How do you balance cards?Well that's been answered in a way before. He starts big and brings down the power.
How often do you check the forums regarding it's development and bother changing certain things i.e. new cards, buffing/nerfing cards, popular suggestions proposed by the community?You can easily check that if you check the profile of Zanz from time to time.
I have 2 questions, one for OP and one for Zanz.
For Plastique: Is this for real? I mean, is this just for fun/fantasizing, or do you really gonna do an interview with Zanz?
Yet to be determined?I have 2 questions, one for OP and one for Zanz.
For Plastique: Is this for real? I mean, is this just for fun/fantasizing, or do you really gonna do an interview with Zanz?
I know I'm not Canadian enough to be plastiqe, but yes, this is real. We plan on picking some of the best questions for whenever we conduct our Developer Interview (YTBD)
Limitations
You can post only one question, so make sure it's a good one.
vrt: Speaking of which; how often do you actually play Elements for your own entertainment?Same question, 2 years later.
zanz: Never. I tried several times, and I always found myself fixing bugs or adding content instead.
I hear it pretty much takes a card idea being in the Armory to get considered. Do you ever snoop around the other levels or even the archives for something that might catch your fancy?
Reading that he was contacted by Zynga and might get hired at some point in his life (obviously he deserves it) will the rights to this game stay in his hand or will he agree if the offered contract includes him making Elements corporate property? Edit: and what does he think would that mean for the game?
Are there any suggestions, or guidelines, for card designers so that we may better direct our efforts to generate cards that could make their way into the game more often?Nice one
When I suggest some friends to start playing Elements, they quickly get bored or confused from the complexity of the game (though I always send them here (http://elementscommunity.org/forum/index.php/topic,1190.0.html)).
Are you planning some noob-friendly features?
When I suggest some friends to start playing Elements, they quickly get bored or confused from the complexity of the game (though I always send them here (http://elementscommunity.org/forum/index.php/topic,1190.0.html)).
Are you planning some noob-friendly features?
Complexity? :o I think it is save to say that EtG is as easy as can be compared to some CCG and/or TCG out there. The trainer we all start with explains all important mechanics and some of the important card synergies are not that hard to understand so even people that are completely new to such card games should be able to "get the hang of it". Maybe the game simply isn´t for those people you suggested it to? This forum, the chat and all the tools are a pretty big and good ressource to get everything you need to play this game and (at least imho) this ain´t no rocket sience! ;)
So today should be the last day of voting?voting?
Is chimera a spell or a creature?If you apply PU / Mitosis / Fractal etc to Chimera, you'll find that Chimera is a creature having a passive skill "chimera" which combines all your creatures when it enters on the field. Beware: SoI is a spell.
Waiting for a reply from zanz.You sent it all in one huge PM?
Could we know the questions selected?
There were a lot of repeated questions, that were just worded differently. So, look for nearly all the questions to get asked. (Depending on how/when zanz wants to do the interview).Could we know the questions selected?
I'm guessing that is a no?
Probably too late, but doesnt hurt to ask:Player two seeing the pillars player 1 plays and drawing an extra card should be enough to balance that. You've ever heard of versatile decks? Those extract plenty out of second-turn advantages.
Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?
Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
Probably too late, but doesnt hurt to ask:Player two seeing the pillars player 1 plays and drawing an extra card should be enough to balance that. You've ever heard of versatile decks? Those extract plenty out of second-turn advantages.
Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?
Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
It's been proven in another thread that going first is more beneficial in all but the most extreme circumstances.Probably too late, but doesnt hurt to ask:Player two seeing the pillars player 1 plays and drawing an extra card should be enough to balance that. You've ever heard of versatile decks? Those extract plenty out of second-turn advantages.
Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?
Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
No response yet?Maybe he's saving it for the next patch?
No response yet?
*Hack* *Bump* Any results yet? *Cough* *Wheeze*
it's ok. to the extent of my knowledge this is very normal*Hack* *Bump* Any results yet? *Cough* *Wheeze*Still nothing on Zanz's end..
it's ok. to the extent of my knowledge this is very normal*Hack* *Bump* Any results yet? *Cough* *Wheeze*Still nothing on Zanz's end..