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Offline omegareaper7Topic starter

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Ghostmare https://elementscommunity.org/forum/index.php?topic=20414.msg259141#msg259141
« on: January 28, 2011, 09:03:41 pm »
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7qk 7th 7th 7th 7th 7th 7th 8pt


the deck is made to lock down the opponent by using nightmare to fill there hand, then reversing there creatures until they are dead. comments?

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7q4 7q4 7q4 7qe 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 7t9 7th 7th 7th 7th 7th 7th 8pt

Quick note with this version, it has absolutely no recovery chance against any other good deck. And by that, i mean if you don't get at the very least 2 pendulums, your pretty much done.Also, -1 steal -3 pendulums, +4 towers. That seems to help it greatly.New version for annoying permanent heavy decks. Lacks a bit of speed compared to the above, but the extra steals help cripple them further.
And because of so many asking for an unupped version, its in the spoiler below. Could probably use a bit of tweaking, but i'm lazy.
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rl 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5v1 5v1 5v1 5v1 5v1 5v1 8pt
« Last Edit: April 18, 2012, 01:21:23 am by willng3 »
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Offline Avenger

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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg259149#msg259149
« Reply #1 on: January 28, 2011, 09:15:48 pm »
fix your mark? I guess it is  :darkness

Offline omegareaper7Topic starter

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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg259219#msg259219
« Reply #2 on: January 28, 2011, 11:33:39 pm »
fix your mark? I guess it is  :darkness
yes its darkness, i forgot to put that in, i'll fix it now
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Offline godofdeath500

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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg259658#msg259658
« Reply #3 on: January 29, 2011, 05:52:21 pm »
Take out some of the rewinds and in Eternity (time weapon). Unlimited Rewinds FTW!
Great idea. Slight drawback, though, can't be used against FG's or HB's. Double draw FTL...

But slight drawback is slight. Nightmare needs to be buffed.
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Offline omegareaper7Topic starter

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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg259723#msg259723
« Reply #4 on: January 29, 2011, 07:03:14 pm »
theres a problem i have with eternity, it can be destroyed and it costs 5 to play, which i need for creatures, rewinds are cheap and having three in keeps me good until i can get eternity for a complete lock down, though i might test your suggestion when these cards actually make it into the game.
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Offline godofdeath500

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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg259759#msg259759
« Reply #5 on: January 29, 2011, 07:44:54 pm »
theres a problem i have with eternity, it can be destroyed and it costs 5 to play, which i need for creatures, rewinds are cheap and having three in keeps me good until i can get eternity for a complete lock down, though i might test your suggestion when these cards actually make it into the game.
Opps. I didn't see the Eternity in the deck. Sorry.

Anyway, the only other way to protect a permanent is Protect Artifact. If you want to splash earth in there, maybe -4 towers, +1 grabiod, +1 PA, +2  :earth pend. Or something like that.
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Offline omegareaper7Topic starter

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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg259894#msg259894
« Reply #6 on: January 29, 2011, 09:27:36 pm »
not seeking to protect it, after all, if they can't destroy it immediately, then they will probably be in a lock down until they die  :)
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Re: a ghastly eternity https://elementscommunity.org/forum/index.php?topic=20414.msg372019#msg372019
« Reply #7 on: July 27, 2011, 01:13:09 am »
EPIC

Offline omegareaper7Topic starter

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Re: Ghostmare https://elementscommunity.org/forum/index.php?topic=20414.msg388527#msg388527
« Reply #8 on: September 03, 2011, 04:11:00 pm »
Sorry for the necro, but opener updated with new version of the deck.
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Re: Ghostmare https://elementscommunity.org/forum/index.php?topic=20414.msg388582#msg388582
« Reply #9 on: September 03, 2011, 06:29:56 pm »
goes GP + nightmare decks work well in arena?
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Offline omegareaper7Topic starter

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Re: Ghostmare https://elementscommunity.org/forum/index.php?topic=20414.msg388585#msg388585
« Reply #10 on: September 03, 2011, 06:40:44 pm »
10 men had a decent win rate, but if you tend to EVER get bad draws, i wouldn't try it above silver, maybe gold.
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Offline TheForbiddenOracle

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Re: Ghostmare https://elementscommunity.org/forum/index.php?topic=20414.msg388586#msg388586
« Reply #11 on: September 03, 2011, 06:41:07 pm »
goes GP + nightmare decks work well in arena?
Generally yes since the Arena is filled with Fire rushes, Fire Stalls, Mono Aether, and speedbows.

 

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