I recently was toying around with Voodoo Dolls and noticed that the AI doesn't play creatures if you have a G'pulled doll on first or second turn.
So I wondered how can I use this to make the best of it?
Well, the following is one of probably a hundreds of possibilities:
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I rarely didn't have a G'pulled doll on second turn. If you win the coin toss the AI won't play anything but pillars (if they're unupped).
So you can use overdrive on other Dolls or your Guardians (they also do quite some damage since atk goes up to 18).
The guardians also are good CC fodder. You don't have to care too much because other overdriven Dolls will do the job anyway.
As for the rest of the GP: In case of heal or rewinds - which may lead the AI to play creatures - just use it as CC.
In most cases the AI won't play a creature shortly before dying (around 30 HP or less) but they often are too weak to kill your G'pulled doll.
You win quite often with EM. Of course the deck is rather slow (from 8 to 10 turns) because guards have low atk and overdrive takes its time.
Feedback is highly appreciated
As I mentioned I think this exploit has lots of potential and many decks in which it can be built in.
E.g. a deck where the GP are powered by mark and the rest are Dolls and maybe Gargoyles and Vampires.