Good idea for a thread.Euch. Organization? Do not want.
Perhaps some more organization to prepare for an overload of ideas to review?
Make a spoiler-ed list of the ideas for review in the OP. Have 1-3 ideas linked above each page (use a poll with no votes) to be discussed.
Have some means to identify when a card is done with the reviewing.
It was/is a good example of two half effects in one card. (Horned Frog + Heal -> Forest Dryad)Interesting remake. The original was designed for a potential dejavu+adrenaline duo, but your card balances better, /and/ synergizes well with mitosis. Thanks for the input!
The upgraded's Deja Vu ability probably distracted from the core idea of the card.
Also balance was an issue because they were both UP by 1|1.5 IMO.
3 Horned Frogs + 1 Heal = 8 :life +4 cards +20 healing +12 attack >> 4 Forest Dryads = 12 :life +4 cards +20 healing +8 attack
[net difference 1 :life + 1 attack per card which is too high by 1 IMO]
1 Giant Frog + 1 Improved Heal = 4 :life +2 cards +20 healing +5 attack >> 2 Forest Dryads = 8 :life +2 cards +20 healing +4 attack
[net difference 2 :life + .5 attack per card which is too high a difference.]
Also 5 healing is not that valuable compared to 20 healing. I think 10 healing per Dryad would have been a better start point.
I would probably design the next version on the principle that 1 Horned Frog|Giant Frog + 1 Heal > 2 Forest Dryads.
However you were right that it would fit best on a cheap creature around the same cost as Heal.
Cost: 3 :life|3 :life
Attack: 2|4
Effect: You Heal 10hp when it comes into play.
HP: 2|3
Net difference (from the new card's point of view): +.5 :life cost +.5 attack | +2 :life cost +1.5 attack
Thanks. I only suggest more organization because I expect it to get swamped with ideas so that each idea only gets 0-2 comments.Good idea for a thread.Euch. Organization? Do not want.
Perhaps some more organization to prepare for an overload of ideas to review?
Make a spoiler-ed list of the ideas for review in the OP. Have 1-3 ideas linked above each page (use a poll with no votes) to be discussed.
Have some means to identify when a card is done with the reviewing.
I'll work on it. I was hoping to run it like the "beat my false god" FG. Come here and rate whatever cards you want, and come back to check on your own ratings. I'll work on formalizing it more.
This thread is stickied...so I can post right? O.oLong story short: It was too complicated and was 2 cards when the crucible only showed 1.
Tempest | Tempest (http://elementscommunity.org/forum/index.php/topic,23686.0.html) This was submitted about a month ago. Idea that came to mind when I made this was mono-cc.
This thread is stickied...so I can post right? O.oI personally think that the problem with Tempest is that there's -way- too much 'freezing' going on in the Water element already. As OldTrees said, Fractal Arctic Squids with an Ice Shield (or even Permafrost) would just be equally likely to freeze all of the creatures on the field compared to this card, and also has a simpler way of doing so (without the excess charges and whatnot). It's also important to note that weapons (regardless of how cool/original they are) have a VERY hard time making it to the higher levels, just because of the fact that if there's no series revolving around them, some newcomers might assume that if implemented, one element might have a choice of multiple weapons (versus shields or other permanents).
Tempest | Tempest (http://elementscommunity.org/forum/index.php/topic,23686.0.html) This was submitted about a month ago. Idea that came to mind when I made this was mono-cc.
I made a card called Recomposer | Recomposer. As soon as the search function works again, i'll put the link here; don't really have the time to look page by page through all the ideas.You mean this? http://elementscommunity.org/forum/index.php/topic,20922.msg284877#msg284877
I made a card called Recomposer | Recomposer. As soon as the search function works again, i'll put the link here; don't really have the time to look page by page through all the ideas.This reminds me of a lesser version of Soul Catcher.
Flame Archer | Flame Sniper (http://elementscommunity.org/forum/index.php/topic,20371.0.html)Warden kinda took its thunder.
I think this card had potential, but I would like to see others' thoughts on it.
Yes. Thank you for finding it.I made a card called Recomposer | Recomposer. As soon as the search function works again, i'll put the link here; don't really have the time to look page by page through all the ideas.You mean this? http://elementscommunity.org/forum/index.php/topic,20922.msg284877#msg284877
This reminds me of a lesser version of Soul Catcher.It reminds you of a lesser version of Soul Catcher or of Soul Catcher itself? If a lesser version, provide link please.
I meant that Soul Catcher appears to be the best reworking of it I could think of.This reminds me of a lesser version of Soul Catcher.It reminds you of a lesser version of Soul Catcher or of Soul Catcher itself? If a lesser version, provide link please.
How should it be reworked?
Going to bump this, as I'd like feedback on these two Elemental Weapons:Oppression's -1hp effect has abnormally large synergy with itself. Weapons are better vehicles for this type of effect than creatures. However Crusader has made this type of effect no longer work on Weapons either. (without a hefty cost increase and forcing the user to abuse the synergy to reach par) Non weapon Permanents still work as vehicles for this type of an effect but internally insuring the effect can't stack might be better.
Oppression | Oppression (http://elementscommunity.org/forum/index.php/topic,23902.0.html)
Temporia | Temporia (http://elementscommunity.org/forum/index.php/topic,18323.0.html)
Forgive the pseudo-necro but I really believe this thread deserves more attention.
I'd like your opinions on why :time Prophecy | Prophecy (http://elementscommunity.org/forum/index.php/topic,27070.0.html) had a tough time..
I personally thought it was a brilliant card, and I can't say that about all of my cards.
What would you guys have changed? What would have made it better?
Forgive the pseudo-necro but I really believe this thread deserves more attention.
I'd like your opinions on why :time Prophecy | Prophecy (http://elementscommunity.org/forum/index.php/topic,27070.0.html) had a tough time..
I personally thought it was a brilliant card, and I can't say that about all of my cards.
What would you guys have changed? What would have made it better?
Forgive the pseudo-necro but I really believe this thread deserves more attention.
I'd like your opinions on why :time Prophecy | Prophecy (http://elementscommunity.org/forum/index.php/topic,27070.0.html) had a tough time..
I personally thought it was a brilliant card, and I can't say that about all of my cards.
What would you guys have changed? What would have made it better?
It acts like a second weapon
Precisely the problem. It gets 1 effective turn of duration per draw you can induce during that 1 turn. However that is all it does.Forgive the pseudo-necro but I really believe this thread deserves more attention.
I'd like your opinions on why :time Prophecy | Prophecy (http://elementscommunity.org/forum/index.php/topic,27070.0.html) had a tough time..
I personally thought it was a brilliant card, and I can't say that about all of my cards.
What would you guys have changed? What would have made it better?
It acts like a second weapon
Except... it only lasts one turn. :/
Precisely the problem. It gets 1 effective turn of duration per draw you can induce during that 1 turn. However that is all it does.Forgive the pseudo-necro but I really believe this thread deserves more attention.
I'd like your opinions on why :time Prophecy | Prophecy (http://elementscommunity.org/forum/index.php/topic,27070.0.html) had a tough time..
I personally thought it was a brilliant card, and I can't say that about all of my cards.
What would you guys have changed? What would have made it better?
It acts like a second weapon
Except... it only lasts one turn. :/
What caused http://elementscommunity.org/forum/forge-archive/quartet-pillars-quartet-towers/msg421314/#msg421314 to be downed in the forge?
What counts as shot down? I made a whole lot of card ideas that simply faded away... also how often do cards make it into the cruicible? That I would like to know.
Why are high quantas cards not popular?
i have been making 15 quantas dragons, but none of them are popular.
I think mono decks can be improved vastly compared to overpowered rainbows decks
if we can introduce more super high quantas cards.
Why are high quantas cards not popular?
i have been making 15 quantas dragons, but none of them are popular.
I think mono decks can be improved vastly compared to overpowered rainbows decks
if we can introduce more super high quantas cards.
The thing is, your dragons (I believe the only two are the fracture one and the ice one) have either OP abilities or relatively situational abilities, fracture and ice respectively.
It's not about the cost really, it's more of the ability. Ability and stats should determine cost, not the other way around (or no correlation at all, that's bad too)
Then we have the problem that most cards in elements are in the most scaled down form they can be in - thier most brute form, if you will. As a result, scaling up cards makes them look and feel incredibly powerful in comparison, which clouds judgement.
Also more expensive creatures run into having to not be OP with PU