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Offline eaglgenes101

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1117997#msg1117997
« Reply #96 on: December 29, 2013, 10:08:38 pm »
About scales | scales:
I suspect there's a better thematic for this card. Help finding it?
Is it balanced? The uses I can think of are these:
1. On a voodoo doll for a quick pileup of poison and decent damage over 3 turns
2. On a voodoo doll that is then set to not die to make it periodically do damage and poison
3. Kill a wide variety of creatures in 3 turns
4. Healing over time for a creature that gets continually damaged
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1146150#msg1146150
« Reply #97 on: July 18, 2014, 12:50:33 am »
I apologize for taking an excessive unannounced leave from this post, but I will now go back and try to address previous inquiries. This thread is also still open to other questions.

Also, if you're asking about a specific card idea, please link it.
« Last Edit: July 18, 2014, 01:31:51 am by Drake_XIV »

Offline artimies7

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1146544#msg1146544
« Reply #98 on: July 19, 2014, 09:18:31 pm »
I apologize for taking an excessive unannounced leave from this post, but I will now go back and try to address previous inquiries. This thread is also still open to other questions.

Also, if you're asking about a specific card idea, please link it.

Drake! You're back! Yay!

But more on topic: I've been toying with a mechanic that I've thought up. When some card targets a creature, it steals the ability(s) and other effects (Adrenaline, Poison, etc) and copies the stats of that creature and shifts them over to some token spawned creature. My questions about it are: Would it be more suited to a creature or a permanent, or would that be a thematic choice? Is there some attributes that shouldn't be stolen off of the target card? Should some attributes only get stolen by the upgraded card or is that also immaterial?
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Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1146545#msg1146545
« Reply #99 on: July 19, 2014, 09:23:28 pm »
But more on topic: I've been toying with a mechanic that I've thought up. When some card targets a creature, it steals the ability(s) and other effects (Adrenaline, Poison, etc) and copies the stats of that creature and shifts them over to some token spawned creature. My questions about it are: Would it be more suited to a creature or a permanent, or would that be a thematic choice? Is there some attributes that shouldn't be stolen off of the target card? Should some attributes only get stolen by the upgraded card or is that also immaterial?

My initial reaction would say creature. If it were a permanent, it'd have to be on a weapon, but I don't see a reason for a weapon to be stealing traits.

Immaterial off the bat, but that already is immune. Maybe airborne/ranged.

If it was limited to the upgraded, what would happen to the unupgraded?

Offline artimies7

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1146555#msg1146555
« Reply #100 on: July 19, 2014, 09:59:07 pm »
But more on topic: I've been toying with a mechanic that I've thought up. When some card targets a creature, it steals the ability(s) and other effects (Adrenaline, Poison, etc) and copies the stats of that creature and shifts them over to some token spawned creature. My questions about it are: Would it be more suited to a creature or a permanent, or would that be a thematic choice? Is there some attributes that shouldn't be stolen off of the target card? Should some attributes only get stolen by the upgraded card or is that also immaterial?

My initial reaction would say creature. If it were a permanent, it'd have to be on a weapon, but I don't see a reason for a weapon to be stealing traits.

Immaterial off the bat, but that already is immune. Maybe airborne/ranged.

If it was limited to the upgraded, what would happen to the unupgraded?

Creature is what I also was initially thinking. Some kind of 'Mimic Spawner' or etc.

Airborne is about right, thematically. Creature has to engulf or physically drain another creature of its attributes.

I believe, after some thought, that limiting the ATK | DEF copying to the upped version and leaving the unupped version as a 0 | 2 or similar would make for a nice increase. I toyed with not stealing effects such as Adrenaline or Purify, but I couldn't think of a reason to make that variable. Either it does or it doesn't.
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Offline OldTrees

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1146621#msg1146621
« Reply #101 on: July 20, 2014, 04:55:37 am »
But more on topic: I've been toying with a mechanic that I've thought up. When some card targets a creature, it steals the ability(s) and other effects (Adrenaline, Poison, etc) and copies the stats of that creature and shifts them over to some token spawned creature. My questions about it are: Would it be more suited to a creature or a permanent, or would that be a thematic choice? Is there some attributes that shouldn't be stolen off of the target card? Should some attributes only get stolen by the upgraded card or is that also immaterial?

My initial reaction would say creature. If it were a permanent, it'd have to be on a weapon, but I don't see a reason for a weapon to be stealing traits.

Immaterial off the bat, but that already is immune. Maybe airborne/ranged.

If it was limited to the upgraded, what would happen to the unupgraded?
I am not sure. Since the stolen abilities are not applied to the creature/permanent but rather are applied to a spawned creature, I do not think the card type is determined by the ability.

I think creature is a better choice for balance reasons because then the source of the ability and the product of the ability are vulnerable to the same threats. The ability is fairly versatile and has a big impact. Thus it should generally be less resilient than normal.
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Offline artimies7

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1146718#msg1146718
« Reply #102 on: July 20, 2014, 06:21:00 pm »
But more on topic: I've been toying with a mechanic that I've thought up. When some card targets a creature, it steals the ability(s) and other effects (Adrenaline, Poison, etc) and copies the stats of that creature and shifts them over to some token spawned creature. My questions about it are: Would it be more suited to a creature or a permanent, or would that be a thematic choice? Is there some attributes that shouldn't be stolen off of the target card? Should some attributes only get stolen by the upgraded card or is that also immaterial?

My initial reaction would say creature. If it were a permanent, it'd have to be on a weapon, but I don't see a reason for a weapon to be stealing traits.

Immaterial off the bat, but that already is immune. Maybe airborne/ranged.

If it was limited to the upgraded, what would happen to the unupgraded?
I am not sure. Since the stolen abilities are not applied to the creature/permanent but rather are applied to a spawned creature, I do not think the card type is determined by the ability.

I think creature is a better choice for balance reasons because then the source of the ability and the product of the ability are vulnerable to the same threats. The ability is fairly versatile and has a big impact. Thus it should generally be less resilient than normal.

Creature it is then. Off I go to work it as a card. I'll update this post with the thread.

EDIT: Haw haw! Here it is! Mimic Spawner | Mimic Hatcher! I hadn't even thought if it had been done before! Oh well! It's a cool idea anyway!
« Last Edit: July 20, 2014, 06:54:18 pm by artimies7 »
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Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1153452#msg1153452
« Reply #103 on: September 01, 2014, 03:33:26 am »
Just going to bump this again, but since my classes have started up again, I have less time to just peruse the main board. If you would like some thoughts back on your ideas, go ahead and link them here and I'll go check them out.

Offline montrossen

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1167609#msg1167609
« Reply #104 on: November 22, 2014, 11:01:07 am »
I recently discovered that the site I used for getting images for my cards was not actually a public domain art site (I really thought it was, I checked it once, but apparently I misunderstood it somehow ?_?). I know I should probably remove all the images from the cards, but I though I would ask you first just in case.
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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1167708#msg1167708
« Reply #105 on: November 22, 2014, 06:26:30 pm »
I recently discovered that the site I used for getting images for my cards was not actually a public domain art site (I really thought it was, I checked it once, but apparently I misunderstood it somehow ?_?). I know I should probably remove all the images from the cards, but I though I would ask you first just in case.
Yeah that site requires you to pay before an image will be Royalty Free for you. So yes, you should remove those images and find replacements. It was good that you discovered that and responded quickly.
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Offline OdinVanguard

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1204944#msg1204944
« Reply #106 on: September 11, 2015, 02:53:32 pm »
I'm working on a card idea, but I need a little background info to balance it well.
Specifically, the Adrenaline Attack Calculation formula. E.g. does anyone know the formula that gets used to calculate the number of bonus attacks provided by adrenaline?

My card idea is this:

Basically, it is a stackable permanent that makes the creatures you play have a '1 turn' adrenaline like buff.
Knowing the adrenaline calculation would help in figuring how to handle the scaling of the number of bonus attacks so I can balance card cost properly.

I could probably fit it from data if need be, but it would be nice to have the actual formula that is used by the game engine (assuming there is one).
« Last Edit: September 11, 2015, 02:56:12 pm by OdinVanguard »
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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1204945#msg1204945
« Reply #107 on: September 11, 2015, 02:56:15 pm »
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