Bar in War#3 i tried to make a deck like this for team underworld
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5bu 5bu 5bu 5c1 5c1 5c1 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i6 5i6 5i6 5i9 5i9 5ig 5ig 5ig 8pp
The deck is a lot of fun and i think -3 frogs to +3 blue crawlers helps the quantum balance a bit
Very interesting variation! The reason why I didn't incorporate scorps in the first place, was because I was a bit worried about the quanta consumption--I was going for no more than 2 at the time. Since then, I took out a spirit and a frog for two crawlers , to balance it out a bit better. Scorpions may be a much more viable option than I had initially thought, especially since testing seems to have indicated that the quanta production is a bit more than the deck needs. I like the use of the ice shield, as it offers a lot more of a defensive capability to the deck--I mean, come on, it's such an awesome shield, right?--but I'm hesitant to incorporate them, as they are especially dangerous to the forest spirits if stolen. I kind of like the idea of no permanents, but the pendulums--or pillars depending on if you modify it's structure--so that PC does not harm it so much, as it's so CC vulnerable already. The only permanent I've added--besides the means for gaining quanta, that is--is a druid's staff once I had won one. This seemed to give it just a
little more survivability.
All in all, I've stopped using this deck for the time being, as I'm focused on farming gods and building a decent upgraded AI3 farmer and upgraded arena farmer. Maybe once I've gotten these decks, I'll experiment with the idea a little more. After all, if I have the patience to craft an upgraded version, incorporating some adrenaline with an animate weapon on a jade staff, might really give it some more durability. Of course, if it were completely upgraded, the frogs would have to go...maybe then, I'd incorporate some forest scorpions. ;-)