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New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178751#msg1178751
« on: February 08, 2015, 12:08:05 am »
Here is a new concept for mutating. These creatures can appear as a small chance when you use mutation on specific creatures and are guaranteed to appear from using improved mutation on specific creatures. It can be either a standalone card or just a part of mutation. You can decide. This is the idea I came up with.
Spoiler for Creature List:
New MutationsCard Info. NormalCard Info. Upgraded
Mutated Pegasus
(Obtained from mutating Pegasus)
Name: Mutated Pegasus
Cost: 6 :light
Stats: 3 | 3
Skill Name: Nosedive
Skill: (2 :air) The damage dealt is tripled for one turn.
Name: Evolved Pegasus
Cost: 7 :light
Stats: 4 | 3
Skill Name: Nosedive
Skill: (2 :air) The damage dealt is tripled for one turn.

Flare
(Obtained from mutating Photon)
Name: Flare
Cost: No cost
Stats: 1 | 1
Skill Name: Holy Light
Skill: (1 :light) Cast Holy Light on the target.
Name: Moonbeam
Cost: No cost
Stats: 1 | 1
Skill Name: Holy Light
Passive Skill: :light Generation
Skill: (1 :light) Cast Holy Light on the target.
Defender Angel
(Obtained from mutating Guardian Angel)
Name: Defender Angel
Cost: 6 :light
Stats: 1 | 6
Skill Name: Rejuvenate
Skill: (2 :light) Fully heal the target creature.
Name: Protector Angel
Cost: 8 :light
Stats: 7 | 7
Skill Name: Rejuvenate
Skill: (2 :light) Fully heal the target creature.
Guzzler
(Obtained from mutating Devourer)
Name: Guzzler
Cost: 5 :darkness
Stats: 0 | 3
Skill Name: Burrow
Passive Skill: Absorb 3 quantum from your opponent per turn and return a :darkness to you.
Name: Nuisance
Cost: 5 :darkness
Stats: 0 | 6
Skill Name: Burrow
Passive Skill: Absorb 3 quantum from your opponent per turn and return a :darkness to you.
Mutated Pest
(Obtained from mutating Pest)
Name: Mutated Pest
Cost: 4 :darkness
Stats: 2 | 2
Skill Name: Disease
Skill: (2 :death) Inflict three poison damage on the target creature.
Name: Evolved Pest
Cost: 3 :darkness
Stats: 2 | 2
Skill Name: Disease
Skill: (2 :death) Inflict three poison damage on the target creature.
Thief
(Obtained from mutating Black Dragon)
Name: Thief
Cost: 10 :darkness
Stats: 9 | 5
Skill Name: Steal
Skill: (4 :darkness) Steal a permanent
Name: Kleptomaniac
Cost: 11 :darkness
Stats: 9 | 7
Skill Name: Steal
Skill: (4 :darkness) Steal a permanent
Mutated Wyrm
(Obtained from mutating Wyrm, standalone rare)
Name: Wyvern
Cost: 6 :air
Stats: 5 | 2
Passive Skill Name: Quanta Destruction
Passive Skill: Destroy X amount of  random quantum. X is amount of damage dealt by this creature in one turn.
Name: Elite Wyvern
Cost: 7 :air
Stats: 6 | 2
Passive Skill Name: Quanta Destruction
Passive Skill: Destroy X amount of  random quantum. X is amount of damage dealt by this creature in one turn.
Hydrafly
(Obtained from mutating Dragonfly)
Name: Hydrafly
Cost: 1 :air
Stats: 2 | 1
Skill Name: Evasion
Passive Skill: :air Generation
Skill: (1 :air) Evade targeting for one turn.
Name: Hydrafly
Cost: No Cost
Stats: 2 | 1
Skill Name: Evasion
Passive Skill: :air Generation
Skill: (1 :air) Evade targeting for one turn.
Magmafly
(Obtained from mutating Firefly)
Name: Magmafly
Cost: 4 :air
Stats: 2 | 2
Skill Name: Deflagration
Passive Skill: :light Generation
Skill: (3 :fire) Destroy a permanent.
Name: Elite Magmafly
Cost: 3 :air
Stats: 2 | 2
Skill Name: Deflagration
Passive Skill: :light Generation
Skill: (3 :fire) Destroy a permanent.
Screamer
(Obtained from mutating Shrieker)
Name: Screamer
Cost: 8 :earth
Stats: 8 | 2
Skill Name: Burrow
Passive Skill: Every time this creature attacks, generate :earth
Skill: Burrow
Name: Elite Screamer
Cost: 10 :earth
Stats: 11 | 4
Skill Name: Burrow
Passive Skill: Every time this creature attacks, generate :earth
Skill: Burrow
Onyx Charger
(Obtained from mutating Sapphire Charger)
Name: Onyx Charger
Cost: 7 :gravity
Stats: 6 | 4
Skill Name: Growth
Passive Skill: Momentum
Skill: Creature gains +1 | +1
Name: Onyx Battery
Cost: 8 :gravity
Stats: 7 | 5
Skill Name: Growth
Passive Skill: Momentum
Skill: Creature gains +1 | +1
Taurus
(Obtained from mutating Armagio, standalone rare)
Name: Taurus
Cost: 6 :gravity
Stats: 4 | 4
Skill Name: Focus
Skill: (1 :gravity)Don't attack this turn. If there is a shield, bypass it and destroy it next turn.
Name: Taurus
Cost: 5 :gravity
Stats: 4 | 4
Skill Name: Focus
Skill: (1 :gravity) Don't attack this turn. If there is a shield, bypass it and destroy it next turn.
Gulguthra
(Obtained from mutating Otyugh)
Name: Gulguthra
Cost: 6 :gravity
Stats: 0 | 4
Skill Name: Engulf
Skill: (2 :gravity) Swallow a smaller (less HP's) creature and gain +1 | +1 and any passive skill it had.
Name: Giant Gulguthra
Cost: 6 :gravity
Stats: 0 | 6
Skill Name: Engulf
Skill: (2 :gravity) Swallow a smaller (less HP's) creature and gain +1 | +1 and any passive skill it had.
Graviton Preserver
(Obtained from mutating Graviton Salvager)
Name: Graviton Preserver
Cost: 4 :gravity
Stats: 3 | 5
Skill Name: Martyr
Skill: In the event something is about to be destroyed, destroy this creature and restore the item to its original state.
Name: Graviton Conservator
Cost: 3 :gravity
Stats: 3 | 5
Skill Name: Martyr
Skill: In the event something is about to be destroyed, destroy this creature and restore the item to its original state.
Accretion Remnant
(Obtained from mutating Shard of Focus)
Name: Accretion Remnant
Cost: 3 :gravity
Stats: 0 | 1
Skill Name: Accretion
Skill: (No Cost) Destroy up to three pillars in the target cluster and gain +0 | +15. Become Black Hole if HP "is greater than" 45
Name: Accretion Remnant
Cost: 2 :gravity
Stats: 0 | 1
Skill Name: Accretion
Skill: (No Cost) Destroy up to three pillars in the target cluster and gain +0 | +15. Become Black Hole if HP "is greater than" 45
Schrodinger's Demon
(Obtained from mutating Schrodinger's Cat/ Maxwell's Demon)
Name: Schrodinger's Demon
Cost: 6 :entropy
Stats: 4 | 3
Skill Name: Paradox Protection
Skill: Every time this creature is damaged, kill a random bigger (more HP's) creature.
Name: Schrodinger's Demon
Cost: 5 :entropy
Stats: 4 | 3
Skill Name: Paradox Protection
Skill: Every time this creature is damaged, kill a random bigger (more HP's) creature.
Fallen Deity
(Obtained from mutating Fallen Druid)
Name: Fallen Deity
Cost: 5 :entropy
Stats: 3 | 4
Skill Name: Evolve
Skill: Turn the target creature into a random unupgraded evolution
Name: Fallen God
Cost: 6 :entropy
Stats: 3 | 4
Skill Name: Evolve
Skill: Turn the target creature into a random upgraded evolution
Foil Abomination
(Obtained from mutating Abomination, Card Code)
Name: Foil Abomination
Cost: 5 :entropy
Stats: 5 | 5
Passive Skill Name: Randomize
Passive Skill: This creature has a random skill upon spawning. Can't be evolutionary skill.
Name: Foil Abomination
Cost: 5 :entropy
Stats: 5 | 5
Passive Skill Name: Randomize
Passive Skill: This creature has a random skill upon spawning.
Ash Demon
(Obtained from mutating Ash Eater/ Ash)
Name: Ash Demon
Cost: 4 :fire
Stats: 2 | 2
Skill Name: Excrete
Skill: (3 :fire) Generate an ash.
Nam: Ash Demon
Cost: 3 :fire
Stats: 2 | 2
Skill Name: Excrete
Skill: (1 :fire) Generate an ash.
Morbid Chrysaora
(Obtained from mutating Chrysaora)
Name: Morbid Chrysaora
Cost: 2 :water
Stats: 3 | 3
Skill Name: Poison
Skill: (2 :death) Target is inflicted two poison damage.
Name: Eternal Physalia
Cost: 7 :water
Stats: 1 | 1
Skill Name: Neurotoxin
Skill: (3 :time) Target is inflicted one neurotoxin damage.
Blue Runner
(Obtained from mutating Blue Crawler)
Name: Blue Runner
Cost: 4 :water
Stats: 4 | 1
Skill Name: Target
Skill: (No Cost) Attack the target creature.
Name: Blue Sprinter
Cost: 5 :water
Stats: 6 | 1
Skill Name: Target
Skill: (No Cost) Attack the target creature.
Psychic Flayer
(Obtained from mutating Mind Flayer, standalone rare)
Name: Psychic Flayer
Cost: 4 :water
Stats: 2 | 2
Skill Name: Radiation
Skill: (4 :aether) Lobotomize the target creature and lower its ATK to 0.
Name: Psychic Ulitharid
Cost: 5 :water
Stats: 3 | 4
Skill Name: Radiation
Skill: (3 :aether) Lobotomize the target creature and lower its ATK to 0.
Polar Squid
(Obtained from mutating Arctic Squid)
Name: Polar Squid
Cost: 3 :water
Stats: 1 | 2
Skill Name: Benumb
Skill: (3 :water) Cast Ice Bolt on the target creature.
Name: Polar Squid
Cost: 3 :water
Stats: 1 | 2
Skill Name: Glaciate
Skill: (2 :water) Cast Ice Bolt on the target creature.
Evolutionary Nymph
(Obtained from mutating Nymph Queen, Obtainable from Oracle, Skill is a standalone card)
Name: Evolutionary Nymph
Cost: 7 :water
Stats: 4 | 5
Skill Name: Nymph's Spirit
Skill: Turn the target pillar into a random evolutionary creature of its element.
Name: Evolutionary Nymph
Cost: 6 :water
Stats: 4 | 5
Skill Name: Nymph's Spirit
Skill: Turn the target pillar into a random evolutionary creature of its element.
Horned Toad
(Obtained from mutating Horned Frog)
Name: Horned Toad
Cost: 3 :life
Stats: 3 | 3
Passive Skill Name: Venomous
Passive Skill: This creature has a chance to inflict poison damage each turn.
Name: Giant Toad
Cost: 3 :life
Stats: 5 | 5
Passive Skill Name: Venomous
Passive Skill: This creature has a chance to inflict poison damage each turn.
Bone Dinosaur
(Obtained from mutating Bone Dragon)
Name: Bone Dinosaur
Cost: 10 :death
Stats: 10 | 5
Skill Name: Donate
Skill: (1 HP) Generate a bone wall.
Name: Bone Dinosaur
Cost: 10 :death
Stats: 10 | 5
Skill Name: Donate
Skill: (1 HP) Generate a bone wall.
Crow
(Obtained from mutating Vulture)
Name: Crow
Cost: 4 :death
Stats: 4 | 1
Passive Skill Name: Scavenge
Passive Skill: Every time a creature dies, crow gains +1 | +1
Skill Name: Murder
Skill: (1 :death) Deal X Damage to target creature. X is number of Crows on field + 1.
Name: Crow
Cost: 2 :death
Stats: 4 | 1
Passive Skill Name: Scavenge
Passive Skill: Every time a creature dies, crow gains +1 | +1
Skill Name: Murder
Skill: (1 :death) Deal X Damage to target creature. X is number of Crows on field + 1.
Wraith
(Obtained from mutating Skeleton)
Name: Wraith
Cost: 5 :death
Stats: 4 | 3
Skill Name: Haunt
Skill: Deal the target creature one damage. Trigger death effects and gain +1 | +1
Name: Reaper
Cost: 5 :death
Stats: 5 | 4
Skill Name: Haunt
Skill: Deal the target creature one damage. Trigger death effects and gain +1 | +1
Scythe
(Obtained from mutating Arsenic)
Name: Scythe
Cost: 3 :death
Stats: 6 | 2
Passive Skill Name: Death Note
Passive Skill: Every time this creature attacks, opponent gains one death counter.

[Trigger death effects once for every death counter the opponent has at the end of their turn]
Name: Reaper Scythe
Cost: 2 :death
Stats: 6 | 2
Passive Skill Name: Death Note
Passive Skill: Every time this creature attacks, opponent gains one death counter.

[Trigger death effects once for every death counter the opponent has at the end of their turn]
Singularity
(Obtained from mutating Spark, "Please don't do this")
Faith Egg
(Obtained from mutating Fate Egg)
Name: Faith Egg
Cost: 4 :time
Stats: 0 | 1
Skill Name: Birth
Skill: The Faith Egg turns into a random evolutionary creature
Name: Faith Egg
Cost: 3 :time
Stats: 0 | 1
Skill Name: Birth
Skill: The Faith Egg turns into a random evolutionary creature





Spoiler for Possible Standalone:
« Last Edit: February 08, 2015, 02:17:50 am by iDaire »

Offline Espithel

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178756#msg1178756
« Reply #1 on: February 08, 2015, 01:00:29 am »
You've essentially made 12 cards, not one.

I'm happy with one or two to make specific cards, but not this much,

Offline flyingcat

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178757#msg1178757
« Reply #2 on: February 08, 2015, 01:03:29 am »
Maybe make like Mutated Earth Creature that all earth creatures turn into upon mutation?
Also, what Frozen said: Waaaay too many cards.
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Offline iDaireTopic starter

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178758#msg1178758
« Reply #3 on: February 08, 2015, 01:04:01 am »
It's an entirely new card set.

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178759#msg1178759
« Reply #4 on: February 08, 2015, 01:09:42 am »
Some of the cards are a bit of a stretch. What could be interesting is the mutants in-game having a greater chance of getting an ability related to the creature they mutated into.
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Offline iDaireTopic starter

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178763#msg1178763
« Reply #5 on: February 08, 2015, 02:14:52 am »
FINISHED.

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178772#msg1178772
« Reply #6 on: February 08, 2015, 07:48:19 am »
First, there are errors in the table. Pest is supposed to be Parasite|Bloodsucker, and Scramble, Momentum, Earth, Scavenger, and Light are active abilities, not passives.

In addition, almost every single one of these is so OP as to break the game. This is honestly one of the worst and most poorly executed ideas I've ever seen. Some of these creatures could win a game by themselves.  Like... 3x Devourer? Repeatable Steal skill? Triple damage Wyrm? Phoenix generation every turn? What are you even thinking when making these cards? Some of the ones that seem less powerful are possibly the most OP when you look at them. Scythe + Bonewall? Unbreakable defense excepting Psion and Momentum, especially with Bone Dinosaur thrown in. I want to know your thought process behind making a vast improvement to so many cards for no reason... the cards are this way for a reason, and using one card to double, triple, or quadruple the effect of certain creatures is so horribly imbalanced I don't even know where to start. Some of the cards, like Wyvern, aren't even related to their original effects.
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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178778#msg1178778
« Reply #7 on: February 08, 2015, 10:07:47 am »
The idea of mutants is interesting, but as Devourer said many of them are helly powerful.
What about making a card series?
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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178780#msg1178780
« Reply #8 on: February 08, 2015, 10:38:15 am »
What would be the likelyhood of getting one of these from mutation? 5%? 10%? 25%
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Offline iDaireTopic starter

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178790#msg1178790
« Reply #9 on: February 08, 2015, 03:49:11 pm »
40% - X, where X is twice the cost of the creature.

Offline iDaireTopic starter

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Re: New Concept: Actual Mutants https://elementscommunity.org/forum/index.php?topic=57550.msg1178791#msg1178791
« Reply #10 on: February 08, 2015, 04:02:50 pm »
First, there are errors in the table. Pest is supposed to be Parasite|Bloodsucker, and Scramble, Momentum, Earth, Scavenger, and Light are active abilities, not passives.

In addition, almost every single one of these is so OP as to break the game. This is honestly one of the worst and most poorly executed ideas I've ever seen. Some of these creatures could win a game by themselves.  Like... 3x Devourer? Repeatable Steal skill? Triple damage Wyrm? Phoenix generation every turn? What are you even thinking when making these cards? Some of the ones that seem less powerful are possibly the most OP when you look at them. Scythe + Bonewall? Unbreakable defense excepting Psion and Momentum, especially with Bone Dinosaur thrown in. I want to know your thought process behind making a vast improvement to so many cards for no reason... the cards are this way for a reason, and using one card to double, triple, or quadruple the effect of certain creatures is so horribly imbalanced I don't even know where to start. Some of the cards, like Wyvern, aren't even related to their original effects.
Calm down guy. Inhale.
I put it in this thread because I wasn't confident about it in the first place. I just wanted opinions on an idea I had in my head.
Some of the cards weren't meant to be related to their original effect, and the cards that are aren't that OP seeing as the only way to get them is out of mutation. The most you'll be carrying to the field is usually 2 or 3.

Me? I make cards first, then nerf them later if you're questioning my thought process.

 

blarg: