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Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1671#msg1671
« on: December 15, 2009, 10:09:33 pm »

Mark air. for strat I would have to go into detail.just get an otugh and an eagleye out in the beginning hold your opponent down till you can turn your skelletons and your FF into a mutant. Use sundial correctly with each opponent it´s a bit diffrent. Scaredgirls has a nice strat explanation vs gods. it is quite simular since there is not much deck variation vs gods that give you such an high succsess rate.
Miracle and shard are bonus cards for mastery you can insert any card for them. this deck is actually pretty easy to play with. The next deck I will post is smaller and harder to play with but with same results

Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1672#msg1672
« Reply #1 on: December 15, 2009, 10:09:33 pm »

Ok if your deck reaches at least 60% vs false Gods put them  in here. give a little explanation etc.
 



this one is about 70% win ratio
Seism, Rainbow are hard to beat with this deck
hermes graviton and scorp  are medium and the rest are easy.

this deck will give you about 95% mastery with your wins and from all god farming decks I´ve played this is my favorit.
boneyards and sundials are not upgraded that is intentional. boneyards cost only 3 instead of 5 mana.Sundial uses less white mana this way.


will post more decks in the next few days.




Evil Hamster

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1673#msg1673
« Reply #2 on: December 15, 2009, 10:09:33 pm »

What element are you?

Any strategy tips?

CB!

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1840#msg1840
« Reply #3 on: December 15, 2009, 10:09:34 pm »

Here's my rainbow false-god farming deck.  It's not fully upgraded yet, but still wins over 60% of the time.  I kept track of the last 40 games I played.  25 wins / 19 mastery wins.  It uses protect artifact, which helps against seism/rainbow/hermes, etc.  Also has a purify which helps with scorpio and morte.  It'll be a little better fully upgraded.  There were 2 specific games I remember where I lost because of the extra cost of the dim shield.



EDIT: Oh yeah, mark is time.

CB!

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1841#msg1841
« Reply #4 on: December 15, 2009, 10:09:34 pm »

Yeah that Protect Artifact is awesome against most of the difficult False Gods, especially Seism. Yesterday I had 4 of those which helped a lot. Only problem is that it makes life a little harder against easy and moderate difficulty Gods because it's basically a useless skill. But those guys were so easy in the first place that I think it balances winning chances nicely.
In my experience though protect artifact (and purify for that matter) do more good than harm, especially with the amount of sundials and hourglasses.  When you're drawing 4 or 5 cards per turn, drawing protect artifact against fire queen or miracle really doesn't make that much difference.

Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1842#msg1842
« Reply #5 on: December 15, 2009, 10:09:34 pm »

I´ll have to try time mana and see the diffrence :-\
Whene I added sundial I had to lose some cards with that was a third eagle eye. the increased speed though almost covers that. Also  Ot and eagleye are to falter a fast start and with 5 cards theres a good chance I get one of them in the first hand
What you gain on seism you lose on Graviton since I usally win more than lose against him. As far as the gods go I exspect Zan to ad more of them whith the next update so in a way being at around 60-70 percent is most likley gonna be the norm. 

Cisco

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1843#msg1843
« Reply #6 on: December 15, 2009, 10:09:34 pm »

well like I said at the moment there is not much variation with god farming decks.  Bring out ot, lots of defense lots of healing is pretty much the jist of it. Had this deck for quite a while now since false gods came out. only a few changes since. Had mind flayer in this deck but it used up space for what is now shard. shard is a great card to have in this deck, better than the flayer. Seism is defnitly a problem and the only god I can think of  where time mark would be useful. time mana does get produced enough for all others though.  I use mark air because of the eagleye every attack cost two mana and FFQ would be hard to get out if not for mark air. The diffrence in play is I will almost always have an ot or an eagleye out early that helps prevent the fast start most gods have.Also EE can knock down the hp of  a creature if it is two high for ot.
This deck is very fast for it´s size so I rather have more defence than speed. As far as everybody making there own thread for there deck seems a bit over. Since many decks will be using similure strats, I find it better to bunch them. We could also just have a locked thread where we ad farming decks with no extra posts!! will post my other deck later. 

Evil Hamster

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1844#msg1844
« Reply #7 on: December 15, 2009, 10:09:34 pm »

I was bored with my mono-aether god farming deck so I tried a game using the first deck in this thread with my mostly un-upgraded cards.

Played against Chaos Lord. After a long battle (due to his freaking shield) I finally won with just 2 cards left in my deck. I won with a mastery though!

It was way past my bedtime when I started so haven't tried any more yet- I will after work...

Evil Hamster

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1845#msg1845
« Reply #8 on: December 15, 2009, 10:09:34 pm »

Wouldnt a couple enchant artifacts be useful in this deck? Could protect your pillars against seism, eagle eyes from steal/explosion, etc.

Scaredgirl

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1846#msg1846
« Reply #9 on: December 15, 2009, 10:09:34 pm »

This is basically the same "ULTIMATE" deck I posted earlier, only with slightly different amount of cards.

You should consider adding Mind Flayer because you don't have anything from Water and no way of doing lobotomizing.

Having Air as your mark seems a bit odd. Like when you fight Seism and he destroys all your Pillars. You have no Time quantum coming in and cannot use Sundials survive a bit longer. When I made my deck, I tried Air as my mark but didn't find it nearly as useful as Time.

And about this thread.. I think it can be overwhelming to have 10+ different decks on the same thread while people try to discuss about all of them at the same time. It just gets too confusing. A much better way would be to have an individual thread for each new deck, and when we have bunch of them, THEN do some kind of collection of deck images where you can quickly find different options.

Also it would be good if people posted decks that actually bring something new to the table. If you have a variation of some deck that already has a thread, why not post it there?

Scaredgirl

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1847#msg1847
« Reply #10 on: December 15, 2009, 10:09:34 pm »

Yeah that Protect Artifact is awesome against most of the difficult False Gods, especially Seism. Yesterday I had 4 of those which helped a lot. Only problem is that it makes life a little harder against easy and moderate difficulty Gods because it's basically a useless skill. But those guys were so easy in the first place that I think it balances winning chances nicely.

Scaredgirl

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The False Gods Farming deck collection https://elementscommunity.org/forum/index.php?topic=209.msg1848#msg1848
« Reply #11 on: December 15, 2009, 10:09:34 pm »

You have 60 cards, so on AVERAGE the first Eagle's Eye will show up after you have drawn 15-16 cards. That might be too late.

Like you said yourself, Seism is a problem. If he destroys your Towers, you might have no time quantum, and no time quantum coming in. Even if you did have Sundials that would save you, you can't use them. Having Air as your mark does not help in this situation.

In my experience having Time as mark works best. It enables me to draw cards faster in the beginning which is the most important part of the battle. Having Eagle's Eye and FFQ's don't help if I'm taking tons of damage and have no defense or healing.

When we are designing a deck that works best against ALL False Gods, we should first figure out what cards we need to beat the most difficult ones like Seism and Graviton. THEN try to fix that deck so that it can also beat the rest of the Gods.

Right now I'm trying to do just that. If I get find a deck that can beat Seism 80% of the time, that is a good place to start.

 

blarg: