you made a mistake when entering the data.
Mistakes can be tracked by checking the async-warning columns on sheet1.
Most commonly, the times entered for the games played are not adhering to the formula
"=time+time..." or you simply forgot to enter a time for a game or the game as such
(while you did enter a time). A single times-mistake (= ansychronisation between games
played and times) will yield "n.a." for all timed stats concerning this particular god as well
as all time-related main-stats.
Note that in order to get the three normalized stats win-rate(n), score/h(n)
and FGei[cn] you will have to have played at least 3 games against each FG
or else the norm-stats will show "n.a."


- The games I mark as "skipped" in my input-field are counted as losses! Wth?
-> Yes, the STATMASTA will count these games as losses.
This is mostly because comparing deck-performances is hard when all kinds of exceptions
are made. FG-stats in Elements traditionally express a deckperformance against ALL gods,
with skip-stats being a nice extra at times.
Consider first, that you did in fact lose those games and the electrum and score that
go with this loss.
Also, the times you entered for these games will likely be =1+1+1 ... or at least very small
realistic times if you had to check out how the draw was before "skipping" the game. ;)
This means that your time-related stats, most notably your FGeis, will still go up   and your
time-saving skip-strategy is being taken into account after all.
Skipping should not be about artificially bumping your win-rate but all about farming-efficiency ...
so are the FGei-values.   


- How do I create so called "skip-stats"?
-> Very good question! In order to truly show the community what your deck can do, you
should indeed provide skip-stats since they are pretty much the "farming-guide" for the deck:
Which god is (literally) worth your time and which one isn't?
Many good players will post two sets of stats:
1. The statsheet against all gods as played during testing
(including those miserable 6min-losses against Rainbow where you thought you might still win)
2. A statsheet that will omit all the gods that yield a low winrate and/or too lengthy games

The procedure to create skip-stats with the STATMASTA is, unfortunately, manual but easy to do:
0) Make sure you have played enough games. You should at least have unlocked the normalized stats ...
a) Choose which gods you wouldn't waste any time on by comparing the individual gods FGei(c)s.
-> There are numerous ways to mathematically "optimize" the deck performance by setting gods as skip-gods.
-> Generally, any god that doesn't have an FGei(c) as high or higher than your FGei(cn) (the average) wouldn't be
worth it since he will only drag the overall peformance down.
-> Yet, there are various reasons for going a somewhat softer approach. Read  this prodecure used in the FG-efficiency study (http://elementscommunity.org/forum/index.php/topic,38236.msg411711.html#msg411711) to get an idea how to chose skip-gods sensibly

For each skip-god:
b) Move ALL GAMES PLAYED to the games-column "skip" on the input sheet
c) Then delete ALL electrum gains and all EMs noted (and all cards won)
d) Now enter "=1+1+1+1+1 ..." in the times-column, with the number of "1"s being as high as the total number of games skipped

Result:
-> You now have skipped (and therefore lost) every single game against this god but only spent 1sec of time on each game
-> The Statmasta recalculates your FGeis based on this very efficient strategy ... even losing constantly won't drag down a stat that means "electrum/hour" when only a few seconds each hour are actually spent losing.  :D


- My deck uses Shards of Divinity/StoneSkins and thus has more than 100HPs ... anything to consider here?

1. For regular wins (no EMs) Elements does not make any difference.
1/100 HPs  = 35 elec + 65 score
1/200 HPs  = 35 elec + 65 score
50/100 HPs = 47 elec + 77 score
50/148 HPs = 47 elec + 77 score
99/100 HPs = 59 elec + 89 score
99/300 HPs = 59 elec + 89 score
132/??? HPs = 68 elec + 98 score
... as long as its not an EM, you will always get electrum based on your HPs with score = electrum + 30
-> If you use the scientific test-design, you can just go ahead and enter your win-electrum as usual even if its more than 59 electrum. Besides taking these coins into account, the Statmasta will also correctly display your HPs left/win on the third statsheet.
-> If you don't use the scientific test-design, you probably should do so, since gaining more electrum from higher HPs is a vital part of your decks electrum-performance. If you don't enter values in the $won(noEM)-column, the Statmasta will assume an average 47electrum (=50HPs) for each regular win ... not exactly what your deck does on average, right?


2. For EMs Elements will add 0.5 electrum + 0.25 score as a bonus for every 1HP above 100HPs
100/100 HPs = 120 elec + 120 score
124/124 HPs = 132 elec + 126 score
148/148 HPs = 144 elec + 132 score
... and so forth ... note how 100HPs is the reference-value with electrum = score, while score falls off the more HPs are involved

-> Unfortunately, the Statmasta currently doesn't have an option to enter these special EMs.
Depending on your deck this could make a notable difference though.
E.g. using a deck with 2 SoDs (148HPs max., 48x0.5=24electrum more, 48x0.25=12score more), a 50% win-rate, 50% EM-rate and 2min games will get you:
30 games/h
  15 losses
  15 wins
    7.5 regular wins => no problem here (see above)
    7.5 EMs => 7.5 x 24 elec = 180 elec/h missing
                => 7.5 x 12 score = 90 score/h missing

~180 FGei-points and ~90 score/h-points ... not very much indeed but likely ~2-4% of your total FGei and ~10% of your total score/h. A future version of the Statmasta will address this.

You have two options/workarounds to address this problem for the time being:

a) You just note down these EMs as regular EMs while recording your data.
-> When you are done with your set, you look at the numer of wins, the EM-rate, the time played in hours and make a good guess for a typical HP-level to EM-finish a game, from which you get the typical Bonus in electrum and score (0.5elec/1HP, 0.25score/1HP).
-> You then recalculate the missing electrum and score:
    wins x EM-rate x bonus elec / time played (h) = FGei-Bonus missing
    wins x EM-rate x bonus score / time played (h) = score/h-Bonus missing
-> For the purpose of posting the statsheet, you could simply add these values to the ones the Statmasta gave and make a little note what you did.

b) You note down all your EMs as regular wins.
-> This way your electrum stats (including FGeis of course) will be perfectly accurate
-> The downside 1: Your score stats will get totally screwed over, since regular wins pay out relatively much more score than EMs
(see above how in regular wins electrum+30=score, but in EMs its electrum=score or even electrum>score)
-> The downside 2: Your HPs left/win stats will display way to high values. Not that they matter all that much ...
-> Either way, if you go this path, you should delete the score-stats from the stat-sheet and/or leave a note about this when posting.


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: kobisjeruk on February 23, 2011, 07:15:48 pm
link unavailable bruh
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on February 23, 2011, 07:26:10 pm

link unavailable bruh
Should work now ... somehow the forum didn't permit to upload it directly to server even though the file doesn't breach the 5MBs. I went with a hosting-site ...  ???


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: 3D House of Beef on February 23, 2011, 08:01:37 pm
Yeah.  Blank images followed by "Waiting for abload.de"

I'll check back.  Looking forward to it.

Edit:  A Wild Image Appears!  (just took a few minutes)

Edit:  10 minutes in... still downloading...  still eager.

Edit:  One hour in, still waiting for download to start.  Starting to have fantasies about google docs.

Edit:  Some hours later.  Stopping the download and restarting it results in, "Download-Ticket abgelaufen."  I can only imagine that is some kind of hex that is being hurled against me by a council of foreign witches.  For now, they have won.  I will steel my resolve and return to crush these heretics and receive my rightful reward.  This excel file will be mine.  Oh yes.  It will be mine.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Acsabi44 on February 23, 2011, 08:13:40 pm
Awsum, good sire!
+ karma.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on February 23, 2011, 11:57:11 pm

Yeah.  Blank images followed by "Waiting for abload.de"

I'll check back.  Looking forward to it.

Edit:  A Wild Image Appears!  (just took a few minutes)

Edit:  10 minutes in... still downloading...  still eager.

Edit:  One hour in, still waiting for download to start.  Starting to have fantasies about google docs.

Edit:  Some hours later.  Stopping the download and restarting it results in, "Download-Ticket abgelaufen."  I can only imagine that is some kind of hex that is being hurled against me by a council of foreign witches.  For now, they have won.  I will steel my resolve and return to crush these heretics and receive my rightful reward.  This excel file will be mine.  Oh yes.  It will be mine.
Hmmm ... that sucks, funny description though. ;D

I tried downloading it myself and it worked just fine so ... lets see if anybody else has these
problems. I will also provide a different hosting-service for your convenience. ;-)

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: hrmmm on February 25, 2011, 12:17:15 am
got it downloaded without problems (file upload).

and im pretty impressed ... awsome work!

+karma &
gonna link (http://elementscommunity.org/forum/index.php/topic,16745.0.html) this one ^^
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on February 27, 2011, 11:28:15 pm

got it downloaded without problems (file upload).

and im pretty impressed ... awsome work!

+karma &
gonna link (http://elementscommunity.org/forum/index.php/topic,16745.0.html) this one ^^
Thanks hrmmm ... that tool-thread of yours is pretty awesome.
Funny how you end up completely missing certain things just because you never look
at certain sections.  ;)


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: GG on February 27, 2011, 11:55:56 pm
......amazing. +karma.

You're gonna get karma rained down upon you.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: hrmmm on February 28, 2011, 12:44:06 pm
(...)
Thanks hrmmm ... that tool-thread of yours is pretty awesome.
Funny how you end up completely missing certain things just because you never look
at certain sections.  ;)
dont tell me ... this place is getting huge^^

i tested your tool a bit... and im totally gonna use it.
only a little improvment i like to have:
a place where you can put in a deckcode.
(made me one below the decksize/version cell)

im used to place my deckcode in the sheet, to be sure to use the same deck again and for obvious practical reasons.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: RavingRabbid on February 28, 2011, 04:45:09 pm
Can you also upload it on localhostr.com?
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on February 28, 2011, 05:31:24 pm

i tested your tool a bit... and im totally gonna use it.
only a little improvment i like to have:
a place where you can put in a deckcode.
(made me one below the decksize/version cell)

im used to place my deckcode in the sheet, to be sure to use the same deck again and for obvious practical reasons.
Ok will do when updating the Statmasta to 1.27.

I actually had a deck-code cell in there and was going to include it in the
forum-code-generator but then I thought "what the hell ... people are going
to post their deck anyways, its no that hard after all ..." so, like some other
things, it had to go for the sake of keeping the sheets clean and focused
on essentials.
But you're right, just for keeping ones data 100% in order, it is pretty useful.

Waiting for some clarifications as to what will happen with those 5 new gods,
then I'll update the sheets.


Can you also upload it on localhostr.com?
May I ask why? Are the others not working or ... ?

At first, I only had file-upload because it counts the dowloads which is pretty
awesome as a kind of feedback. Then Beef caused me to also upload on rapidshare,
and now this ...   :D

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Olidot on February 28, 2011, 06:54:37 pm
Does this work with openoffice...?

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: twixy10 on March 05, 2011, 05:11:07 pm
After searching for an hour for a nice excel spread sheet i finally found a good one (yours). So i hope you will update it soon ;)
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: slayerboy on March 06, 2011, 05:41:29 pm
Does this work with openoffice...?
Nope, and it doesn't work with Google Docs either.  Macro support for everything that Excel does is where Open Office/ Libre Office are lacking.

Looks like a cool tool, but unusable by me because I don't have windows.  :P
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on March 08, 2011, 01:49:42 pm

After searching for an hour for a nice excel spread sheet i finally found a good one (yours). So i hope you will update it soon ;)
Will do soon. 
I am a little confused as to what timeframe we can expect for any changes
concerning the new gods ... Are there any conclusive news about Jezebel
staying in the Pandemonium or being taken out yet?


Does this work with openoffice...?
Nope, and it doesn't work with Google Docs either.  Macro support for everything that Excel does is where Open Office/ Libre Office are lacking.

Looks like a cool tool, but unusable by me because I don't have windows.  :P
Sorry to hear that.
I guess I could come up with a version that bypasses the macro sometime.
The thing is: It is needed to ensure proper data-input and even while I was
thinking "Aww hell, I made the darn table so I certainly won't screw up my
data-input" it actually happened all the time that I forgot to enter something.



Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on March 15, 2011, 03:32:43 am


Allright, seems like any final tweaks to the new FGs may be weeks down the road
and so is a possible response from Zanz as to what the card-spin rate currently really is.


So I went ahead and added Akebono, Hectate, Jezebel, Lionheart and Serket to the list,
changed the tables formulas accordingly and thus:


UPDATED to Elements 1.27


Enjoy.


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Olidot on March 20, 2011, 07:31:45 am
After searching for an hour for a nice excel spread sheet i finally found a good one (yours). So i hope you will update it soon ;)
Will do soon. 
I am a little confused as to what timeframe we can expect for any changes
concerning the new gods ... Are there any conclusive news about Jezebel
staying in the Pandemonium or being taken out yet?


Does this work with openoffice...?
Nope, and it doesn't work with Google Docs either.  Macro support for everything that Excel does is where Open Office/ Libre Office are lacking.

Looks like a cool tool, but unusable by me because I don't have windows.  :P
Sorry to hear that.
I guess I could come up with a version that bypasses the macro sometime.
The thing is: It is needed to ensure proper data-input and even while I was
thinking "Aww hell, I made the darn table so I certainly won't screw up my
data-input" it actually happened all the time that I forgot to enter something.
:( I'll just have to do it the old fashioned way...
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Essence on March 24, 2011, 04:17:02 am
GG said make it rain.

Go, go gadget rainmaker.

+Karma.  Leik...srsly.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on March 31, 2011, 12:13:50 pm


Does this work with openoffice...?
Nope, and it doesn't work with Google Docs either.  Macro support for everything that Excel does is where Open Office/ Libre Office are lacking.

Looks like a cool tool, but unusable by me because I don't have windows.  :P
:( I'll just have to do it the old fashioned way...
Sorry for replying so late, my new provider considers weeks of waiting for a new
line as regular procedure. Gotta go to public places for the time being.  :(

Concerning OpenOffice, etc.:

What exactly is the problem/error-message you get when trying to open the file?
I am asking because you might as well accept the fact that the Macro doesn't work
and still use the table as long as it is opened ... All stats will still be calculated, just
the async-warning won't work.


GG said make it rain.

Go, go gadget rainmaker.

+Karma.  Leik...srsly.
Lol, I used to watch Inspector Gadget when I was a kid. When I recently came across
an episode on some old-school childrens channel it just wasn't the same anymore ...  :(



Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: kirchj33 on April 22, 2011, 04:49:15 pm
This thing is a breeze to use!  +karma since I haven't done that yet.

Here is a sample of how it looks when posting...


deck  1.27 CCYB - unupped 
player  kirchj33 
version  1.27 
games  25 
win-loss-(EM)    5-20-(4) 
time (h:m:s)  01:25:07 
min/game  03:24 
win-rate  020% 
normalized   n.a. 
FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html)  1372 
FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html)  n.a. 
    Statmasta™3000     *assumed card-spin /win: 35%        
      

"
winslossesskipsEM/Wins
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
 
 
  1
  2
  1 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  1
 
 
 
 
 
 
 
 
 
  3
  1
 
  2 
 
 
 
 
 
 
 
  2
  1
 
  2
 
  1
  2
  1
  1
 
 
  1
 
 
  1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  1
 
 
 
 
 
 
 
 
  1
 
 
 
 
 
 
 
 
 
 
  2
  1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  1
 
 
 
 
 
 
 
 
"      

A couple of thoughts...

1.  The enter deck code cell on the first page seems to be protected?  I couldn't enter mine (fairly unimportant)
2.  (We've already discussed this)  It would be great to get uber accurate win results for HP/dependant non-EM wins.  Also an electrum tracker would be great!

To show the simplicity... this post took me less than 60 seconds to show great stats!
      
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: tdog0001 on April 23, 2011, 10:46:18 pm
Oh wow, as Kirch said, it's a breeze to use.

I love it.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on April 25, 2011, 11:02:41 pm

This thing is a breeze to use!  +karma since I haven't done that yet.
Oh wow, as Kirch said, it's a breeze to use.

I love it.
Thanks guys ... glad you like it.  :)

@kirch:  What happened to the display of your win-rate?
It is set to format to "00,00%" so I am kind of puzzled how you got "020%"   .


Quote
A couple of thoughts...

1.  The enter deck code cell on the first page seems to be protected?  I couldn't enter mine (fairly unimportant)
2.  (We've already discussed this)  It would be great to get uber accurate win results for HP/dependant non-EM wins.  Also an electrum tracker would be great!

To show the simplicity... this post took me less than 60 seconds to show great stats!
1. Damn, the "bug" is back. I thought I had dealt with this but apparently not.
For some reason, my Excel seems to reset the cell-formatting for this particular field,
hence joining 3 cells to make a large one keeps failing. Whyever the error-message claims
it has something to do with sheet-protection.
In the next update, this field will simply be 1 cell to avoid complications.



2. Hehe, yes. For our study-purpose, I will create the Statmasta-"Pro":
Über-accurate results based on HP-left for any match that is not a straight loss or EM.

However, the regular Statmasta will just get an update featuring an approximation
to score- and electrum-gain (as is already done with electrum won/game right now) because I hear
too many people complaining that entering the times for ones games is waaay too much work already.
I don't think anybody would bother to mark down HPs considering how little impact it has, especially on
electrum-gain.

Here is the math behind HPs left and elec-/score-gain:

(http://www.abload.de/img/elec_score_curve9n9v.jpg) (http://www.abload.de/image.php?img=elec_score_curve9n9v.jpg)

x -> HPs left
y (top) -> score-gain dependent on HPs left
y (bottom) -> electrum-gain dependent on HPs left
HP=0 (loss) and HP=100 (EM) are not in this graph

So elec- and score-gain is a linear function.
If you finish with 1HP you get 35elec and 65score.
If you finish with 99HP you get 59elec and 89score.
The exact middle-ground is at 50HPs with 47elec and 77score. 

47elec and 77score are the values used by the regular Statmasta in the next update.
Speaking for electrum won (outside of card wins) the worst possible case of
miscalculation would be something like this:

"CCYB", 50% win-rate, 6min games, 20% EM-rate
100 games -> 50won, 10/50 EM, 50 lost, 10hours played

Now if the player were to win every single match that is not an EM (=40matches) with 99HPs,
the Statmasta would cheat him out of 12 electrum per match, so:
40x12=480electrum ... over the course of 100 games played in 10 hours!

With the above assumptions about the decks speed, that would amount to only 48 elec/hour (FGei).
Now considering nobody will ever win every match with either 99HPs or EM and considering that most
likely some of those unrecorded gains are balanced by some matches barely won with e.g. 20HPs,
that is really not worth worrying about.


Now for score-gain the case is a little different since there are no card-wins that make
the actual per-game score-gain just a sideshow ... there's just one way to increase score:
65-89 (120 for EM) per game and that's it.
If I were to play a deck that consistently finishes above the 50HPs-line and yet only gets
77 score per match accounted for, the difference would be worth noting:

"CCYB", 50% win-rate, 6min games, 20% EM-rate
100 games -> 50won, 10/50 EM, 50 lost, 10hours played
all non-EM games won = 72HPs left on average

72HPs left mean a score-gain of 83 for the match, so the player actually won:

40x83=3320score (wins)
10x120=1200score (EMs)
50x-30=-1500score (losses)
Sum: 3020score net-profit

The Statmaste, assuming HP50 for each game won, awards:

40x77=3080score
10x120=1200score (EMs)
50x-30=-1500score (losses)
Sum: 2780score net-profit

Basically, the HP-oriented deck got cheated out of 240score over the course of 100 games here.
That is 8% of the actual score-gain total ... not really acceptable for testing-purposes even when
considering that other speed-based contenders wind up with a score-gain of 0 or even a slight loss.
(Meaning the tendency of a decks score-gain should be obvious either way ...)

Either way, the score-track in the regular Statmasta will really just be an approximation whereas
electrum-gain can be considered accurate in both future versions.


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: kirchj33 on April 25, 2011, 11:24:57 pm
@kirch:  What happened to the display of your win-rate?
It is set to format to "00,00%" so I am kind of puzzled how you got "020%"   .



Damn, the "bug" is back. I thought I had dealt with this but apparently not.
For some reason, my Excel seems to reset the cell-formatting for this particular field,
hence joining 3 cells to make a large one keeps failing. Whyever the error-message claims
it has something to do with sheet-protection.
In the next update, this field will simply be 1 cell to avoid complications.

First, I have no idea why it posted that way... I just added the forum code and voila!

Secondly, I found that if you enter the deck code above, directly into the data entry spot (long bar representing the cell up top) it allows you to enter the deck code.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Scaredgirl on May 01, 2011, 07:04:25 pm
Cool project but would be even better as a Google Docs Spreadsheet. This way people could use it with their browser and not by downloading a file and then opening it in Excel.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: TimerClock14 on May 01, 2011, 07:06:58 pm
Cool project but would be even better as a Google Docs Spreadsheet. This way people could use it with their browser and not by downloading a file and then opening it in Excel.
Problem:
Google docs is one of two things at any given time:
Collaborative
Private

If you have more than one person using this, then they will need to wait in line. Otherwise the collaborative editing feature on Google Docs will interfere.

Making it a downloadable excel spreadsheet was the only way to make it useful.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Scaredgirl on May 01, 2011, 07:10:01 pm
Cool project but would be even better as a Google Docs Spreadsheet. This way people could use it with their browser and not by downloading a file and then opening it in Excel.
Problem:
Google docs is one of two things at any given time:
Collaborative
Private

If you have more than one person using this, then they will need to wait in line. Otherwise the collaborative editing feature on Google Docs will interfere.

Making it a downloadable excel spreadsheet was the only way to make it useful.
Yea but can't you make it so that everyone takes their own personal copy of it?
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: TimerClock14 on May 01, 2011, 07:11:14 pm
Cool project but would be even better as a Google Docs Spreadsheet. This way people could use it with their browser and not by downloading a file and then opening it in Excel.
Problem:
Google docs is one of two things at any given time:
Collaborative
Private

If you have more than one person using this, then they will need to wait in line. Otherwise the collaborative editing feature on Google Docs will interfere.

Making it a downloadable excel spreadsheet was the only way to make it useful.
Yea but can't you make it so that everyone takes their own personal copy of it?
I'd have to look it up, but right now I don't think you can.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 02, 2011, 03:39:23 am

Also, from what I hear, google-docs does not support Macroes.
The Statmasta needs a certain Macro to guarantee unadulterated, perfectly pro stats.
But is downloading and simply doing it on ones hard-drive really all that bad?


Other than that:

The Statmasta3000 has been taken off the market.
For a, yet to be revealed, specific purpose I have reworked the codes and very soon


the new and of course waaaay better  Statmasta™4000 will be available.


The Most prominent new features will be:

- score-related stats including a normalized score/h stat
   (get a grip on those pesky speed-decks that forced you to quit the CL  :)) )

- HP-tracking system for highly accurate score- and electrum calculation
   (deck-scientists get ready, all the others: relax, it's fully optional of course)

- reworked normalized stats now also normalizing the time played
   (it doesn't normalize girlfriends yet but we are working on it ... )


Screenshots of the Statmasta4000 can be viewed in the OP.

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Scaredgirl on May 02, 2011, 11:36:44 am
Also, from what I hear, google-docs does not support Macroes.
The Statmasta needs a certain Macro to guarantee unadulterated, perfectly pro stats.
But is downloading and simply doing it on ones hard-drive really all that bad?
Google Docs has Macros.

It's not that bad, but  a tool that you could use with a regular browser without any downloads or additional software, would probably get much more users. If converting to Google Docs would be easy to do, you should definitely look into that, because currently you are leaving out two groups of users, which are:

A) Players who don't like to download stuff
B) Players who don't have Excel

I don't know the actual statistics, so I have no idea how many potential users are left out. But I do know that group B has more then a couple of members.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: (...) on May 02, 2011, 01:27:03 pm
Also, from what I hear, google-docs does not support Macroes.
The Statmasta needs a certain Macro to guarantee unadulterated, perfectly pro stats.
But is downloading and simply doing it on ones hard-drive really all that bad?
Google Docs has Macros.

It's not that bad, but  a tool that you could use with a regular browser without any downloads or additional software, would probably get much more users. If converting to Google Docs would be easy to do, you should definitely look into that, because currently you are leaving out two groups of users, which are:

A) Players who don't like to download stuff
B) Players who don't have Excel

I don't know the actual statistics, so I have no idea how many potential users are left out. But I do know that group B has more then a couple of members.
I use it on open office, you only need to turn macros on and i think it's the same as on excel.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: spiritkirinblade on May 02, 2011, 01:33:53 pm
Saving a lot of people, a lot of work +karma cheers jango  :D
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 02, 2011, 04:48:43 pm


Google Docs has Macros.

It's not that bad, but  a tool that you could use with a regular browser without any downloads or additional software, would probably get much more users. If converting to Google Docs would be easy to do, you should definitely look into that, because currently you are leaving out two groups of users, which are:

A) Players who don't like to download stuff
B) Players who don't have Excel
Hmyeah, there have already been some complaints about not having Excel.
While I really couldn't care less about groupA, groupB bothers me too.

Now I only looked into google-docs for a short moment when I started coding
the Statmasta and it all looked so ... slim, stripped down to nothing and uncomfortable.
I am assuming that's just the layout?
Could I include the shiny background graphics in google docs?

[Btw, I think the reputation is broken or delayed or is the message system isn't
working or ...  none of the Rep recently given to me has reached it's destination.]


I use it on open office, you only need to turn macros on and i think it's the same as on excel.
Hmmmm ... interesting. So you are actually using the original Statmasta-file by simply opening it
in open-office? And the Macro works? (something visible about it: it should yield "!!!"s in the async-columns
when there is the said asynchronisation)
Are the background-graphics properly displayed as well? Are the forum-code fields working?
Is the sheet-protection in place? (shouldn't be able to mess with anything other than input-fields)

I am a bit curious now whether it works or not under open office and under which circumstances
because statements about the (in)compatibility couldn't be more varied:

Does this work with openoffice...?
Nope, and it doesn't work with Google Docs either.  Macro support for everything that Excel does is where Open Office/ Libre Office are lacking.

Looks like a cool tool, but unusable by me because I don't have windows.  :P
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: (...) on May 02, 2011, 05:11:48 pm
This is how it looks for me, no background image
(http://i53.tinypic.com/2dabm1c.jpg)

(http://i52.tinypic.com/2qkjj1l.jpg)
It seems that forum code is not working, not sure why, never used it ;)
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 02, 2011, 06:20:29 pm


Oha ... thanks for sharing.

Since you used the original data I can see that all the stats are calculated correctly.
Formatting and layout is only off by a tiny bit, nothing ugly at least.
Just the FGei(cn) and forum-codes don't seem to be working ...

Good enough: Will download open-office some time soon and check it out in detail.  ;)

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Scaredgirl on May 03, 2011, 07:42:29 am
[Btw, I think the reputation is broken or delayed or is the message system isn't
working or ...  none of the Rep recently given to me has reached it's destination.]
Rep should be working. I know this because I gave you rep because of this project yesterday. Just look in your profile and you'll see.


P.s. You should change the title of this topic to match the current version of the tool.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 03, 2011, 08:44:10 am

Great, got your rep indeed. Guess the others didn't actually press the rep-button after posting "+Karma" then ...

P.s. You should change the title of this topic to match the current version of the tool.
Huh? I changed the title of the OP already and my last reply (the one above yours) was titled "STATMASTA4000 ..." correctly.
Is your reply called "STATMASTA3000 ..." because you replied to an older post perhaps?



Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Scaredgirl on May 03, 2011, 11:42:06 am
Great, got your rep indeed. Guess the others didn't actually press the rep-button after posting "+Karma" then ...

P.s. You should change the title of this topic to match the current version of the tool.
Huh? I changed the title of the OP already and my last reply (the one above yours) was titled "STATMASTA4000 ..." correctly.
Is your reply called "STATMASTA3000 ..." because you replied to an older post perhaps?
Yea, you probably changed the title before I commented on it. Yesterday I noticed the title was outdated, and I guess I didn't re-check it today before posting.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: kirchj33 on May 03, 2011, 05:40:37 pm
@SG (mostly)

In regards to the Open Office/Googledocs discussion.  Is there a way these forum postings can have the excel sheet attached directly as opposed to using a file hosting site?  Just curious because Jangoo and I are in the midst of organizing a full-blown study utilizing the STATMASTA and this seems like the most logical solution to merging data.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Scaredgirl on May 03, 2011, 06:18:54 pm
@SG (mostly)

In regards to the Open Office/Googledocs discussion.  Is there a way these forum postings can have the excel sheet attached directly as opposed to using a file hosting site?  Just curious because Jangoo and I are in the midst of organizing a full-blown study utilizing the STATMASTA and this seems like the most logical solution to merging data.
Not sure if this is what you are asking, but you can attach files by clicking the "Attachments and other options" under the text box.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: kirchj33 on May 03, 2011, 07:09:30 pm
@SG (mostly)

In regards to the Open Office/Googledocs discussion.  Is there a way these forum postings can have the excel sheet attached directly as opposed to using a file hosting site?  Just curious because Jangoo and I are in the midst of organizing a full-blown study utilizing the STATMASTA and this seems like the most logical solution to merging data.
Not sure if this is what you are asking, but you can attach files by clicking the "Attachments and other options" under the text box.
Ok, I tested and this file would be too big.  I guess we're better off using a file hosting site then and providing links.  Thanks.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 03, 2011, 07:36:30 pm

Ok, I tested and this file would be too big.  I guess we're better off using a file hosting site then and providing links.  Thanks.
Hmyeah, thought so.

Apart from the fact that the Statmasta4000 will breach the 5MB by being ~6,5MB anyways,
it also didn't work when I tried to attach the Statmasta3000, which was only 3,5MBs, like a month ago ...

The error-message was: "The file is too big" as well.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 05, 2011, 04:40:29 am


Good news:
Bughunting and optimization is completed.
Quick-guide is updated to the latest additions.
Downloadlink is provided
...

STATMASTA™4000

            out now!


For now, it's still just a genuine Excel-version and after some testing under OpenOffice
and googledocs, I really don't recommend trying anything other than Excel just yet.
But I also found that it should be relatively (*sigh) easy to convert it to a proper OO-table
as soon as I can find some useful infos on the OO-Makro-language.

So my guess is, that there will be a nice OO-version available in the foreseeable future.


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: ColorlessGreen on May 05, 2011, 07:18:00 pm
While I haven't actually looked at the spreadsheet due to not having excel at home, as far as I can tell from reading the documentation on v3000, your macros just count the number of items added together in the time cells (hence having people input them in =1+2+3+4 format rather than just a total) and compare that to the total win/loss and spit out an error if they aren't the same thing.

If you wanted to make this completely compatible with everything via not using macros, you could just stick like 20 cells in for each FG in some aesthetically pleasing way and just use count to do the error checking. The only real drawback to this method (assuming I guessed right about your macro use) is that the main FG page would get a bit more cluttered.

I was actually coming to this thread to try to gauge how many people want to use this but don't have excel to figure out if I should work on putting together an equivalent project on oo.o or google docs, but it looks like you're already on top of it.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 07, 2011, 12:06:23 am

While I haven't actually looked at the spreadsheet due to not having excel at home, as far as I can tell from reading the documentation on v3000, your macros just count the number of items added together in the time cells (hence having people input them in =1+2+3+4 format rather than just a total) and compare that to the total win/loss and spit out an error if they aren't the same thing.
Yes, that is what the Macro is doing in both the async-warning- as well as the $-tracking column.
Besides warning the user if his data-input is flawed, the calculation of various stats and their
display in the forum-codes is based on the status of these columns.

Quote
If you wanted to make this completely compatible with everything via not using macros, you could just stick like 20 cells in for each FG in some aesthetically pleasing way and just use count to do the error checking. The only real drawback to this method (assuming I guessed right about your macro use) is that the main FG page would get a bit more cluttered.
I mainly chose the input-in-a-single cell because it's so much easier and nicer to use and
because it makes the tool look as slim as possible.
Originally, several inputcells were the design. But it does clutter the Input-page where I wanted it to fit
on a single screen sparing the user to have to scroll back and forth to complete his data-input.
Also, I found searching for the cell you were at is annoying when using a table like this.
Another disavantage is that you couldn't use the tool as it is for studies like the
FG-efficiency study (http://elementscommunity.org/forum/index.php/topic,25609.0.html) to compile the data of various users. Adding more cells manually, copy pasting
while having to highlight specific areas of the table etc. would be required.

Quote
I was actually coming to this thread to try to gauge how many people want to use this but don't have excel to figure out if I should work on putting together an equivalent project on oo.o or google docs, but it looks like you're already on top of it.
Well, there have been some complaints about Excel + Windows in this thread.
All I can say is that the Statmasta3000 was downloaded around 100 times and that
some people apparently just used it in openoffice. Don't know how many oO users
that are in the end but there will be an oO-version soon either way.  :D
I believe I did the necessary changes in the formatting of some formulas to make
it work fine under oO. The only problem remaining is that oO uses Basic/StarBasic
for Macros and is completely incompatible with Excel-VBA.
You don't happen to know Basic?  ;)

 

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Svenningen on May 24, 2011, 10:18:56 am
Without having read more than a quick skim through the guide, and recently downloaded the STATMASTER4000!
It seems to be some issues with Excel 2010, firstly, I cannot find the:
"extras -> options -> security (tab) -> macro-security (very bottom of dialogue) -> medium"

I've been through what I can find of options on E210 wich seem to be limited and poorly organized. I'll give it a few more whacks and see what I can figure.

When I get home, I'll also try to open it in openoffice and see what happens. I have some training in open office, I'll see what I can do about import/changing it to work there, but don't expect too much ^^.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on May 24, 2011, 12:15:30 pm


I don't have 2010 but this seems promising:

How to Set the Macro Security Level in Excel 2010 (http://www.dummies.com/how-to/content/how-to-set-the-macro-security-level-in-excel-2010.html#ixzz1NGrnRaAZ)


As for openoffice:

When you open the current version in OO, the macro simply won't work.
Since it predetermines how certain stats are calculated, I coded the table
to set those stats to "n.a." as soon as there is something wrong with the
macro.

If you have an idea how to transform the macro to OO, let me know.
But please, don't "waste" too much time on it because it seems I already
have a working solution at hand. It's just that I didn't have any time to
implement it lately.

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: twixy10 on May 24, 2011, 03:24:59 pm
You don't have to change the settings, you could just give permission every time you use this when the pop up comes up ;). Off course when you use the Statmasta 4000 a lot it would be better to make that automatic, but if that doesn't work you can still use the Statmasta 4000 with macro's.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Svenningen on May 24, 2011, 04:08:24 pm
Yup, got it to work neatly in both 07' and 10'.
Very nice work Jangoo, +rep :>

And I have ALOT of deadtime from next week on and until summer @ school, so I'll take the STATMASTER4K in conseration and see what I can do in OO. :>
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Blues on June 04, 2011, 09:26:22 am
Is there some freeware programm to open .xls files?
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on June 07, 2011, 07:33:35 pm

Is there some freeware programm to open .xls files?
Yes. It is called open office (to name just the most prominent freeware).

The latest version is 3.3 and easy to find via google.

Unfortunately, Excel and OO aren't always 100% compatible as is the case for this tool.
A 100% working OO-version of  the STATMASTA is already in beta-testing and will soon hit this thread.

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Blues on June 07, 2011, 08:17:21 pm
A 100% working OO-version of  the STATMASTA is already in beta-testing and will soon hit this thread.
Cool!  ^-^
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on June 11, 2011, 03:19:07 pm
Cool!  ^-^
Indeed  ;D



The new  STATMASTA™4000 for open-office  is done and ready to go:

       
⇒  DOWNLOAD STATMASTA™4000  FOR OPEN OFFICE  (http://www.file-upload.net/download-3499074/Statmasta4000_OO.ods.html) ⇐


Enjoy

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: (...) on June 11, 2011, 05:05:30 pm
Cool!  ^-^
Indeed  ;D



The new  STATMASTA™4000 for open-office  is done and ready to go:

       
⇒  DOWNLOAD STATMASTA™4000  FOR OPEN OFFICE  (http://www.file-upload.net/download-3499074/Statmasta4000_OO.ods.html) ⇐


Enjoy
Confirmed, it works with all images, macros etc.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: TheKingJelly on June 12, 2011, 01:00:48 am
Hey with all of this time and work you put into the game, i commend your effort! No offense to zanzarino, but this seems to be something that should be implemented into the game itself! I believe you should get a job now =3
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Wadjet on August 14, 2011, 10:27:18 am
Excuse me for my stupidity, but I'm terrible with Open Office. When I open this program, I get a read only file of what I'm assuming are your stats. Also, I don't know how to set the security to medium, as I don't see any of the tabs you mentioned. Help would be really appreciated :S


EDIT: Figured the security part out.



How do I clear it though? D:
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on August 14, 2011, 11:03:02 am


Hey Wadjet.

Clearing the Input fields:

The dark-red framed cell-fields on sheet1 are your input-fields.
Just mark the input-fields via left-click and drag -> press "delete" (or: right-click -> "delete contents")
OO will ask you which parts you want to delete: Everything except the formatting.

All the other fields are calcing stats for you, are protected and thus read only.

Have fun  :D

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jenkar on August 14, 2011, 01:20:54 pm
Just wanted to say thanks. Awesome work!
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Wadjet on August 14, 2011, 02:06:49 pm

Hey Wadjet.

Clearing the Input fields:

The dark-red framed cell-fields on sheet1 are your input-fields.
Just mark the input-fields via left-click and drag -> press "delete" (or: right-click -> "delete contents")
OO will ask you which parts you want to delete: Everything except the formatting.

All the other fields are calcing stats for you, are protected and thus read only.

Have fun  :D
Thanks! :3

EDIT: Instead of asking me what to delete, it simply says, "Protected cells cannot be modified".
I'll just manually delete them one at a time, won't take too long.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on August 14, 2011, 05:22:44 pm

Just wanted to say thanks. Awesome work!
Welcome ... thank you too for actually using the tool.  ;)


Thanks! :3

EDIT: Instead of asking me what to delete, it simply says, "Protected cells cannot be modified".
I'll just manually delete them one at a time, won't take too long.
Yeah well ... I am guessing you marked ALL of the visible cells on sheet 1 at once?
Doing so also marks two protected columns (which are in between the input columns)
so it doesnt work for Excel/OO.

What you can do though, is marking only the darkred-framed fields by click-drag.
That would be a three-step process and you don't have to clear them cell by cell.

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Wadjet on August 14, 2011, 08:03:54 pm
^ Yes, I ended up doing that. Saved a lot of time haha.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on September 20, 2011, 07:24:34 pm


The STATMASTA™4000 has been downloaded over 90 times for MS-Excel and over 50 times for Open-Office!

But its days are over now ...




    S T A T M A S T A™ r e a l t e c

is out!

You can download it from the OP as usual




        What's new?

Well ... on the outside the update really isn't all that wild.
In fact, everything stays exactly the same as it was in the Statmasta4000, except for one thing:

Realistic cardspin-rates!

This is a small change on the inside of the tool, which carries very far
and could only be made because of tons of work people put in to derive
the actual cardwin-rate for each god.
Until now, the theoretical cardspin-rate of 35% was assumed for all gods,
meaning when calculating your FGei(c) and FGei(cn), the tool would assume that
each win against any god yields 0.35 cards in three spins.

As we know now, this is very far from reality even if the overall cardspin-rate used
to be around those 35% a couple years ago.

The FG-efficiency-study (http://elementscommunity.org/forum/index.php/topic,25609.0.html) and the False-god card drop rate study (http://elementscommunity.org/forum/index.php/topic,30140.0.html)
have each produced samples over ~100 won games against each FG that produced conclusive
evidence about the actual cardspin-rate each individual false god has.

By merging the two studies data and hence creating sample sizes over ~200 won games/ god,
the theoretical cardwin-probabilities as calculated by DarkWeaver (http://elementscommunity.org/forum/index.php/topic,20376.msg420980#msg420980) could indeed be verified:


FGDarkWeaverMerged studiesSample size
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
58,63%
38,68%
41,26%
61,41%
44,74%
68,00%
37,58%
37,33%
56,25%
44,43%
50,92%
49,76%
46,88%
54,71%
39,26%
48,34%
59,72%
47,36%
37,75%
37,84%
47,07%
48,15%
59,71%
57,22%
48,19%
36,10%
36,54%
41,99%
48,29%
56,86%
40,71%
38,40%
59,74%
43,54%
80,80%
34,02%
35,07%
43,42%
50,28%
51,94%
44,39%
45,88%
56,29%
30,99%
45,51%
54,13%
39,29%
37,37%
34,45%
41,14%
44,83%
54,74%
54,75%
52,16%
31,78%
37,21%
41,46%
42,92%
204
140
125
154
294
125
97
211
76
177
206
223
85
167
71
334
109
252
281
209
333
203
137
179
324
107
129
164
219
The second column shows the merged results from the two abovementioned studies.
The first column shows Dark Weavers theoretical result as you get it when multiplying
his probabilities to win a card in 1 spin by three (for you have three spins/ win).
Note that none of these values should be expressed as a percentage, since they
are actually expected values -> number of expected cardwins / win,
so for Akebono that would be .586 cards / three spins, for Chaos Lord .386 etc.

It is these numbers in the first column which are now employed by the Statmasta
for each god individually to calculate your FGei(c)s and your FGei(cn) resulting in a
performance estimation that couldn't be any closer to reality, or in short:


FGei(c)s and FGei(cn) now ACTUALLY express
how much electrum you can expect to win per hour!


-------------


       How to carry over old data to the realtec-edition

If you have a work in progress that you want to continue with the updated version of the
STATMASTA or if you want to see how some older deck-stats change with the new, actual
cardspin-rates you can simply transfer your data as such:

- open a copy of the STATMASTA realtec
- clear all input-fields
- open your old data-file while using OpenOffice
-> OpenOffice can also open Excel-files but not vice versa ... dumbass Microsoft morons
- mark input columns 1-5 (wins, losses, skips, EMs/wins, $won) by click n drag, don't miss a single cell
-> "copy"
- mark the exact same "field" in the realtec-file
-> "insert contents" -> uncheck "all" -> check "text", "values", "formulas" only!
-> confirm
- repeat marking and copying like this for input columns 6-8 (times) and input column 9 (cards won) in two seperate steps

- done


-------------


MS-Excel support disbanded for the time being!

I am sorry to inform you that there will not be an MS-Excel version of the STATMASTA realtec right now.
I may redo the code as I did for Open-Office in a while ... but not right now.

Open-Office is for free though ...


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: moonlighting on September 21, 2011, 12:42:17 am
it's really sad to learn that MS-excel will not be supported... ::)
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Djhopper :) on September 21, 2011, 04:35:47 pm
it's really sad to learn that MS-excel will not be supported... ::)
+1

We want excel :P
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: twixy10 on September 21, 2011, 06:34:38 pm
it's really sad to learn that MS-excel will not be supported... ::)
+1

We want excel :P
Not that I play elements anymore, but if i did i would still use the old stamasta (4000) because excel is :D and openoffice is -_-
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on September 22, 2011, 12:11:23 am


Lol ... ok guys, I get it and kind of agree.

Excel somehow is way cooler as in "feels more professional" or something.

Then again it drives me nuts how picky it is: You can't even open an .ods
file with the latest 2010-version because ... well because MS assumes shutting
out all competition is the way to maintain market-supremacy or whyever you
would do something stupid like this when the competitor allows perfect
compatibility with just about everything. You could probably open a lunch-pack
with open office and it would work just fine!
When I tried to compile all the efficiency-study files into one big one with OO,
I ran into the problem that a cell may only have up to 800 something characters.
Off I went reading about Excel 2010 allowing up to 10000 something characters.
Was it possible to import the data from OO to Excel2010? Nooo ... of course not,
so I ended up using OO anyways and came up with a workaround.
Then the whole non-compatibility issue with itself: What a pain in the ass it was
having to redo a large portion of the formulas to make it work in all Excel-versions
from the 2000edition onwards ... ridiculous.
So yeah, I am holding a bigass grudge against Excel and the entire MS-company
that still seems to get away with overall absolutely mediocre products in spite of
very decent freeware from the opensource-sector invading the market.

Now the actual reason here is, that I am just too lazy and busy to do that last
update manually all over for Excel again, and of course it would have to be
manually because you can't simply import the file.
It's actually not sooo much work but I just wanna get those skip-stats for the
efficiency-study done first and lay off the inside-guts of the Statmasta for the time
being. There will be an Excel version sometime "soon", it's just not going to be
anytime close like next week ...
 

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: AngelMusti on September 22, 2011, 12:22:22 pm
i haz a stairmaster its quiet similar to thiz. it saves up data of how many fat calory ive burned in a single hour and wut moves i gotta do next.
i usually pick water element too  cause u loose lots of sweat.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Calindu on September 22, 2011, 12:25:54 pm
Did you know Winston Churchill was born in a ladies' room during a dance.
Did you know A pregnant goldfish is called a twit.
Random piece of spam?

Good job Jangoo!Very good update.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: twixy10 on September 22, 2011, 04:54:27 pm
@jangoo I completely understand the reason, but I think a lot of people are satisfied with the fact that there will be a excel version, and can come up with some patience. Thanks for making this epic project work!
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Giantfrog on October 17, 2011, 09:53:56 pm
I don't know if this is happening to anyone else but if I get any ems, and say so in realtec it decides that the tracking enabled should be changed to disabled. If I take out the em its goes back to enabled? am I missing something here or am I just entering something wrong??
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on October 17, 2011, 10:00:22 pm
I don't know if this is happening to anyone else but if I get any ems, and say so in realtec it decides that the tracking enabled should be changed to disabled. If I take out the em its goes back to enabled? am I missing something here or am I just entering something wrong??
The EM-column is EMs out of wins, meaning if you win a game with an EM you should
up the number by 1 in the win-column AND in the EM-column.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Giantfrog on October 17, 2011, 10:01:58 pm
Ya I just noticed that I was tired when I started doing the stats and didnt even think about it thanks for the fast reply and all I am glad that I realized this as soon as you posted thanks for a great stats calculator.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Giantfrog on October 23, 2011, 11:57:24 am
Any idea as to why the fgei and fgeic isn't displaying as a averaged out stat? Here are the screenshots of my main page and second page. My only assumption is certain games have skips and no times recorded but that just doesn't feel right at all everything else displays normally... Not the master of stat masta yet but one day I will triumph and get the stats I am looking for in detail xD.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on October 23, 2011, 02:34:28 pm

That is weird indeed.

The three normalized stats aren't up yet because you got several gods with only 2 games played and you need three games per god.
But as far as I can see, score/h and FGei(c) should be displayed.

My only assumption is certain games have skips and no times recorded.
In order to make those stats work you have to record a time for each and every game.
Still, you would have "!!!" in the third column of the async-warning if you hadn't done that.
Since all your skip-sums are skip-games x 5, I also assume you actually did enter 5 seconds for each skip ...

So I got no idea why that is. Can you upload a copy of that file with e.g. Rapidshare and post the link?



Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Giantfrog on October 23, 2011, 07:02:58 pm
Here is the link for downloading via rapidshare.

https://rapidshare.com/files/385097493/Fatfat_Limitless_Speed.ods
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on October 23, 2011, 09:29:10 pm
Thanks.

The file works perfectly under my OO 3.3 : FGei(c) and score/h are displayed and as soon as you hit 3 games/god the normalized will be displayed too:

  deck     Limitless speed FG OTK [Semi-Unupped]FAT FAT   
  players     GiantFrog   
  version    1.29 
  win-rate     32,08%   
  $ track ?    enabled 
  win-rate (n)     n.a.   
  games    106 
  Score/h     233   
  win-loss-(EM)     34-72-(18)   
  Score/h (n)    n.a.   
  time (h:m:s)     06:10:43   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html)    3199   
  min/game     03:30   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html)    n.a.   
      Statmasta™realtec                                                               


So ... yeah ... hmm ... did you activate your macros as described in the quick-guide?

If yes, you could also try "running though" the skip-game and skip-times columns (and all others if these two don't change anything)
by marking the top cell and pressing ENTER 28 times to "actualize" the cells.
That is kinda bs really but I believe OO (and Excel) open a file "as is" at first and only start to check on background routines
when the respective cells are changed.
E.g., if I were to create a file having the macros activated everything would be just fine. Reopening the
file but acidentally hitting "deactivate macros" may display everything as it were before and problems only
occur when I start changing certain cells.

Other than that there is only left to ask what exactly you meant by "certain games have skips and no times recorded",
if you have changed anything in the code or to advise a quick reinstall of open-office (which should be the latest release 3.3!).
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Giantfrog on October 23, 2011, 11:14:03 pm
I want to say that I just reinstalled OO like about a week ago. So its up to date, I have macros enabled, I guess I can run through and hit enter tons of times. Worse come to worse is that I end up re installing OO again just to make sure everything is working properly. Or ending up having to get excel. I will let you know if anything starts working for some unknown reason.

Edit Apparently a weekago I dled 3.1..... Updating now.

Edit again. It is now updated and running full stats. I appreciate the help, weird that I dlied 3.1 not even 2 weeks ago and it updated on me xD oh well just means I have to stay on top of OO.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on October 24, 2011, 01:13:55 pm


Dunno where you got that download from dude. OpenOffice has been at 3.3 for ages.

Anyways, glad it's working now.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: druidnia on October 26, 2011, 06:37:14 am
I have the STATMASTER but it is already full of data, is there a way to reset everything to zero so I can start entering my own data?

I have never used OO Calc before, so please assume I know nothing
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Djhopper :) on October 26, 2011, 10:33:54 am
I have the STATMASTER but it is already full of data, is there a way to reset everything to zero so I can start entering my own data?

I have never used OO Calc before, so please assume I know nothing
Read Below.

Also, always keep a blank copy saved ready!
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on October 26, 2011, 12:39:11 pm

I have the STATMASTER but it is already full of data, is there a way to reset everything to zero so I can start entering my own data?

I have never used OO Calc before, so please assume I know nothing
I think you mean that the sheet is already filled with my sample-data?
It's there to show you how everything should look like when you are
entering your data correctly.

You can just erase it by marking entire columns and hitting DELETE.
If OO asks what exactly you want to delete, choose values, text and formulas.

Enjoy.


Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: druidnia on October 26, 2011, 02:22:45 pm
I think you mean that the sheet is already filled with my sample-data?
It's there to show you how everything should look like when you are
entering your data correctly.

You can just erase it by marking entire columns and hitting DELETE.
If OO asks what exactly you want to delete, choose values, text and formulas.

Enjoy.
Yes that is correct, however I tried to do what you said, but i get the message "protected cells cannot be modified" I'm obviously doing something wrong. Sorry to be a pain, but I would love to get this going.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on October 26, 2011, 02:42:13 pm

No problem. I also noticed that this isn't in the quick-guide yet ...

You can't delete or alter protected cells, correct.
On the Input-sheet, these would be the two warning columns, the column with the gods names, the header-rows etc.
Anything framed in dark-red (bold) IS an input-field and can be deleted.
So all you have to do is mark/delete only those input-cells/columns in three steps.

Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Sevs on March 11, 2012, 11:31:40 pm
Sorry for the necro as I know you dont really come on the forums anymore. but a great addition would be a check box(or just a box next to each god for an "x") for skips. So you could check this box to automatically change all games against that god counted as skips. So it would be easier or quicker to see which gods to skip to increase your FGei
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Luminous on September 12, 2012, 04:45:53 pm
I searched up stat masta and looked it's thread. I want to download it,link openes the site but when i click on download button,it cant download.
So,i am not sure link is working. And i really want to have it so i am asking,
Can anybody upload statmasta anywhere else,or give me a useful link,please ?
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jenkar on September 12, 2012, 06:06:23 pm
Could anybody reupload this? Apparently link is broken.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Dragoon on September 13, 2012, 12:54:15 am
https://docs.google.com/spreadsheet/ccc?key=0AvzXeWJKVKrsdGFRMklSczh1NVkzMnExTFl2RlZ0c2c

A few things.

1. This is StatMasta3000, not the newest version Jangoo made.

2. I must've downloaded the excel version and uploaded it to google docs just to see if it would work. At least one set of functions doesn't work— ANZAHLSUMMANDEN (it looks like some other language actually, German?). If we could figure out what this function was supposed to do, it is possible that we can get the spreadsheet functional.

3. It needs to be updated with new FGs.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: CuCN on September 13, 2012, 02:02:20 am
I figured out what ANZAHLSUMMANDEN is. This is a user-defined function counting the number of summands in the argument cell. I don't know VBA well but I found that this works as a replacement:
Code: [Select]
Function SUMMANDS(cell As Range) As Integer
    SUMMANDS = Len(cell.Formula) - Len(Replace(cell.Formula, "+", "")) + 1
End Function
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Luminous on September 13, 2012, 05:11:14 am
Well,i want a stat masta that i can download. Can you upload stat masta to a site,so we can download it?
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Dragoon on September 13, 2012, 08:44:55 am
Edit:  <------ Posts: I'm leet.

I figured out what ANZAHLSUMMANDEN is. This is a user-defined function counting the number of summands in the argument cell. I don't know VBA well but I found that this works as a replacement:
Code: [Select]
Function SUMMANDS(cell As Range) As Integer
    SUMMANDS = Len(cell.Formula) - Len(Replace(cell.Formula, "+", "")) + 1
End Function

Actually, I think the function we want is Substitute, not Replace. I get a wrong number of arguments error with the Replace function.

So this is what I have in the cell:

Code: [Select]
=Len(F4)-Len(Substitute(F4,"+",""))+1
However, both Len(F4) and Len(Substitute(F4,"+","")) are coming up with the same number which it shouldn't for the spreadsheet to work. Any suggestions?

Edit: I feel silly. Having looked at it more, I now see that the function isn't looking at the formula in the target cell; it's looking at the result. So the Len function is only telling us how many digits there are in the result . . . which is not what we need.

Well,i want a stat masta that i can download. Can you upload stat masta to a site,so we can download it?

You can download it right now from that link I gave in my earlier post (File > Download as > Microsoft Excel). But, 1) you'll need to paste over my formula changes with the original (just copy and paste from a cell that has the original formula in it [i.e. M9]) and 2) it still may not work depending on how much is lost in the conversion process from Google Docs to MS Excel.
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Sevs on September 20, 2012, 10:08:18 pm
Well,i want a stat masta that i can download. Can you upload stat masta to a site,so we can download it?

http://www.2shared.com/file/wwq9luCc/Statmasta_realtec_OO.html (http://Statmasta RealTec)
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Luminous on September 21, 2012, 02:19:30 pm
Well,i want a stat masta that i can download. Can you upload stat masta to a site,so we can download it?

http://www.2shared.com/file/wwq9luCc/Statmasta_realtec_OO.html (http://Statmasta RealTec)
Thank you soo much,and for info,i use it because you do
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jesuperman on October 05, 2012, 11:29:49 pm
Sorry for this post but any one know the link to download STATMASTA?
i read all the topic and i trying to download from all this link's but nothing or error or blank sites.. any help??
thanx

p.s. sorry for my bad english
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Sevs on October 05, 2012, 11:36:10 pm
Sorry for this post but any one know the link to download STATMASTA?
i read all the topic and i trying to download from all this link's but nothing or error or blank sites.. any help??
thanx

p.s. sorry for my bad english

HERE (http://www.2shared.com/file/wwq9luCc/Statmasta_realtec_OO.html)
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jesuperman on October 05, 2012, 11:46:32 pm
Sorry for this post but any one know the link to download STATMASTA?
i read all the topic and i trying to download from all this link's but nothing or error or blank sites.. any help??
thanx

p.s. sorry for my bad english

HERE (http://www.2shared.com/file/wwq9luCc/Statmasta_realtec_OO.html)

i try also this link
but when i open it say that some parts is non readable ...


p.s i use microsoft excel starter
if the problem is the program can you indicate  an other , please?
thanx for the help!!!
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Absol on October 06, 2012, 03:04:34 am
Read the OP. It says use "OpenOffice.Org"
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jesuperman on October 06, 2012, 10:09:01 am
Read the OP. It says use "OpenOffice.Org"
thanx !!
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Zso_Zso on February 05, 2013, 05:21:35 am
Does anybody have a version of this spreadsheet with TTW also recorded ?
Title: Re: STATMASTA™realtec - Keep it real (now with actual cardspin rates!)
Post by: Jangoo on February 09, 2013, 02:20:33 am

Well, it's been a year ... sorry for having abandoned this guys but there was stuff to be done.
Good news is, apparently not much has changed: Still 12 29 gods, still 3 spins per win ...
... Akebono and Osiris now have 2 Shards which will make them slighty (!) less profitable
than indicated in the Statmasta as of now.

Anyways, I reuploaded the realtec-Edition in the OP and here it is again:

DOWNLOAD STATMASTA™realtec (http://www.file-upload.net/download-7181374/Statmasta_realtec_OO.ods.html)
              (FOR OPEN OFFICE ONLY)



Also, can a mod move this to the tools section please?
  ;D

Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: eaglgenes101 on February 09, 2013, 02:23:11 am
^12 Gods? That's ages ago!
Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: Jangoo on February 09, 2013, 02:29:20 am

Hahaha hilarious ... "ages ago" ... so am I apparently.

Indeed, it's a few more now. They are all in there, no worries.  ;D
Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: neuroleptics on February 09, 2013, 04:29:00 am
why is this good app hidden from my knowledge till now? Good job!!!
Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: Luminous on February 09, 2013, 11:51:43 am

Hahaha hilarious ... "ages ago" ... so am I apparently.

Indeed, it's a few more now. They are all in there, no worries.  ;D

Not a few more, about 20-30.
Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: Jangoo on February 10, 2013, 03:57:37 pm

why is this good app hidden from my knowledge till now? Good job!!!

The "General discussion" section is renowned for burying any- and everything under a pile of Bla.
How many times have I searched for "that useful little thing that guy posted at some point in time in the General section" ...  :P
Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: pulli23 on August 11, 2013, 10:05:01 pm
So..... This ain't working  anymore.

I just did some longterm testing and the time was over 8 hours - now it is showing asynch errors everywhere.


EDIT: just who thought it was a clever idea to hide the important cells (Q to T).
Title: Re: STATMASTA™realtec - Keep it real (FG-statkeeping tool)
Post by: Pella on August 27, 2013, 11:17:30 pm
So..... This ain't working  anymore.

I just did some longterm testing and the time was over 8 hours - now it is showing asynch errors everywhere.
The spreadsheet works just fine when you follow the author's instructions.  Asynch errors "everywhere" clearly indicate that you did not.  I suspect that you made large entries for total time for wins, losses, and skips for each FG instead of individual entries for each duel.  That's what the "asynch error" columns are designed to detect.  (Actually, I suspect even more strongly that you made only one huge entry for total time spent.)

The good news is that asynch errors have no effect on the spreadsheet's calculations.
The bad news is that asynch errors prevent the spreadsheet from executing many of those calculations.
The other good news is that one tiny change will eliminate the bad news.  Edit Input!N35, delete the formula there, and enter a 0.  Voila!


just who thought it was a clever idea to hide the important cells (Q to T).
The spreadsheet's author thought it was a "clever idea" to hide the important cells because he had no control over who downloaded and used his spreadsheet.  Spreadsheet geeks can unhide those cells and look around.  Such people understand the risks involved in making changes, and usually can repair any damaging changes.  Obviously, the author hid those cells to prevent people from inadvertently changing or deleting the things that make the spreadsheet work.  This is particularly true for spreadsheet non-geeks.  :)


Having said all that, I think you may find this post (http://elementscommunity.org/forum/index.php/topic,49887.msg1094923.html#msg1094923) interesting.  You probably will want to read it before you spend much more time with STATMASTA.  Just sayin'.
blarg: