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Offline jmizzle7

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg16251#msg16251
« Reply #24 on: January 09, 2010, 07:14:56 pm »
But, if it has only two or three Fire Towers... If you destroy those Fire Towers, you shut down his permanent control completely, which makes him about three times easier.
Wrong. For every Fire Tower Divine Glory plays, it can play two Explosions. Even if you destroy every Fire Tower he plays immediately after he plays them (you won't), Divine Glory can cast all 12 Explosions after playing only six towers. To me, that's a losing proposition. Divine Glory is all about lightning-fast, consistent, unkillable pressure. It's up to you to come up with a strategy that can not only survive the early pressure, but also develop tremendous damage and power through multiple Improved Miracles. Obviously, multiple shields and renewable healing is necessary. But Divine Glory's key weakness lies in the fact that there is no direct damage or creature control, so don't hold back. The more aggressive you are with your creature development, the better.
Exactly. Jmizzle is right. And what makes Divine Glory so strong in FG farming (in trainer if you design the right deck it's a joke) is that, and i even wrote it on the Wiki, while you need heavy creature control with 80% of the gods, it's totally useless with Divine Glory. Every otyugh, fire storm etc. in your deck will basically be a useless card (if you can't throw your full setup and eat your own FF early, which is a loss of attack anyway).
Sorry in advance for the off-topic comment, but YoYoBro, this extreme deck setup you built for Divine Glory is the same sort of logic that I took when building my false god deck called Solitary Confinement (http://elementsthegame.wikia.com/wiki/User:Chriskang/FG/Solitary_Confinement). As creature damage is by and large the most popular and successful path to victory, I made a deck that overloaded on creature control and provided similar pressure to what you have with Divine Glory. Looks like great minds think alike... ;)

YoYoBro

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg16275#msg16275
« Reply #25 on: January 09, 2010, 10:12:14 pm »
But, if it has only two or three Fire Towers... If you destroy those Fire Towers, you shut down his permanent control completely, which makes him about three times easier.
Wrong. For every Fire Tower Divine Glory plays, it can play two Explosions. Even if you destroy every Fire Tower he plays immediately after he plays them (you won't), Divine Glory can cast all 12 Explosions after playing only six towers. To me, that's a losing proposition. Divine Glory is all about lightning-fast, consistent, unkillable pressure. It's up to you to come up with a strategy that can not only survive the early pressure, but also develop tremendous damage and power through multiple Improved Miracles. Obviously, multiple shields and renewable healing is necessary. But Divine Glory's key weakness lies in the fact that there is no direct damage or creature control, so don't hold back. The more aggressive you are with your creature development, the better.
Exactly. Jmizzle is right. And what makes Divine Glory so strong in FG farming (in trainer if you design the right deck it's a joke) is that, and i even wrote it on the Wiki, while you need heavy creature control with 80% of the gods, it's totally useless with Divine Glory. Every otyugh, fire storm etc. in your deck will basically be a useless card (if you can't throw your full setup and eat your own FF early, which is a loss of attack anyway).
Sorry in advance for the off-topic comment, but YoYoBro, this extreme deck setup you built for Divine Glory is the same sort of logic that I took when building my false god deck called Solitary Confinement (http://elementsthegame.wikia.com/wiki/User:Chriskang/FG/Solitary_Confinement). As creature damage is by and large the most popular and successful path to victory, I made a deck that overloaded on creature control and provided similar pressure to what you have with Divine Glory. Looks like great minds think alike... ;)

Yeah :D I always looked your decks and some others' to get the inspiration for mine... and it looks like it's worked well xD even though Destiny was supposed to be better :) I remember playing against your Solitary Confinement was a hell of a match... I couldn't get a single creature out, lol :)

Offline Bloodshadow

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg16954#msg16954
« Reply #26 on: January 12, 2010, 05:13:38 am »
Oh, I almost forgot. Giving Divine Glory a Mark of Fire would prevent bad draws. Without the splashing mark, if he draws many Explosions but no Fire Towers, he will be crippled. Many wins against him are because of his bad draws.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg17023#msg17023
« Reply #27 on: January 12, 2010, 01:25:02 pm »
Again, if i'd given her mark of fire, simple denial would crush the deck. 1 fire tower= 2+ explosions. And the deck is a 70 card (or less). It has enough fire towers to make explosions work...

Cisz

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18420#msg18420
« Reply #28 on: January 18, 2010, 10:20:49 pm »
With patch 1.17 divine glory is easy.

Did you notice the recent changes to fire shield? It hits immortals now, and divine glory has only 1 hitpoint. Better protect that shield though.

Am I the first to notice this? Yay.. 8)

yendorii

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18497#msg18497
« Reply #29 on: January 19, 2010, 08:38:45 am »
With patch 1.17 divine glory is easy.

Did you notice the recent changes to fire shield? It hits immortals now, and divine glory has only 1 hitpoint. Better protect that shield though.

Am I the first to notice this? Yay.. 8)
No you are not the first to notice it. Good luck getting the 4-6 fire quanta and 2 earth quanta you need to set up an indestructible fire shield before Divine Glory destroys your pillars and owns you with his glorys. The other problem is that while you are indeed killing the Immortal Divine Glory's you aren't blocking any of their damage with fire shield/buckler so you end up trading 8 health for 1 kill. This means that you need health regen set up very quickly as well. It's alot to do in the ~10 turns you have to actually beat him most times.

It can be done but pulling it off with your average FG grinding deck is a matter of random chance at this point.

Offline jmizzle7

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18508#msg18508
« Reply #30 on: January 19, 2010, 10:42:02 am »
I have started to win against Divine Glory fairly regularly now. The first glaring hole in the deck that should be noted is that Divine Glory has as much creature control as Ferox and Miracle. That's right, none. So play your creatures early and often and spam flies to force Miracle as early as possible. While you do that, your number one priority is survival until you can get a Fire Buckler out. There are two main strategies: Otyugh/Bonewall, and baiting. The first strategy is a bit tricky because you have to have an Otyugh, Queen, and Bonewall out, and you must have the quanta to continuously eat your flies to keep the wall up. Your Bone Wall will fall eventually, but remember, this is just a stalling tactic. Every turn you are alive is one more turn you have to find that Fire Buckler.

Another survival tactic is what I like to call baiting. Not every permanent you have in your deck is vital/useful for killing DG, but you can use those useless permanents like Pulverizer and Boneyard/Graveyard to draw out DG's Explosions. A great time to do this is when you can play a Phase Shield the same turn you play an expendable weapon or Boneyard. DG should target your weapon over your shield, buying you a turn and costing him an Explosion. Phase Shield is amazing in this matchup because you can focus entirely on card drawing and offense while it is out. Save a Protect Artifact for your Fire Buckler, or if you like to live dangerously, use it on your Hourglass while you dig for your Buckler. If you don't have a Protect Artifact handy but are fairly confident DG won't draw an Explosion next turn, drop the Buckler and watch your opposition disappear. After that it is just a damage race.

YoYoBro

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18599#msg18599
« Reply #31 on: January 19, 2010, 09:47:18 pm »
I think Divine Glory has become the weakest god after the fire buckler huge boost :) play it, PA it, you win. Just as Jmizzle said. Do you guys find that shield useful against other gods too?

Cisco

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18603#msg18603
« Reply #32 on: January 19, 2010, 09:57:55 pm »
It helped via seism a bit and hermes gets busted if he doesn´t use armor right away

Offline jmizzle7

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18607#msg18607
« Reply #33 on: January 19, 2010, 10:13:03 pm »
Fire Shield is actually not as situational as I thought it would be. While it does have terrible synergy with Sundial, it has amazing synergy with Bone/Graveyard. I have found it useful against Ferox, Destiny, Divine Glory, Morte, Seism, and to a lesser extent, Fire Queen and Scorpio. It's not very good against Hermes because, well, he likes to use Heavy Armor and all of his creatures deal a ton of damage. It's also not good against Elidnis and Rainbow because of growers, and Graviton/Obliterator/Gemini because of momentum. Overall, it's definitely worth it to pack one in your deck if you have the room for it.

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18622#msg18622
« Reply #34 on: January 19, 2010, 10:45:41 pm »
Firewall is phenomenal with graveyard against Fire Queen. I think I won my fastest FG match ever with that combination. Steal an Eagle's eye and it's you're pretty much guaranteed the win.

Curious, does fireshield kick in each time an adrenaline creature attacks? Because if so Ferox is toast >D

Offline jmizzle7

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Re: Divine Glory https://elementscommunity.org/forum/index.php?topic=1640.msg18637#msg18637
« Reply #35 on: January 19, 2010, 11:59:56 pm »
Firewall is phenomenal with graveyard against Fire Queen. I think I won my fastest FG match ever with that combination. Steal an Eagle's eye and it's you're pretty much guaranteed the win.

Curious, does fireshield kick in each time an adrenaline creature attacks? Because if so Ferox is toast >D
Yes it does. So does infection.

 

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