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Offline EmeraldTigerTopic starter

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Skill/Status: Static https://elementscommunity.org/forum/index.php?topic=54257.msg1132685#msg1132685
« on: April 11, 2014, 06:41:05 pm »
I am thinking of a creature skill or a spell, which causes a status that is temporary. The status causes damage to the inflicted at the end of their turn. Once the status does its damage it is gone. As with Poison, Purify can remove the status before damage is dealt.

I'm thinking the status damage should be varied. If the status is inflicted by a creature perhaps it should be based on the creatures Attack power.

 :aether :air :water each could have something to do with this.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
blarg: