The 6 Infinity Shards are the non spells (ie. :gravity, :earth, :life, :water, :air, :darkness). It should say unique Infinity shard btw
I would go with Zso_Zso's idea. This theory works best if only one instance exists of the card. Then you do not have to worry about tied games.And then you use my card, which turns their won game into a lost game. And because the card doesn't say "You win the game", they can't play it back
So use your fourth listed card and say that only one player can use it at any time in the world.
What CCG is that?Legend of the Five Rings.~
I absolutely have to know.
What CCG is that?
I absolutely have to know. That's a pretty innovative solution here, although I'll raise you this:
"Whenever a game starts or ends, you win that game, even if you are not in that game."
You all are thinking too small.
On top of this card making you win every game it can also allow you to do more than just win. Such as, "This card allows the user to alter Elements the Game however they choose". This would be the ultimate power within the limits of the game.
3 War Tokens from MTGYou all are thinking too small.
On top of this card making you win every game it can also allow you to do more than just win. Such as, "This card allows the user to alter Elements the Game however they choose". This would be the ultimate power within the limits of the game.
Shard of Versatility
Add 3 random cards from 3 random CCG outside Elements.
3 War Tokens from MTGYou all are thinking too small.
On top of this card making you win every game it can also allow you to do more than just win. Such as, "This card allows the user to alter Elements the Game however they choose". This would be the ultimate power within the limits of the game.
Shard of Versatility
Add 3 random cards from 3 random CCG outside Elements.