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Offline petersenk

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg283428#msg283428
« Reply #300 on: March 04, 2011, 11:39:04 pm »
This has probably already been suggested or even taken care of, but how about a creature with the ability to either purify a creature on the field or the player himself? I'm thinking along the lines of a purifying plant or something... so this is something for life, I guess.

Offline Time_lord_victorius

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg286742#msg286742
« Reply #301 on: March 09, 2011, 04:03:22 am »
pain spire| hate spire
 6 :fire| 5 :fire
type: permanent
effect (upped and not): 2 :fire : deal 4 damage to target creature.

its as simple as it gets. its not a firebolt effect. its cheaper, does more damage, but on the long run, it'll cost you more, and its vulnerable to pulvy and explosion. simple and brilliant
-Education is an admirable thing. But it is well to remember from time to time that nothing that is worth knowing can be taught.

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LifeLockable

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg286757#msg286757
« Reply #302 on: March 09, 2011, 04:47:16 am »
I think we are all tired of light having better healing then life am I correct?

then how about this card....

Tree of Life 2 :life/ 1  :life

Heals the player for one hit point, but as more Tree's of Life are played it heals and additional 1 health point per tree


Simple but effective....vulnerable to pulvy and deflag and steal, but gets life its name back

migster99

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287091#msg287091
« Reply #303 on: March 09, 2011, 09:22:33 pm »
Elite Badly Named Rogue
:darkness
Creature
0|1
Immaterial
:time :time : The next time this creature deals damage to an opponent, draw a card.


An immaterial 0 attack creature who's ability is based on it attacking?

Do you mean invisible?

migster99

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287095#msg287095
« Reply #304 on: March 09, 2011, 09:29:01 pm »
A shield that blocks 1 or 2 damage but ignores momentum
A shield that only allows burrowed creatures to attack for 5 turns

rohlfo

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287142#msg287142
« Reply #305 on: March 09, 2011, 11:01:10 pm »
A shield that only allows burrowed creatures to attack for 5 turns
hmm, interesting, some kind of wall or similar (burrowed creatures can burrow under the wall), however, perhaps too situational...wings works cos of how many creatures are airbourne, not many burrow :s

Offline Time_lord_victorius

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287295#msg287295
« Reply #306 on: March 10, 2011, 02:20:41 am »
 raid bomber| elite raid bomber
5 :air| 7 :air
type: creature
4/3 | 8/3
 :fire : dive |  :fire :fire : dive
passive: airborne
-Education is an admirable thing. But it is well to remember from time to time that nothing that is worth knowing can be taught.

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JaguarLive

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287542#msg287542
« Reply #307 on: March 10, 2011, 01:33:46 pm »
Here are a few ideas i have that people can use, Its up to you to decide what element, cost and whether it is a spell, instant or ability.

Invincibility
Protection from weapon, abilities, creatures, permanents, poison, freezing, the hourglass thingy, etc.
Global all (creatures, permanents, etc.), Specific (power/hp, power/hp < or >), etc.
Specific enemy, you, element, hp/power, hp/power < or >), etc.

Destruction / Damage
Global non pillar permanents, creatures, weak/strong hp creatures, passive specific (airborne/momentum, etc.)
Specific airborne, power/hp, power/hp < or >, creature specific (dragon, nymph, usually something all elements have), burrowed creature, etc.

Hand
Discard you/opponent hand, Global/Opponent Specific (all creatures, permanents, power/hp < or >)
Draw based on you/opponents quantums, based on you/opponents creatures/life/permanents/pillars, etc.
Hand Size decrease/increase

Quantum
Increase/Decrease you/opponent per creature/permanent/opponent quantum, etc.
Colour Change all/stack/single pillar to specific/random pillar, all/you/opponent mark to specific/random, etc.
Casting Cost Costs for Specific/all cards cost less/more (You and/or Opponent)

Deck
Search Specific/(Random from top) and put into hand, discard/(put to bottom) the (top X cards)/specific {pillars,creatures, weapons, etc.) of you/opponent deck.
Refill all/some (random/specific/chosen by owner or user) hand/creatures/permanents back into deck.
Block you and/or opponent cant draw


Oh man, i Have a few others but they are VERY specific....and i am not in the mood to write down all of them (sorry)

But i hope these points will help as well as give people more ideas for new cards.
I mostly based my tips from Magic:The Gathering so i cant take any credit (well I "stole" this from Magic, and wouldnt get any credit anyway from someone whole stole it from me)  :P

But on a final point, dont just think about abilities which help you, maybe you can add a hurtfull ability to a creature with good stats for cheap, etc.

Go crazy  ???

penguin3921

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287660#msg287660
« Reply #308 on: March 10, 2011, 05:31:14 pm »
I had the idea of a flying shield card. It would be really epic to have six flying diamond shields out preventing 18 damage per turn. This is probably OP so there should be some drawback. Maybe a higher quanta cost?

migster99

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg287812#msg287812
« Reply #309 on: March 10, 2011, 10:24:53 pm »
Creature - If the attack of this creature is equal to/larger than another's hp, then attack the creature
Permanent - Extra attack goes to opp HP e.g. If I use a basic (3dmg) fire bolt on ray of light, 2 dmg goes to opponent

(I'm too lazy to make these into cards, so...)

rohlfo

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg288428#msg288428
« Reply #310 on: March 11, 2011, 11:28:32 pm »
raid bomber| elite raid bomber
5 :air| 7 :air
type: creature
4/3 | 8/3
 :fire : dive |  :fire :fire : dive
passive: airborne
quite like this idea, although I can't help but think 'dive' should stay  :air but I think the card could easily be :fire to keep the duo feel?

wodey

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg288630#msg288630
« Reply #311 on: March 12, 2011, 06:36:16 am »
beast-master...beast-master takes control of target creature, when creature dies so does beast-master.

 

blarg: