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Offline Lord XenTopic starter

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Patient Wyrms https://elementscommunity.org/forum/index.php?topic=52851.msg1114994#msg1114994
« on: December 13, 2013, 05:21:02 pm »
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This deck is versatile can be used as a rush and/or stall. The freedoms are used along with patience to protect the creatures from Creature Control and are also used to build their offensive prowess. Use good timing and then finish off your opponent.

Offline rob77dp

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Re: Patient Wyrms https://elementscommunity.org/forum/index.php?topic=52851.msg1115006#msg1115006
« Reply #1 on: December 13, 2013, 06:34:48 pm »
I feel like this has been done before but with the forum search no longer working on card codes embedded in deck codes I cannot find anything.

So I'll provide some feedback instead. :D

First off, the quanta is too slow to play what I drew fast enough for a proper rush.  I modified it like this for rushing QUICK through AI3 (probably would work on Bronze too):
Patient Wyrms mod by rob77dp
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This is -2 Imp Fog +2 Wind Tower.  The TTW on this is FAST (I did not take FULL stats but the TTW's (including one silly loss) were 6-4-6-7-5-5-6-5-8-9) against AI3.  I had the most trouble with the Entro-dark Pandemonium AI3 (faced twice and was the lone loss in 9 turns - lucky Black Dragon and PU-pande).

I then tried the above a couple times vs AI4 - was getting outrushed (150 HP vs 100 HP) so modified again to:
Patient Wyrms mod 2 by rob77dp
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This is -1 E Wyrm -1 Damsel +2 Imp Fog (from my above mod).  It is an attempt to address the rush-ier and beefier (150 HP) nature of half-bloods.  It worked OK but I really don't enjoy grinding AI4 so only did a handful of games there.


For anybody that likes Arena, I would give a starting point of mod #1 for Bronze and #2 for Silver (more confident the #1 can handle Bronze than the latter handling Silver).

If nothing else, these are quite a lot of fun tinkering around and speeding through some mostly-mindless AI3 games!
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Offline Lord XenTopic starter

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Re: Patient Wyrms https://elementscommunity.org/forum/index.php?topic=52851.msg1115014#msg1115014
« Reply #2 on: December 13, 2013, 06:59:06 pm »
 Thanks rob77dp for your reply and feedback.  I agree the variants of this deck are good for farming bronze, silver , AI3, slower AI4, and is nice in pvp2 as well based on my experience.

Offline CrockettRocket

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Re: Patient Wyrms https://elementscommunity.org/forum/index.php?topic=52851.msg1119566#msg1119566
« Reply #3 on: January 06, 2014, 12:51:32 pm »
Because theres patience I would personally take the very opposite route rob took. He took the rushier route, how patient is that?! No, I myself would throw in CC, probably novas, sundials maybe.

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Found this pretty effective and less draw reliant. Vs AI they target dials over sop so you dont need to worry too much about PC. Might be able to take on gold. Rushing vs gold is very hard cause they sure can rush back so this is the deck you would want to use if it can take on gold.

I do understand however the air could be short cause of mulligan but the deck self fixes it by creating longer games.

Also for a 2nd version of stalling I havnt looked into wings yet. Those can be a big boost, and if you could use aether mark, novas to power SoP and mark to power spiders (would have to test between flesh and recluse spiders) you could be getting an OTK type of stalling. (As long as you didnt poke the enemy with an early damsel, cause damsel OP) Dont need spiders but if you can fit them in.
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Offline StreptoFire

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Sky Strike [Air/Water][OTK] https://elementscommunity.org/forum/index.php?topic=52851.msg1152281#msg1152281
« Reply #4 on: August 21, 2014, 07:34:42 pm »
I love Shard of Patience, it allows for many awesome decks to be created  ;D

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The idea is very simple, play the wyrms and then the shard of patience.
After a few turns, your wyrms will have enough damage to OTK the opponent. Add a sky blitz to the formula, and then you have pure awesomeness.
Also, the main reason shards of freedom are on this deck is to protect the wyrms from CC and to bypass the occasional shield, not really damage, since its RNG is quite unreliable and you aren't going to be sure if you will OTK the opponent.

If you compare this to other OTK decks, you can see that this one has the upside of getting its combo much faster. But the main downside of this deck is that it's pretty unreliable. They can try to CC your creatures, and shields can block your attacks if you do not have enough shards of freedom.

EDIT: Removed 6 towers and added 6 flies, as omegareaper suggessted.
« Last Edit: August 21, 2014, 07:47:10 pm by StreptoFire »

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Re: Sky Strike [Air/Water] https://elementscommunity.org/forum/index.php?topic=52851.msg1152282#msg1152282
« Reply #5 on: August 21, 2014, 07:36:46 pm »
Drop 6 towers for flies, more damage for patience and freedom that way. And you have less of an overflow for air quanta.
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Re: Sky Strike [Air/Water] https://elementscommunity.org/forum/index.php?topic=52851.msg1152283#msg1152283
« Reply #6 on: August 21, 2014, 07:41:50 pm »
Drop 6 towers for flies, more damage for patience and freedom that way. And you have less of an overflow for air quanta.

Great idea, will change it.

Offline CuCN

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Re: Sky Strike [Air/Water][OTK] https://elementscommunity.org/forum/index.php?topic=52851.msg1152320#msg1152320
« Reply #7 on: August 22, 2014, 01:08:11 am »

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Patient Wyrms and SoFree https://elementscommunity.org/forum/index.php?topic=52851.msg1274577#msg1274577
« Reply #8 on: February 17, 2018, 04:16:13 am »
I guess I'm not the first one to try this, I've replaced Entropy with Water Element in the Chaos Wyrms [+SoFree]   by BeefSupreme and it now looks like this:
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I feel it's a little slower but a little safer too because after 2-3 Patient turns, the damages inflicted to opponent are pretty awesome  ;D
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Re: Patient Wyrms and SoFree https://elementscommunity.org/forum/index.php?topic=52851.msg1274581#msg1274581
« Reply #9 on: February 17, 2018, 05:04:49 am »
This http://elementscommunity.org/forum/deck-help/need-help-to-improve-my-deck-%28mono-air-with-4-shards-of-patience%29/ and this. http://elementscommunity.org/forum/duo-decks/sky-strike-(airwater)/

Four shards of patience is best because you only need one on your side. With three you may not draw one early five takes up more deck space than needed. That gives space for sky blitz, purify, wind tower, improved fog, eagle's eye, etc.

This is my personal favorite way of building it for unrestricted pvp use.
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Re: Patient Wyrms and SoFree https://elementscommunity.org/forum/index.php?topic=52851.msg1274583#msg1274583
« Reply #10 on: February 17, 2018, 07:40:52 am »
I prefer Chaos Wyrms because with the right hand you can kill in 4 turns, but this takes three turns to get SoPa out, and then a few more before you have enough atk built up.

Compared to chaos wyrms, in pvp your deck has a better matchup against mass CC decks and Pdials (which Chaos Wyrms can sometimes beat, draw-dependant), but a worse matchup against Pestal, DBH, and fast rushes such as graboid, monodeath and opposing air rushes including chaos wyrms. This might sound bad, this differences in playstyle between this concept and chaos wyrms haven't affected your choice of cards for the rest of the deck at all. Swapping one buff for another with a different cost and mechanic demands tweaks to the structure of the deck to be effective. So let's try to optimise the deck for use with SoPa instead of chaos power.

Personally I think 6 sopa is overkill, even in a deck like this 4 is fine. Could replace one with a longsword, purify, fog shield or thunderstorm. Sky blitz is an option but I wouldn't use it if the deck was to be played anywhere apart from platinum league or FGs. The extra turn it takes to play SoPa (2 :water compared to 1 :entropy) could make dropping a single SoFre a possibility, since the extra turns before freedom is needed increases the chance it gets drawn. To prevent getting killed by faster rushes, I feel like at least one fog shield is mandatory.

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This build will improve the matchup against certain rushes without slowing the deck down very much at all.
Remember fog and purify can be replaced with tech of choice depending on your predictions.
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Re: Patient Wyrms https://elementscommunity.org/forum/index.php?topic=52851.msg1275090#msg1275090
« Reply #11 on: March 12, 2018, 05:22:07 am »
10 shards. That's not easy.

Fireflies work better than Damselflies and give you an option to add light or fire for a trio.

The deck is pretty costly, could you include a list of cards that don't really need upgrading?
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