Shouldn't the default limit of change be 0? You get weird numbers if you leave the field blank.
I think it would make sense to have an alternative to Rate of Change, Limit of Change, and Time of Change in the form of check-boxes for Acceleration, Overdrive, Steam, etc. It'd also be cool to add other skills, like Venom, Devourer, etc.
In addition, maybe you could have Full Attack and Current Attack fields for Dive and what-not.
Shouldn't the default limit of change be 0? You get weird numbers if you leave the field blank.
Weird numbers occur because the change of a creatures attack conflicts with the formula's way of determining number of attacks.
For example, when the creature's attack equals 3 on the 3rd attack, it suggests a 4th attack. When the attack changes before the 4th attack, say to 6, the final value ends up being negative because the actual attack value is larger than the formula originally intended for creatures that would attack 4 times.
Useful tool. +99rep
Each attack is treated as a new turn. So temporary buffs (Dive, Steam) act as if turns are ending. I assume it will be able to handle various temporary buffs in the future?
Put them in advanced settings?Useful tool. +99rep
Each attack is treated as a new turn. So temporary buffs (Dive, Steam) act as if turns are ending. I assume it will be able to handle various temporary buffs in the future?
Most likely, but as more irregular attack patterns are considered (for example, lack of successful attacks result in a stat buff, while successful attacks result in a stat nerf/reset), this might become a complicated tool.
Put them in advanced settings?Useful tool. +99rep
Each attack is treated as a new turn. So temporary buffs (Dive, Steam) act as if turns are ending. I assume it will be able to handle various temporary buffs in the future?
Most likely, but as more irregular attack patterns are considered (for example, lack of successful attacks result in a stat buff, while successful attacks result in a stat nerf/reset), this might become a complicated tool.