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foyra

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg117337#msg117337
« Reply #96 on: July 18, 2010, 08:36:55 am »
Actually, I'm currently loboless, and beat a decent amount gods i didnt skip.
Its possible, just much, much lower lose rate.

Stylin Brah

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg121125#msg121125
« Reply #97 on: July 22, 2010, 06:41:08 pm »
Using this...works a lot better upgraded

hYde3K

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg122728#msg122728
« Reply #98 on: July 24, 2010, 06:06:16 am »
Currently using this to smash some FGs :

Code: [Select]
5la 5la 5lk 5lk 5lk 5lk 61o 61o 622 622 622 622 622 622 6rm 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 80e 80e 80e
works very decent and I get a lot of fast money!

gotta love it!

homoaddictus

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg126922#msg126922
« Reply #99 on: July 29, 2010, 02:22:31 am »
I've already tried a lot of rainbow variations and i have to say that this deck is absolutely the fastest way to get rich.

I use the exact deck mentioned in the OP with just this modification:

-1 Fractal
+1 Light Nymph

The nymph takes care of FG's with lobo or those who steal mine. Also it's a cheap damage dealer, 9 damage for 8 cost which makes some games go faster.

Hint: Don't be afraid to fractal this, because you can lobo this as well and activate luciferine to get your Hope shield up.

Vindaloo

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg128487#msg128487
« Reply #100 on: July 31, 2010, 11:21:15 am »
Finally got around to trying this deck out, and I like it!  It is fast and you can tell pretty quickly if a win is possible.

Well done Seravy!  :)

Bruciato

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg130194#msg130194
« Reply #101 on: August 03, 2010, 08:42:24 am »
I decided to upgrade 6 RoL yesterday just to start and try the deck. I had an Electrocutor, a Fractal and 6 SoG upgraded only. Now I'm missing just 2 fractals and 6 aether pillars thanks to this deck.

Yesterday: 14/34 upgraded

Today: 26/34 upgraded

Cards found and kept: 15

Total 27 in one day. This deck is amazing and everyone who'd like to farm FGs should have it. Skipping the skip-section FGs is reccomended, I tried everyone to understand how they worked and I won kinda 3 out of 30 times. No sense to try if you just want to upgrade your deck or make electrum.

EDIT: one more day and I finished the upgrade of the whole deck and got some new upgraded cards. Now I feel I can get whatever I want with just some patience!

Seravy

  • Guest
Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg132012#msg132012
« Reply #102 on: August 05, 2010, 09:37:53 pm »
Quote
-1 Fractal
+1 Light Nymph
Well, the lucky people who have useful nymphs...should use them. I consider them non-existing cards because you can't get one even if you want to.

Quote
The variant I tried does take 0.37 turns longer on average to use fractal and hope, but is almost a turn faster on average to play electrocutor and is slightly faster when it comes to simulations taking into account how long it takes to play all three: electrocutor, fractal, and hope.
Nice simulation. However, unlike hopes or electrocutors, you do need to play multiple fractals in a match, and sometimes 2-3 of those early. If you are facing some creatures in the 8-15 attack range, like dragons or buffed creatures, you need the second fractal as soon as possible to stay alive. (one fractal usually produces 5-7 rays at most) Having only four reduces that chance too much I think. Against creature removal like eagle eye (or a stolen lobotomizer), you might even need as much as 3-4 fractals just for your rays.
You'll also need a fractal for the dragons, so an average game needs about 3 fractals drawn. The chance of drawing a fractal decreases significantly as the number of them decreases in the deck, and the time to draw them is often limited : Elidnis and Rainbow can grow creatures by 20 attack each in just 10 turns. Drawing that third (or fourth or fifth)  fractal you need two-three turns later might be a critical problem.
Having a somewhat clogged hand also increases the number of fractals you need to play, and 4 hopes+4 electrocutors+4fractals+2dragons can clog up the hand almost the same as 4+3+6+2 can, but the chance of not having at least 2-3 fractals out of those to make up for the lost space in hand is much much greater. (Miracle adds to this clogging effect even more, by the way)
In addition, playing each of your fractals 0.37 turns later, if you play 3 every match, makes every match at least 1 turn longer on average. If your matches are on average 20 turns long, 1 more turn for each is an ~5% loss in efficiency. (Although it won't but just 0.37 turns later for the third and later fractals)
In addition to all that, in case of healing gods, building up enough quanta to fractal AND play enough dragons is also critical. For that, two fractals on rays as early as possible is necessary, one fractal doesn't generate enough light quanta, and you might not be able to play enough dragons in time.

I think it's more reasonable to assume that you need to play 1xhope 1xray and 2xfractal early in at least half the games.

mawgy2

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg144567#msg144567
« Reply #103 on: August 23, 2010, 02:29:15 am »
I just wanted to say thank you for an awesome effective deck. i have been playing it ever since i upped my first three rays and have the entire deck except hope upgraded now.

I know most skip ferox, but i play him sometimes, I play 10 rays, with 2 SoG to pick up the dragon overflow, and if he doesn't get more than 4 bonds, i will usually win.

Offline Gocubbies1212

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  • Gocubbies1212 is taking their first peeks out of the Antlion's burrow.Gocubbies1212 is taking their first peeks out of the Antlion's burrow.
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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg144760#msg144760
« Reply #104 on: August 23, 2010, 11:40:04 am »
wonderful deck!  i used it until i found this new one: http://elementscommunity.org/forum/index.php/topic,9545.0/topicseen.html
it works a little bit faster and wins against more gods.  but, of course, it is more difficult to play and more expensive.
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

hermantheowl

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg145339#msg145339
« Reply #105 on: August 24, 2010, 04:44:14 am »
Does ROL hope with shards still work after the SOG nerf?

smuglapse

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg145353#msg145353
« Reply #106 on: August 24, 2010, 05:17:29 am »
Does ROL hope with shards still work after the SOG nerf?
Definitely.  1 Extra quanta to play is not much of a nerf.  It just slows it down a teeny bit.

hermantheowl

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Re: Turbo-speed false god farming (statistics added, 5-6 upped cards per hour) https://elementscommunity.org/forum/index.php?topic=6546.msg145358#msg145358
« Reply #107 on: August 24, 2010, 05:42:48 am »
Great! ROL hope is what I started with. I swithced to rainbow and shard got nerfed before I could get to ROL hope. I did not know how its winrate was affected becasue I had only faced most gods with it only once when I got back to it. The rainbow deck "CC why bother?" seemd better but maybe rainbows just have a higher winrate and the "Why BOther?" deck jsut took over.  What decks with shards don't work anymore?


 

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