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Offline dragonsdemesne

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1032553#msg1032553
« Reply #36 on: January 16, 2013, 05:59:29 am »
I've got a million questions, but I'll restrict myself to one that I don't think anyone else will ask.

When people rate decks in the arena, what percentage of them have been thumbs up and thumbs down so far overall?  (i.e. if the arena has been played 1 million times, what fraction of those 1 million were rated up and how many down)

Offline Joe21

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1032589#msg1032589
« Reply #37 on: January 16, 2013, 10:52:25 am »
When I suggest some friends to start playing Elements, they quickly get bored or confused from the complexity of the game (though I always send them here).

Are you planning some noob-friendly features?


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Offline Zarathustra1883

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1032610#msg1032610
« Reply #38 on: January 16, 2013, 12:45:04 pm »
When I suggest some friends to start playing Elements, they quickly get bored or confused from the complexity of the game (though I always send them here).

Are you planning some noob-friendly features?

Complexity?  :o I think it is save to say that EtG is as easy as can be compared to some CCG and/or TCG out there. The trainer we all start with explains all important mechanics and some of the important card synergies are not that hard to understand so even people that are completely new to such card games should be able to "get the hang of it". Maybe the game simply isn´t for those people you suggested it to? This forum, the chat and all the tools are a pretty big and good ressource to get everything you need to play this game and (at least imho) this ain´t no rocket science!  ;)

« Last Edit: January 16, 2013, 02:09:47 pm by Zarathustra1883 »
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Offline Joe21

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1032631#msg1032631
« Reply #39 on: January 16, 2013, 02:05:35 pm »
When I suggest some friends to start playing Elements, they quickly get bored or confused from the complexity of the game (though I always send them here).

Are you planning some noob-friendly features?

Complexity?  :o I think it is save to say that EtG is as easy as can be compared to some CCG and/or TCG out there. The trainer we all start with explains all important mechanics and some of the important card synergies are not that hard to understand so even people that are completely new to such card games should be able to "get the hang of it". Maybe the game simply isn´t for those people you suggested it to? This forum, the chat and all the tools are a pretty big and good ressource to get everything you need to play this game and (at least imho) this ain´t no rocket sience!  ;)

Thinking again, maybe "complexity" was a bad word choice. The friends I say were unwilling to go through the forum\chat\tool reading and the grinding, so they got bored fast. As you said, this game probably weren't for them.
By the way, ideas like guild, with a mentor-apprentice interation, or the Trial, with daily challenges, could help this type of casual gamers to enter in the game.

Don't want to generate a off topic discussion though.
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Offline storyteller

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1033134#msg1033134
« Reply #40 on: January 18, 2013, 12:07:50 am »
Im working on a card game or two myself. I know you are a very busy guy. Is there much of a chance you could look over my work/code and offer suggestions? If that were the case, would you be open to a cross-over card or two for both games?

Offline Onizuka

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1033166#msg1033166
« Reply #41 on: January 18, 2013, 01:55:58 am »
[META]

Is council currently deciding on the questions?
You're just as selfish as I am. You're just not as good at it yet.

Offline majofa

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1033174#msg1033174
« Reply #42 on: January 18, 2013, 02:22:03 am »
plastiqe was heading up the project, but he hasn't been on since Jan. 02...

We'll compile all the questions and vote on the best.

Offline Kuroaitou

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1033182#msg1033182
« Reply #43 on: January 18, 2013, 02:36:00 am »
Well, let's hope that plastiqe is okay. :)

Question to Zanz:
Was there any tension between you and our former single admin, ScaredGirl, before the sudden disappearance and forum transition?

Offline moomoose

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1036947#msg1036947
« Reply #44 on: January 30, 2013, 07:45:10 pm »
progress report?
moose dont say moo.

Offline Onizuka

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1038366#msg1038366
« Reply #45 on: February 04, 2013, 05:55:21 am »
So today should be the last day of voting?
You're just as selfish as I am. You're just not as good at it yet.

Offline eaglgenes101

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1038386#msg1038386
« Reply #46 on: February 04, 2013, 07:50:12 am »
So today should be the last day of voting?
voting?
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Offline choongmyoung

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Re: Build An Interview With Zanz https://elementscommunity.org/forum/index.php?topic=45213.msg1038390#msg1038390
« Reply #47 on: February 04, 2013, 08:57:50 am »
Is chimera a spell or a creature?
If you apply PU / Mitosis / Fractal etc to Chimera, you'll find that Chimera is a creature having a passive skill "chimera" which combines all your creatures when it enters on the field. Beware: SoI is a spell.
Also, Immortal and Phase Dragon do not have a passive ability. Instead, They have a active ability "immaterial" which gives itself a passive skill "invulnerable" when it enters on the field. This can be proved if you get a Phase Dragon from mutation. If Phase Dragon had "invulnerable" from the start it should be immortal when mutated to, but you see the mortal Phase Dragon. (You can't get Immortal from mutation)

/

How much it takes when choosing an idea (and thinking about those) to actually add into EtG?
Circular Logic is true. Thus, Circular Logic is true.

 

anything
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