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Offline TimberWolf_6-2Topic starter

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An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215472#msg1215472
« on: November 19, 2015, 04:17:53 pm »
How about a card.. a shard maybe that makes a player discard cards. Maybe call it misfortune oh Shard of Misfortune. Maybe just spin the idea around. Developing possibilities to make a build based on starving your opponent of cards and winning that. Players who favor stall decks may like this. Maybe use this idea for a card and it could be used along with miricle.

Offline Zyardran

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Re: An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215474#msg1215474
« Reply #1 on: November 19, 2015, 04:19:24 pm »
Seems a little OP

Did you have an idea of a certain number? Like.. 2?
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Offline Lunaris

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Re: An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215475#msg1215475
« Reply #2 on: November 19, 2015, 04:21:39 pm »
This could be a really good idea if it was developed correctly. Might be a little bit OP though.
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Offline Aves

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Re: An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215486#msg1215486
« Reply #3 on: November 19, 2015, 06:11:45 pm »
The mechanic is difficult to balance. By forcing your opponent to discard cards, you are essentially trading your one card and X quanta for however many cards that your opponent is discarding. That is blatantly overpowered in terms of card advantage-- spend one card to destroy multiple. Earthquake does this too, yes, but earthquake has a clear target-- and the pillars will at least have already had a turn to generate quanta. Even at a 1:1 ratio, a neutral card advantage, it's still comparable to an 'instantly destroy Y' card. It is slightly weaker at 1:1 than that because your target is presumably random, but at worst it is still a major nuisance. Explosion has a set target and a restriction on what it can target. Lightning has a set target, a restriction on what it can target, and a value of 'damage.' A card for a known card. This idea has less of a restriction, because the discards are indiscriminate.

As for deck ideas: 6 of the discard, 6 shards of bravery, mark of fire, whatever pendulums I need to power both. Maybe some fire bolts to get at what comes through, or some rushy cards of fire/discard_element.
« Last Edit: November 19, 2015, 06:13:24 pm by Aves »
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Re: An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215487#msg1215487
« Reply #4 on: November 19, 2015, 06:16:46 pm »
At a 1:1 ratio this is not as strong as it sounds. Destroying a target card in hand, stealing a target card from hand and stealing the next card from a deck have all been done in oetg and never got close of dominating the meta because they always got outrushed.
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Offline TimberWolf_6-2Topic starter

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Re: An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215488#msg1215488
« Reply #5 on: November 19, 2015, 06:21:18 pm »
Well a 1:1 ratio is a good point. What about a card that will make both players discard like 3 from their hands and draw two more?

Offline Flayne

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Re: An Idea. http://elementscommunity.org/forum/index.php?topic=60508.msg1215496#msg1215496
« Reply #6 on: November 19, 2015, 07:52:46 pm »
Then perhaps sacrifice x amount of x quantity for each use? (each card for x hp, quanta, etc.)
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