Similar to creatures, but have no regard for stats, with exception to weapons. Their primary reason is skill support, but weapons and shields respectively provide strong offensive and defensive options.
They deal damage to the opponent. The rare, element-costing ones have a significant skill (some unique). Can be also be turned into creatures with Flying Weapon or 'copied' by Crusaders, to allow more weapon borne effects to be available at any given time during a match.
For ever point of damage they deal every turn, the base value increases by 1. Skills themselves are the same for creatures with increasing the value of the card. However, the skill cost is different, if there is one.
1 : +1 card cost
2 : +0 card cost
3 : -1 card cost
Single slot: -3 card cost
They are an all-round defensive card against the opponent's creatures, weapons, and some spells that target you as well.
Some reduce a fixed value of damage
1 DR: +1 card cost
Additional DR: +4 card cost per DR
Every 10% of (average) miss rate: +1 card cost
Single Slot : -3 card cost
There are pillars, pendulums, (and Marks,) and then there are a wide range of permanents with considerably different effects. This area is still under construction.