Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Cards => Earth => Topic started by: Terroking on January 24, 2010, 03:14:34 am
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(http://elementscommunity.org/images/Cards/Antlion.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/EliteAntlion.png)
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What A Forgotten card , nobody uses it anymore. I Still See Some Use For Its Upgraded Low cost........Antilion/fractel anyone? 8)
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in an upped shrieker rush you can use 3 of these and 3 shriekers since its still cheap and effective
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in an upped shrieker rush you can use 3 of these and 3 shriekers since its still cheap and effective
The fastest shrieker rush uses 6 elite antlion, 6 elite graboid, and 3 elite shrieker. Antlions are a highly underrated card with a nice 2/1 attack to cost ratio.
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This card really needs more love
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Time to bump the Buff page, eh?
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Time to bump the Buff page, eh?
yes maybe it should get swarm for it's attack when burrowed
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Time to bump the Buff page, eh?
yes maybe it should get swarm for it's attack when burrowed
We don't need untargettable creatures with x^2 attack, especially when there's mitosis and fractal.
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Perhaps when burrowed, has a 50% chance to 'spawn' another Antlion in your hand? (breeding)
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Take buff discussion to buff thread, methinks.
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Take buff discussion to buff thread, methinks.
sorry :-[
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this is probably the most pointless card ever
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That hurts my feelings as a Antlion fanatic
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Fun times with antlions: burrowed creatures still get +2 attack per turn from Shards of Patience, which then get doubled when they unburrow. The delaying effect from SoP means their attack strength is irrelevant until you blow your SoP and unburrow, so basically antlions are getting +4/+2 from SoP with no actual drawbacks (other than the :earth activation cost.)
You can do the same thing with shriekers, but SoP strategies benefit from spamming small critters and antlions have an advantage there even compared to evolving graboids (also, graboids cannot manually unburrow and don't carry over modified stats when they evolve, so if you play an antlion it gets 1 extra turn of SoP boost that you wouldn't get if you played a graboid and evolved it. Since 1 extra turn means an extra +4 attack for the antlion, this means the antlion will be hitting almost as hard as the shrieker!)
(As an added bonus, gemfinders and wardens also synergize very, very well with SoP so you can put together a good mix of micro :earth spam.)
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what about an ability like this, let's call it SPROUT as an active ability ability. Basically means that if the antillon manage in doing a successful attack, he gets -0/-1 but in the following turn it can activate sprout, that's to say he can create another antillon with same values, that's to asay 2/2 after the attack. You may choose to not click to activate sprout, but at 0 resistance this creature will die anyway. I leave to you debate on which should be the copst of sprout, maybe 1 :life?
card text:
"When the antillon do a successful attack, it gets 0/-1 and it gains sprout.
Sprout: create an exact copy of the antillon"
With sprout i mean something different from twin universe, since also special abilities can be duplicated. So to not create confusion having a creature with two different abilities, sprout cost should be 0, automatic after a successful attack.
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what about an ability like this, let's call it SPROUT as an active ability ability. Basically means that if the antillon manage in doing a successful attack, he gets -0/-1 but in the following turn it can activate sprout, that's to say he can create another antillon with same values, that's to asay 2/2 after the attack. You may choose to not click to activate sprout, but at 0 resistance this creature will die anyway. I leave to you debate on which should be the copst of sprout, maybe 1 :life?
card text:
"When the antillon do a successful attack, it gets 0/-1 and it gains sprout.
Sprout: create an exact copy of the antillon"
With sprout i mean something different from twin universe, since also special abilities can be duplicated. So to not create confusion having a creature with two different abilities, sprout cost should be 0, automatic after a successful attack.
I don't see what this has anything to do with Antlion; it already has an ability, so what justifies removing this ability for a different one? Wouldn't it make more sense to suggest a new card (http://elementscommunity.org/forum/card-ideas-and-art)?
In addition, this thread is not for game suggestions, but for discussion on the exact card currently in the game. If you want to suggest a change to a card in the game, you can use the "Buff (http://elementscommunity.org/forum/buff-this-card!/) [or Nerf (http://elementscommunity.org/forum/nerf-this-card!/)] This Card!" section.
Finally, the game already has three cards similar to what you suggested. See Deja Vu (http://elementscommunity.org/wiki/Deja_Vu), Mitosis (http://elementscommunity.org/wiki/Mitosis), and Malignant Cell (http://elementscommunity.org/wiki/Malignant_Cell).
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Not gonna lie, this seems like a very weak non-auto-burrowed creature. While its DPS can be great for an immune creature, its card-per damage ratio seems very weak.
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Not gonna lie, this seems like a very weak non-auto-burrowed creature. While its DPS can be great for an immune creature, its card-per damage ratio seems very weak.
O.O
is one of the best cards in the game
unfortunaly i can't spin it from the oracle and make a 40-0 win streak in plat getting only thumbs up
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graboids cannot manually unburrow
After all these years, I just recently realized that I have never seen an unburrowed Graboid. How ignorant I am. :-X
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graboids cannot manually unburrow
After all these years, I just recently realized that I have never seen an unburrowed Graboid. How ignorant I am. :-X
Start using mutation now and you may see one
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Not gonna lie, this seems like a very weak non-auto-burrowed creature. While its DPS can be great for an immune creature, its card-per damage ratio seems very weak.
O.O
is one of the best cards in the game
unfortunaly i can't spin it from the oracle and make a 40-0 win streak in plat getting only thumbs up
Sarcasm? You can buy these in store?
If this is sarcasm - what does it contribute?
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Not gonna lie, this seems like a very weak non-auto-burrowed creature. While its DPS can be great for an immune creature, its card-per damage ratio seems very weak.
O.O
is one of the best cards in the game
unfortunaly i can't spin it from the oracle and make a 40-0 win streak in plat getting only thumbs up
Sarcasm? You can buy these in store?
If this is sarcasm - what does it contribute?
half sarcasm
isn't the best card in the game, but in weekly tournaments with limited/modifed cardpool can be totally viabile, i've seen an antilion rush deck almost outdamaging a fresh recluse/chaos power deck
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graboids cannot manually unburrow
After all these years, I just recently realized that I have never seen an unburrowed Graboid. How ignorant I am. :-X
Start using mutation now and you may see one
And the probability is ....
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low, but I've seen one
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I bet it's not a 2|3 Graboid, though, like the normal one.
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Graboid's burrow is a passive, so it should still remain burrowed even if it came from a mutation. Like Devourer.
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Graboid's burrow is a passive, so it should still remain burrowed even if it came from a mutation. Like Devourer.
If your graboid gets "burrow", you can burrow it and then unburrow it. It looks really weird x)
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Graboid's burrow is a passive, so it should still remain burrowed even if it came from a mutation. Like Devourer.
Huh? Isn't Devourer's burrow an active skill?
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Not gonna lie, this seems like a very weak non-auto-burrowed creature. While its DPS can be great for an immune creature, its card-per damage ratio seems very weak.
Actually the upped version is pretty good. The problem with antlion is that it's overshadowed in earth by boids, wardens and golems. If it wouldn't be for the competition most people would play and like ants.
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If your graboid gets "burrow", you can burrow it and then unburrow it. It looks really weird x)
Gotta try more to see one of those, then!
Huh? Isn't Devourer's burrow an active skill?
Devourer as in the passive, which gives even mutated Devourers the ability to steal quanta.
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Huh? Isn't Devourer's burrow an active skill?
Devourer as in the passive, which gives even mutated Devourers the ability to steal quanta.
Oops, sorry. I thought you meant Devourer's burrowing skill. It's making me dizzy, especially since Devourer cannot Devour.
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Fun times with antlions: burrowed creatures still get +2 attack per turn from Shards of Patience, which then get doubled when they unburrow. The delaying effect from SoP means their attack strength is irrelevant until you blow your SoP and unburrow, so basically antlions are getting +4/+2 from SoP with no actual drawbacks (other than the :earth activation cost.)
You can do the same thing with shriekers, but SoP strategies benefit from spamming small critters and antlions have an advantage there even compared to evolving graboids (also, graboids cannot manually unburrow and don't carry over modified stats when they evolve, so if you play an antlion it gets 1 extra turn of SoP boost that you wouldn't get if you played a graboid and evolved it. Since 1 extra turn means an extra +4 attack for the antlion, this means the antlion will be hitting almost as hard as the shrieker!)
(As an added bonus, gemfinders and wardens also synergize very, very well with SoP so you can put together a good mix of micro :earth spam.)
Just realiesd this would be one of the few decks where trident is viable :)
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Just realiesd this would be one of the few decks where trident is viable :)
Trident/BB is one of Water's strongest shardless decks, plus it's viable in other decks in many metagames, both unupped and upped and both sharded and shardless
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Just realiesd this would be one of the few decks where trident is viable :)
Trident/BB is one of Water's strongest shardless decks, plus it's viable in other decks in many metagames, both unupped and upped and both sharded and shardless
Trident is still the least used weapon in serious pvp and arena decks. It's nice to see new synergies that allow for it to be useful