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Offline ColorlessGreenTopic starter

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Midnight Sun [ai4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=50164.msg1083950#msg1083950
« on: June 30, 2013, 07:43:27 pm »
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5l9 5l9 5l9 5la 5la 5la 5la 5la 5la 5ld 5ld 5ld 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uu 5uu 5uu 5uu 5v1 5v1 5v1 5v1 5v1 5v1 8pq


This deck is inspired by Day Traitors. It uses the same nightmare/photon strategy, but is otherwise completely rebuilt for unupped/rareless (which I don't believe has been done before according to the searching I did). It isn't as absurdly effective, as is to be expected, but it still works quite well for unupped.

After 100 games against AI4, I was 52-48 (52%), with an average of 11.75 TTW, and 10 EMs (19.23%). My current profit projection formula puts this barely above mono aether in money over time.

For those of you who haven't seen the strategy before, the way it works is to play a photon, nightmare it repeatedly, and then sit behind a solar shield. When playing AI4, the AI often winds up drawing some cheap, 1-power in-element creature pretty early; nightmaring that is an option over waiting for a photon, as this situation seems less prone to triggering the suspicion check for nightmared creatures. Once you've got it rolling, the idea is (hopefully) to completely deny creature slots to the opponent while simultaneously generating extremely rapid quanta through solar shield, then turn around and spam golden dragons. Liquid shadows can be used for healing/EM (along with nightmare), and are also extremely handy to lobotomize enemy squid/wardens/whatever.

There's several modifications which could be made to this deck, mostly involving switching some liquid shadows out for other things. Drain life or steal could both be quite useful. Removing a pair of LS's in exchange for a fourth each photon and solar shield could do quite a bit for getting the combo out earlier. I'm working purely on completely unupped/rareless, but adding miracles and/or stilettos (or even some SoDs) is definitely an option.

I haven't tried it anywhere else, but due to how the combo works, I wouldn't be at all surprised to learn this deck was effective in various arena leagues, and it could probably even beat some of the FGs. Don't bother trying it against an intelligent human player, though, because it relies entirely upon the AI's willingness to spam 1-power creatures against a 1DR shield.

Offline Pyrodinium

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Re: Midnight Sun [ai4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=50164.msg1095328#msg1095328
« Reply #1 on: August 30, 2013, 03:12:14 pm »
Shouldn't be the Half-blood data be included here too?


Offline ColorlessGreenTopic starter

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Re: Midnight Sun [ai4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=50164.msg1095329#msg1095329
« Reply #2 on: August 30, 2013, 03:16:11 pm »
Shouldn't be the Half-blood data be included here too?

Sure should, I just haven't gotten around to putting it there yet. Maybe I should do that now while I'm thinking about it. edit: And, done. Thanks for the reminder!
« Last Edit: August 30, 2013, 03:18:23 pm by ColorlessGreen »

Offline UndeadSpider1990

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Re: Midnight Sun [ai4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=50164.msg1095626#msg1095626
« Reply #3 on: September 01, 2013, 07:58:05 am »
I feel your chance of a dud starting hand is quite high, with 6 Dragons an 4 Liquid Shadows (possibly unplayable until the Dragons come out).

However, as a rareless deck I think this is really good (innovative), and I can't think of how I'd fix the problem myself without adding rares (a Morning Star would be good, I think).

I always like your posts ColorlessGreen =)
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Offline TheAccuso

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Re: Midnight Sun [ai4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=50164.msg1095679#msg1095679
« Reply #4 on: September 01, 2013, 03:57:32 pm »
A bit shakey on the drawing the combo part, but for the rest, it is a very nice and new idea, as undeadspider said. Nice
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