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Opponents, Strategy and Decks => Strategy => False Gods => Dream Catcher => Topic started by: majofa on July 13, 2010, 07:06:33 pm

Title: Oracle : Dream Catcher
Post by: majofa on July 13, 2010, 07:06:33 pm
Keep rewinding the Voodoo Doll with the Eternity. Save Firestorm for one or two Physalias. Watch out for Quicksands early game.
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Save the Black Holes for later in the game to get EMs.
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Title: Re: Oracle : Dream Catcher
Post by: teatime on August 07, 2010, 09:59:34 am
I just used a variant of this deck:

http://elementscommunity.org/forum/index.php/topic,3419.msg40021#msg40021

Against Dreamcatcher you have different problems, namely heavy creature and permanent control, so you need quintessences and enchant/protect artifact. That is why I removed 2 jade shields, added a couple of stone towers, protect artifacts, quintessences and an aether mark, and it worked (got me an EM), however then I went to the trainer to verify the deck and got a bad draw like 3 times in a row, so I am not going to post it. If someone has the time and will to build a more reliable deck - feel free to do so.

Title: Re: Oracle : Dream Catcher
Post by: kobisjeruk on August 08, 2010, 07:38:04 am
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the only problem is if you dont get Flying Weapon early on which happens to me once (could've EM him just enough last turn but he black-holed me the turn before)
dont worry about devourer sucking nova's quanta because his discord will help pay for your unstoppables and protect artifacts

dont know how well this will be unupped but you need jade shield to block 2 damage or maybe you could replace it with a titanium shield instead (needs to work on some more :earth quanta that way)
Title: Re: Oracle : Dream Catcher
Post by: CB! on August 20, 2010, 05:47:49 pm
^^^ This deck works great...
Title: Re: Oracle : Dream Catcher
Post by: Tea is good on August 23, 2010, 06:49:15 pm
I didn't have all the cards so I just substituted them with their un-upped counterparts and added more novas, it worked.
Title: Re: Oracle : Dream Catcher
Post by: Hade5 on September 01, 2010, 04:42:38 pm
Tried this decks, it didn't worked at all.

The FG killed me slowly without seeing any druidic staff. Not enough density of it maybe.
Title: Re: Oracle : Dream Catcher
Post by: CB! on September 14, 2010, 02:07:47 pm
I think this one works better... seems more consistent... ?=Life Pendulum

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Title: Re: Oracle : Dream Catcher
Post by: SickPillow on September 20, 2010, 02:34:16 pm
I think this one works better... seems more consistent... ?=Life Pendulum

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i lost with this deck today.  i managed to get out 1 quinted epi flying staff, and 1 quinted flying staff without epi.  by then he blew up all my towers and pendulums, scrambled all my quanta and black holed... so i had 0 quanta.

i got him down to 33 hp, when my cards ran out.  maybe this deck would be better if you made it slightly larger by adding +1 to every card, so that even if you get only 1-2 staves out you can still win. 

during the game i really wanted some of those protect artifacts that you see in kobisjeruk's deck

but of course i don't have enough data to really compare the two decks...  i just know that i lost   :))
Title: Re: Oracle : Dream Catcher
Post by: smuglapse on September 28, 2010, 08:35:28 pm
Beat it with Aether.  I would suggest replacing the dragons with immortals--I never got a chance to play a dragon.

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Title: Re: Oracle : Dream Catcher
Post by: Baily18 on September 28, 2010, 10:41:36 pm
^ what do you do when DC gets out a quinted butterfly micro abomination? or when they BE a creature without summoning sickness? o.0
Title: Re: Oracle : Dream Catcher
Post by: smuglapse on September 29, 2010, 12:25:51 am
^ what do you do when DC gets out a quinted butterfly micro abomination?
You have a very small chance to win.

Quote
or when they BE a creature without summoning sickness? o.0
This happened a couple of times.  Between SoGs, Electrocutor and Phase Shield, he chose to destroy the shield.  The Discord subsequently screwed my quanta which is why I never got to play a dragon.  I was able to lobo and play another shield after 1-2 turns, though.  The SoGs help a lot because he doesn't put out a lot of damage.

...because he doesn't have a shield or much healing a rainbow rush might also work.  I will try that next time.
Title: Re: Oracle : Dream Catcher
Post by: Ifailgood on October 10, 2010, 05:23:40 pm
Beat it with Aether.  I would suggest replacing the dragons with immortals--I never got a chance to play a dragon.

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I did an unupped (excluding shards) version of this and nearly EM'd him. I got lucky because I had lobotomizer in my starting hand and enough pillars and pendulums to power it while still being able to play other cards. And DC didn't get to quint any of his BE abominations. :D
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on October 24, 2010, 02:06:11 am
hm....what are DreamCatcher's major points?

1. Idiotic AI. It will antimatter cells because they see it as a threat. You get lockdown and free healing all at once :)
2. It's main strategy is to BE creatures for PC. You can use lobo or mind flayer on these creatures and remove a major threat.
3. Lack of powerful damage. This is something he doesn't have much of, especially when combined with a shield like Ice or Thorn.

Also, using PC to remove discords and using only a few creatures to clog it's hand (lots of CC) would also hinder him slightly.

Just a few points for anyone attempting to fully make an unupped deck :)
Title: Re: Oracle : Dream Catcher
Post by: majofa on October 24, 2010, 06:34:15 am
Those are some good points, I'll try a deck based around them.
Title: Re: Oracle : Dream Catcher
Post by: kurathedog on October 25, 2010, 01:06:51 am
Aflatoxin + Protected Diamond shield.
RT solves the BE, but that borders on rainbow, which is hard to run unupped.
The only things he has that can get past a PA diamond are his 2 lycans, 2 physilias, and 4 discords.
Title: Re: Oracle : Dream Catcher
Post by: majofa on November 04, 2010, 07:10:46 am
Updated with a deck.
Title: Re: Oracle : Dream Catcher
Post by: Zubon on November 12, 2010, 10:37:14 pm
Never drew a single Druidic Staff.  I have my suspicions against the randomization in this game sometimes.
Title: Re: Oracle : Dream Catcher
Post by: Ecrilon on December 02, 2010, 08:10:51 am
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You want to protect in this order: Shield, if he has BE on the field (We all know he does). Pendulums in early game. At least one Bond. Pillars. The other Bonds.
Title: Re: Oracle : Dream Catcher
Post by: kobisjeruk on December 02, 2010, 08:41:44 am
Updated with a deck.
highly ineffective
early discord ruins the deck completely, worst if he manage to play a couple of pest (or BH or combination of both) before you get a jade shield in play
Title: Re: Oracle : Dream Catcher
Post by: Polari on January 20, 2011, 02:05:02 pm
I just tried the upped deck in the first post. Drew 6 towers, all supernovas, two shards, all quints and nothing else before losing. Clearly we have to conclude that the deck sucks.

edit - Yes, I happened to have a deck of 33 upped cards lying around without needing to buy anything for it, and the thing that finally made me bother registering to the forums was complaining about a bad beat. This probably isn't making me look very good.

edit2 - easy EM the second time
Title: Re: Oracle : Dream Catcher
Post by: Jappert on February 18, 2011, 08:36:13 am
Same story here but different.

I tried the rainbow in the first post, he got a butterfly abom 2nd/3rd turn. I didn't get a shield, he spammed creatures, pretty much GG. Got 2 Morning Glories, all 4 SoG's (wich get destroyed ofc), 2 Otyughs with no quint and one hourglass.

No shield was the thing that killed me though... Guess it's just as bad draw this time.
Title: Re: Oracle : Dream Catcher
Post by: TheManuz on February 25, 2011, 10:37:37 pm
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I did an unupped (excluding shards) version of this and nearly EM'd him. I got lucky because I had lobotomizer in my starting hand and enough pillars and pendulums to power it while still being able to play other cards. And DC didn't get to quint any of his BE abominations. :D
I tried this deck, but i must sadly say that it does not work.
The reason is simple, let me explain:
I got a lobotomizer down on the second turn, so the opening hand was good.
But, if Dreamcatcher has a creature on the field from more than one turn, and then he cast Butterfly Effect on it, he can use the effect.
So, the scenario was: i cast a dimensional shield, DC cast a butterfly effect and destroy my shield, then i lobotomize the creature with butterfly effect. This happened many times, and i was almost defenseless.
The final hit happened when another dimensional shield is gone, i got struck by Discord, so i lost quanta and i cannot play another shield.
I'm sad!!!  :(
Title: Re: Oracle : Dream Catcher
Post by: Rastafla on February 27, 2011, 11:26:19 am
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The backstory of the deck was simply that i got a perfect lock with my CCWB version due to the afla and jade, so i isolated those factors and threw in the golem for an easy win condition.
So currently this is what I've been using vs DC since I first got CCWB, though EMs are rare due to poison and slow healing, his own antimattered cells basically locks you in place midgame and your quinted golem kills him.

I cant remember a single loss but that sounds inherently wrong to me so lets say I've lost once or twice with it. 2 black holes early is certainly possible and no supernovas to instantly get a jade out.

Sometimes ive added a golem+quint and removed the fractal too but somehow it feels wrong.
I feel naked without the fractal and ive had one hilarious round where i got off a fractal and drained him Decay style for a few turns.



Title: Re: Oracle : Dream Catcher
Post by: wizelsnarf on March 05, 2011, 07:52:59 pm
Immaterial weapon and shield for damage and defense. Quinted Otyughs to eat all the small creatures. You'll probably have to eat the Physalias to keep the poison damage down. Discord can get scary if he gets it down early, but Super Novas help against it.
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I used your first deck and got decked out. There is no damage in that deck at all and once dream catchers gets a blackhole - there is just no way you can do enough damage.

This deck needs at minimum +1 lava golem
Title: Re: Oracle : Dream Catcher
Post by: willng3 on March 06, 2011, 11:36:59 pm
I used the second deck earlier this morning.  Unless you fail to draw a Staff, I'd say it's flawless.  I even made a huge error by Quinting a Staff before drawing an Adrenaline and was still able to easily EM DC.
Title: Re: Oracle : Dream Catcher
Post by: RavingRabbid on March 14, 2011, 09:03:09 pm
This might work.

Never tested.
by RavingRabbid
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Title: Re: Oracle : Dream Catcher
Post by: Seraph on March 27, 2011, 05:33:33 pm
I just tried it, and
a) discord completely screwed me over
b) I had bad luck, but he got out his BE before I got out my first Mind Flayer.
c) definitely -1 purify, +1 shield or SoG
Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on March 27, 2011, 05:37:30 pm
Rol/Hope does pretty well against him actually, as long as he doesn't quint anything or get an early discord
Title: Re: Oracle : Dream Catcher
Post by: kobisjeruk on March 28, 2011, 09:41:33 am
terrible damage output on the first deck
Title: Re: Oracle : Dream Catcher
Post by: Jappert on April 02, 2011, 07:24:08 am
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That deck rocked his world! Dreamcatcher is no walk-over usually, but this deck is both fun, easy to play and very effective.

Loving it, thanks!
Title: Re: Oracle : Dream Catcher
Post by: Avenger on April 06, 2011, 03:52:42 pm
The second deck is good. I had a not entirely lucky draw, yet it was cakewalk.
Title: Re: Oracle : Dream Catcher
Post by: Taffer on April 06, 2011, 09:00:43 pm
I could defeat DC with the following deck:
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Feel free to replace Damselflies with Photons/RoLs/Gnome Gemfinders (Sparks/Lightning Balls are less recommended).

Shields and phoenixes MUST be upgraded, Enchant Artifacts and Immolations should be upgraded for better chances, while the upgrade of Rage Potions is not so important.

Hints:
Title: Re: Oracle : Dream Catcher
Post by: Chodos on April 26, 2011, 12:45:03 am
I got an EM on the first try with the Animate Druidic Staff/epi/quint combo deck. The key was patience. I had to sacrifice one staff when I didn't have a quint yet. My pends all got blown up eventually, but the jade shield works wonders on this deck since it has so few attacks with 3 or more. Great job!

 :life :life :air :air :aether :aether
Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on April 28, 2011, 01:37:19 pm
Wow I tried playing DC with the deck in the second post, I had 3 starting pendulums which immediately got EQ'd, and to make matters worse he played discord right after...
Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on May 09, 2011, 07:51:09 pm
Horrible Damage output in the first deck, would've decked out against him anyway since quints were in the bottom half of the deck, miracles, and 2 shards were in the last 6 cards. Also apparently the AI is smart enough to Rage Potion the first malignant cell to come out now...
Title: Re: Oracle : Dream Catcher
Post by: Avenger on May 10, 2011, 04:11:29 pm
I used the second deck earlier this morning.  Unless you fail to draw a Staff, I'd say it's flawless.  I even made a huge error by Quinting a Staff before drawing an Adrenaline and was still able to easily EM DC.
I had staves, but no quint. Obviously they got antimattered. Probably it was atypical, but i didn't see any quintessence in the whole game.

Title: Re: Oracle : Dream Catcher
Post by: Rastafla on May 19, 2011, 10:49:28 am
The second deck in the OP, flying adrenalined staves doesnt work reliably. In my mind it doesnt "work" at all vs Dream Catcher.

Ive used it 15 times vs the ingame Dream Cather and I've lost 13 of 15 games.
The loss is guaranteed if he playes discord or quicksand. Black holes are close to that deadly. And ButterflyEffect removes any few pends you get from the start if they aren't already removed by quicksand.

Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on May 21, 2011, 11:43:37 am
Bleh decked out with the first deck... would've needed 2-3 more turns to kill him
Title: Re: Oracle : Dream Catcher
Post by: xBerzerk on May 23, 2011, 08:38:25 am
Beat it with Aether.  I would suggest replacing the dragons with immortals--I never got a chance to play a dragon.

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I did an unupped (excluding shards) version of this and nearly EM'd him. I got lucky because I had lobotomizer in my starting hand and enough pillars and pendulums to power it while still being able to play other cards. And DC didn't get to quint any of his BE abominations. :D
Second deck worked for me. No EM.

A bit of hassle though. If he gets Discord out before you can get a Dimensional Shield out, your :aether quanta gets scrambled and it's difficult to get anything out.

Thanks for the deck, though. Got a Congeal and upgraded Relic (worth 1025 :electrum)
Title: Re: Oracle : Dream Catcher
Post by: majofa on May 24, 2011, 12:06:37 am
Changed the deck in the OP, it should be fast enough now.
Title: Re: Oracle : Dream Catcher
Post by: tttt on May 24, 2011, 07:43:57 am
I usually refresh when I oracle DC, but this time gave it a try (waste of time since no card drop imo)
Used this deck:
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Title: Re: Oracle : Dream Catcher
Post by: Toenail on June 01, 2011, 08:16:00 am
Just EM'd DC with the following deck:

Mark of Entropy
4 Enchant Artifact
4 Druidic Staff
4 Adrenaline
3 Sanctuary (unupped)
4 Flying Weapon (unupped)
4 Quints (1 upped 3 unupped)
7 QT's
6 Snovas
2 Jade Shield


Very lucky opening hand with 2 towers, snova, staff, adrenaline, quint, and enchant artifact. EA saved my life since DC had a BE out on the 2nd turn. Since this deck is a little fat, you are reliant on either a lucky draw or a bad draw for DC. Sanctuary is probably expendable but I threw them in as added protection and healing since I had the 4 EA's to protect my towers.

Thanks for the OP.
Title: Re: Oracle : Dream Catcher
Post by: johannhowitzer on June 06, 2011, 10:37:38 pm
(http://img268.imageshack.us/img268/7169/dreamcatcherloss.jpg)

Unlucky loss with the deck in the OP.  Had to waste two staves near the start because I was taking too much damage and had no quintessence.  Deckout with 1 HP to go.
Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on June 06, 2011, 11:45:26 pm
I can only imagine the rage I'd feel if that ever happened to me
Title: Re: Oracle : Dream Catcher
Post by: johannhowitzer on June 07, 2011, 02:19:10 am
It feels like that deck needs more pendulums.  He drew his two quicksands and after that, discord and devourers shut me down.
Title: Re: Oracle : Dream Catcher
Post by: kobisjeruk on June 13, 2011, 07:13:29 am
still no reliable answer to DC
both suggested decks are way inferior to my own suggested
time to go back to using my own concoction
Title: Re: Oracle : Dream Catcher
Post by: Taffer on June 13, 2011, 12:25:41 pm
still no reliable answer to DC
Since I could afford to build it I use this already posted deck and works pretty reliable:

I could defeat DC with the following deck:
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Feel free to replace Damselflies with Photons/RoLs/Gnome Gemfinders (Sparks/Lightning Balls are less recommended).

Shields and phoenixes MUST be upgraded, Enchant Artifacts and Immolations should be upgraded for better chances, while the upgrade of Rage Potions is not so important.

Hints:
  • Do not play a shield until you cannot protect it (unless you have more of them)
  • PA order: protect shield first, then shards
  • Rage Potion priorities: Fate Eggs and Nymphs first, then Physalia if needed. If you can play PAs properly you don't need to use Rage Potions on BE-ed creatures.
  • Cremation: If you have a free creature in your opening hand and a cremation, use the cremation even if you don't have a Phoenix. Otherwise, you cannot produce fire quanta if AI kills the creature. Besides, generating all kind of quanta nerfs Discord effect. Of course, Phoenixes are the primary target of cremations. Exception with the opening hand, use them only when really needed (to generate earth quantum for PA, or when a Phoenix of yours is frozen/antimattered).
If you have upped fire lances you can use them instead of the rage potions because they are cheaper (1 quantum instead of 3) and work well for the primary targets.

You can use any seven free creatures instead of my 6+1 Damselflies/RoL. You might to do a little practice in the trainer because it's easy to fail the tactics (see the hints under the deck image)
Title: Re: Oracle : Dream Catcher
Post by: tegorter on June 14, 2011, 10:45:15 am
Went at him with kobisjeruks deck (from the first page), and it worked like a charm. Even though I could'nt draw a quint for ages, and devourers kept eating my earth quanta so I could'nt protect my towers I won with 5 turns to spare. I did add another momentum for increased damage, was a bit worried about that. Next time I'm gonna add another nova as well, real livesavers.
Thanks Kobisjeruk!
Title: Re: Oracle : Dream Catcher
Post by: Bhlewos on June 18, 2011, 04:42:08 pm
Dunno if it's just me (a lot of people seem to hate the decks in the OP) but I EM'd Dream Catcher for the first time ever with the first deck:

(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/Screenshot-9.png)

Luck may have helped (I got a Quinted Oty and a Jade Shield out by Turn 5, and didn't see a Physalia the entire game).
Title: Re: Oracle : Dream Catcher
Post by: majofa on June 19, 2011, 05:08:01 am
I recently updated it... so it has more damage since they posted.
Title: Re: Oracle : Dream Catcher
Post by: pikachufan2164 on June 23, 2011, 09:56:38 am
Shakar's still packs a punch against Dream Catcher, mostly because its damage output is so low that you can actually survive a few turns without a Doll out, and their BE is mostly useless (what are they going to destroy, your Pends?)

The most threatening parts of their deck are Discord, Black Hole, and possibly Earthquake and Physalia if you get a terrible start, and the rest of their cards pose little to no threat to you.

by pikachufan2164
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Title: Re: Oracle : Dream Catcher
Post by: Bonestorm on July 04, 2011, 01:21:13 pm
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Used this, got easy EM :)
Title: Re: Oracle : Dream Catcher
Post by: Xenocidius on July 12, 2011, 04:44:01 am
I've beaten Dream Catcher twice with the rainbow deck, but he always kills the first cell before it can spread. I suppose I could quint it, but those quints are really needed for other cards. Or do you wait for him to get a Purple Nymph out before you use Aflatoxin? I believe cards are played before abilities are used, so I doubt that would work ..
Title: Re: Oracle : Dream Catcher
Post by: burne on July 13, 2011, 09:17:56 am
I'm having very reliable results with this deck.

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Try to play your shield first and he will be harmless.
The dragon is ONLY for the final hit, mainly because of the bug that doesn't kill him if he's hit by an antimattered creature.
Title: Re: Oracle : Dream Catcher
Post by: Jappert on July 13, 2011, 03:53:45 pm
I'm having very reliable results with this deck.

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Try to play your shield first and he will be harmless.
The dragon is ONLY for the final hit, mainly because of the bug that doesn't kill him if he's hit by an antimattered creature.
Seems to me an early Discord + Earthquake will hurt you alot.

What are your test results like?
Title: Re: Oracle : Dream Catcher
Post by: burne on July 13, 2011, 04:55:45 pm
I didn't make extentive test but won 7 out of 10 games, 2 of them being EM.

Edit : just made 5 more for only 1 victory.
It seems I've been over confident with this deck.
But I'm sure there is still something to do with.
Title: Re: Oracle : Dream Catcher
Post by: majofa on July 13, 2011, 05:21:13 pm
I played 10 games with the mono-:life deck. Dream Catcher has too much CC and sometimes I'd only get 6-10 poison on him before I died.

It can definitely win, but I'm not sure if there's any effective way to improve it.
Title: Re: Oracle : Dream Catcher
Post by: Xenocidius on July 23, 2011, 12:30:07 pm
Code: [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7ju 7k4 7k4 7k4 7k6 7k6 808 808 808 808 808 80e 80e 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q
RoL/Hope! Generally you'll want to continually electrocute the first creature, giving it summoning sickness (a little known trick). This way, he won't be able to instantly destroy your Electrocuter by using Butterfly Effect on a Micro Abomination.

Shakar's still packs a punch against Dream Catcher, mostly because its damage output is so low that you can actually survive a few turns without a Doll out, and their BE is mostly useless (what are they going to destroy, your Pends?)

The most threatening parts of their deck are Discord, Black Hole, and possibly Earthquake and Physalia if you get a terrible start, and the rest of their cards pose little to no threat to you.

by Xenocidius
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6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b 8pu

DC actually denies you incredibly easily with Pests, Discord, Black Hole, Quicksand - and yes, he does destroy your pendulums. Not one win so far (Trainer).
Title: Re: Oracle : Dream Catcher
Post by: pikachufan2164 on July 23, 2011, 03:50:13 pm
DC actually denies you incredibly easily with Pests, Discord, Black Hole, Quicksand - and yes, he does destroy your pendulums. Not one win so far (Trainer).
The part about BE destroying your Pends was supposed to be sarcastic ::)

The key is to just play 1-2 Supernovas early on to stave off Discord and Pests (since Dream Catcher has 4 of each in their deck, and they come out earlier), and worry about Black Hole (only 2 in their deck) at a later time.

Only play as many Supernovas as you need to get the combo out (Doll + Pull + 1-2 BB) and save the rest in your hand in case BH comes out early.
Title: Re: Oracle : Dream Catcher
Post by: Xenocidius on July 24, 2011, 01:41:48 am
DC actually denies you incredibly easily with Pests, Discord, Black Hole, Quicksand - and yes, he does destroy your pendulums. Not one win so far (Trainer).
The part about BE destroying your Pends was supposed to be sarcastic ::)
Yes, I know, I just thought it was funny :))
Title: Re: Oracle : Dream Catcher
Post by: umgrego2 on July 29, 2011, 02:52:42 pm
ccdb (creature control, do bother) unupped:

v0.1

by umgrego2
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Went 3/10. I'm not sure this is that low of a record for a (nrnu) no-rare-no-upgraded deck

Also tried a run of a version of this deck that had six of the quantum pillars replaced with 6 novas and went 4/10.
v0.2 oof, don't even look: it went 0 for 8

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v0.3 still not better, 1 for 10

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With discord (especially one that gets protected often), I don't think there's any option for a mono, duo or trio deck. You need to embrace the rainbow abaint Dream Catcher.

In general, Dream Catcher only has 8 creatures to worry about (6 that have been butterfly effected + 1 physalias) so it seems to me that you want at least 8 cc spells. From the stats, it's evident that some mass cc spells help quite a bit. I think the reason behind this is twofold. First, if he has no creatures on the board, he has no creatures to BE. Second, if he has no creatures on the board, his hand will start to get cluttered with BE and quintessence.

A cluttered hand for any FG is good for you (unless you're trying to deck out a FG!) since it only draws one card at a time and takes away one of its advantages over you as a mere mortal. And this is why the emerald shield is the best shield against Dream Catcher; the spell reflection means that he can't directly lightning/shockwave you. Also, with the Sanctuary, Dream Catcher can't black hole (more clutter). 
Title: Re: Oracle : Dream Catcher
Post by: TStar on August 04, 2011, 12:10:13 pm
I'm now 0-4 with the first deck in the original post.  The story is always the same, early Quicksand's followed by Black Hole's until I'm quanta locked by a single Devourer.  I might try adding in a Protect Artifact next time.
Title: Re: Oracle : Dream Catcher
Post by: Jappert on August 04, 2011, 01:14:32 pm
I'm now 0-4 with the first deck in the original post.  The story is always the same, early Quicksand's followed by Black Hole's until I'm quanta locked by a single Devourer.  I might try adding in a Protect Artifact next time.
0-3 for me, then I stopped using it. (the rainbow deck with oty's that is)

Title: Re: Oracle : Dream Catcher
Post by: ralouf on August 06, 2011, 07:31:51 am
After 3 lost in a row with the OP deck I used the voodoo deck and even if I didn't draw any BB in the 20 first cards and moreover he got a discord in the first turn I luckily managed to win
Title: Re: Oracle : Dream Catcher
Post by: Xenocidius on August 09, 2011, 07:59:43 am
Just beat him with this deck (in Trainer):

by Xenocidius
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6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 77i 7ak 7k6 7k6 7n7 7n7 7n7 7n7 7n7 7n7 7qd 7qd 80e 80e 8pj


The trick is to repeatedly lobotomize the Micro Abomination in the first slot, giving it summoning sickness. Or kill it until you draw a Lobo. Deny him with Black Hole. Kill Fate Eggs, Pests and Physilias. Kill with neurotoxin damage.

Probably wouldn't work consistently.
Title: Re: Oracle : Dream Catcher
Post by: gumbeh on August 13, 2011, 09:45:59 am
by Gumbeh
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Healing: You don't actually need 4 sancs, healing-wise, but you want to get one out ASAP to protect your quanta. Purify didn't end up being necessary for me, but if you have bad luck the poison counters might go high. Ultimately Dream Catcher gave me 6 doses of poison over the course of the whole game. Potentially a skippable card for further deck tightness and consistency.

Priorities:
(http://img51.imageshack.us/img51/6767/dreamcatcherx.jpg)

Aether quanta will be in short supply. Ration it carefully according to your priorities and it should be easy sailing.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on September 12, 2011, 02:13:39 pm
Seeing as my attempts at countering DC with the usual counter decks are very hit and miss, I decided to make my own. I simply added cards that were effective against him.

by Higurashi
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Winrate: 2-1

Protect Artifact: for both Towers (Quicksand could be disastrous), SoG's and Eternity. Essential.
SoG's: 4, as I have 2 PA's over after Towers and Eternity. More would be nice, but eh.
Jade Shield: shuts down the majority of his offensive power. More than two copies would be good for increasing consistency.
Firestorm: mainly for killing Physalia.
Purify: healing he cannot remove, and good for removing any potential Poison his Physalia managed to inflict.
Morning Glory: immaterial damage.
Elite Phase Dragon: ditto. Saves card space instead of using Quint+grower.
Schrödinger's Cat: for bouncing with Eternity, avoiding deckout.
Eternity: for bouncing and damage.
Rewind: to completely prevent deckout, even if Eternity is bottomdecked.
Flying Weapon: for Morning Glory, so I can later play Etern+PA.

Results below.

(http://i.imgur.com/tJvAz.jpg)

I bottomdecked the Morning Glory, which wasn't a problem, but funny nonetheless. I had protected the Eternity and was ready to bounce the Cat, but turns out I didn't need to do any bouncing: killed him the last turn.
Since he got an Archangel he could cast Rage Elixir on, then heal (I Rewound it), I pondered adding Antimatter. Considering the high chance to get a dragon from Fate Egg, it would be a safe addition. He quinted it several turns later.
Looking at my :aether surplus, I could replace the Morning Glory and FW with more Phase Dragons.
Even won a card, for once. Supernova :>
Winrate so far: 4-1
EM's: 3
by Higurashi
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Title: Re: Oracle : Dream Catcher
Post by: lynx655 on September 23, 2011, 05:50:01 pm

I tried a variation of my neurotoxic poisonbow. I'm not sure about consistency, or what would be useful or useless in this.
Deck is here:
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4vj 4vj 4vj 592 592 5c4 5c7 5rt 5rt 5rt 61u 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u3 6u3 6u3 718 71a 71e 74a 74a 74f 7ak 7ao 7dm 7jv 7n2 7n7 7q4 8pn

Got a straight win. I didn't particularily have a good hand. I played lobo and got the nymph and phys, but when i made it fly it was destroyed. It didn't bother with the momentumed dune scorpion, but destroyed my blessed one before. Got an emerald shield early, and played the BH midgame for 36 healing. Deathstalker is only for show, it never got a chance to hit... He lasted 15 rounds, I got a quint.

(http://img11.imageshack.us/img11/8595/36285111.jpg)


My original poisonbow was this:
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Title: Re: Oracle : Dream Catcher
Post by: pulli23 on September 26, 2011, 06:45:14 pm
No reliable unupped deck against this false god found yet? :(
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on September 26, 2011, 07:01:55 pm
Nope. I usually use Monoaether with Enchant Artifacts on my unupped alt, and it works maybe 30-40% of the time. Normal Monoaether with 3 Lobos and some SoG's seems to do better.
You won't find a -reliable- counter since there isn't even one upped, but there are some half-decent ones.
Title: Re: Oracle : Dream Catcher
Post by: majofa on September 26, 2011, 07:26:59 pm
Some of the FGs.. specifically: Chaos Lord, Dream Catcher, and Hecate.. who are sometimes very random and, as such, are harder to make reliable decks for. Chaos Lord could get a random mutant and mess up your strategy. Dream Catcher has the cards that can beat any strategy. Hecate does random stuff sometimes.

The other FGs are more focused, hence, easier to build counters to.
Title: Re: Oracle : Dream Catcher
Post by: umgrego2 on September 27, 2011, 05:38:43 pm
No reliable unupped deck against this false god found yet? :(
As I mentioned earlier, this unupped, no-rare deck (I called it ccdb) went 4/10 in the trainer.

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Surely with help from the more experienced players this could be improved upon?

EDIT: Damn, trying to figure this FG out is frustrating. I tried adding two hourglasses and went 1 for 7! There were some unlucky occurences there, but the way those 'unlucky' events are spread out in terms of diversity (fate egg makes a ruby dragon just as your plague is turning things around, two QS + BH in first four turns, fate egg makes an Elite Armaggio and then BE's it (WTF do you do with that? (apparently you don't accelerate it!(leave me alone, i was desperate))), Abomination with BE and Quint early in game) is making me a convert to the "there aren't any no-rare-no-upgrade decks that can beat dream catcher" school.

Title: Re: Oracle : Dream Catcher
Post by: Sevs on October 17, 2011, 09:46:30 am
I'm having very reliable results with this deck.

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Try to play your shield first and he will be harmless.
The dragon is ONLY for the final hit, mainly because of the bug that doesn't kill him if he's hit by an antimattered creature.
This strategy actually has a lot of potential, I have never had success with the rainbow, but i tried a duo of aether and life.

by Sevs
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A quinted dragon outdamages pretty much anything with a jade shield up, and quint the dragons as they get mitosis'd. Just power through the discords and the EQ's . Someone should probably test how reliable it is though
Title: Re: Oracle : Dream Catcher
Post by: Xenocidius on October 17, 2011, 09:49:23 am
Remember DC has Purple Nymphs.
Title: Re: Oracle : Dream Catcher
Post by: Sevs on October 17, 2011, 06:33:34 pm
Remember DC has Purple Nymphs.
which is why you dont play extra dragons that you have quints for. tbh you probably dont need the mitosis. just put 5 dragons 5 quints instead
Title: Re: Oracle : Dream Catcher
Post by: DarkArk on October 22, 2011, 08:44:32 am
used this version of higurashi's deck and it worked really really well there was a moment where it was iffy and he QS'ed my pillars but luckily i got an ea out on my towers quickly and was able to fuel and ea the sanctuary and eternity afterwards wich gave me the win

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the SoD's could probably be left out but they did help keep me alive before i was able to kill his physalia and use a purify
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on October 22, 2011, 11:10:39 am
Impressive, winning with two Emerald Shields in the deck. I've wanted to tech in Sanctuary as well, but it looks like more copies of PA is more optimal for my specific build. Although until I lose with it, I won't edit it x)
Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on October 29, 2011, 04:13:24 pm
Winrate so far: 2-0
EM's: 1
by TheForbiddenOracle
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I almost won with this, unfortunately Discord screwed with my quanta too much, and even with 1 rewind at hand his discord turned my :time quanta to 0 with 0 cards left in my deck, and I had 20+ quanta in every other element >.<, but this is a lot more reliable to the OP decks since he had quite the brutal start of both his Black Holes and Quicksand on 2 Quantum Towers
Title: Re: Oracle : Dream Catcher
Post by: skrillex6 on November 10, 2011, 09:25:11 pm
how do u get a shard of gratitude?
Title: Re: Oracle : Dream Catcher
Post by: TheForbiddenOracle on November 10, 2011, 11:54:39 pm
how do u get a shard of gratitude?
Through Arena/Donating
Title: Re: Oracle : Dream Catcher
Post by: Torph on January 04, 2012, 04:12:31 pm
As I mentioned earlier, this unupped, no-rare deck (I called it ccdb) went 4/10 in the trainer.

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Hell yeah, made it with this deck o/
Title: Re: Oracle : Dream Catcher
Post by: Corri on January 05, 2012, 04:04:57 pm
i can say, the deck with voodoo dolls is not working unupped :D
Title: Re: Oracle : Dream Catcher
Post by: Calindu on January 05, 2012, 06:54:13 pm
i can say, the deck with voodoo dolls is not working unupped :D
It's a D'oh information, also doesn't DC haves way so much little creatures to make the strategy to work?
Title: Re: Oracle : Dream Catcher
Post by: lynx655 on January 10, 2012, 06:28:22 pm
Winrate so far: 2-0
EM's: 1
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I almost won with this, unfortunately Discord screwed with my quanta too much, and even with 1 rewind at hand his discord turned my :time quanta to 0 with 0 cards left in my deck, and I had 20+ quanta in every other element >.<, but this is a lot more reliable to the OP decks since he had quite the brutal start of both his Black Holes and Quicksand on 2 Quantum Towers
Even with the half upped version of OP, I beat him 2 out of 2 times with an EM. I think its more than just luck, good work on the deck! :)
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Title: Re: Oracle : Dream Catcher
Post by: Chodos on January 11, 2012, 05:32:26 pm
So far with the Life Mark deck I have 1 win and 1 loss. The loss came because I protected the shards first and lost most of my towers. The second time I protected the towers first and then the shards and came up with an EM win!  Very good deck!
Title: Re: Oracle : Dream Catcher
Post by: furballdn on January 13, 2012, 03:06:54 am
Dream catcher is annoying. Especially the discord.
Title: Re: Oracle : Dream Catcher
Post by: SpikeSpiegel on January 25, 2012, 07:39:53 am

This sPlat works very well against Dream Catcher. An early discord could be the only problem of course, but with this deck I've killed DC 5/5 since now.

by SpikeSpiegel
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?? are SoSa
Title: Re: Oracle : Dream Catcher
Post by: burpcow on February 16, 2012, 12:08:40 am
So I accidentally clicked false God, and I beat Dream Catcher with Gems of Destruction.  He doesn't have that much damage, or that much CC, so I outrushed him pretty fast even with the cremation nerf.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on February 16, 2012, 12:14:54 am
Not really true. He has 2x Purple Nymph, 2x Rage Elixir, 2x Congeal, 4x Shockwave and 2x Thunderbolt. Rushing him works rather rarely. I've tried it enough over the course of my years here to know that.
Title: Re: Oracle : Dream Catcher
Post by: burpcow on February 16, 2012, 01:38:10 am
Yep, Dream Catcher is one of the most annoying false gods in my opinion... I just outrushed him because he got a really bad hand with no CC.
Title: Re: Oracle : Dream Catcher
Post by: furballdn on February 28, 2012, 12:52:53 am
Thanks for no voodoo dolls showing up in my hand during the whole game~
Title: Re: Oracle : Dream Catcher
Post by: furballdn on February 29, 2012, 01:35:37 am
That awkward moment where you get a near perfect draw, have an 80hp BB'd GP'd doll on the field, and Dream catcher gets extremely bad draws and puts down no creatures at all. Then that awkward moment when I can still kill dream catcher even with his minimal creatures attacking my doll.
Title: Re: Oracle : Dream Catcher
Post by: gumbeh on March 19, 2012, 08:17:13 am
Deck in the OP works pretty well against Dream Catcher and other crazy gits who think their decks is clever!

(http://i.imgur.com/Gib4j.jpg)
Title: Re: Oracle : Dream Catcher
Post by: Fireleaf on April 28, 2012, 12:12:32 pm
I just beat Dream Catcher with this:

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It's almost unupped and has only one rare, so it should be semi-accessible to newer players.

The EAs are for your QT stack and Eternity, the Cloak is for as you play your Sancs for a few points of healing if neccessary.

Phase Dragons are immortal attack once they get started, Emerald Shield halves DC's damage, Plague, RoF and Thunderstorm kill his low-hp creatures and the two BHs will heal for 30+ each.

EDIT: Played him again and lost due to my CC and healing hiding.
Title: Re: Oracle : Dream Catcher
Post by: TheFallenHero94 on May 11, 2012, 06:28:04 pm
Well. I noticed there was a doll deck in the OP but it was upgraded. Since there were no completely unupped no rare decks i decided to make that into an unupped rareless since he doesn have much power. The issue came in when i didnt have enough to play basilisk blood. thankfully he played his discord and was hitting my aether quanta into my earth so i ended up having enough.  If you do need to discard and have more then one gravity pull in your hand just discad those or the time pend or precogs. Everything else you really need. Also once you get one voodoo doll and you BB it 3-4 times and it gets down to around 10-16 health. You can PU it and just wait untill you have more so you can PU it again. The damage will still count.

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Title: Re: Oracle : Dream Catcher
Post by: Annele on May 25, 2012, 09:15:59 am
Well. I noticed there was a doll deck in the OP but it was upgraded. Since there were no completely unupped no rare decks i decided to make that into an unupped rareless since he doesn have much power. The issue came in when i didnt have enough to play basilisk blood. thankfully he played his discord and was hitting my aether quanta into my earth so i ended up having enough.  If you do need to discard and have more then one gravity pull in your hand just discad those or the time pend or precogs. Everything else you really need. Also once you get one voodoo doll and you BB it 3-4 times and it gets down to around 10-16 health. You can PU it and just wait untill you have more so you can PU it again. The damage will still count.

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4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 576 595 595 595 595 595 595 5aa 5aa 5rr 5rr 5rr 5t2 5v0 5v0 5v0 61r 61r 61r 61r 61r 8pu


Tried out this deck for a lark in trainer, got all 4 pendulums in first hand, and no novas in the whole game, so my voodoos were useless. It needs a bit more work, which unfortunatly I can't provide due to the enormas amount of homework my teachers enjoy piling on me. Is anyone else available?
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on June 05, 2012, 01:02:46 am
QT's?
Title: Re: Oracle : Dream Catcher
Post by: Xi Deluge on June 08, 2012, 07:43:47 am
I got really close with this one

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52p 52p 55v 55v 592 592 5c4 5c4 5f8 5ia 5ia 5lm 5lm 5oh 5oh 5ro 5v1 5v2 61o 61o 61o 61o 61p 61v 61v 6u3 6u3 6u3 6u3 6u3 6u3 8pj

+ a few shards that I had on hand.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on June 16, 2012, 12:34:22 am
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version
Title: Re: Oracle : Dream Catcher
Post by: rickerd on June 19, 2012, 01:05:38 pm
I always hate it when I've got to play against him, but thanks to the second deck, I won, didn't win anything but some coins
Title: Re: Oracle : Dream Catcher
Post by: Annele on June 21, 2012, 08:17:31 am
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

I tested this in trainer, quite good actually. I almost didn't have enough damage to kill her, but a quick BH earned me an extra turn, what i needed. Maybe add a few voodoos? (For the pandos). I would suggest putting this in the OP, so newbies have a chance.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on June 21, 2012, 01:15:30 pm
My deck is fully usable unupped, so newbies already have one. Whether eagle's is better unupped, I cannot tell yet. BH's are a very good idea for sure. Either way, you'll want to upgrade Jade Shield first with both decks. It just so happens it's a good card against many FG's.
Title: Re: Oracle : Dream Catcher
Post by: Annele on June 27, 2012, 09:36:00 am
My deck is fully usable unupped, so newbies already have one. Whether eagle's is better unupped, I cannot tell yet. BH's are a very good idea for sure. Either way, you'll want to upgrade Jade Shield first with both decks. It just so happens it's a good card against many FG's.

This one?
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4vq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 77i 77i 77i 7ai 7ak 7ak 7ak 7do 7gq 7q4 7q8 80f 80f 8pn


I found it great, but it also has 4 SoGs.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on June 27, 2012, 04:14:44 pm
My deck is fully usable unupped, so newbies already have one. Whether eagle's is better unupped, I cannot tell yet. BH's are a very good idea for sure. Either way, you'll want to upgrade Jade Shield first with both decks. It just so happens it's a good card against many FG's.
Do newbies have 4 SoG's and an eternity?
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on June 27, 2012, 06:43:51 pm
SoGs can easily be replaced by Sancs, as the deck doesn't use light quanta, and they're useful against her anyways. As for the eternity, my first instinct is to replace the eternity/cat loop, rewind, one dragon, and the fire storm with a pair of quinted lava golems and a pandemonium. Pande is usually better than fire storm when you have only immortal creatures, and the changes as a whole spread the quanta around a bit and provide enough damage so an eternity loop may not be needed, which could be better unupped. Adding more cards in general is also an option.

Just theory though. We'll probably have to test it a bit and see how it goes.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on June 27, 2012, 11:24:34 pm
Rule number 17.1 for FG's: You have a counter, already discovered or to be discovered. No exceptions.

Well, I took the few quirks of Dream Catcher (mostly 2-atk creatures, rainbow quanta, little healing or damage reduction) and took advantage of them. Emerald shield almost halves the atks of the creatures, BH sucks up tons of rainbow quanta and heals you, and dune scorp will slowly but surely kill DC.
Title: Re: Oracle : Dream Catcher
Post by: Jaymanfu on June 27, 2012, 11:28:07 pm
SoGs can easily be replaced by Sancs, as the deck doesn't use light quanta, and they're useful against her anyways. As for the eternity, my first instinct is to replace the eternity/cat loop, rewind, one dragon, and the fire storm with a pair of quinted lava golems and a pandemonium. Pande is usually better than fire storm when you have only immortal creatures, and the changes as a whole spread the quanta around a bit and provide enough damage so an eternity loop may not be needed, which could be better unupped. Adding more cards in general is also an option.

Just theory though. We'll probably have to test it a bit and see how it goes.

replacing the SOG with sancs isn't that great since she'll just blow them up, the good thing about SOG is that they stack so you only need 1 PA to cover the whole stack.
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on June 28, 2012, 12:35:47 am
SoGs can easily be replaced by Sancs, as the deck doesn't use light quanta, and they're useful against her anyways. As for the eternity, my first instinct is to replace the eternity/cat loop, rewind, one dragon, and the fire storm with a pair of quinted lava golems and a pandemonium. Pande is usually better than fire storm when you have only immortal creatures, and the changes as a whole spread the quanta around a bit and provide enough damage so an eternity loop may not be needed, which could be better unupped. Adding more cards in general is also an option.

Just theory though. We'll probably have to test it a bit and see how it goes.

replacing the SOG with sancs isn't that great since she'll just blow them up, the good thing about SOG is that they stack so you only need 1 PA to cover the whole stack.

Don't think there's a better thing to replace them with unupped and rareless.
Title: Re: Oracle : Dream Catcher
Post by: UnderneathTheLens on July 01, 2012, 12:46:47 pm
by Higurashi
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4vq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 77i 77i 77i 7ai 7ak 7ak 7ak 7do 7gq 7q4 7q8 80f 80f 8pn


This worked. Thanks Higs.

Well, I got her again today, but this time I completely got my butt kicked.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on July 12, 2012, 02:51:55 am
Upped version of my own deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj

There are exactly 6 creatures that DC has that can bypass Jade Shield. Lightning all of them.
Title: Re: Oracle : Dream Catcher
Post by: burpcow on July 12, 2012, 04:41:51 am
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Tried this deck on my alt today and it worked like a charm.  Those black holes are very useful.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on July 12, 2012, 05:50:01 am
*Twiddles thumbs and waits for my decks to appear on the first post*
Title: Re: Oracle : Dream Catcher
Post by: chum3 on July 12, 2012, 07:02:24 pm
Upped version of my own deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj

There are exactly 6 creatures that DC has that can bypass Jade Shield. Lightning all of them.

Worked for me today. Black Holes are useful to keep you alive in case you don't find a shield soon enough. (Also, had fun shooting myself with Thunderbolts at the end to finish Dream Catcher off [it reflected off the shield].)
Title: Re: Oracle : Dream Catcher
Post by: furballdn on July 16, 2012, 01:48:44 am
Upped version of my own deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj

There are exactly 6 creatures that DC has that can bypass Jade Shield. Lightning all of them.
Good job, although it was cutting it a bit too close to comfort for me. Early discord and black holes for dream catcher were awful, and then chrysoaras with poisons and a fate egg hatching into archangel certainly weren't fun.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on July 21, 2012, 11:40:14 am
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Tried this deck on my alt today and it worked like a charm.  Those black holes are very useful.
Zero chance. His Quicksand and BH destroyed me worse than my BH's affected him. Drew no shield for a few turns and got pounded by a Jade Dragon from Egg. Don't really see a way to improve it though.. I think it's as good as it gets unupped. That and my deck.
Title: Re: Oracle : Dream Catcher
Post by: Annele on July 24, 2012, 12:20:48 pm
Higgs, your deck is probably more reliable than eagle's, though yours has 4 rares. I vote "also works unupped" is put beside yours in OP, and eagles is added.
Title: Re: Oracle : Dream Catcher
Post by: furballdn on July 24, 2012, 06:44:42 pm
Upped version of my own deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj

There are exactly 6 creatures that DC has that can bypass Jade Shield. Lightning all of them.
Sancts would be really nice. I tried unupped shields (since I don't have upped, sheesh don't judge me), and I get whittled to death by micros. Yes. Not a single card drawn to help me. Just a bunch of unbuffed scorps and SNs.
Title: Re: Oracle : Dream Catcher
Post by: nk12 on August 01, 2012, 06:55:05 am
This unupped version of the voodoo doll deck works well.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55t 55t 55t 595 595 595 595 595 595 5rr 5rr 5v0 5v0 5v0 61o 61o 61r 61r 61r 61r 61r 8pu
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on August 01, 2012, 03:56:01 pm
Higgs, your deck is probably more reliable than eagle's, though yours has 4 rares. I vote "also works unupped" is put beside yours in OP, and eagles is added.
Mine isn't in the OP yet.
Title: Re: Oracle : Dream Catcher
Post by: Annele on August 02, 2012, 08:02:32 am
Higgs, your deck is probably more reliable than eagle's, though yours has 4 rares. I vote "also works unupped" is put beside yours in OP, and eagle's is added.
Mine isn't in the OP yet.
Title: Re: Oracle : Dream Catcher
Post by: majofa on August 06, 2012, 02:09:08 am
Higgs, your deck is probably more reliable than eagle's, though yours has 4 rares. I vote "also works unupped" is put beside yours in OP, and eagle's is added.
Mine isn't in the OP yet.
The win % is too low.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on August 06, 2012, 02:26:42 am
Higgs, your deck is probably more reliable than eagle's, though yours has 4 rares. I vote "also works unupped" is put beside yours in OP, and eagle's is added.
Mine isn't in the OP yet.
The win % is too low.
Wuts the requirement? 60%?
Title: Re: Oracle : Dream Catcher
Post by: majofa on August 06, 2012, 02:40:06 am
Higgs, your deck is probably more reliable than eagle's, though yours has 4 rares. I vote "also works unupped" is put beside yours in OP, and eagle's is added.
Mine isn't in the OP yet.
The win % is too low.
Wuts the requirement? 60%?
Well, at least higher than 25% lol
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on August 06, 2012, 02:54:13 am
What usually happens when you lose? What winrate did you get?

A few tips:
Don't play panda until you have neuro on DC or you're about to lose.
Use BH's for healing, not for denial.
Try to hit physaia and fate egg.
Title: Re: Oracle : Dream Catcher
Post by: majofa on August 06, 2012, 02:55:38 am
What usually happens when you lose? What winrate did you get?
3-12 right now. Either damage not early enough and decking out or not getting the quanta to get a shield down.
Title: Re: Oracle : Dream Catcher
Post by: umgrego2 on August 08, 2012, 02:54:19 pm
What usually happens when you lose? What winrate did you get?
3-12 right now. Either damage not early enough and decking out or not getting the quanta to get a shield down.

Is this the deck you guys are talking about?
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
I ran it in trainer and it won 9/12 with 4 Ems. But then I noticed that Eagl gave a tip on playing the panda, which is not in that deck. Was I testing the right deck?
Title: Re: Oracle : Dream Catcher
Post by: Calindu on August 08, 2012, 06:10:57 pm
What usually happens when you lose? What winrate did you get?
3-12 right now. Either damage not early enough and decking out or not getting the quanta to get a shield down.

Is this the deck you guys are talking about?
Hover over cards for details, click for permalink
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
I ran it in trainer and it won 9/12 with 4 Ems. But then I noticed that Eagl gave a tip on playing the panda, which is not in that deck. Was I testing the right deck?

He is speaking about the unupped deck.
Title: Re: Oracle : Dream Catcher
Post by: umgrego2 on August 10, 2012, 05:05:33 pm
I just did some testing. Eaglgenes unupped deck went 4/10. Higashi's deck, unupped, went 5/10 with 3 em's. However, as others have pointed out, that deck includes 5 rares and switching SoG for Sancs is ill-advised given the amount of PC.

EDIT: Early testing shows some promising results with this deck:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55v 55v 58s 58s 58s 592 592 592 592 592 592 5fa 5fa 5ia 5ia 5lm 5lm 5lm 5lm 621 621 8pm

will test it more later.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on August 10, 2012, 07:19:19 pm
For the record, here are the decks we're talking about:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t7 4t7 4t7 4t7 4vq 592 592 592 5c2 5c4 5c4 5c4 5f8 5ia 5rk 5ro 61v 61v 8pn
Title: Re: Oracle : Dream Catcher
Post by: umgrego2 on August 13, 2012, 02:43:19 pm
For the record, here are the decks we're talking about:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


Hover over cards for details, click for permalink
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t7 4t7 4t7 4t7 4vq 592 592 592 5c2 5c4 5c4 5c4 5f8 5ia 5rk 5ro 61v 61v 8pn

Yes, those are the two decks I tested.

The one that I posted went 4/10 in testing, with 4 ems. This FG can be so devastating; of the six losses, 3 came from a turn 1 or 2 QS (before I've generated the earth quanta to EA the towers(followed by a discord that further prevents you from generating earth quanta)) and two others from a fate egg-->Dragon-->Rage Potion combo. I've said it before, and I'll say it again: I don't think you can expect higher than a 4/10 win ratio with a no-rare, no-upgrade deck.
Title: Re: Oracle : Dream Catcher
Post by: furballdn on August 19, 2012, 05:37:39 pm
This unupped version of the voodoo doll deck works well.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55t 55t 55t 595 595 595 595 595 595 5rr 5rr 5v0 5v0 5v0 61o 61o 61r 61r 61r 61r 61r 8pu

Tested this half upped. QTs be trolling. Perhaps some nova?
Title: Re: Oracle : Dream Catcher
Post by: furballdn on August 23, 2012, 12:36:29 am
This unupped version of the voodoo doll deck works well.

Hover over cards for details, click for permalink
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55t 55t 55t 595 595 595 595 595 595 5rr 5rr 5v0 5v0 5v0 61o 61o 61r 61r 61r 61r 61r 8pu

Tested this half upped. QTs be trolling. Perhaps some nova?
Swapped 3 QPs for novas. Got the combo out much faster, but with BE, couldn't keep up a reliable quanta supply. Next time I'll just use the SN version >.>
Title: Re: Oracle : Dream Catcher
Post by: hainkarga on September 04, 2012, 08:44:14 am
Swapped 3 QPs for novas. Got the combo out much faster, but with BE, couldn't keep up a reliable quanta supply. Next time I'll just use the SN version >.>

Today oracle gave me dreamcatcher on my alt. My alt had upped supernovas so i gave this deck a shot.
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55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3 8pj


It was relatively smooth win. I used one of the BB on his early BE'd abomination which let me accumulate enough aether quanta later on. This deck doesn't really mean much for the sake of the discussion since it has 6 ups but i felt like keeping a record of it here anyway.
Title: Re: Oracle : Dream Catcher
Post by: whatifidogetcaught? on September 05, 2012, 12:49:11 pm
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Just used this one. Got one dune and a blessing out early. that was all I needed. He killed himself. the BH's helped me stay alive while he slowly died. I didn't get a shield until late.
Title: Re: Oracle : Dream Catcher
Post by: furballdn on September 06, 2012, 05:09:05 am
Swapped 3 QPs for novas. Got the combo out much faster, but with BE, couldn't keep up a reliable quanta supply. Next time I'll just use the SN version >.>

Today oracle gave me dreamcatcher on my alt. My alt had upped supernovas so i gave this deck a shot.
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55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3 8pj


It was relatively smooth win. I used one of the BB on his early BE'd abomination which let me accumulate enough aether quanta later on. This deck doesn't really mean much for the sake of the discussion since it has 6 ups but i felt like keeping a record of it here anyway.
Wow. That deck looks much more smooth, and since I have 6 SNs (I assume most people do), it looks like what I'll be using vs dream catcher from now own.

Edit: mmnope. One pillar draw and early pest makes this hard as well as RNG troll. Next time I'll probably just run splat vs dream catcher.
Title: Re: Oracle : Dream Catcher
Post by: UnderneathTheLens on September 10, 2012, 08:49:29 pm
I didn't have enough :time quanta to keep rewinding for the first deck in the post.
Title: Re: Oracle : Dream Catcher
Post by: Hade5 on September 14, 2012, 04:42:21 pm
Lost hardcore with one of the featured deck.
Early discord is not scary, it is a hard counter when it doesn't allow you to play SN.
I think that against discord, the QT ratio should be higher and protect artifact somthing to consider.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 71c 74b 74b 7ak 7ak 7ak 7dq 7dq 7gq 7k1 7k2 7q5 7q5 80h 80h 80h 8pj
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on October 18, 2012, 10:06:24 pm
Today oracle gave me dreamcatcher on my alt. My alt had upped supernovas so i gave this deck a shot.
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55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3 8pj


Used a variant of this with many more upgrades. Had to discard two BBs early because of pests and a black hole not letting me play supernovas. Psion from fate egg didn't help. 0-3 with it now.

You need tremendous luck to consistently beat dream catcher with a supernova/voodoo deck. Probably going to try novas and earth mark from now on.
Title: Re: Oracle : Dream Catcher
Post by: MisterWax on October 21, 2012, 01:53:44 pm
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version


This deck did the trick. Thanks very much  to the OP. Great unupped deck for Dream Catcher.

Save your Blessing and Dune scorpion so you can play them on the same turn. All it takes is one sting from your scorpion and Dream Catcher will kill himself on Neurotoxin. Save the Black Holes until he plays SN to maximize your healing.
Title: Re: Oracle : Dream Catcher
Post by: rickerd on October 24, 2012, 02:17:18 pm
http://puu.sh/1icVf
 :D
Title: Re: Oracle : Dream Catcher
Post by: Anthraxx on October 31, 2012, 09:39:22 am
This:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
has worked perfectly 4/4 last tries. Anth's seal of approval!
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on November 01, 2012, 03:59:55 am
Can someone test both my counters again?
Title: Re: Oracle : Dream Catcher
Post by: Moraku on November 04, 2012, 02:36:24 pm
This:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
has worked perfectly 4/4 last tries. Anth's seal of approval!

Good deck. Takes forever to get enough quantum for the Jade Shield though.
Title: Re: Oracle : Dream Catcher
Post by: dragonsdemesne on November 16, 2012, 02:17:38 pm
I've never really found a good reliable counter to dream catcher, until today.  With the heavy creature control, butterfly effects, and denial, it's hard to find something that can stand up to every aspect of dream catcher.  However, the one weakness dream catcher has is a fairly slow (but steady) damage output.  I built the following deck for my oracle prediction and completely roflstomped dreamcatcher.  The problem is that the deck is definitely NOT newbie-friendly, as you will see... but I'll post it anyway because it works, and maybe it will somehow inspire a more newbie-attainable deck.

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4vj 4vj 4vj 4vj 4vj 4vj 6ru 6ru 6ru 6ru 6ru 6ru 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 8pm


So yeah, drop an immortal vampiric monster shard golem and go to town.  Dreamcatcher can't CC it, and you'll heal a bunch of hp every turn, which will probably be more than his damage output.  All his CC/PC will be dead cards.  I made two serious mistakes in the one game I've played, and I still won, so I definitely think it will work most games.  (mistake #1: playing a second unquinted golem, which was antimattered later by a purple nymph, and mistake #2: playing shard of wisdom on a vampiric golem, because it no longer heals you)  Given that I won through both those mistakes, I think the deck has huge potential as a counter, it's just not very easy to make and so doesn't really deserve a spot on the opening page, since this is more for newbies.  Still, the deck works, so if you want it, be my guest.  (I thought about using SoSas, but they'd screw with the mulligan, and you need your novas)
Title: Re: Oracle : Dream Catcher
Post by: cosine23 on December 01, 2012, 03:06:08 pm
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Awesome!

At the moment, maybe the best unupped deck against DC. How about including it on the Wiki pages?
Title: Re: Oracle : Dream Catcher
Post by: Avenger on January 06, 2013, 08:42:04 am
Shard deck code changed:

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 7af 7ai 7ak 7ak 7ak 7ba 7ba 7ba 7ba 7do 7gq 7q4 7q8 80f 80f 8pn
Title: Re: Oracle : Dream Catcher
Post by: deuce22 on January 08, 2013, 09:24:03 pm
yet another FG counter that fails when I use it -_-
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on January 09, 2013, 12:14:35 am
yet another FG counter that fails when I use it -_-
Which one?
Title: Re: Oracle : Dream Catcher
Post by: trashduke on January 30, 2013, 04:45:41 pm
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Awesome!

At the moment, maybe the best unupped deck against DC. How about including it on the Wiki pages?

I agree - this has a lot of potential (except when your dune scorpions don't come out until you have 9 cards left - what luck!  That I survived that long though is already better than I had been doing vs. DC).
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on January 30, 2013, 09:41:57 pm
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 74f 7jv 7jv 8pl


Worked like a charm :3
Title: Re: Oracle : Dream Catcher
Post by: rob77dp on February 07, 2013, 03:13:04 pm
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


Just used this vs Dream Catcher.  gag  LOST horribly while drawing 0 Dune Scorpions and 0 Emerald Shields in 18 draws (or 35 card deck).  Dream Catcher played only 2 Supernova and beat me down with it's lone Discord and maximum 6 on-field creature damage.  Perhaps this was an anomaly so I will test a handful of times in Trainer now and report back...  For now though, yuck yuck yuck!

***** UPDATE *****

Ok, so finished 10 games in trainer with this against Dream Catcher.  3W 7L, which is not good.  All but one of the wins was nip-and-tuck and barely won.  My conclusion is that I don't have enough time to test it further and 10 games with this poor of performance is enough for me to give this deck a thumbs down for use against Dream Catcher.
L (above descrip)
L
L
W  ! somehow pulled off an easy win in this one...
L  (how to deal with 3rd turn 13/15 scrambling Pharaoh mutant??)
W  (10 HP remain, 21 turns)
L
W  (21 HP, 22 turns)
L  (Deckout in 29 turns with loads of HP left for me and Dream Catcher)
L  (Drew only 2 Black Holes in 21 cards)

Earliest neurotoxin setup was 6 turns despite the math calculating out to 5th turn = 50/50 chance to have a blessing and scorpion in hand (never encountered drawing combo BEFORE quanta was ready for summoning).

***** END OF UPDATE *****

Debating trying something with a protected Skull Shield as Micro Aboms (4 HP) are 1-in-8 chance to die, Nymph, Phys, & Deja (2 HP) are 1-in-4 chance to die.  Now to figure out how to fit EA, Skull, BH, Dune, Blessing, and Heal into the rainbow (add SoB?)...
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on February 08, 2013, 02:18:56 am
30% is good enough to stick on the OP.
Oh, and I put some tips back a few pages . You might want to check it out.
Title: Re: Oracle : Dream Catcher
Post by: Anthraxx on February 10, 2013, 09:43:24 am
This:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
has worked perfectly 4/4 last tries. Anth's seal of approval!
6/6 now. Give it a shot if you're up against him.
Title: Re: Oracle : Dream Catcher
Post by: Pella on February 15, 2013, 08:19:14 am
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl
YOU ARE BEAUTIFUL.

(http://i1302.photobucket.com/albums/ag122/Rich_Macy-Simpson/Elements/DreamCatcher_zps824f168e.png)
It was really tight, and I couldn't have done it without the BHs healing me, but I got the win.  Thanks, Eagle!
Title: Re: Oracle : Dream Catcher
Post by: WamboOSX on February 19, 2013, 09:21:01 am
I have won with this.

I had not all the cards upped so i had to use blessings.

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5c4 5c4 5lf 5rt 5rt 5rt 61q 61q 61q 61q 61q 61q 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7jv 8pj


Edit: 2-0 now 1 EM
Title: Re: Oracle : Dream Catcher
Post by: kev on March 05, 2013, 02:49:02 pm
This:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
has worked perfectly 4/4 last tries. Anth's seal of approval!
6/6 now. Give it a shot if you're up against him.
1/1 with 1 EM.  +rep to Anth
Title: Re: Oracle : Dream Catcher
Post by: trashduke on March 23, 2013, 02:09:59 am
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Awesome!

At the moment, maybe the best unupped deck against DC. How about including it on the Wiki pages?

I agree - this has a lot of potential (except when your dune scorpions don't come out until you have 9 cards left - what luck!  That I survived that long though is already better than I had been doing vs. DC).

Well - I lost again using this deck (one turn away from the win).  Emerald shield does wonders cutting down the Micro Abomination damage... if only there were a way to have more healing.

Update - After getting a few upped towers, this deck works much better.  It was still a little close at points, but it worked well.
Title: Re: Oracle : Dream Catcher
Post by: Tiko on April 11, 2013, 04:44:39 pm
This:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
has worked perfectly 4/4 last tries. Anth's seal of approval!
6/6 now. Give it a shot if you're up against him.

A very easy win with this one, though my pet rustler made it a walkover with a 2nd turn Jade, and I also had a Scorp ready right from the start. Luck?

Very promising counter either way. Good work.
Title: Re: Oracle : Dream Catcher
Post by: CuCN on May 05, 2013, 07:18:32 am
This:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
has worked perfectly 4/4 last tries. Anth's seal of approval!
6/6 now. Give it a shot if you're up against him.

(http://i.imgur.com/weBCxbY.png)
Well, that was close. I would have lost if I had used just one more lightning on the creatures.
Title: Re: Oracle : Dream Catcher
Post by: trashduke on May 23, 2013, 07:39:12 pm
woof - got some RNG hate on this match with DC.   I was using eagle's deck above:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 74f 8pl


with a few upped towers.  A long match to lose, and it wasn't really close as I didn't sting him until the 15th turn....
Title: Re: Oracle : Dream Catcher
Post by: furballdn on June 05, 2013, 02:34:31 am
woof - got some RNG hate on this match with DC.   I was using eagle's deck above:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 74f 8pl


with a few upped towers.  A long match to lose, and it wasn't really close as I didn't sting him until the 15th turn....
Tested this. Cutting it way too close to comfort, with my first dune scorp appearing at 13 cards left. BHs barely healed me and I won with zero cards left in the deck. I like the use of pandis, but I question their usefulness when they can potentially GPull a creature, drawing the dune scorps' damage.
Title: Re: Oracle : Dream Catcher
Post by: eaglgenes101 on June 06, 2013, 01:49:33 am
woof - got some RNG hate on this match with DC.   I was using eagle's deck above:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 74f 8pl


with a few upped towers.  A long match to lose, and it wasn't really close as I didn't sting him until the 15th turn....
Tested this. Cutting it way too close to comfort, with my first dune scorp appearing at 13 cards left. BHs barely healed me and I won with zero cards left in the deck. I like the use of pandis, but I question their usefulness when they can potentially GPull a creature, drawing the dune scorps' damage.
Which is why you only use them after neuro hits.
Title: Re: Oracle : Dream Catcher
Post by: furballdn on June 08, 2013, 02:56:21 am
Pandy can be done before as well. Multiple pandies will kill off the GP'd creature or PU one on your side to kill it. Despite that, pandies are very nice in reducing the damage output when you don't have a shield up or there's annoying creatures. I won with this again, so at least I found a decent half-upped deck to counter dream catcher.
Title: Re: Oracle : Dream Catcher
Post by: Daenyathos on July 25, 2013, 12:05:52 pm
Save the Black Holes for later in the game to get EMs.
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This has worked great for me. Easy EM.
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55v 55v 55v 55v 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 7ak 7ak 7dk 7k0 7k1 7n7 7n7 80a 80a 80a 8pj

The Morning Glory gave it a nice extra oomph to finish the game faster (I drew the first scorpion some 10-15 turns in the game). The mirror shield is there as I only had 2 jade shields, and I switched some of the lightnings out for shockwaves and a firelance because I didn't have enough upped lightnings.

Cheers!
Title: Re: Oracle : Dream Catcher
Post by: trashduke on July 28, 2013, 03:00:43 am
Even with more ups this one didn't work for me. Very close, but  I decked out (1 turn away from the kill):

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 5c4 5c4 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 74f 7ak 7jv 7jv 7jv 8pl


It's basically RNG for when your scorp comes and often it can be after 15 cards....oh well.  I'll probably see if I can find a more consistent deck.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on October 09, 2013, 08:36:12 am
I should post this slightly improved version of my counter since it hasn't lost yet. The old one lost once or twice from lack of quanta and the clutch healing that BH provides.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 7ae 7ak 7ak 7ak 7ba 7ba 7ba 7ba 7do 7gq 7q4 7q8 80f 80f 8pn
Title: Re: Oracle : Dream Catcher
Post by: trashduke on October 12, 2013, 03:18:22 am
I should post this slightly improved version of my counter since it hasn't lost yet. The old one lost once or twice from lack of quanta and the clutch healing that BH provides.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 7ae 7ak 7ak 7ak 7ba 7ba 7ba 7ba 7do 7gq 7q4 7q8 80f 80f 8pn


I like the strategy, but it didn't work out for me with a semi-upped version of the deck.  I think it was a poor draw though as I didn't get one of the dragons until the last card... made damage too slow.  I'll give it another try and see what happens.
here's what I used:
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4sa 4sa 4sa 4sa 4sa 5c4 5c4 61v 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 7ae 7ak 7ba 7ba 7ba 7ba 7do 7gq 7q4 7q8 80f 8pn

Title: Re: Oracle : Dream Catcher
Post by: Higurashi on October 12, 2013, 05:32:10 am
Slow damage shouldn't be an issue as long as you have quanta to bounce the Frog infinitely. PA Towers first and foremost!
Title: Re: Oracle : Dream Catcher
Post by: trashduke on November 23, 2013, 08:29:20 pm
Slow damage shouldn't be an issue as long as you have quanta to bounce the Frog infinitely. PA Towers first and foremost!

This worked great (no quanta problems this time) - thanks for the tip Higs!  I get that the purify is for the Physalia, but I rarely see it in most of the games I've played.  What do you think about packing a Heal instead of a purify for the EM (as usually Discord hits through the Jade shield to take you just below 100)?  And Fire storm could take out the Physalias (Physalie?) if/when they come.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on November 24, 2013, 04:39:56 am
In the updated version, I changed a couple cards for Black Holes. They heal more than Heals and deny Cream Catcher quanta too :>
Title: Re: Oracle : Dream Catcher
Post by: dragtom on December 12, 2013, 09:32:32 am
ehh, I mindlessly copied the updated version.
To find that the leaf dragon has been replaced with a frog. Why?
You will only be able to deal damage with it the last turn, since it could be lightning'ed otherwise.

Edit: firestorm could be replaced with thunderstorm.
It may save you, if you happen to need it early (and DC is denying you).
DC has no creatures with 3 hp, unless his fate egg hatches into one. If that happens, a firestorm would be better.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on December 19, 2013, 07:14:45 pm
Frog is just for more damage final turn, yes. The reason for the change was actually me accidentally packing Jade Dragon once and winning faster thanks to it. I realized there's no reason not to pack a Frog.

Firestorm can be replaced with Thunderstorm. I haven't because Physalia poison damage is very slow so I'd rather keep Firestorm in case he Eggs an Elite Wyrm or similar.
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on January 04, 2014, 07:02:52 pm
Took 17 minutes, but Higu's deck (with some stuff unupped) got an EM for me.
Title: Re: Oracle : Dream Catcher
Post by: MBlaster on January 20, 2014, 10:53:15 pm
Came up with this:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 55v 55v 55v 55v 55v 55v 5c4 5c4 5c4 5lf 5lf 5lf 5rt 5rt 5rt 8pl


This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)

EDIT: Dune scorp version

Used the above, worked like a charm.  If I'd kept one BH till the end would have EM'd him.  He was at 30 poison on his last turn.
Title: Re: Oracle : Dream Catcher
Post by: kaempfer13 on February 14, 2014, 09:48:03 pm
I think 500 hp em decks are worth a try (2 downsides: relies heavily on getting 3 PAs+ shield+ sanct early and has difficulty decking out the opponent); however if they work they grant  you a lot of money.
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58s 58s 58s 58s 58s 592 592 592 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 8pq

Upped:
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58s 58s 58s 58s 58s 77i 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7k1 7k1 7k1 7k2 7k2 7k6 7k6 7k6 7k6 7n2 7n2 8pq
Title: Re: Oracle : Dream Catcher
Post by: Pkmn31337 on April 10, 2015, 10:16:12 pm
I used a mono-aether with some upped dim shields and pillars with an early lobotomizer. Dream Catcher only played Micro Abominations and slowed me down a bit with discord. It was fairly easy.
Title: Re: Oracle : Dream Catcher
Post by: Manuel on March 07, 2017, 06:23:50 pm
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74f 74f 77i 77i 77i 77i 7ak 7ak 7ba 7ba 7ba 7ba 7ba 7do 7gq 7q0 7q0 7q0 7q4 7q8 7qd 7qd 8pn


3/0 with this, pretty much a mix with the higs' deck and the unupped counter

should be a little bit faster since it can kill dc a little more easier, and if u are unlucky u can always rt forever the scorpion (even with "only" 3 time pillars, u will have something like 50+  :time quanta when u will need to rewind and play the scorpion)
Title: Re: Oracle : Dream Catcher
Post by: dragtom on March 08, 2017, 08:23:01 am
One improvement is to replace unstoppables with cp.
Dream Catcher doesn't have a shield, so it deals slightly more damage and is lighter on the quanta.
Especially the last part can matter, since you only have 8 qtowers and dream catcher has a fair amount of quanta control.
Title: Re: Oracle : Dream Catcher
Post by: Blackstring on November 08, 2017, 02:23:59 pm
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj

Use this deck in the op today. But after a little bit tests in the trainer, I only get 20% win rate (2/10). I was always denied by early quick sand, BH, discord and BE and couldn't get the proper card to survive or played dune scorpion too late.
Title: Re: Oracle : Dream Catcher
Post by: Manuel on November 08, 2017, 08:38:52 pm
first turn quicksand is gg for almost any non vdb counter (unless u aren't lucky enough to generate the quanta for pa)
for black hole play snova only when u can use the quanta for multiple things, like a scorpion + tbolt +cp
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on December 08, 2017, 07:52:08 am
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74f 74f 77i 77i 77i 77i 7ak 7ak 7ba 7ba 7ba 7ba 7ba 7do 7gq 7q0 7q0 7q0 7q4 7q8 7qd 7qd 8pn

Used this with CP in place of unstoppable, worked great. Had to eternity loop for a turn or two but otherwise fairly painless win. Little bit lucky drawing three PA early but I don't think it would have mattered much if I had a more expected draw
Title: Re: Oracle : Dream Catcher
Post by: Manuel on December 08, 2017, 10:27:19 am
the deck isn't really optimized lol, fire storm can be useless like can be awesome for killing chysas

it totally need 3 scorpions and 3 chaos powers for a decent draw chance, after the 3/0 start i got some bad loses, probably it has a 60/70% winrate
Title: Re: Oracle : Dream Catcher
Post by: ddevans96 on December 08, 2017, 05:34:28 pm
Yeah, there's definitely room for improvement, but given how much of a pain she is, I'll take 65% from a slightly unoptimized deck.

Thinking about it, Lightning Storm is a straight upgrade to Fire Storm here.
Title: Re: Oracle : Dream Catcher
Post by: Higurashi on December 08, 2017, 05:58:33 pm
It's been discussed before. Firestorm is for Phys AND when DC hatches Elite Wyrms and the like (which causes a surprising amount of losses), and since you usually wait on the Purify and have plenty of :fire, they normally come out at the same time. T-storm is unlikely to make the difference in a very close game since it's quanta and protected SoG's that determine whether you're very comfortable or going to die anyway.

That said, I tend to run another BH over AoE since I can just take a bunch of poison counters and use Purify when he's out of :death
blarg: RavingRabbid,pikachufan2164,Xenocidius,umgrego2,Gumbeh,Higurashi,lynx655,Sevs,DarkArk,TheForbiddenOracle,Torph,SpikeSpiegel