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Esori

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A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317552#msg317552
« on: April 22, 2011, 08:24:43 am »
4 time quanta to summon :time Satori - 3/4- Skill effect is insight which is basically precognition minus the drawing of another card cost 2 :time quanta upped cost only one :time
 3 dark quanta to summon :darkness Shiro Bozu 0/1 skill effect is ingulf targets a enemy creature and causes them to take -1/-1 each turn and Shiro gains +1/+1and gains the creatures ability when it dies its new ability use dark quanta instead ingulf skill cost is 3 :darkness quanta upped version has cost 2 Death quanta can only be used once
 5 death quanta to summon :death Sprrigan 0/6 gains + 1/0 for every skeleton on the field  passive ability upped Sprrigan has 2/6
  3 death quanta to summon  :death Kasha 0/4 when destroyed a random creature on the enemy side is destroyed also, upped Kasha has 0/1 but cost 3 more quanta
 4 Entropy quanta to summon  :entropy Ibond Adarna 2/2 has the ability sing which cost 3 random quanta and a random buff from any element is added to a selected creature, loses 0/1 each time it sings Aether= gains Immaterial,Wind=Dive,Dark= gains vampire without -1 hp,Death= gains poison,Earth= +0/6 hp,Entropy=Chaos power,Fire=Ablaze,Gravity=Momentum,Life=Adrenaline,Light=Blessing, Time= Deja Vu, Water= Purify max hp+1 per turn
If its a skill it replaces the monsters current skill. upped version cost 3 random quanta
5 Entropy quanta to summon  :entropy Maikubi 4/3 skill is change heads cost 2 entropy quanta each head has a diffrent ability First head increases allies attack by +1, second head decreases enemies attack by +1, third head heals allies for +5 hp (heads are changed at random and effects only last 2 turns)

Esori

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317556#msg317556
« Reply #1 on: April 22, 2011, 08:37:28 am »
If any of you were wondeering these were creatures of myth

Esori

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317560#msg317560
« Reply #2 on: April 22, 2011, 09:04:03 am »
 :water Cost 7 water quanta to summon Wraith 6/3 when a creature dies gains +0/1
   :water Cost 3 water quanta to summon Jyorei 0/5 whenever a creature uses poison, poison counters are reversed to purity and gets increased as more poison is added instead of nulling eachother

Offline OldTrees

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317753#msg317753
« Reply #3 on: April 22, 2011, 06:23:10 pm »
 :time Satori  :time
This is a good idea. However Golden Nymph does a similar effect. Probably not worth having both in the game.
 :darkness Shiro  :darkness
Zanz doesn't like cards that kill without taking the HP of the target into account. This idea probably is not a good idea.
 :death Sprrigan  :death
I remember seeing this before in the Armory as a Skeleton King or something like that. It is a good idea but someone beat you to it.
 :death Kasha  :death
Zanz doesn't like cards that kill without taking the HP of the target into account. This idea is not a good idea.
 :entropy Ibond Adarna  :entropy
I think this is similar to Fate Egg or Mutation. You would have to explain why it is (if it is) a good idea to add it to the game.
 :water Wraith  :water
See Vulture.
 :water Jyorei  :water
Too situational, and it hard counters Poison completely. Not even Purify blocks Poison that much.

PS: Please to not Double/Triple post. Click Modify post if your post is the last one in the thread.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Esori

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317764#msg317764
« Reply #4 on: April 22, 2011, 06:41:40 pm »
Ok maybe have Shiro have an effect like Alfatoxin which does -2 damage at the end of every turn and at when the opponents creature reachs 0 hp it transforms
or maybe have it only work with nightfall?

Offline OldTrees

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317775#msg317775
« Reply #5 on: April 22, 2011, 06:52:43 pm »
Ok maybe have Shiro have an effect like Alfatoxin which does -2 damage at the end of every turn and at when the opponents creature reachs 0 hp it transforms
or maybe have it only work with nightfall?
How about each usage drains -1|-1 and give Shiro +1|+1. Shiro loses this ability and gains target's ability if target dies by this effect. ?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Esori

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317776#msg317776
« Reply #6 on: April 22, 2011, 06:53:45 pm »
Thats good ill change it then or should i have the upped Shiro do -1/-2?

Offline OldTrees

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Re: A couple of ideas https://elementscommunity.org/forum/index.php?topic=24923.msg317992#msg317992
« Reply #7 on: April 23, 2011, 02:15:12 am »
Thats good ill change it then or should i have the upped Shiro do -1/-2?
Have upped still do just -1|-1
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

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