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Offline neonshadow123Topic starter

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Antimatter deck-possibly original- http://elementscommunity.org/forum/index.php?topic=66373.msg1281115#msg1281115
« on: October 03, 2018, 07:57:36 pm »
Hey everyone! I have been playing around with this idea for a while and it seems like its a deck that has been made before. @UndeadSpider1990 posted a deck a lot like this back in 2013 so I thought I would just start a new thread.
 :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy

Here is the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 6ve 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q7 7q7 7q7 7q7 7qu 7qu 8pj


There are a lot of problems with this and I dont know the best way to fix them. Main problem is the speed at which the deck activates. It can easily be outrushed by basic un-upped decks and if it takes to long to get cards down cc can become a big problem. Expencive cards dont help with this but I think this is the smarter/cooler way to do this.
The next problem is the lack of damage. Very low damage and vs decks with healing its almost impossible to out-damage it in time.
Ideas? Thanks.

*UPDATE
I deleted a response I had with a deck change and moved the same message up here.
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u5 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 6ve 6ve 808 808 80h 80h 80h 80k 80k 80k 816 816 816 81q 8pu


Here is the deck with Aether :aether and Entropy  :entropy

More reliable damage with SoW on Immortal Nymphs goes through shields, well most of them, and quanta feels a lot better here.

To play a nymph and start combo you must have at least 9 Entropy + 3 Aether quanta, play Nymph and immediately play Quintessence to give it immortality. Then you can SoW it and start Antimatter enemy minions. Seems to work in theory more then in actual play. Seems to be so slow and so needy to actually work in practice.

Here is some stats. VS Ai4



  •  game #      /win/loss/electrum/ length / card  / note /EM
    Masiel  G1      1          40           13       no
    Ariiel  G2      2          24           14       no       terrible quanta entropy
    Aethra  G3      3          40           12       no     weird game no cards i could target with antimatter they just had very low damage
    Tercord G4            1    -20           9       no       terrible quanta entropy
    Aquarius G5           2    -20           15      no       fine quanta no strong cards for me to anitmatter died to poison
    Chrra    G6     4          43            11      no        simple and fast
    Lumrius  G7           3    -20           24      no       deck out no damage though healing also had reflective shield
    Shadcord G8     5          80            14      no       Cool interaction between antimatter and vampierism out damaged and EM
    Pyral    G9           4    -20           16      no       close game opponent had 10 hp. AI played reflective life shield and so i plyaed SoW on nymph before immortality then he switched to firewall
    Shades   G10    6          29            17      no       easy perfect quanta + starting hand
    ????     G11    7          38            16      no       Easy vs death deck forgot name
    ????     G12    8          43            17      no      easy vs life earth
    ????     G13    9          48            15      yes     easy vs water
    Chrofuze G14          5    -20           8       no      outrushed fire time close
    Mores    G15   10         37             13      no      easy vs air fire death
    Masow    G16          6   -20            12      no      cant win if they dont keep minions on the bord. catapult death gravity
    Pyronos  G17   11         43             18      no      easy win vs fire rush i got good quanta
    Aquarius G18          7   -20            14      no      woulda been an easy win but I did not draw a single quint untill turn 11. cant play Nymph into artic octopus's x3 and mind flayer. only had 3 nymphs to play could not even out number the cc cards.
    Discord  G19   12         30             17      no      close game vs entropy deck. was around ~9 hp for 8 turns back and forth\
    Pyrra    G20   13         29             17      no      easy vs fire earth 7 cards left at 17 fyi
    Chreric  G21   14         23             15      no      close time deck
    Ariofuze G22   15         42             16      no      easy vs fire air
    Tettius  G23          8   -20            9       no      terrible quanta vs earth water grav
    ????     G24   16         42             17      no      Easy vs time deck
    Maseric  G25   17         33             15      yes     simple vs fun acceleration grav fire deck



SIMPLIFIED:
Gained 481 electrum
Average TTW is 13.24
Win% = 68

conclusion. A deck with a very slow TTW and a low win % vs Ai 4 means this deck is not worth it.
« Last Edit: October 04, 2018, 03:41:09 am by neonshadow123 »
Controlling Entropy is like trying to controlling randomness which can never be done.

Offline Submachine

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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281116#msg1281116
« Reply #1 on: October 03, 2018, 08:29:52 pm »
Looking at the deck, I assume the ultimate goal is to have an immortal nymph with 0-cost ability. However, you have to use at least one of two shards on an anubis to do that. With that, you most likely end up with regular protected nymphs. That can be achieved by using Quintessence instead of Time cards. Maybe add some Lightning too for control.
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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281117#msg1281117
« Reply #2 on: October 03, 2018, 08:38:25 pm »
I'll just give you my first impressions of your iteration without providing a real alternative, but here goes:

I don't like the split of Pillars and Pendulums. This is a general thing. If you go with an Entropy Mark I prefer Time Pendulums and vice versa. Then you add Time Marks OR Entropy Pillars / Pends to get the right balance. In your case there are 10 Entropy Towers and 10 Time Towers. That would get changed into 20 Time Pendulums. Since it's upped and playing the card gives you exclusively Time quanta minor re-balancing is required, though. It is also advisable to see if it runs better with an Entropy or Time Mark. Pick whichever you need later. I'd try an Entropy Mark.
Quanta balance is always an issue and needs addressing my next point.

Usually you'd try to use Quintessence with those Nymphs but Anubis + SoR is also CC resistant. Yet, I am not convinced it's worth the investment. SoR unquestionably helps Anubis but you'd expect this kind of deck has enough Entropy quanta to repeatedly cast AM so you wouldn't need SoR on your Nymphs.

An easy way to win against decks without PC is Eternity, definitely a great addition to this deck. As you already remarked this deck does not win by faster damage. Just healing and not decking out is slow but wins games. A lack of damage only matters if the opponent destroys/steals your Eternity and you don't lose to damage. So you have 23 turns to do enough damage 32 damage per turn does suffice, CC is mostly irrelevant.

The important part is to get to the point where you heal more than you get damaged. This will get more difficult against smart players, though. And personally I would not want to play this deck against AI. Naturally, Shields are a great defensive mechanism, use them. Turtle and Tower Shield come to mind.

Also, this is a deck you do not need to cling to 30 cards. I would try not to get above 32, especially with Eternity, but adding few tech cards while maintaining a good draw chance for your core cards is key.

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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281121#msg1281121
« Reply #3 on: October 03, 2018, 11:26:54 pm »
it is actually original, first time i see anu + purple nymph + sor

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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281122#msg1281122
« Reply #4 on: October 03, 2018, 11:29:55 pm »
it is actually original, first time i see anu + purple nymph + sor

@UndeadSpider1990 posted a deck a lot like this back in 2013
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Offline neonshadow123Topic starter

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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281123#msg1281123
« Reply #5 on: October 03, 2018, 11:30:47 pm »
it is actually original, first time i see anu + purple nymph + sor


Oh nice! Thanks for looking into that. I think that would be my first original deck then. its been about 4-ish years...YAY!
Controlling Entropy is like trying to controlling randomness which can never be done.

Offline neonshadow123Topic starter

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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281124#msg1281124
« Reply #6 on: October 03, 2018, 11:31:31 pm »
it is actually original, first time i see anu + purple nymph + sor

@UndeadSpider1990 posted a deck a lot like this back in 2013

That deck used an idea like this but not with these cards.
Controlling Entropy is like trying to controlling randomness which can never be done.

Offline neonshadow123Topic starter

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Re: Antimatter deck-NOT ORIGINAL- http://elementscommunity.org/forum/index.php?topic=66373.msg1281125#msg1281125
« Reply #7 on: October 03, 2018, 11:39:29 pm »
Looking at the deck, I assume the ultimate goal is to have an immortal nymph with 0-cost ability. However, you have to use at least one of two shards on an anubis to do that. With that, you most likely end up with regular protected nymphs. That can be achieved by using Quintessence instead of Time cards. Maybe add some Lightning too for control.

My idea for SoR was more of a way to get the immortal chain starting. Since there are no  :aether in this deck without using SoR on the Anubis it would be impossible to give immortality to the Nymph/s.

Example of a perfect set of turns with this deck would look like:
T1- Play Anubis T2 - SoR Annubis and play nymph, if you have another SoR play it on Nymph. Use Immortality on both Anubis and Nymph. T3 Start to combo with Antimatter and Immortality on enemy minions.

Problem is that between T1 and T2 if they are able to cc Anubis then you are doomed. Also, its not T1 that you can start this, its more like T3-5 that you get enough Quanta to start this combo.

So yes your assumption was right. I tried playing around with adding Aether cards but was having a hard time figuring out the best way to make it work. I will update you guys later tonight with what I have found.

Also, what would be a good way to make a trio element deck? Whats the rule of thumb for quanta there?
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Re: Antimatter deck-possibly original- http://elementscommunity.org/forum/index.php?topic=66373.msg1282784#msg1282784
« Reply #8 on: November 25, 2018, 09:11:57 pm »
*Goes digging for that deck I posted 5 years ago...*  ;D

Yup there it is.

Clearly my thoughts at the time were in line with yours - it lacks offence (mine had a 2 dragons). But I think the biggest problem is just that Anubis sucks  :'( :'( It's one of those cards I've just never found a good way to use.

The :entropy / :aether build looks much stronger ;)
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