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Offline danil

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1238942#msg1238942
« Reply #612 on: July 26, 2016, 01:34:03 AM »
String Theory - 4 :entropy - permanent
This card has three charges. Expend 4 :entropy to put 2 Black Holes at the top of your deck, and lose one charge per turn. When the third charge is expended, this card is destroyed and triggers a Black Hole effect for your opponent.

It might be a bit wordy, and idk if the quanta balancing is all right, but I like the idea :D
« Last Edit: July 26, 2016, 11:37:23 PM by danil »
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Offline Ides Usher

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1246932#msg1246932
« Reply #613 on: September 26, 2016, 02:05:48 AM »
This just seems like the most obvious idea to me, and yet I have not been able to find it put out there. I probably just haven't looked in the right place. I think there should be a permanent  :death card called Gallows Pole or maybe Guillotine that would target a creature and, using  :gravity quanta, kill it. Perhaps it could cost as much  :gravity as it took to play the card or be based upon the hit points of the target. If it were a weapon perhaps it could target a creature OR attack as a normal weapon (4 damage?) but not both.

Offline dragtom

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1246961#msg1246961
« Reply #614 on: September 26, 2016, 08:53:50 AM »
single-card insta-killing is frowned upon and needs a serious drawback.
Repeatable single-card insta-killing is way worse.

having to pay quanta depending on the creature hp is a decent drawback, though it might need a bit more.
perhaps something like:

permanent, 4 :death
when this permanent is played, drain all :death quanta.
this permanent gains (sharpness?) counters equal to the amount of quanta drained.
2 :gravity: repeatably deal 1 damage to target creature and drain a sharpness counter until the creature is dead or there are no more sharpness counters left.

or, simpler:
2 :gravity: sacrifice this permanent: kill target creature.
be quick- time is quanta.

Offline Ides Usher

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1247159#msg1247159
« Reply #615 on: September 27, 2016, 10:50:34 AM »
Well, yes, I would expect something like that though 4  :death to put it out seems low to me. I like your sharpness idea a lot. Or maybe put a counter on it like a Phase Shield has. Or both.
« Last Edit: September 27, 2016, 11:08:36 AM by Ides Usher »

Offline foxrain4

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1251815#msg1251815
« Reply #616 on: November 20, 2016, 12:28:13 AM »
I got a ridiculous hard to make card idea.
This card is a spectre, it enter the battlefield dead
as though the battlefield is a graveyard, it can't attack,
it can't use skills, it can't be targeted.

The problem is how can this card be beneficial to your game.
I dun want to just purely rely on 2 card for comboes, Chimera and Empathetic bond,
regardless i abandoned this idea since i deemed its impossible to make.

Offline Ides Usher

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1267132#msg1267132
« Reply #617 on: August 17, 2017, 01:12:14 AM »
Idea 1

There should be a permanent :death card that produces skeletons. Call it Mass Grave or Ossuary or Charnel House or something similar. Maybe make it dependent upon actually playing a skeleton or make it cost quanta when used. Or both - when you play a skeleton you can spend quanta to get another skeleton (or two or Elite, if upgraded). My first thought was to have it just pump out a skeleton every turn, but that seems a bit OP to me.

Idea 2

 :fire card - Mass Immolation: sacrifice your entire field to get quanta based on # of creatures sacrificed. Also should activate death effects.  Should it affect quinted creatures? I honestly don't know.

Offline Manuel

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1267133#msg1267133
« Reply #618 on: August 17, 2017, 01:41:47 AM »
Idea 1

There should be a permanent :death card that produces skeletons. Call it Mass Grave or Ossuary or Charnel House or something similar. Maybe make it dependent upon actually playing a skeleton or make it cost quanta when used. Or both - when you play a skeleton you can spend quanta to get another skeleton (or two or Elite, if upgraded). My first thought was to have it just pump out a skeleton every turn, but that seems a bit OP to me.


Offline Ides Usher

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1267146#msg1267146
« Reply #619 on: August 18, 2017, 03:30:10 AM »
I guess that what I should have said (and actually meant to say) was that I think there should be ANOTHER card with a different mechanic.

Offline Chapuz

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1267152#msg1267152
« Reply #620 on: August 18, 2017, 12:48:39 PM »
I guess that what I should have said (and actually meant to say) was that I think there should be ANOTHER card with a different mechanic.
. Cells and skeles are both 1|1, so yeah
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Offline Ides Usher

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Re: Steal My Idea! http://elementscommunity.org/forum/index.php?topic=7205.msg1267178#msg1267178
« Reply #621 on: August 19, 2017, 01:37:31 PM »
Point taken. There is a joke or bad pun about bone cancer lurking around in these last few posts but it would be in poor taste and I don't really want to go there. Since my first idea is useless, how about my second one?

 

blarg: