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Offline serprexTopic starter

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oetg-v Game Simulator http://elementscommunity.org/forum/index.php?topic=62223.msg1236794#msg1236794
« on: July 03, 2016, 03:58:43 am »
https://etg.dek.im/vanilla/aivai.htm

Input decks, leave seed blank (if you specify a number, the decks will always have the same fight), click a button

Fight Once fights once, print an ad hoc log. Double colon prefix means it's talking about a card in hand rather than a card in play

Fight!! will continually fight without a log, instead only listing a match score

Differs from Xeno's in that it uses openEtG-v's AI. I believe this should produce higher quality play, though with caveats. Namely that the games take longer to play & :entropy is OP because AI has RNG precognition

Source @ github
« Last Edit: December 17, 2018, 11:34:35 am by serprex »

Offline Manuel

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Re: oetg-v Game Simulator http://elementscommunity.org/forum/index.php?topic=62223.msg1236796#msg1236796
« Reply #1 on: July 03, 2016, 04:20:53 am »
used these two decks:

Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
7dm 7ee 7ee 7ee 7ee 7ee 7gk 7gk 7gk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k3 7mt 7mt 7mt 7mt 7n9 7q9 7q9 7q9 7q9 7q9 8po


vs

Hover over cards for details, click for permalink
Deck import code : [Select]
7ak 7ak 7ap 7ba 7ba 7ba 7ba 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q6 7q8 7q8 7q8 7q8 7q8 7qu 7qu 7qu 7ri 7ri 7ri 7ri 8pn

and eternity does is work, the normal ai is really, really lazy on using eternity's skill

after this, i used the same first deck vs a deck that use a lot more  :time quanta

Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7qc 7qc 7qc 7qc 7qc 7qc 7qe 7qe 7qe 8ps

and this is what i got:

Quote
Player 2 wins. 2 ::Time Tower 2 ::Time Tower 2 ::Time Tower 2 ::Time Tower 2 END TURN 1 ::Damselfly 1 ::Ray of Light 1 ::Water Tower 1 END TURN 2 ::Eternity 2 ::Time Tower 2 END TURN 1 ::Shard of Bravery 1 ::Sundial 1 ::Shard of Patience 1 ::Sundial 1 ::Water Tower 1 ::Sundial 1 END TURN 2 ::Time Tower 2 ::Time Tower 2 Eternity targets Ray of Light 2 END TURN 1 ::Ray of Light 1 Sundial 1 ::Damselfly 1 END TURN 2 ::Elite Déjà Vu 2 ::Electrum Hourglass 2 ::Pharaoh 2 Eternity targets Ray of Light

really nice work, this is a huge improvement and i love the log function


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Re: oetg-v Game Simulator http://elementscommunity.org/forum/index.php?topic=62223.msg1236816#msg1236816
« Reply #2 on: July 03, 2016, 10:26:14 pm »
AI has RNG precognition

Talked with Fippe a bit about how the AI thinks when RNG is involved. My suggestion on how to fix this is to make a bunch of simulations whenever the AI is evaluating the board value after playing a card with random effects (according to him it'd be similar to how projected damage is done in Cygnia/oetg)
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2, 3 & War 7 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

anything
blarg: