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Offline EmeraldTigerTopic starter

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Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113008#msg1113008
« on: December 02, 2013, 08:23:13 pm »
Being that sound is primarily a concept in Air, what are our options?
One thought I have, is something to do with decibel.
Let us together build some sound based ideas.
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Offline Elbirn

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113010#msg1113010
« Reply #1 on: December 02, 2013, 08:48:19 pm »


I agree that sound has a place in air, but what do you make of this? The only sound based card in the game is in aether.
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Offline foofatron

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113033#msg1113033
« Reply #2 on: December 02, 2013, 10:46:25 pm »
I think Silence is aether because aether is the medium which things flow through. Sound moves through the aether, therefore it is aethers domain to stop it.

For decibels perhaps lower decibel causes creatures to "retreat" back to the hand and higher ones cause them to be immobilized.
« Last Edit: December 02, 2013, 10:48:04 pm by foofatron »

Offline andretimpa

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113035#msg1113035
« Reply #3 on: December 02, 2013, 10:56:44 pm »
I was thinking about cacophony as a darkness / air card some time ago.
Every time a graboid evolves, an elemental gets his wings.
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Offline EmeraldTigerTopic starter

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113085#msg1113085
« Reply #4 on: December 03, 2013, 05:48:11 am »
How about a spell or a creature with a skill called sonar?
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Offline foofatron

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113086#msg1113086
« Reply #5 on: December 03, 2013, 05:51:57 am »
Removes invisibility?

Offline EmeraldTigerTopic starter

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113087#msg1113087
« Reply #6 on: December 03, 2013, 06:10:19 am »
I was thinking it gives the ability to attack. an unknown target. even if cloak is in place .
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Offline Elbirn

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113090#msg1113090
« Reply #7 on: December 03, 2013, 07:48:37 am »
It's incredibly specific and doesn't have much versatility, but I like it as a theme. A bat creature would be perfect for that.
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Offline Submachine

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113093#msg1113093
« Reply #8 on: December 03, 2013, 09:40:07 am »
I tried using this theme too. Sound=air is a nice trick that should be done.

Here is a modified and crappy version, but you can find the original in the second spoiler in the OP:
http://elementscommunity.org/forum/card-ideas-and-art/sonic-tank-supersonic-tank/

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Offline dawn to dusk

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113094#msg1113094
« Reply #9 on: December 03, 2013, 10:01:51 am »
what about something like a card called melody that lets you play any 1 card from your hand as sort of an opposite to silence?

Offline EmeraldTigerTopic starter

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113121#msg1113121
« Reply #10 on: December 03, 2013, 02:48:35 pm »
Other sound concepts are an echo and reverb.
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Offline Elbirn

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Re: Sound https://elementscommunity.org/forum/index.php?topic=52700.msg1113126#msg1113126
« Reply #11 on: December 03, 2013, 03:33:25 pm »
what about something like a card called melody that lets you play any 1 card from your hand as sort of an opposite to silence?

A low cost card that lets you play any other card in hand for free?
I like it. I'm not sure how that balances, but it's interesting.
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anything
blarg: