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Offline mesaprotector

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464312#msg464312
« Reply #12 on: February 25, 2012, 10:19:36 am »
I decided to try to settle the "best mono rush" question with this awesome tool, if only because the simulator seems better at playing rushes than stalls.

1000-game stats for 16 different mono rushes (and a rainbow):

EDIT: Now re-tested after the turn bug was fixed.


:aether Aether: 6.78 TTW, 90.3%
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Deck import code : [Select]
6rk 6rk 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 80g 80g 80g 80g 80g 80g 80s 80s 80s 80s 81q 81q 81q 81q 81q 81q 8pu


:air Air: 7.13 TTW, 92.6%
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6rr 6rr 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mv 7mv 7n4 7n4 7n4 7n4 7n4 7n4 7n6 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 8pr


:darkness Darkness: 7.47 TTW, 96.4%
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7t4 7t4 7t4 7t4 7t4 7t5 7t5 7t5 7t5 7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7tb 7tb 7tf 7tf 7tf 7tf 7tf 7tf 7um 7um 7um 7um 7um 8pt

:death Death: 6.61 TTW, 97.1%
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710 710 710 710 710 710 711 711 713 713 713 713 713 713 718 718 718 718 718 718 71a 71d 71d 71d 71d 72i 72i 72i 72i 72i 8pk


:earth Earth/Earth mark: 6.64 TTW, 94.4%
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Deck import code : [Select]
6rl 6rl 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77a 77a 77a 77h 77h 78q 78q 78q 78q 78q 78q 78q 8pm


:earth Earth/Time mark: 6.41 TTW, 93.4%
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6rk 6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77g 77g 77g 77g 77g 77g 8ps


:entropy Entropy/Entropy mark: 7.14 TTW, 86.7%
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6rk 6rk 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tv 6tv 6tv 6tv 6tv 6tv 6u2 6u2 6u2 6u2 6u2 6u2 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 8pj


:entropy Entropy/Darkness mark: 7.18 TTW, 89.3%
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6rk 6rk 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6u1 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 8pt


:fire Fire/Fire mark: 6.94 TTW, 87.1%
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7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7di 7di 7dn 7dn 7dp 7dp 7dp 7dp 7dp 7dp 7f2 7f2 7f2 7f2 7f2 8po


:fire Fire/Earth mark: 6.61 TTW, 87.8%
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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 8pm


:gravity Gravity: 6.90 TTW, 97.9%
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744 744 744 744 744 744 744 745 745 745 745 745 745 747 747 747 747 747 747 74a 74a 74c 74c 75m 75m 75m 75m 75m 75m 75m 8pl


:life Life: 6.19 TTW, 94.1%
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Deck import code : [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 8pn


:light Light/Light mark: 7.18 TTW, 90.0%
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Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7ju 7ju 7ju 7ju 7ju 7ju 7jv 7jv 7jv 7jv 7k1 7k1 7la 7la 7la 7la 7la 7la 7la 8pq


:light Light/Air mark: 6.91 TTW, 92.7%
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Deck import code : [Select]
6rr 6rr 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jr 7jr 7jr 7jr 7jr 7jr 7jv 7jv 7jv 7jv 7jv 7jv 8pr


:time Time: 6.66 TTW, 93.4%
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Deck import code : [Select]
6rk 6rk 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7qe 7qe 7qe 7qe 7qe 7qe 7qk 7qk 7qk 7qk 7qk 7qk 7ri 7ri 7ri 7ri 7ri 7ri 8ps


:water Water: 6.59 TTW, 94.2%
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Deck import code : [Select]
6rk 6rk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gt 7gt 7gt 7gt 7gt 7gt 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp

Rainbow: 6.50 TTW, 92.2%
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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ae 7ae 7ae 7dq 7gm 7ju 7mu 7qe 7tf 80g 8pj



According to the simulator, mono-life is the fastest rush, but gravity has the highest winrate. At least, among the rushes I could come up with - there are probably ways to improve on most of these. :)
Blue Ranger reporting, ready for teamwork and silly songs!

Offline Rutarete

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464314#msg464314
« Reply #13 on: February 25, 2012, 10:50:50 am »
WoW> When you say 'a while', how long do you mean?
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline UTAlan

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464323#msg464323
« Reply #14 on: February 25, 2012, 11:45:34 am »
Is it too early to declare my vote for the best tool of 2012? Great stuff as always, Xeno.

Offline Rutarete

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464327#msg464327
« Reply #15 on: February 25, 2012, 12:06:03 pm »
Is it too early to declare my vote for the best tool of 2012?
YES.
Because there is one coming (hopefully) soon - one for speeding up the playtesting your own cards, which is already even more epic, imo.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline XenocidiusTopic starter

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464382#msg464382
« Reply #16 on: February 25, 2012, 06:13:33 pm »
WoW> When you say 'a while', how long do you mean?
Well, I had this idea in my head for months, but it only took a week or two to code.

Update

I added quanta to the output logs, and prettified it a bit.

Oh, and by the way ... you may want to redo any previous tests you've done with this, because there was an error in the turn-meter - it incremented turns after creatures attack rather than before. So. Whoops.

Thanks for the positive feedback, everyone. :)
Don't cry because it's over, smile because it happened.

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464386#msg464386
« Reply #17 on: February 25, 2012, 06:21:40 pm »
same deck as before for P1.

Winner: Player 1 with 72 HP
Turns: 12

Show quanta

Player 1 was dealt Mindgate
Player 1 was dealt Entropy Pendulum
Player 1 was dealt Quantum Pillar
Player 1 was dealt Dimensional Shield
Player 1 was dealt Quantum Pillar
Player 1 was dealt Dimensional Shield
Player 1 was dealt Dimensional Shield
Player 2 was dealt Empathic Bond
Player 2 was dealt Wind Pillar
Player 2 was dealt Hope
Player 2 was dealt Shockwave
Player 2 was dealt Empathic Bond
Player 2 was dealt Owl’s Eye
Player 2 was dealt Firefly Queen
Player 2 won the coin toss


Turn 1

0
Player 2 played Wind Pillar in position 1 (1)
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Mark of Air in position 5 generated 1 Air quanta
Player 2 has 100 HP
 2

0
Player 1 began their turn with 100 HP and 7 cards
Player 1 drew Entropy Pendulum
Player 1 played Entropy Pendulum in position 1 (1)
Player 1 played Quantum Pillar in position 2 (1)
Player 1 played Quantum Pillar in position 2 (2)
Player 1 played Entropy Pendulum in position 1 (2)
Player 1 ended their turn with 100 HP
Entropy Pendulum in position 1 generated 2 Entropy quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 100 HP
 3  2  3  1

Turn 2

 2
Player 2 began their turn with 100 HP and 6 cards
Player 2 drew Hope
Player 2 played Shockwave on Player 1
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Mark of Air in position 5 generated 1 Air quanta
Player 2 has 100 HP
 2

 3  2  3  1
Player 1 began their turn with 96 HP and 4 cards
Player 1 drew Shard of Serendipity
Player 1 played Shard of Serendipity; Abomination, Shield, Blessing were added to hand
Player 1 played Shield
Player 1 ended their turn with 96 HP
Entropy Pendulum in position 1 generated 2 Aether quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 96 HP
 2  1  3  1  3  1  3

Turn 3

 2
Player 2 began their turn with 100 HP and 6 cards
Player 2 drew Life Pendulum
Player 2 played Life Pendulum in position 2 (1)
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 1 Life quanta
Mark of Air in position 5 generated 1 Air quanta
Player 2 has 100 HP
 1  4

 2  1  3  1  3  1  3
Player 1 began their turn with 96 HP and 6 cards
Player 1 drew Parallel Universe
Player 1 ended their turn with 96 HP
Entropy Pendulum in position 1 generated 2 Entropy quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 96 HP
 4  2  3  1  2  1  3  1  6

Turn 4

 1  4
Player 2 began their turn with 100 HP and 6 cards
Player 2 drew Firefly Queen
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 1 Air quanta
Mark of Air in position 5 generated 1 Air quanta
Player 2 has 100 HP
 1  7

 4  2  3  1  2  1  3  1  6
Player 1 began their turn with 96 HP and 7 cards
Player 1 drew Shard of Serendipity
Player 1 played Mindgate in position 3
Player 1 played Shard of Serendipity; Purple Dragon, Vampire Stiletto, Deathstalker were added to hand
Player 1 ended their turn with 96 HP
Player 1 discarded Dimensional Shield
Entropy Pendulum in position 1 generated 2 Aether quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 96 HP
 4  1  4  3  2  1  3  2  4

Turn 5

 1  7
Player 2 began their turn with 100 HP and 7 cards
Player 2 drew Life Pendulum
Player 2 played Owl’s Eye
Player 2 played Life Pendulum in position 2 (2)
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 2 Life quanta
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 dealt 4 damage, reducing enemy HP to 92
Player 2 has 100 HP
 3  4

 4  1  4  3  2  1  3  2  4
Player 1 began their turn with 92 HP and 8 cards
Player 1 ended their turn with 92 HP
Player 1 discarded Dimensional Shield
Entropy Pendulum in position 1 generated 2 Entropy quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 92 HP
 7  2  5  3  2  3  4  2  5

Turn 6

 3  4
Player 2 began their turn with 100 HP and 6 cards
Player 2 drew Shockwave
Player 2 played Shockwave on Player 1
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 2 Air quanta
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 dealt 4 damage, reducing enemy HP to 84
Player 2 has 100 HP
 3  6

 7  2  5  3  2  3  4  2  5
Player 1 began their turn with 84 HP and 7 cards
Player 1 drew Entropy Pendulum
Player 1 played Deathstalker in position 1
Player 1 played Entropy Pendulum in position 1 (3)
Player 1 ended their turn with 84 HP
Entropy Pendulum in position 1 generated 3 Aether quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 84 HP
 7  5  1  5  2  5  5  2  9

Turn 7

 3  6
Player 2 began their turn with 100 HP and 6 cards
Player 2 drew Empathic Bond
Player 2 ended their turn with 100 HP
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 2 Life quanta
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 dealt 4 damage, reducing enemy HP to 80
Player 2 has 100 HP
 5  8

 7  5  1  5  2  5  5  2  9
Player 1 began their turn with 80 HP and 6 cards
Player 1 drew Entropy Pendulum
Player 1 played Blessing on Player 1's Deathstalker in position 1, making it 3/4
Player 1 played Parallel Universe on Player 1's Deathstalker in position 1
Player 1 played Entropy Pendulum in position 1 (4)
Player 1 ended their turn with 80 HP
Deathstalker in position 1 dealt 3 damage, reducing enemy HP to 97, and added 2 poison to the enemy, increasing their poison counter to 2
Deathstalker in position 2 dealt 3 damage, reducing enemy HP to 94, and added 2 poison to the enemy, increasing their poison counter to 4
Entropy Pendulum in position 1 generated 4 Entropy quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 80 HP
 11  5  1  2  5  2  3  6  2  5

Turn 8

 5  8
Player 2 began their turn with 94 HP and 7 cards
Player 2 drew Owl’s Eye
Player 2 played Empathic Bond in position 3
Player 2 played Firefly Queen in position 1
Player 2 ended their turn with 94 HP
Firefly Queen in position 1 dealt 2 damage, reducing enemy HP to 78
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 2 Air quanta
Empathic Bond in position 3 healed its owner 1 HP, to 95
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 dealt 4 damage, reducing enemy HP to 74
Player 2 has 95 HP
 5

 11  5  1  2  5  2  3  6  2  5
Player 1 began their turn with 74 HP and 4 cards
Player 1 drew Mindgate
Player 1 played Purple Dragon in position 3
Player 1 played Mindgate in position 6
Player 1 ended their turn with 74 HP
Player 2 was dealt 4 poison damage, reducing their HP to 91
Deathstalker in position 1 dealt 3 damage, reducing enemy HP to 88, and added 2 poison to the enemy, increasing their poison counter to 6
Deathstalker in position 2 dealt 3 damage, reducing enemy HP to 85, and added 2 poison to the enemy, increasing their poison counter to 8
Purple Dragon in position 3 dealt 10 damage, reducing enemy HP to 75
Entropy Pendulum in position 1 generated 4 Aether quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Player 1 has 74 HP
 2  5  2  2  6  2  3  7  4  5

Turn 9

 5
Player 2 began their turn with 75 HP and 6 cards
Player 2 drew Life Pendulum
Player 2 played Life Pendulum in position 2 (3)
Owl’s Eye in position 10 used sniper on Player 1's Purple Dragon in position 3
Player 2 ended their turn with 75 HP
Firefly Queen in position 1 dealt 2 damage, reducing enemy HP to 72
Wind Pillar in position 1 generated 1 Air quanta
Life Pendulum in position 2 generated 3 Life quanta
Empathic Bond in position 3 healed its owner 1 HP, to 76
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 dealt 4 damage, reducing enemy HP to 68
Player 2 has 76 HP
 3  5

 2  5  2  2  6  2  3  7  4  5
Player 1 began their turn with 68 HP and 3 cards
Player 1 drew Nova
Player 1 played Nova
Player 1 played Vampire Stiletto
Mindgate in position 3 used duality, copying Wind Pillar
Player 1 played Wind Pillar in position 7 (1)
Player 1 ended their turn with 68 HP
Player 2 was dealt 8 poison damage, reducing their HP to 68
Deathstalker in position 1 dealt 3 damage, reducing enemy HP to 65, and added 2 poison to the enemy, increasing their poison counter to 10
Deathstalker in position 2 dealt 3 damage, reducing enemy HP to 62, and added 2 poison to the enemy, increasing their poison counter to 12
Purple Dragon in position 3 dealt 10 damage, reducing enemy HP to 52
Entropy Pendulum in position 1 generated 4 Entropy quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Wind Pillar in position 7 generated 1 Air quanta
Vampire Stiletto in position 10 dealt 4 damage, reducing enemy HP to 48, and healed its owner to 72 HP
Player 1 has 72 HP
 7  2  6  4  3  7  5  5  9  5  6

Turn 10

 3  5
Player 2 began their turn with 48 HP and 6 cards
Player 2 drew Wind Pillar
Player 2 played Wind Pillar in position 1 (2)
Firefly Queen in position 1 used queen, generating Firefly in position 2
Owl’s Eye in position 10 used sniper on Player 1's Purple Dragon in position 3
Player 1's Purple Dragon in position 3 died
Player 2 ended their turn with 48 HP
Firefly Queen in position 1 dealt 2 damage, reducing enemy HP to 70
Firefly in position 2 dealt 2 damage, reducing enemy HP to 68, and generated 1 light quantum
Wind Pillar in position 1 generated 2 Air quanta
Life Pendulum in position 2 generated 3 Air quanta
Empathic Bond in position 3 healed its owner 2 HP, to 50
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 dealt 4 damage, reducing enemy HP to 64
Player 2 has 50 HP
 1  1  9

 7  2  6  4  3  7  5  5  9  5  6
Player 1 began their turn with 64 HP and 2 cards
Player 1 drew Entropy Pendulum
Player 1 played Dimensional Shield, overriding Shield
Player 1 played Entropy Pendulum in position 1 (5)
Player 1 ended their turn with 64 HP
Player 2 was dealt 12 poison damage, reducing their HP to 38
Deathstalker in position 1 dealt 3 damage, reducing enemy HP to 35, and added 2 poison to the enemy, increasing their poison counter to 14
Deathstalker in position 2 dealt 3 damage, reducing enemy HP to 32, and added 2 poison to the enemy, increasing their poison counter to 16
Entropy Pendulum in position 1 generated 5 Aether quanta
Quantum Pillar in position 2 generated 6 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Wind Pillar in position 7 generated 1 Air quanta
Vampire Stiletto in position 10 dealt 4 damage, reducing enemy HP to 28, and healed its owner to 68 HP
Player 1 has 68 HP
 8  3  7  4  3  8  5  6  11  5  6

Turn 11

 1  1  9
Player 2 began their turn with 28 HP and 6 cards
Player 2 drew Wind Pillar
Player 2 played Firefly Queen in position 3
Player 2 played Wind Pillar in position 1 (3)
Player 2 ended their turn with 28 HP
Firefly Queen in position 1 missed
Firefly in position 2 missed, and generated 1 light quantum
Firefly Queen in position 3 missed
Wind Pillar in position 1 generated 3 Air quanta
Life Pendulum in position 2 generated 3 Life quanta
Empathic Bond in position 3 healed its owner 3 HP, to 31
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 missed
Player 2 has 31 HP
 4  2  6

 8  3  7  4  3  8  5  6  11  5  6
Player 1 began their turn with 68 HP and 1 cards
Player 1 drew Quantum Pillar
Player 1 played Quantum Pillar in position 2 (3)
Mindgate in position 3 used duality, copying Life Pendulum
Player 1 played Life Pendulum in position 8 (1)
Mindgate in position 6 used duality, copying Life Pendulum
Player 1 played Life Pendulum in position 8 (2)
Player 1 ended their turn with 68 HP
Player 2 was dealt 16 poison damage, reducing their HP to 15
Deathstalker in position 1 dealt 3 damage, reducing enemy HP to 12, and added 2 poison to the enemy, increasing their poison counter to 18
Deathstalker in position 2 dealt 3 damage, reducing enemy HP to 9, and added 2 poison to the enemy, increasing their poison counter to 20
Entropy Pendulum in position 1 generated 5 Entropy quanta
Quantum Pillar in position 2 generated 9 random quanta
Mark of Aether in position 5 generated 1 Aether quanta
Wind Pillar in position 7 generated 1 Air quanta
Life Pendulum in position 8 generated 2 Life quanta
Vampire Stiletto in position 10 dealt 4 damage, reducing enemy HP to 5, and healed its owner to 72 HP
Player 1 has 72 HP
 13  4  8  5  7  10  5  7  12  5  1  3

Turn 12

 4  2  6
Player 2 began their turn with 5 HP and 5 cards
Player 2 drew Life Pendulum
Player 2 played Life Pendulum in position 2 (4)
Firefly Queen in position 1 used queen, generating Firefly in position 4
Firefly Queen in position 3 used queen, generating Firefly in position 5
Owl’s Eye in position 10 used sniper on Player 1's Deathstalker in position 1
Player 2 ended their turn with 5 HP
Firefly Queen in position 1 missed
Firefly in position 2 missed, and generated 1 light quantum
Firefly Queen in position 3 missed
Firefly in position 4 missed, and generated 1 light quantum
Firefly in position 5 missed, and generated 1 light quantum
Wind Pillar in position 1 generated 3 Air quanta
Life Pendulum in position 2 generated 4 Air quanta
Empathic Bond in position 3 healed its owner 5 HP, to 10
Mark of Air in position 5 generated 1 Air quanta
Owl’s Eye in position 10 missed
Player 2 has 10 HP
 5  12

 13  4  8  5  7  10  5  7  12  5  1  3
Player 1 began their turn with 72 HP and 1 cards
Player 1 drew Nova
Player 1 played Nova
Player 1 ended their turn with 72 HP
Player 2 was dealt 20 poison damage
Player 1 won! The game lasted 12 turns
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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464403#msg464403
« Reply #18 on: February 25, 2012, 07:12:06 pm »
Player 1 was dealt Light Tower
Player 1 was dealt Light Tower
Player 1 was dealt Light Tower
Player 1 was dealt Light Tower
Player 1 was dealt Light Tower
Player 1 was dealt Improved Blessing
Player 1 was dealt Improved Blessing
Player 2 was dealt Chaos Power
Player 2 was dealt Chaos Power
Player 2 was dealt Chaos Power
Player 2 was dealt Chaos Power
Player 2 was dealt Chaos Power
Player 2 was dealt Chaos Power
Player 2 was dealt Werewolf
Player 2 won the coin toss

Lol. Does it mulligan?

Anyways this is pretty damn awesome.

Offline Jen-i

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464459#msg464459
« Reply #19 on: February 25, 2012, 10:25:18 pm »
fantastic Xeno - very slick presentation of the tool and awesome results.

I do have a couple questions however - my results for the following deck for 500 games ranged from 7.08 - 7.87
Code: [Select]
5f2 5f2 5f2 6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 809 809 809 809This is currently the upped fastest deck in jmdt's speed study (http://elementscommunity.org/forum/index.php/topic,8813.0.html) and has a human tested speed of 5.4 turns to win (in 200 games). Is the gap just because the ai is that much dumber even with such a simple deck? Or is there something else?

In addition - mesaprotector's tests with mono decks produced significantly faster numbers. Why might that be?

Is 500 - 1000 games not statistically significant enough to base assumptions on?
Is the AI really that stupid, that it can't play the above deck?
Or is something else going on that I'm missing?

Thanks for the tool and the time you invested in it!
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Offline XenocidiusTopic starter

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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464460#msg464460
« Reply #20 on: February 25, 2012, 10:29:46 pm »
Thanks for the kind words. :)

Yes, the AI plays that deck worse than a human does, but there is also something else that you're missing. The information in the thread you linked is from before the new AI3 decks were introduced. The new AI3 decks are generally taken to be significantly better than the old ones, so it's no wonder that deck performed so much worse than expected.

Oh, and mesaprotector's tests with mono decks were performed before I fixed that turn counter bug.

Lol. Does it mulligan?
It should mulligan. How many 0-cost cards did you have in the deck? Maybe it was just unlucky.
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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464468#msg464468
« Reply #21 on: February 25, 2012, 11:05:12 pm »
I suspect that it neither saves BLs for Cremations nor plays Cremations on MPs, making that slightly difficult to get accurate testing on with AI.
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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464469#msg464469
« Reply #22 on: February 25, 2012, 11:05:36 pm »
Good tool as expected when you see the author.
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Re: Elements Game Simulator [Automatic Deck Testing] https://elementscommunity.org/forum/index.php?topic=36978.msg464569#msg464569
« Reply #23 on: February 26, 2012, 07:32:52 am »
Tsunami Version 1: Average TTW: 5.939
Tsunami Version 2: Average TTW: 5.832
Tsunami Version 3: Average TTW: 5.772
Standard Life Rush: Average TTW: 5.503 (see mesa's post for decklist)
Antlion/Graboid Rush: Average TTW: 6.102 (see mesa's post for decklist) (realize AI might have problems with burrowing)
Mono Death: Average TTW: 5.936 (again, in mesa's post)
Mono Aether: Average TTW: 5.796 (and again, in mesa's post)
Destroyer Mono-Fire: Average TTW: 5.904 (guess where I took if from)
Mono Light: Average TTW: 6.103


Tests against
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 8pp


https://docs.google.com/spreadsheet/ccc?key=0AiwMGGakrptadFAzeEltZXlBLTYyZXJHdmdwXzVrZEE#gid=0
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anything
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