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Offline majofa

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1039944#msg1039944
« Reply #48 on: February 08, 2013, 03:09:14 am »
Waiting for a reply from zanz.

Offline eaglgenes101

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1039962#msg1039962
« Reply #49 on: February 08, 2013, 03:44:53 am »
Waiting for a reply from zanz.
You sent it all in one huge PM?
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Offline Onizuka

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1040004#msg1040004
« Reply #50 on: February 08, 2013, 08:35:50 am »
Could we know the questions selected?
You're just as selfish as I am. You're just not as good at it yet.

Offline Onizuka

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1041617#msg1041617
« Reply #51 on: February 12, 2013, 10:55:45 pm »
Could we know the questions selected?

I'm guessing that is a no?
You're just as selfish as I am. You're just not as good at it yet.

Offline majofa

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1041649#msg1041649
« Reply #52 on: February 12, 2013, 11:58:42 pm »
Could we know the questions selected?

I'm guessing that is a no?
There were a lot of repeated questions, that were just worded differently. So, look for nearly all the questions to get asked. (Depending on how/when zanz wants to do the interview).

Offline blarp

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1041662#msg1041662
« Reply #53 on: February 13, 2013, 12:30:38 am »
Probably too late, but doesnt hurt to ask:

Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?

Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Offline eaglgenes101

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1041780#msg1041780
« Reply #54 on: February 13, 2013, 05:31:19 am »
Probably too late, but doesnt hurt to ask:

Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?

Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
Player two seeing the pillars player 1 plays and drawing an extra card should be enough to balance that. You've ever heard of versatile decks? Those extract plenty out of second-turn advantages.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline blarp

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1041789#msg1041789
« Reply #55 on: February 13, 2013, 05:46:02 am »
Probably too late, but doesnt hurt to ask:

Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?

Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
Player two seeing the pillars player 1 plays and drawing an extra card should be enough to balance that. You've ever heard of versatile decks? Those extract plenty out of second-turn advantages.

well in CL going first can make a big difference. Not gamebreaking or anything, just having an option to turn something like that on in private matches would be useful. Turn 1 Ultimate or a Crema deck is significant.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline majofa

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1041824#msg1041824
« Reply #56 on: February 13, 2013, 07:14:19 am »
Probably too late, but doesnt hurt to ask:

Would you consider redesigning how you decide which player goes first/redesigning the balancing mechanic for that first turn?

Ex: player who goes first cannot deal damage to other player that turn, or damage is done to both players first turn, player 2 gets extra quanta, etc.
Player two seeing the pillars player 1 plays and drawing an extra card should be enough to balance that. You've ever heard of versatile decks? Those extract plenty out of second-turn advantages.
It's been proven in another thread that going first is more beneficial in all but the most extreme circumstances.

Also, feel free to add more questions, if he has more time, I'll grab a few more.

Offline eaglgenes101

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1056899#msg1056899
« Reply #57 on: April 04, 2013, 08:43:56 am »
No response yet?
My 3 game-modification principles:
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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1056939#msg1056939
« Reply #58 on: April 04, 2013, 03:51:12 pm »
No response yet?
Maybe he's saving it for the next patch?
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Offline blarp

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1057556#msg1057556
« Reply #59 on: April 06, 2013, 09:30:16 am »
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

 

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