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Offline nerd1Topic starter

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a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg345110#msg345110
« on: June 02, 2011, 10:28:41 pm »
When designing a new quanta type, most people must keep in mind the fact that the coding of the game may not allow a 13th type, but i have thought of a solution to that. Why not make a permanent that essentially counts as your quanta storage for that type of quanta, for example, you might make a card like this
rainbow catacombs
4 :rainbow cost
permanent
status-immaterial
effect-there may only be one rainbow catacomb on your field at a time. when a  :rainbow quanta is generated, ad one  :rainbow counter to this card. when  :rainbow quanta are needed to pay a cost, or an effect that would remove quanta from you is activated, remove an equal number of  :rainbow counters.
like my idea?
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Manipul8r

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg345587#msg345587
« Reply #1 on: June 03, 2011, 10:15:18 pm »
This could be an interesting idea with existing quanta, but I don't think the new types of quanta / psuedoquanta would be able to use this mechanic properly.  Do you mind if I use something like your idea in a card?

Saynt

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg345591#msg345591
« Reply #2 on: June 03, 2011, 10:21:06 pm »
I don't think the mechanic would work if it was to be used by playing a card, 6 card limit or no. If a high cost Other card can be played with 1 or 2 Novas, then it would either have to use a new quanta type, or reference a specific card, which further fills the allowed space for text.

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg345612#msg345612
« Reply #3 on: June 03, 2011, 11:20:03 pm »
When designing a new quanta type, most people must keep in mind the fact that the coding of the game may not allow a 13th type, but i have thought of a solution to that. Why not make a permanent that essentially counts as your quanta storage for that type of quanta, for example, you might make a card like this
rainbow catacombs
4 :rainbow cost cost is determined and balanced in the smithy+
permanent fits the mechanic
status-immaterial why? There is no justification given for granting it this boon. Immateriality is like a spice. It only goes on cards that demand it.
effect-there may only be one rainbow catacomb on your field at a time. when a  :rainbow quanta is generated, add one  :rainbow counter to this card. when  :rainbow quanta are needed to pay a cost, or an effect that would remove quanta from you is activated, remove an equal number of  :rainbow counters.
like my idea?So this card safeguards all  :rainbow from being used by your Elemental cards and protects Elemental quanta generated by Elemental source from effects that drain or scramble quanta. The first effect of the 2 I named is the more interesting to me. I am unsure about how useful it would be but it definitely deserves careful consideration.
@ Everybody
This idea does not achieve the intended goal very well but it has an interesting effect that deserves careful examination. Please reread the effect at least once to ensure that replies are accurate.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline nerd1Topic starter

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg345933#msg345933
« Reply #4 on: June 04, 2011, 04:27:49 pm »
When designing a new quanta type, most people must keep in mind the fact that the coding of the game may not allow a 13th type, but i have thought of a solution to that. Why not make a permanent that essentially counts as your quanta storage for that type of quanta, for example, you might make a card like this
rainbow catacombs
4 :rainbow cost cost is determined and balanced in the smithy+
permanent fits the mechanic
status-immaterial why? There is no justification given for granting it this boon. Immateriality is like a spice. It only goes on cards that demand it.
effect-there may only be one rainbow catacomb on your field at a time. when a  :rainbow quanta is generated, add one  :rainbow counter to this card. when  :rainbow quanta are needed to pay a cost, or an effect that would remove quanta from you is activated, remove an equal number of  :rainbow counters.
like my idea?So this card safeguards all  :rainbow from being used by your Elemental cards and protects Elemental quanta generated by Elemental source from effects that drain or scramble quanta. The first effect of the 2 I named is the more interesting to me. I am unsure about how useful it would be but it definitely deserves careful consideration.
@ Everybody
This idea does not achieve the intended goal very well but it has an interesting effect that deserves careful examination. Please reread the effect at least once to ensure that replies are accurate.
remember, that was just an example card, and not an actual card idea.
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Offline OldTrees

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg346228#msg346228
« Reply #5 on: June 05, 2011, 02:40:25 am »
The example card had a intriguing effect despite not relating to the title very closely.

Would you give a second example?
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Offline nerd1Topic starter

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg348450#msg348450
« Reply #6 on: June 09, 2011, 12:53:56 pm »
 :underworld burial grounds|  :underworld burial grounds (elite)
0 :underworld|0 :underworld
When an effect that would produce  :underworld quanta is generated, move all those quanta to here in the form of  :underworld counters. when an effect that would use  :underworld quanta is activated while this card has the necessary  :underworld counters, use the  :underworld counters to pay the effect. | When an effect that would produce  :underworld quanta is generated, move all those quanta to here in the form of  :underworld counters. when an effect that would use  :underworld quanta is activated while this card has the necessary  :underworld counters, use the  :underworld counters to pay the effect. Gains 3  :underworld counters when played.
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Offline OldTrees

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg348801#msg348801
« Reply #7 on: June 10, 2011, 01:31:55 am »
Thank you for the better example. I think adding a new valid string to the quanta types would be more elegant coding however if you made that an Earth card it would fit nicely.

Thank you for not making it immaterial :)
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Offline nerd1Topic starter

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg348969#msg348969
« Reply #8 on: June 10, 2011, 01:30:13 pm »
sorry, i should have made it imaterial, because if you can't destroy quanta zones, why would you be able to destroy that?
however, i had an even better idea- make relics buyable, separate them into the different elements and make them this
relic of (element)|relic of (element)
cost-0 cost (elite)-0
effect: stores quanta of (element). when a card of (element) is played pay its cost from this card. if the cost cant be played, the card is not played. immaterial.
[elite] effect: stores quanta of (element). when a card of (element) is played pay its cost from this card. if the cost cant be played, the card is not played. immaterial. When this card is played gain three quanta of (element)
if a player already has a relic,they have the choice to convert them into any relic at any time, but only once.
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Offline OldTrees

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg349102#msg349102
« Reply #9 on: June 10, 2011, 06:49:22 pm »
good idea for relic. (however leave relics material because they are just a receptacle of quanta)
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Offline nerd1Topic starter

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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg349172#msg349172
« Reply #10 on: June 10, 2011, 09:37:37 pm »
but the problem is that if it is destroyed by a deflag or stolen, you lose all the quanta of that element.
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Re: a solution to the quanta problem https://elementscommunity.org/forum/index.php?topic=27155.msg349197#msg349197
« Reply #11 on: June 10, 2011, 10:21:47 pm »
but the problem is that if it is destroyed by a deflag or stolen, you lose all the quanta of that element.
If true then it is a risk that would affect the starting counters.
If avoided (as easy as saying that counters return to the pool) then it is not a concern.

Would two of them stack counters generated by the Mark quanta?
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anything
blarg: