Keep rewinding the Voodoo Doll with the Eternity. Save Firestorm for one or two Physalias. Watch out for Quicksands early game.
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Save the Black Holes for later in the game to get EMs.
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This might work.
Never tested.
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Shakar's still packs a punch against Dream Catcher, mostly because its damage output is so low that you can actually survive a few turns without a Doll out, and their BE is mostly useless (what are they going to destroy, your Pends?)
The most threatening parts of their deck are Discord, Black Hole, and possibly Earthquake and Physalia if you get a terrible start, and the rest of their cards pose little to no threat to you.
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ccdb (creature control, do bother) unupped:
v0.1
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Went 3/10. I'm not sure this is that low of a record for a (nrnu) no-rare-no-upgraded deck
Also tried a run of a version of this deck that had six of the quantum pillars replaced with 6 novas and went 4/10.
v0.2 oof, don't even look: it went 0 for 8
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v0.3 still not better, 1 for 10
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With discord (especially one that gets protected often), I don't think there's any option for a mono, duo or trio deck. You need to embrace the rainbow abaint Dream Catcher.
In general, Dream Catcher only has 8 creatures to worry about (6 that have been butterfly effected + 1 physalias) so it seems to me that you want at least 8 cc spells. From the stats, it's evident that some mass cc spells help quite a bit. I think the reason behind this is twofold. First, if he has no creatures on the board, he has no creatures to BE. Second, if he has no creatures on the board, his hand will start to get cluttered with BE and quintessence.
A cluttered hand for any FG is good for you (unless you're trying to deck out a FG!) since it only draws one card at a time and takes away one of its advantages over you as a mere mortal. And this is why the emerald shield is the best shield against Dream Catcher; the spell reflection means that he can't directly lightning/shockwave you. Also, with the Sanctuary, Dream Catcher can't black hole (more clutter).
Just beat him with this deck (in Trainer):
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The trick is to repeatedly lobotomize the Micro Abomination in the first slot, giving it summoning sickness. Or kill it until you draw a Lobo. Deny him with Black Hole. Kill Fate Eggs, Pests and Physilias. Kill with neurotoxin damage.
Probably wouldn't work consistently.
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Healing: You don't actually need 4 sancs, healing-wise, but you want to get one out ASAP to protect your quanta. Purify didn't end up being necessary for me, but if you have bad luck the poison counters might go high. Ultimately Dream Catcher gave me 6 doses of poison over the course of the whole game. Potentially a skippable card for further deck tightness and consistency.
Priorities:
- PA + Electrocuter or Quint + Mind Flayer. You need one of these to happen as soon as possible. Further lobo sources are a nice luxury, but not a priority.
- PA + Sanctuary
- Jade Shield
- Damage and EM
(http://img51.imageshack.us/img51/6767/dreamcatcherx.jpg)
Aether quanta will be in short supply. Ration it carefully according to your priorities and it should be easy sailing.
Seeing as my attempts at countering DC with the usual counter decks are very hit and miss, I decided to make my own. I simply added cards that were effective against him.
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Winrate: 2-1
Protect Artifact: for both Towers (Quicksand could be disastrous), SoG's and Eternity. Essential.
SoG's: 4, as I have 2 PA's over after Towers and Eternity. More would be nice, but eh.
Jade Shield: shuts down the majority of his offensive power. More than two copies would be good for increasing consistency.
Firestorm: mainly for killing Physalia.
Purify: healing he cannot remove, and good for removing any potential Poison his Physalia managed to inflict.
Morning Glory: immaterial damage.
Elite Phase Dragon: ditto. Saves card space instead of using Quint+grower.
Schrödinger's Cat: for bouncing with Eternity, avoiding deckout.
Eternity: for bouncing and damage.
Rewind: to completely prevent deckout, even if Eternity is bottomdecked.
Flying Weapon: for Morning Glory, so I can later play Etern+PA.
Results below.
(http://i.imgur.com/tJvAz.jpg)
I bottomdecked the Morning Glory, which wasn't a problem, but funny nonetheless. I had protected the Eternity and was ready to bounce the Cat, but turns out I didn't need to do any bouncing: killed him the last turn.
Since he got an Archangel he could cast Rage Elixir on, then heal (I Rewound it), I pondered adding Antimatter. Considering the high chance to get a dragon from Fate Egg, it would be a safe addition. He quinted it several turns later.
Looking at my :aether surplus, I could replace the Morning Glory and FW with more Phase Dragons.
Even won a card, for once. Supernova :>
Winrate so far: 4-1
EM's: 3
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I tried a variation of my neurotoxic poisonbow. I'm not sure about consistency, or what would be useful or useless in this.
Deck is here:
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Got a straight win. I didn't particularily have a good hand. I played lobo and got the nymph and phys, but when i made it fly it was destroyed. It didn't bother with the momentumed dune scorpion, but destroyed my blessed one before. Got an emerald shield early, and played the BH midgame for 36 healing. Deathstalker is only for show, it never got a chance to hit... He lasted 15 rounds, I got a quint.
(http://img11.imageshack.us/img11/8595/36285111.jpg)
My original poisonbow was this:
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No reliable unupped deck against this false god found yet? :(
As I mentioned earlier, this unupped, no-rare deck (I called it ccdb) went 4/10 in the trainer.
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Surely with help from the more experienced players this could be improved upon?
EDIT: Damn, trying to figure this FG out is frustrating. I tried adding two hourglasses and went 1 for 7! There were some unlucky occurences there, but the way those 'unlucky' events are spread out in terms of diversity (fate egg makes a ruby dragon just as your plague is turning things around, two QS + BH in first four turns, fate egg makes an Elite Armaggio and then BE's it (WTF do you do with that? (apparently you don't accelerate it!(leave me alone, i was desperate))), Abomination with BE and Quint early in game) is making me a convert to the "there aren't any no-rare-no-upgrade decks that can beat dream catcher" school.
I'm having very reliable results with this deck.
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Try to play your shield first and he will be harmless.
The dragon is ONLY for the final hit, mainly because of the bug that doesn't kill him if he's hit by an antimattered creature.
This strategy actually has a lot of potential, I have never had success with the rainbow, but i tried a duo of aether and life.
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A quinted dragon outdamages pretty much anything with a jade shield up, and quint the dragons as they get mitosis'd. Just power through the discords and the EQ's . Someone should probably test how reliable it is though
used this version of higurashi's deck and it worked really really well there was a moment where it was iffy and he QS'ed my pillars but luckily i got an ea out on my towers quickly and was able to fuel and ea the sanctuary and eternity afterwards wich gave me the win
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the SoD's could probably be left out but they did help keep me alive before i was able to kill his physalia and use a purify
Winrate so far: 2-0
EM's: 1
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I almost won with this, unfortunately Discord screwed with my quanta too much, and even with 1 rewind at hand his discord turned my :time quanta to 0 with 0 cards left in my deck, and I had 20+ quanta in every other element >.<, but this is a lot more reliable to the OP decks since he had quite the brutal start of both his Black Holes and Quicksand on 2 Quantum Towers
Even with the half upped version of OP, I beat him 2 out of 2 times with an EM. I think its more than just luck, good work on the deck! :)
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This sPlat works very well against Dream Catcher. An early discord could be the only problem of course, but with this deck I've killed DC 5/5 since now.
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?? are SoSa
I just beat Dream Catcher with this:
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It's almost unupped and has only one rare, so it should be semi-accessible to newer players.
The EAs are for your QT stack and Eternity, the Cloak is for as you play your Sancs for a few points of healing if neccessary.
Phase Dragons are immortal attack once they get started, Emerald Shield halves DC's damage, Plague, RoF and Thunderstorm kill his low-hp creatures and the two BHs will heal for 30+ each.
EDIT: Played him again and lost due to my CC and healing hiding.
Well. I noticed there was a doll deck in the OP but it was upgraded. Since there were no completely unupped no rare decks i decided to make that into an unupped rareless since he doesn have much power. The issue came in when i didnt have enough to play basilisk blood. thankfully he played his discord and was hitting my aether quanta into my earth so i ended up having enough. If you do need to discard and have more then one gravity pull in your hand just discad those or the time pend or precogs. Everything else you really need. Also once you get one voodoo doll and you BB it 3-4 times and it gets down to around 10-16 health. You can PU it and just wait untill you have more so you can PU it again. The damage will still count.
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Came up with this:
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This deck makes good of DC's rainbow quanta. More pillars than you think you need because of all of DC's quanta control (In my opinion, the worst is the BE's.)
EDIT: Dune scorp version
My deck is fully usable unupped, so newbies already have one. Whether eagle's is better unupped, I cannot tell yet. BH's are a very good idea for sure. Either way, you'll want to upgrade Jade Shield first with both decks. It just so happens it's a good card against many FG's.
This one?
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I found it great, but it also has 4 SoGs.
Upped version of my own deck:
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There are exactly 6 creatures that DC has that can bypass Jade Shield. Lightning all of them.
This unupped version of the voodoo doll deck works well.
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I just did some testing. Eaglgenes unupped deck went 4/10. Higashi's deck, unupped, went 5/10 with 3 em's. However, as others have pointed out, that deck includes 5 rares and switching SoG for Sancs is ill-advised given the amount of PC.
EDIT: Early testing shows some promising results with this deck:
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will test it more later.
For the record, here are the decks we're talking about:
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Swapped 3 QPs for novas. Got the combo out much faster, but with BE, couldn't keep up a reliable quanta supply. Next time I'll just use the SN version >.>
Today oracle gave me dreamcatcher on my alt. My alt had upped supernovas so i gave this deck a shot.
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It was relatively smooth win. I used one of the BB on his early BE'd abomination which let me accumulate enough aether quanta later on. This deck doesn't really mean much for the sake of the discussion since it has 6 ups but i felt like keeping a record of it here anyway.
Lost hardcore with one of the featured deck.
Early discord is not scary, it is a hard counter when it doesn't allow you to play SN.
I think that against discord, the QT ratio should be higher and protect artifact somthing to consider.
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I've never really found a good reliable counter to dream catcher, until today. With the heavy creature control, butterfly effects, and denial, it's hard to find something that can stand up to every aspect of dream catcher. However, the one weakness dream catcher has is a fairly slow (but steady) damage output. I built the following deck for my oracle prediction and completely roflstomped dreamcatcher. The problem is that the deck is definitely NOT newbie-friendly, as you will see... but I'll post it anyway because it works, and maybe it will somehow inspire a more newbie-attainable deck.
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So yeah, drop an immortal vampiric monster shard golem and go to town. Dreamcatcher can't CC it, and you'll heal a bunch of hp every turn, which will probably be more than his damage output. All his CC/PC will be dead cards. I made two serious mistakes in the one game I've played, and I still won, so I definitely think it will work most games. (mistake #1: playing a second unquinted golem, which was antimattered later by a purple nymph, and mistake #2: playing shard of wisdom on a vampiric golem, because it no longer heals you) Given that I won through both those mistakes, I think the deck has huge potential as a counter, it's just not very easy to make and so doesn't really deserve a spot on the opening page, since this is more for newbies. Still, the deck works, so if you want it, be my guest. (I thought about using SoSas, but they'd screw with the mulligan, and you need your novas)
Shard deck code changed:
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Worked like a charm :3
Came up with this:
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YOU ARE BEAUTIFUL.
(http://i1302.photobucket.com/albums/ag122/Rich_Macy-Simpson/Elements/DreamCatcher_zps824f168e.png)
It was really tight, and I couldn't have done it without the BHs healing me, but I got the win. Thanks, Eagle!
I have won with this.
I had not all the cards upped so i had to use blessings.
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Edit: 2-0 now 1 EM
woof - got some RNG hate on this match with DC. I was using eagle's deck above:
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with a few upped towers. A long match to lose, and it wasn't really close as I didn't sting him until the 15th turn....
Save the Black Holes for later in the game to get EMs.
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This has worked great for me. Easy EM.
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The Morning Glory gave it a nice extra oomph to finish the game faster (I drew the first scorpion some 10-15 turns in the game). The mirror shield is there as I only had 2 jade shields, and I switched some of the lightnings out for shockwaves and a firelance because I didn't have enough upped lightnings.
Cheers!
Even with more ups this one didn't work for me. Very close, but I decked out (1 turn away from the kill):
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It's basically RNG for when your scorp comes and often it can be after 15 cards....oh well. I'll probably see if I can find a more consistent deck.
I should post this slightly improved version of my counter since it hasn't lost yet. The old one lost once or twice from lack of quanta and the clutch healing that BH provides.
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I should post this slightly improved version of my counter since it hasn't lost yet. The old one lost once or twice from lack of quanta and the clutch healing that BH provides.
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I like the strategy, but it didn't work out for me with a semi-upped version of the deck. I think it was a poor draw though as I didn't get one of the dragons until the last card... made damage too slow. I'll give it another try and see what happens.
here's what I used:
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I think 500 hp em decks are worth a try (2 downsides: relies heavily on getting 3 PAs+ shield+ sanct early and has difficulty decking out the opponent); however if they work they grant you a lot of money.
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Upped:Hover over cards for details, click for permalink
58s 58s 58s 58s 58s 77i 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7k1 7k1 7k1 7k2 7k2 7k6 7k6 7k6 7k6 7n2 7n2 8pq
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74f 74f 77i 77i 77i 77i 7ak 7ak 7ba 7ba 7ba 7ba 7ba 7do 7gq 7q0 7q0 7q0 7q4 7q8 7qd 7qd 8pn
3/0 with this, pretty much a mix with the higs' deck and the unupped counter
should be a little bit faster since it can kill dc a little more easier, and if u are unlucky u can always rt forever the scorpion (even with "only" 3 time pillars, u will have something like 50+ :time quanta when u will need to rewind and play the scorpion)
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 74f 74f 7ak 7ak 7ak 7qd 7qd 7qd 80a 80a 80a 80a 80a 80a 8pj
Use this deck in the op today. But after a little bit tests in the trainer, I only get 20% win rate (2/10). I was always denied by early quick sand, BH, discord and BE and couldn't get the proper card to survive or played dune scorpion too late.