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Falcon4415

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274524#msg274524
« Reply #24 on: February 20, 2011, 10:20:28 am »
OP!
No, seriously, I like it a lot, but it could use a nerf (specially thinking about fractalling these guys).
>_< was bringing up fractal really necessary...
Not that I like to troll, but yeah. I think it was, even if we don't want to talk about it, it's there (it's a pity every new card has to face this though).

Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274554#msg274554
« Reply #25 on: February 20, 2011, 12:48:58 pm »
hm... what happens if you put momentum on it...
also, fractal gemfinders and this (gemfinders for :earth) = essentially invulnerability
then u just add some sort of buff, and bam...
(maybe a new RoL/hope with that?)

Offline The_Mormegil

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274556#msg274556
« Reply #26 on: February 20, 2011, 01:01:30 pm »
hm... what happens if you put momentum on it...
also, fractal gemfinders and this (gemfinders for :earth) = essentially invulnerability
then u just add some sort of buff, and bam...
(maybe a new RoL/hope with that?)
I called dibs on that! :P In beta decks section, I'm going to create a deck that uses Gemfinders Fractal with these guys and a couple additions (Stoneskin, anyone?) and try to farm FGs. We'll see what happens after the nerf, though...
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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274561#msg274561
« Reply #27 on: February 20, 2011, 01:34:59 pm »
Very nice. Are there others on the way? Only time will tell...
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Fredd0

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274562#msg274562
« Reply #28 on: February 20, 2011, 01:36:25 pm »
Vanadium Warden + Rage Potion and you are ready for the kill fest...

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274573#msg274573
« Reply #29 on: February 20, 2011, 02:11:44 pm »
Interesting.. exactly what I talked about for Light before Crusader was announced. It fits even better in Earth. Now to test it before spouting balance comments..

Iridium Warden seems balanced. It's not as easy splashing into Earth when unupped, and it's not strong in monoearth, so I think the cost is fair. Once Gnome Riders start generating :earth, we have a competitive deck, but not broken in the least.

Vanadium Warden is more complicated to judge because of how much easier it is to gain quanta when upped. Considering how much more effective it is in the upped environment due to more and cheaper buffs, I'd enjoy a cost increase of 1. Delay on a stick is really powerful due to the fact that it stops abilities as well.

Either way, I like what this card does to the metagame. Soft CC becomes more important once this card starts circulating, due to its cheap cost and high HP.

(Also, anyone else noticed both of these metals are silvery and used in industry, like Earth wants to protect its resources? The funny thing is that Iridium is hard and brittle, whereas Vanadium is soft and used as a steel additive. Makes me think of the Mandarin proverb "The tree that does not bend with the wind will be broken by the wind".)

(Also, Fractal is meh with this. You don't need more physical protection than 6 Wardens or Shields present. You'd rather make a more well-balanced deck that can deal with other types of damage and have faster offense.)
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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274622#msg274622
« Reply #30 on: February 20, 2011, 04:14:40 pm »

Wow,

I like the mechanic, CK with a delay if it fails and more than likely takes 2 of the opponents cards to negate. It appears strong when measured against some elements, but like crusader and squid it isn't big enough to play over rush. Its awesome card advantage in earth and easily slips into rainbow and new earth engine Destroyer for techical games.

What happens when it has negative attack? anyone test yet?

Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274627#msg274627
« Reply #31 on: February 20, 2011, 04:27:58 pm »
i will bump my question again
if it has momentum, will it bypass the creature?

Kael Hate

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274630#msg274630
« Reply #32 on: February 20, 2011, 04:31:07 pm »
i will bump my question again
if it has momentum, will it bypass the creature?
Makes no sense.

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274631#msg274631
« Reply #33 on: February 20, 2011, 04:35:59 pm »
i will bump my question again
if it has momentum, will it bypass the creature?
Makes no sense.
Makes perfect sense.

Creature 1 has momentum

Iridim Warden Uses skill on Creature 1.

Creature 1 bypasses the shielding ability

Kinda like gravity pull

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274632#msg274632
« Reply #34 on: February 20, 2011, 04:39:28 pm »
i will bump my question again
if it has momentum, will it bypass the creature?
If it has momentum, it will still damage and block the creature.
Wow,

I like the mechanic, CK with a delay if it fails and more than likely takes 2 of the opponents cards to negate. It appears strong when measured against some elements, but like crusader and squid it isn't big enough to play over rush. Its awesome card advantage in earth and easily slips into rainbow and new earth engine Destroyer for techical games.

What happens when it has negative attack? anyone test yet?
If it has negative attack, the blocked creature gains hp.
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headshrinker

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274634#msg274634
« Reply #35 on: February 20, 2011, 04:42:09 pm »
i will bump my question again
if it has momentum, will it bypass the creature?
No~the creature still be damaged~
whith the  :life new card you can easily got a lot of  warden BUFF one to kill enemy creature others can block the big one to avoid shield effect~so :time delay shield can't stop my killing  :P
seems buff to Nova and CP too~

 

blarg: