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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528023#msg528023
« Reply #876 on: August 01, 2012, 08:42:26 pm »
Hey OldTrees, let's try something audacious, more audacious than :rainbow birds.

Remember this? As a spell it wasn't that useful. What if it turned into a permanent that affected every creature | only your creatures? How much would it cost then? Would an upkeep cost be useful to it? Should it bring the atk to the closest "magical" number or just bump it to the next highest magical number?
What is the core suggestion? The card was merely a tool/means of making your core suggestion. What was that suggestion?
Make all creatures | only your creatures attacks into the magical number of either 3, 8, or 15. Probably rounded to which number is closer.
That was the tool. What was the suggestion? What was the purpose that being able to set the attack to 3, 8, 15 helps achieve?
Synergy with adrenaline/green nymph, a quicker boost of damage to your creatures, probably weakening your opponent's creatures.
Magic number buff/adrenaline synergy value
In theory adrenaline gives a minimum increase of +3 damage per turn.
In practice it gives +9 damage per turn because there is rarely need to look for a non 3/8 attack creature.
In other words: The only buff would usually be replaceable with more time deckbuilding.

Magic number CC value
If round up to the next magic number: No CC value
If round to the nearest magic number: unupped Dragons and weak mid sized creatures (4 or 5 atk) get weakened [creatures with more than 15 atk have growth, are chimera or are a upped shard golem]
If round down to the next magic number: CC value exists.

What value can you squeeze out of setting atk to magic numbers?

(Sidenote: Sometimes synergy requires an indirect approach. (See Fire Shield + Green Nymph)

Something I kinda wanna do, because the element is close to being capable of a 'pure mage' deck, is some sort of long-lasting  :darkness spell or permanent, that builds power over time and can be released for a powerful effect.
I've had...Limited success, in that while I've made the idea, it mechanically fits better in other elements, besides, the only 'thematic' tie, is to the idea of a villian having some sort of 'doomsday' device or artifact...
Anyhow, musing aside, here's the alternate versions:
1. Consumes  :fire quanta per turn, activate ability to sacrifice it, drain all  :fire quanta and do damage to opponent equal to all  :fire quanta absorbed.
2. Consumes  :death quanta per turn, activate ability to sacrifice it, doing damage to opponent equal to death counters+ :death quanta absorbed.
I'm trying to think of a way to add  :darkness flavor to this spell, but the best thing I have is some sort of 'gain counters when you drain quanta from opponent' or something like that...Not so good. Maybe 'drain life'? Any ideas, OldTrees?
1)builds power over time and can be released for a powerful effect.
Quanta is conserved from turn to turn unlike mana. There is little advantage to playing the spell before the end. See the Bolt or Fractal doomsday devices.

2)"the only 'thematic' tie, is to the idea of a villian having some sort of 'doomsday' device or artifact..."
Where is the connection to darkness? Dark is not evil. Light is not good. Fire is destruction.

3)My best conceptualization of Darkness in EtG is as the element of manipulation. Both decks are resources for masters of  :darkness. Permanents are "found". A doll will turn dragons on their masters. The life of the opponent is a source of healing. Even the mind (hand) of the opponent is a valid resource.
Honestly the existing Drain Life spell is a great doomsday spell for Darkness.
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528102#msg528102
« Reply #877 on: August 02, 2012, 02:46:04 am »
Hrm...Manipulat-oooooh.... :D :D :D
Shadow Army... Perhaps roughly 5 :darkness|4 :darkness
Copy all creatures in one row on opponent's side of the field. The copies vanish (provides death effects) after 1 turn.
Or possibly:
Treacherous summoning- 2 :darkness | 4  :darkness  spell (creates effect grapic like Sant or Silence on yourself)
The next creature you summon uses  :rainbow quanta from the opponent.

Maybe even:
Mind looping 2  :darkness | 1 :darkness spell
Add a copy of the last card opponent has drawn to his/her hand. (Yes, this can be crossed with Nightmare!)

Some new ideas for darkness. I was hoping to construct another damage spell, since between Drain life and Nightmare,  :darkness Seems like the element that will most easily become able to use spells only to decimate the opponent, forgoing the use of creatures...But this works too I think.
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528112#msg528112
« Reply #878 on: August 02, 2012, 03:11:56 am »
Hrm...Manipulat-oooooh.... :D :D :D
Shadow Army... Perhaps roughly 5 :darkness|4 :darkness
Copy all creatures in one row on opponent's side of the field. The copies vanish (provides death effects) after 1 turn.
Or possibly:
Treacherous summoning- 2 :darkness | 4  :darkness  spell (creates effect grapic like Sant or Silence on yourself)
The next creature you summon uses  :rainbow quanta from the opponent.

Maybe even:
Mind looping 2  :darkness | 1 :darkness spell
Add a copy of the last card opponent has drawn to his/her hand. (Yes, this can be crossed with Nightmare!)

Some new ideas for darkness. I was hoping to construct another damage spell, since between Drain life and Nightmare,  :darkness Seems like the element that will most easily become able to use spells only to decimate the opponent, forgoing the use of creatures...But this works too I think.
Interesting ideas.
Remember to see how they can be abused (Golden Dragon Treacherously summoned)
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528155#msg528155
« Reply #879 on: August 02, 2012, 07:06:46 am »
What if all cards cost 1 type of quanta like :fire? How would the metagame be like then? What if all cards cost :fire but you could only have 1 copy of a card in a deck besides fire pillars? (ignore immolation, nova, QT for now)

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528178#msg528178
« Reply #880 on: August 02, 2012, 09:36:59 am »
What if all cards cost 1 type of quanta like :fire? How would the metagame be like then? What if all cards cost :fire but you could only have 1 copy of a card in a deck besides fire pillars? (ignore immolation, nova, QT for now)
First case: Only 1 type of quanta exists.
 :rainbow:underworld
Quantum Pillars would be nerfed to producing the same as Fire Pillars.
The single element would be complete but have lots of redundancy and an insane thematic condition.
Rustler would be broken and thus nerfed.
However since all the cards still exist we would see many of the old strategies.
 :fire Pestal :fire    :fire Ghostmare :fire    :fire Dim Shield :fire
Some new combos would arise that would not be broken (despite being OP).
 :fire Fractal Nightfall Ball Lightning :fire

Second Case: What if cards were also limited to 1 copy?
Previously (first case) non redundant combos would be abandoned because the chances would be too low.
Weaker decks would fill the void left by the neutered decks.
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Offline artimies7

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528558#msg528558
« Reply #881 on: August 03, 2012, 04:10:24 pm »
OldTrees, which element needs a new card more than the others?
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528564#msg528564
« Reply #882 on: August 03, 2012, 04:51:53 pm »
OldTrees, which element needs a new card more than the others?
None need a new card. All are functional.
All would benefit from a new card.
Most are incomplete.

Water is the element that would benefit the most after considering incompleteness and how long it has been.
2nd Life
3rd Earth
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528701#msg528701
« Reply #883 on: August 04, 2012, 02:51:43 am »
Is SoFre balanced? How much should it cost if you were to create it?

Spoiler for Hidden:
Shield bypass is +2. SoFre is +.25
Double damage is +6. 1.5 damage is probably +4.5. SoFre is +1.125
Cloak is +3. Protecting only creatures is probably +1.5. SoFre is  +.375

That gets me 1.75 quanta. Is that equivalent to the 3 :rainbow cost it has now? How do I factor in whole field affection? How do I factor in stacking? How do I factor in airborne only?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528721#msg528721
« Reply #884 on: August 04, 2012, 04:11:55 am »
Is SoFre balanced? How much should it cost if you were to create it?

Spoiler for Hidden:
Shield bypass is +2. SoFre is +.25
Double damage is +6. 1.5 damage is probably +4.5. SoFre is +1.125
Cloak is +3. Protecting only creatures is probably +1.5. SoFre is  +.375

That gets me 1.75 quanta. Is that equivalent to the 3 :rainbow cost it has now? How do I factor in whole field affection? How do I factor in stacking? How do I factor in airborne only?
25% to deal +50% is an average of +12.5%
+12.5% is on average a +1|+0

25% to ignore shields is probably equivalent value to a +1|+0
(converting to quanta value for a creature then to stat bonus for a creature)

So we have a mass +2|+0 which is worth about 4 :underworld +/- 1 + 1 card which is worth 4.5 :rainbow-7.5 :rainbow + 1 card
(using nightfall)

The loyalty bonus would raise the cost but not by much. Say 5-8 :rainbow + 1 card.
(loyalty bonuses need to be balanced around their cost. The existence of a loyalty bonus merely incurs a versatility penalty)
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Offline Jyiber

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528762#msg528762
« Reply #885 on: August 04, 2012, 06:29:37 am »
Hey, I posted a restart (excluding health) card idea for time here a while ago.
I recently posted this idea in Level 0 with a different upgrade concept:
http://elementscommunity.org/forum/index.php/topic,42437.0.html
Thoughts?
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528895#msg528895
« Reply #886 on: August 04, 2012, 04:30:31 pm »
Hey, I posted a restart (excluding health) card idea for time here a while ago.
I recently posted this idea in Level 0 with a different upgrade concept:
http://elementscommunity.org/forum/index.php/topic,42437.0.html
Thoughts?
Unupped is similar to Fiber Jar from Yuigoh. I am not saying you borrowed the idea. I am merely making the comparision.
Fiber Jar was one of the forbidden cards that I did/do not understand how it was OP. It might have been related to Fiber Jar being infinitely repeatable until an advantage (OTK) was gained.

Playtest a Time Mark SN OTK deck that includes it. (Talk to ZBlader or EmeraldTiger to find a good way to playtest this card)

Upgraded
Time Mark + No pillars + Expensive Rainbow deck + Upgraded version = On the fourth turn and every 6 turns thereafter play ~4.5 expensive cards from various elements.
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg528994#msg528994
« Reply #887 on: August 04, 2012, 08:21:15 pm »
Compact Guard has been shown to have balancing difficulties regarding facing a mono-deck with a different mark or similar decks that rely on the mark as a source to fuel low-costing cards/abilities but not the majority of the deck itself. Does +1 cost help resolve this issue or do I need to consider other balance measures?

 

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