Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Design Theory => Topic started by: iDaire on April 20, 2015, 10:28:32 pm

Title: Card Guide: Creature Chart
Post by: iDaire on April 20, 2015, 10:28:32 pm
Creature Chart
Made by iDaire

The purpose of the creature chart is to basically define the characteristics of every creature in the game. You can use it for anything you want without the need to give credit. Be it card ideas or card analyses. I'll define what each of the terms mean down below:

Name: The name of the creature.

Cost: How much quanta it costs to play the creature. (How much the skill of the creature costs.)

Skill: The name of the skill of the creature. Skills without names are still named appropriately.

Versatility (Rank): How easy it is to slide this creature into a deck compared to the other cards in the same element. Regular cost, skill cost, and usefulness are taken into account in determining which creatures are more versatile than others.

Strength (Rank): How strong the creature is, or how much of an influence it has on the game. Attacking damage, skill effect, and CC resilience are taken into account in determining which creatures are stronger than others.

ATK / HP: How much damage the creature deals at the end of the turn [the amount of ATK skills add] / How much damage the creature can take before being taken off the field [the amount of HP skills add]

Type: What type(s) of creature this is. A list is supplied in the spoiler below defining what each of the words mean.
Dragon - This creature is a dragon, and is a heavy-hitter and airborne by default.
Nymph - This creature is a nymph, and is a skill-based creature by default.
Airborne - This creature is flight-enabled and is affected by cards targeting creatures with the condition of flight.
Heavy-hitter - This creature deals more than six damage, or has a way to inflict more than six damage in one turn.
Mid-hitter - This creature deals more than three damage, but less than seven damage, or has a way to damage the enemy from within that range of ATK.
Light-hitter - This creature deals less than four damage, or has a way to inflict damage from within that range. Includes incremental damage creatures. Excludes zero damage creatures.
Skill-based - This creature's skill is the defining point of this creature.
Budget - This creature can easily be played in the starting turns, or benefits the player early on.
Pillar - This creature generates quanta.
Finisher - This creature, if used properly, can end the game in a fair amount of turns with little or no additional help.
Generator - This creature summons other creatures.
Expensive - This creature is hard to play early on, or can't benefit the player from the start.
Juggernaut - This creature is hard to remove from the field.
Unique - This creature is unique, and as such, has a special case. Chimera and Shard Golem are both unique.



Reason: My explanation of why the creature is ranked the way it is. Keep your expectations low when reading these as some of these are wrong and need to be fixed for things such as grammar and correction.

Comments would be lovely.

https://docs.google.com/spreadsheets/d/1wBJaL6z0jC--09vA8DMQP2hxHGdIrmZS9Jiz0YU7w-g/edit?usp=sharing
Title: Re: Card Guide: Power Chart
Post by: OldTrees on April 20, 2015, 10:56:16 pm
I assume you are creating this chart from in game observations(Concrete->Abstract) rather than theoretical predictions(Abstract->Concrete). If that is the case I expect your measurement of Strength will have some vagueness to it. However could you describe your measurement in a bit more detail?
Title: Re: Card Guide: Power Chart
Post by: iDaire on April 20, 2015, 11:04:42 pm
The strength of a creature is based around three things:
- How much damage it deals
- How much the skill influences the course of the game
- How resistant it is to creature control

Most of the time, the strength of a creature will be ranked based on its resilience to creature control. Some exceptions are made.
Title: Re: Card Guide: Power Chart
Post by: OldTrees on April 20, 2015, 11:13:28 pm
Is the "how much damage" merely the attack or does your measurement notice more expensive creatures are out fewer turns due in part to their higher cost?
Title: Re: Card Guide: Power Chart
Post by: iDaire on April 20, 2015, 11:15:31 pm
It doesn't include the frequency of the attacks.
It's merely the damage.
Title: Re: Card Guide: Power Chart
Post by: OldTrees on April 20, 2015, 11:25:20 pm
It doesn't include the frequency of the attacks.
It's merely the damage.
I see. So this is less "Power Chart for Creature cards" and more "Power Chart for creatures without regard to how they got to the field".
What is the utility you see in this metric?
Title: Re: Card Guide: Power Chart
Post by: iDaire on April 20, 2015, 11:28:29 pm
It's hard to say what I see in it as of right now.
It's more likely that I will see a purpose in it after I actually finish it.
As of right now, I'm drawing a blank.


The chart's been renamed and now has a different purpose altogether. In the start, I tried to define each creature by how powerful they are, but that didn't work out and turned merely into seeing which creature has more HP and ATK than others. Therefore, I am going to rank each creature now by their attributes, such as how hard it is to get it on the field, how much damage it does, how useful it is, and other things such as that. In the end, after individually ranking each of the creatures element by element, I am hoping to globally rank them.
Title: Re: Card Guide: Creature Chart
Post by: iDaire on April 20, 2015, 11:52:34 pm
Done with Light. Almost Done with Darkness. I'm calling it a day.
Title: Re: Card Guide: Creature Chart
Post by: AD TienzuStorm on April 21, 2015, 12:00:36 am
Minor detail, but technically, Fractalling Devourers is usually known as Devtal, but Devourtel is fine too.

So, seems a bit interesting, although it does kind of have a heavy emphasis on resistance to CC.
Title: Re: Card Guide: Creature Chart
Post by: iDaire on April 21, 2015, 12:06:18 am
That's because the longer a creature can stay on the field, the more useful it is.
The difference in playing a Phase Dragon and a Colossal Dragon is that all manners of control will hit Colossal Dragon, but not Phase Dragon. Therefore, due to Phase Dragon's resistance to CC, it is ultimately more useful than Colossal Dragon.
This is only an example, but I can explain in-depth if you'd like.
Title: Re: Card Guide: Creature Chart
Post by: andretimpa on April 21, 2015, 01:38:26 am
That's because the longer a creature can stay on the field, the more useful it is.
The difference in playing a Phase Dragon and a Colossal Dragon is that all manners of control will hit Colossal Dragon, but not Phase Dragon. Therefore, due to Phase Dragon's resistance to CC, it is ultimately more useful than Colossal Dragon.
This is only an example, but I can explain in-depth if you'd like.

The possibility of buffing should count for usefulness too (see accelerated colossal)
Title: Re: Card Guide: Creature Chart
Post by: iDaire on April 21, 2015, 01:40:10 am
The possibility of buffing should count for usefulness too (see accelerated colossal)

I forgot about buffs for a second. Going to make the edits tomorrow.
Title: Re: Card Guide: Creature Chart
Post by: iDaire on May 05, 2015, 12:18:15 am
Updated the first post and added Element of Air.
Starting Element of Earth next.
Title: Re: Card Guide: Creature Chart
Post by: Basman-1453 on May 05, 2015, 03:19:31 pm
If I may? I think I saw that~
Title: Re: Card Guide: Creature Chart
Post by: iDaire on May 06, 2015, 11:11:20 am
If I may? I think I saw that~
  • your entry for Wyrm states that it's the mid-hitter of Life. :o
  • your entry for Azure Dragon states that it can withstand two Lightnings (I think 'requires two Lightnings' is more accurate)
Grammar has never liked me.
I'll make some fixes.
blarg: