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Offline kvanhTopic starter

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High Waves|Tidal Wave[WATER] https://elementscommunity.org/forum/index.php?topic=54768.msg1140642#msg1140642
« on: June 17, 2014, 09:45:20 am »
I am trying to create a unique spell for :water . Thinking of the destruction caused by waves of water, I got this.

NameHigh WaveNameTidal Wave
Element:waterElement:water
TypeSpellTypeSpell
Cost10Cost9
Att/DefNAAtt/DefNA
EffectWhen played return all non :water creatures to their owners hand. If the hand is full, the remaining creatures are placed at top of the deck.
 All :water creatures gain +1/+1.
 Lasts 3 turn.
EffectWhen played return all non :water creatures to their owners hand. If the hand is full, the remaining creatures are placed at top of the deck.
 All :water creatures gain +1/+1.
 Lasts 3 turn.
« Last Edit: June 20, 2014, 03:27:10 am by kvanh »
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Offline kaempfer13

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Re: High Waves|Tidal Wave[WATER] https://elementscommunity.org/forum/index.php?topic=54768.msg1140653#msg1140653
« Reply #1 on: June 17, 2014, 12:08:06 pm »
mass-monster-instakill in just 1 card? I dont think thats going to happen.
Alternate versions (that still fit the theme):
-Permanent that deals 1dmg to non :water creatures each turn (lasts 3 turns costs 5/4 :water or maybe even less)
-Randomize the position of monsters on the field (synergy with flooding) (may deal some dmg as well)
-bounce target creature back into opponents hand and deal 10 dmg to opponent
probably offtopic:
- soft pc (bounce back up to 2 permanents of the same kind into owners hand)
:gravity War 10
:death and tied for master of STANDIN War 11
Master of :time War 12

 

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