*Author

Offline EmeraldTiger

  • Legendary Member
  • ******
  • Posts: 4630
  • Country: us
  • Reputation Power: 61
  • EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!EmeraldTiger shines with the light of the Morning Glory!
  • :life :aether
  • Awards: Slice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1112051#msg1112051
« Reply #12 on: November 26, 2013, 07:10:29 pm »
From what I have been told, hybrids are possible. They would require a narrowed focus randomly selection of quanta ..
Duo costs. would require a rewrite of code to allow for multiple forced quanta amounts.

Edit: Teaching spells have to be done carefully. This is because, not only do these kind of spells teach a creature a new skill, they also lobo old skills.
« Last Edit: November 26, 2013, 07:48:03 pm by EmeraldTiger »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1112153#msg1112153
« Reply #13 on: November 27, 2013, 05:15:43 am »
I think it has been said it has something to do with current code format.

My opinion is that if things have gotten to the point where Zanz can't make this kind of change in a simple way, then it's way past the time that he considered doing some cleanup on his code :P

Costs are coded as (Integer)(Type). To simulate a cost of :fire :fire :water the code would have to increase to (Integer)(Type)(Integer)(Type) at minimum and most likely would be upgraded to (Integer[])(Type[])

I'm still gone, just visiting from a library computer.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline andretimpa

  • Master of Gravity
  • *
  • ******
  • Posts: 3813
  • Country: br
  • Reputation Power: 57
  • andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.andretimpa is truly a Titan, worthy of respect and acknowledgement.
  • OMG how did I get here I'm not good with computers
  • Awards: Slice of Elements 12th Birthday Cake14th Trials - Master of GravitySong of the Day Tourney Most Creative DeckSlice of Elements 11th Birthday Cake13th Trials - Master of GravitySlice of Elements 10th Birthday CakeArt Competition - RedecoratingSlice of Elements 9th Birthday CakeArt Competition: MS Paint #9 WinnerArt Competition: League of the Battle Champion WinnerArt Competition: Foil ArtWeekly Tournament WinnerSlice of Elements 8th Birthday CakeArt Competition: Paint With Elements - The Elemental AvatarsSlice of Elements 7th Birthday CakeCompetition - A Challenge of Challenges1st Place WC Winner: October 20151st Place Weekly Challenge Winner: September 2015Weekly Design August 2015 - GoldWeekly Design July 2015 - SilverSlice of Elements 6th Birthday CakeForum Brawl #4 WinnerPaint with Elements Competition WinnerSlice of Elements 5th Birthday CakeWeekly Tournament WinnerSlice of Elements 4th Birthday Cake
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1112181#msg1112181
« Reply #14 on: November 27, 2013, 12:39:49 pm »
I think it has been said it has something to do with current code format.

My opinion is that if things have gotten to the point where Zanz can't make this kind of change in a simple way, then it's way past the time that he considered doing some cleanup on his code :P

Costs are coded as (Integer)(Type). To simulate a cost of :fire :fire :water the code would have to increase to (Integer)(Type)(Integer)(Type) at minimum and most likely would be upgraded to (Integer[])(Type[])

I'm still gone, just visiting from a library computer.

I don't know the specifics of flash programming, but this shouldn't be too hard to implement without, for example, rewriting the code of every single card (just rewrite the function that takes care of the costs to accept both formats of cost, a cleaner solution would be preferable, but would mean more work).
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1112209#msg1112209
« Reply #15 on: November 27, 2013, 03:32:19 pm »
I think it has been said it has something to do with current code format.

My opinion is that if things have gotten to the point where Zanz can't make this kind of change in a simple way, then it's way past the time that he considered doing some cleanup on his code :P

Costs are coded as (Integer)(Type). To simulate a cost of :fire :fire :water the code would have to increase to (Integer)(Type)(Integer)(Type) at minimum and most likely would be upgraded to (Integer[])(Type[])

I'm still gone, just visiting from a library computer.

I don't know the specifics of flash programming, but this shouldn't be too hard to implement without, for example, rewriting the code of every single card (just rewrite the function that takes care of the costs to accept both formats of cost, a cleaner solution would be preferable, but would mean more work).
I don't know the specifics of flash either. I am paraphrasing information from someone else (who did know flash), using my knowledge of Java and Object Orientated Programming.

Yes all it would take is altering the cost function. Either to accept a variable number of inputs or to accept array and non-array inputs.
« Last Edit: November 27, 2013, 03:35:42 pm by OldTrees »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Submachine

  • Legendary Member
  • ******
  • Posts: 4989
  • Country: gb
  • Reputation Power: 95
  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Who needs a Sub?
  • Awards: Weekly Tournament Winner (2020.09.27.)Weekly Tournament WinnerSlice of Elements 10th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Design July 2015 - GoldSlice of Elements 5th Birthday CakeBattle League 3/2013 3rd PlaceWeekly Tournament Winner
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1112279#msg1112279
« Reply #16 on: November 27, 2013, 08:31:25 pm »
I want to add this unofficial shot down thing on the list:
  • spells or abilities which dive other creatures (so attack multiplying)
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline eaglgenes101

  • Hero Member
  • *****
  • Posts: 1964
  • Country: us
  • Reputation Power: 29
  • eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.
  • The rising all-'rounder of Elements
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1112539#msg1112539
« Reply #17 on: November 29, 2013, 08:13:05 am »
I think it has been said it has something to do with current code format.
My opinion is that if things have gotten to the point where Zanz can't make this kind of change in a simple way, then it's way past the time that he considered doing some cleanup on his code :P

Costs are coded as (Integer)(Type). To simulate a cost of :fire :fire :water the code would have to increase to (Integer)(Type)(Integer)(Type) at minimum and most likely would be upgraded to (Integer[])(Type[])

I'm still gone, just visiting from a library computer.

I don't know the specifics of flash programming, but this shouldn't be too hard to implement without, for example, rewriting the code of every single card (just rewrite the function that takes care of the costs to accept both formats of cost, a cleaner solution would be preferable, but would mean more work).
I don't know the specifics of flash either. I am paraphrasing information from someone else (who did know flash), using my knowledge of Java and Object Orientated Programming.

Yes all it would take is altering the cost function. Either to accept a variable number of inputs or to accept array and non-array inputs.

The best thing I can think of for such a system is this: (written in c++ish syntax)
struct cardcost
{
unsignied int piecenumber;
unsigned int[][] costpieces;
}
// piecenumber specifies how many costpieces are needed to pay for the card
// the costpieces array consist of 13-element arrays that specify how many of each element are needed to pay for each costpiece

Again, this would require a complete rewrite (it's not backwards compatible with the system Zanz is probably using), so don't expect it to pop up in the source code anytime soon.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline 1011686

  • Jr. Member
  • **
  • Posts: 90
  • Reputation Power: 5
  • 1011686 is a Spark waiting for a buff.
  • Young Elemental
  • Awards: Slice of Elements 10th Birthday Cake
Re: Keeping track of mechanics that have been shot down http://elementscommunity.org/forum/index.php?topic=51834.msg1225481#msg1225481
« Reply #18 on: February 27, 2016, 10:48:31 pm »
I want to add this unofficial shot down thing on the list:
  • spells or abilities which dive other creatures (so attack multiplying)

Isn't that what sky blitz does?
Also:
  • cards which let you instantly win regardless of circumstances
How wonderful that we have met with a paradox.
Now we have some hope of making progress. -Niels Bohr

Brawl #6 Pyrocloaks

 

anything
blarg: