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Offline JednorozecCZTopic starter

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Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1028141#msg1028141
« on: January 03, 2013, 09:57:46 pm »
Today I went to try few deck ideas on trainer and I found out shard changes that I really hate because all my decks are based on shards. So I was thinking about it and I find out that few shard changes will not matter and on the other hand will make the shards much stronger. I remember times when there were only three shards. I am not sure if I like this patch or not but the meta-game will change that is for sure.

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6rk 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7n0 7nq 7nq 7nq 8po


Why should you consider this deck?
This is just type of deck that I think might be good after the new patch. It is mainly because the shard of bravery will cost only one red. The shards of freedom also won't change. This deck is capable of killing in the 4th turn quite often and if you're really lucky you can actually kill in 3rd turn.

Possible changes
I think that there might be few explosions but it depends on your playstyle. I would relly on shards of freedom. Since the shards of focus will change their manacost there will be no room for them.

If you have any ideas just feel free to comment...
« Last Edit: January 04, 2013, 09:47:12 am by JednorozecCZ »

Offline Gertful

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1031148#msg1031148
« Reply #1 on: January 12, 2013, 01:35:48 am »
What upgrade order would you recommend? I've got it mostly upped (with a few changes because I don't have some of the SoB's), and it's fantastic. But I need to know what the most important things are.

Nice deck, btw.

Offline Gandora

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1031182#msg1031182
« Reply #2 on: January 12, 2013, 06:16:14 am »
Looks cool. Reminds me of the old deck debauchery.How useful is the wyrm? If you have enough :air I would replace it with Sky Blitz if not mayve a fourth sofr instead?
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Offline UndeadSpider1990

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1031279#msg1031279
« Reply #3 on: January 12, 2013, 03:19:24 pm »
Whoa.. that's pretty brutal ...
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Offline Phaser

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1035764#msg1035764
« Reply #4 on: January 26, 2013, 07:42:57 pm »
+1 or 2 Shard of Freedoms?
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Offline Zarathustra1883

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1035788#msg1035788
« Reply #5 on: January 26, 2013, 08:38:37 pm »
If I did not miscalculate you need a total of 46  :fire to get all fire creatures out. -2 Towers +2 Cremation maybe for even more speed? And the Wyrm out for a fourth SoFre? With the drawing power from the SoBs you should get find them with a pretty decent chance. At least that would be my approach, else it looks like a fine deck to me.
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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1035861#msg1035861
« Reply #6 on: January 27, 2013, 01:09:14 am »
Saw :air and :fire.  Kind of disappointed at the lack of UGs.

Offline Biotic X

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1037570#msg1037570
« Reply #7 on: February 01, 2013, 03:39:53 pm »
I posted something similar to this last week and was disappointed it never got any replies. 

I spent quite a while testing it and I believe this version is a little more focused.  It has the same basic concepts but relies more on shard of freedom so that explosions should not be necessary.

http://elementscommunity.org/forum/index.php/topic,45996.msg1032214.html#msg1032214 [nofollow]

Offline JednorozecCZTopic starter

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1040010#msg1040010
« Reply #8 on: February 08, 2013, 09:58:15 am »
I agree with the change -2 towers to +2 cremations. Two cremations are better against aggro decks because you can use your fire shards more sufficiently. Two towers seems to work out better against tempo and control decks.

I never tried this deck unupped so I don't know what is better to upgrade. I hope that anyone who tried this deck has success with it.

Offline Exarp

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Re: Fire&Air Rush after the 1.32 patch [Duo] https://elementscommunity.org/forum/index.php?topic=45608.msg1040020#msg1040020
« Reply #9 on: February 08, 2013, 12:15:26 pm »
In my opinion, a smaller deck is better, so I took out a few cards.
I don't like weapons in bravery decks, so the sword was an easy pick.
I don't think the shield is needed if I'm going to use this deck as a rush.
I removed a Seraph and a phoenix, which means that the amount of fire quanta through Cremations is now enough.
I also swapped the wyrm for a sky blitz.

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7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 8po


I love using this version of the deck. It's very fast, and I don't get too many bad opening hands.
It feels more stable and less random, and I win more consistently than with the original version.
But maybe my luck is just good today, and not so much yesterday.
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