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Offline GandoraTopic starter

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Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539573#msg539573
« on: September 06, 2012, 10:06:40 pm »
I recently was toying around with Voodoo Dolls and noticed that the AI doesn't play creatures if you have a G'pulled doll on first or second turn.
So I wondered how can I use this to make the best of it?

Well, the following is one of probably a hundreds of possibilities:

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I rarely didn't have a G'pulled doll on second turn. If you win the coin toss the AI won't play anything but pillars (if they're unupped).
So you can use overdrive on other Dolls or your Guardians (they also do quite some damage since atk goes up to 18).
The guardians also are good CC fodder. You don't have to care too much because other overdriven Dolls will do the job anyway.

As for the rest of the GP: In case of heal or rewinds - which may lead the AI to play creatures - just use it as CC.

In most cases the AI won't play a creature shortly before dying (around 30 HP or less) but they often are too weak to kill your G'pulled doll.
You win quite often with EM. Of course the deck is rather slow (from 8 to 10 turns) because guards have low atk and overdrive takes its time.

Feedback is highly appreciated :)


As I mentioned I think this exploit has lots of potential and many decks in which it can be built in.
E.g. a :darkness deck where the GP are powered by mark and the rest are Dolls and maybe Gargoyles and Vampires.
Who likes poems? :) Here are mine.

Offline UnderneathTheLens

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539576#msg539576
« Reply #1 on: September 06, 2012, 10:27:34 pm »
Well, I tried this against Destiny, won toss and got a GPed doll out first turn, but she had no trouble playing eggs, demons, and elfs. ?_?

Offline GandoraTopic starter

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Re: Dolls Guard [AI exploit][100~150 HP?] https://elementscommunity.org/forum/index.php?topic=43290.msg539577#msg539577
« Reply #2 on: September 06, 2012, 10:36:00 pm »
Well, I tried this against Destiny, won toss and got a GPed doll out first turn, but she had no trouble playing eggs, demons, and elfs. ?_?

Really? That's odd. I tried it against AI3 in trainer. I'll test it against FG's then and edit this post.

Edit:
You're right. Apparently FG's play creatures even though the Doll's there. I guess that's because the FG has 200 HP and thus has to care much less about 20 HP.
Too bad. But it should work against AI3. If someone could try it in arena to see up to where the AI doesn't play creatures that would be interesting.
I'll test it against AI4 now --> Strategy seems to work against Half Bloods.

Edit 2:
The exploit works on certain FG's but not for very long. E.g. Lionheart kept his creatures for like 5 or 7 turns. Not sure what the exact rules are but it seems as if the AI plays the creatures when chances are good to kill the doll in one or two turns.
« Last Edit: September 06, 2012, 10:53:54 pm by Gandora »
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Offline Tirear

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Re: Dolls Guard [AI exploit][100~150 HP?] https://elementscommunity.org/forum/index.php?topic=43290.msg539596#msg539596
« Reply #3 on: September 06, 2012, 11:47:58 pm »
Well, I tried this against Destiny, won toss and got a GPed doll out first turn, but she had no trouble playing eggs, demons, and elfs. ?_?

Really? That's odd. I tried it against AI3 in trainer. I'll test it against FG's then and edit this post.

Edit:
You're right. Apparently FG's play creatures even though the Doll's there. I guess that's because the FG has 200 HP and thus has to care much less about 20 HP.
Too bad. But it should work against AI3. If someone could try it in arena to see up to where the AI doesn't play creatures that would be interesting.
I'll test it against AI4 now --> Strategy seems to work against Half Bloods.

Edit 2:
The exploit works on certain FG's but not for very long. E.g. Lionheart kept his creatures for like 5 or 7 turns. Not sure what the exact rules are but it seems as if the AI plays the creatures when chances are good to kill the doll in one or two turns.
I think the rule is that the AI (regardless of difficulty) won't hold cards when their hand gets too full. Since FGs get double draw, they are able to refill their hand after playing out the starting pillars faster, so they start playing creatures sooner.

Offline Chapuz

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539598#msg539598
« Reply #4 on: September 06, 2012, 11:51:04 pm »
AI plays creatures if it can kill the doll in that turn
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Offline Tirear

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539602#msg539602
« Reply #5 on: September 07, 2012, 12:04:36 am »
AI plays creatures if it can kill the doll in that turn
The AI does not know what cards it has in its hand other than the one it is currently considering playing (this is probably responsible for half the the posts in the AI improvements thread). The AI will play creatures if the damage it already has out is enough to kill the doll, but the point of this deck is to get a gp doll before the AI can play a single creature, so that is irrelevant.

Offline Chapuz

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539611#msg539611
« Reply #6 on: September 07, 2012, 12:19:31 am »
AI plays creatures if it can kill the doll in that turn
The AI does not know what cards it has in its hand other than the one it is currently considering playing (this is probably responsible for half the the posts in the AI improvements thread). The AI will play creatures if the damage it already has out is enough to kill the doll, but the point of this deck is to get a gp doll before the AI can play a single creature, so that is irrelevant.
Nope. this simple doll check has been introduced some updates ago.
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Offline UnderneathTheLens

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539624#msg539624
« Reply #7 on: September 07, 2012, 12:32:23 am »
AI plays creatures if it can kill the doll in that turn

It also plays 0 attack creatures, I believe.

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539629#msg539629
« Reply #8 on: September 07, 2012, 12:37:51 am »
AI plays creatures if it can kill the doll in that turn

It also plays 0 attack creatures, I believe.
yes, forgot that
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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539632#msg539632
« Reply #9 on: September 07, 2012, 12:39:52 am »
AI plays creatures if it can kill the doll in that turn
The AI does not know what cards it has in its hand other than the one it is currently considering playing (this is probably responsible for half the the posts in the AI improvements thread). The AI will play creatures if the damage it already has out is enough to kill the doll, but the point of this deck is to get a gp doll before the AI can play a single creature, so that is irrelevant.
Nope. this simple doll check has been introduced some updates ago.

The AI has 24 damage in hand and way more quanta than needed to play it. My doll has 16 hp. In spite of this, the AI refused to play its creatures.

EDIT:

0 attack creatures? Still not happening.
« Last Edit: September 07, 2012, 12:45:28 am by Tirear »

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539636#msg539636
« Reply #10 on: September 07, 2012, 12:44:28 am »
Hm. I had always assumed the AI would play cards once it had enough damage. Does this mean once you get a doll out first or second turn that you've creature locked the AI indefinitely, or just for a very long time?

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Re: Dolls Guard [AI exploit] https://elementscommunity.org/forum/index.php?topic=43290.msg539653#msg539653
« Reply #11 on: September 07, 2012, 01:13:38 am »
AI plays creatures if it can kill the doll in that turn
The AI does not know what cards it has in its hand other than the one it is currently considering playing (this is probably responsible for half the the posts in the AI improvements thread). The AI will play creatures if the damage it already has out is enough to kill the doll, but the point of this deck is to get a gp doll before the AI can play a single creature, so that is irrelevant.
Nope. this simple doll check has been introduced some updates ago.

The AI has 24 damage in hand and way more quanta than needed to play it. My doll has 16 hp. In spite of this, the AI refused to play its creatures.

EDIT:

0 attack creatures? Still not happening.

What if the AI's hand is full? Try that.

 

blarg: