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Offline godofdeath500Topic starter

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Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202276#msg1202276
« on: August 26, 2015, 01:11:25 am »
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Spoiler for Old deck:
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Well, as evidenced in the chat, I had TONS of people asking to see what deck I was using today.

Basic strategy is this: Use the Shards of Serendipity to get cards!!!

To do so, you have to stall. Cue the rest of the deck.

Spoiler for Strategy:
Shards of Gratitude see a LOT of use in this, and provide your main source of healing. Purify does too, ironically. It can be a LIFESAVER because it activates on the end of your opponents turn, and can buff up to 8 damage away, which is actually handier than you may realize. Plus, it takes care of those pesty Scorps.

Deadly poison is your MAIN damage dealer in this deck. Why, you ask? Simple answer: Its unblockable. Phase shield decks can't counter it, and it happens every turn. In case of bad luck with the shards, you have this and loads of healing to keep you alive.

The  :gravity Guards are in there MAINLY as meat shields, and to draw out CC. They're cheap, and they work.

The only thing amiss about this deck is the Granite Skins. I'd be foolish to not take them out, but I just can't think of ANYTHING to replace them, since they can be a late game game-changer (74+ HP is a heck of a lot to gain).

You may also ask, ONLY THREE HOURGLASSES IN A 50 CARD DECK?? Yes, only three. They clog your hand too much too often, and I find three is enough for the stall aspect.

I'll take any suggestions!
« Last Edit: August 26, 2015, 02:35:39 am by godofdeath500 »
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Offline Zyardran

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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202277#msg1202277
« Reply #1 on: August 26, 2015, 01:14:19 am »
Replace a soser for a Discord, higher chance if drawing it.
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Offline AD TienzuStorm

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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202278#msg1202278
« Reply #2 on: August 26, 2015, 01:16:12 am »
Replace a soser for a Discord, higher chance if drawing it.

Considering that you'll be getting at least two weapons from the six SoSer (likely, not guaranteed), I personally think it could be removed for something more useful that doesn't strain Entropy quanta, which will already be getting drained from Entropy cards summoned through SoSer and SoSer themselves.

Maybe another QT?
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Offline godofdeath500Topic starter

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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202279#msg1202279
« Reply #3 on: August 26, 2015, 01:19:35 am »
Replace a soser for a Discord, higher chance if drawing it.

Considering that you'll be getting at least two weapons from the six SoSer (likely, not guaranteed), I personally think it could be removed for something more useful that doesn't strain Entropy quanta, which will already be getting drained from Entropy cards summoned through SoSer and SoSer themselves.

Maybe another QT?

I'll finish the match I'm in then add these edits and see how it works.


EDIT: I updated the OP with the newest version. I quite like it, its pretty efficient. Testing at 50 games against AI3 puts it at 49-1, I was going to put it at 100 games but I'll do that tomorrow morning.
« Last Edit: August 26, 2015, 02:37:12 am by godofdeath500 »
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Offline AD TienzuStorm

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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202282#msg1202282
« Reply #4 on: August 26, 2015, 02:47:05 am »
methinks too many weapons. Two is already an iffy thing, but this is a 50 card deck, so it should be fine. BUT, it contains six SoSer, which are very prone to giving out weapons. That gives you maybe 6-7 different weapons you might find in your deck (give or take, RNG will be RNG). And that makes for some very annoying situations.

I'd say replace the Pulverizer with maybe a SoFo and then the Graviton Guards with Minor Phoenixes (to reduce strain on Gravity, but unsure if AI targets Phoenixes, they probably do, but I'm not sure). MPs give the same damage along with very reliable CC resistance. Also, removing the Pulvy gives more Earth to give you HP with GSs.

SoP could be an interesting card to put here, but who knows, I've yet to get enough SoSer (IMO at least, 4 probably isn't too shabby to make a SoSerbow) to make any SoSer decks. So I don't know what I'm talking about if it's about SoSer :P
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... https://elementscommunity.org/forum/index.php?topic=59309.msg1202283#msg1202283
« Reply #5 on: August 26, 2015, 03:13:50 am »
ummm... sorry, but... you're trying to make an efficient AI3 grinder? sure, you can call it original, but... you're using a completely upped deck to try and grind AI3. That fact alone just doesn't sit right with me. Aside from that, I feel that this deck needs some... better quanta balancing. If you play all the cards, without taking into consideration using a creature or weapons ability, you end up using... 21 :entropy quanta and 26 :light quanta, and the two miracles consume all quanta, and you're going to get a minimum of six other entropy cards, where as elements such as :air and :darkness... they use a combined total of a measly 4 quanta. I suppose it doesn't matter as much when I end up seeing 20 quanta towers or pillars in a league deck and primarily uses half of the elements, but this isn't a gold or platinum deck. Also, I feel SoGras don't fulfill their potential without a :life mark.
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Offline godofdeath500Topic starter

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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202305#msg1202305
« Reply #6 on: August 26, 2015, 11:55:42 am »
methinks too many weapons. Two is already an iffy thing, but this is a 50 card deck, so it should be fine. BUT, it contains six SoSer, which are very prone to giving out weapons. That gives you maybe 6-7 different weapons you might find in your deck (give or take, RNG will be RNG). And that makes for some very annoying situations.

I'd say replace the Pulverizer with maybe a SoFo and then the Graviton Guards with Minor Phoenixes (to reduce strain on Gravity, but unsure if AI targets Phoenixes, they probably do, but I'm not sure). MPs give the same damage along with very reliable CC resistance. Also, removing the Pulvy gives more Earth to give you HP with GSs.

SoP could be an interesting card to put here, but who knows, I've yet to get enough SoSer (IMO at least, 4 probably isn't too shabby to make a SoSerbow) to make any SoSer decks. So I don't know what I'm talking about if it's about SoSer :P

AI lobo's. LS's, BB's, and basically destroys Minor Phoenixes. That's the guards job, to draw out the damage anyway.

That's the interesting thing with SoSer, it gives you multiple options to play. You have to think about what strategy you wish to use.
I.E: You get a Jade Staff and a Lobo, your opponent has Oty's on the field, what weapon would you use? Lobo to get rid of the Oty's, and then use the JS to heal their damage after its all gone.

The other thing I was thinking of was indeed more shards, but I find SoP doesn't fully do justice to the opponents side of the field.. They can still hit while you grow, that is.

ummm... sorry, but... you're trying to make an efficient AI3 grinder? sure, you can call it original, but... you're using a completely upped deck to try and grind AI3. That fact alone just doesn't sit right with me. Aside from that, I feel that this deck needs some... better quanta balancing. If you play all the cards, without taking into consideration using a creature or weapons ability, you end up using... 21 :entropy quanta and 26 :light quanta, and the two miracles consume all quanta, and you're going to get a minimum of six other entropy cards, where as elements such as :air and :darkness... they use a combined total of a measly 4 quanta. I suppose it doesn't matter as much when I end up seeing 20 quanta towers or pillars in a league deck and primarily uses half of the elements, but this isn't a gold or platinum deck. Also, I feel SoGras don't fulfill their potential without a :life mark.

It can be used in pretty much anything, and you'd be surprised how well it actually does as is right now. AI3 is just what I tested it on last night to get a baseline of stats, today I'm going to bring it out and test it against AI4. Sadly I don't have the cards necessary to play this in my own game so I can't do it in the arena, but I suspect it would do rather well there. And yes, it may be  :entropy and  :light  heavy, but that is mitigated by the Shards ability to give you more cards. More often than not, you'll garner the quanta needed to play everything.

The SoG's actually do they're job just fine without a :life Mark, I've noticed.
« Last Edit: August 26, 2015, 11:58:05 am by godofdeath500 »
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

Offline seulintse

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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202689#msg1202689
« Reply #7 on: August 29, 2015, 04:00:25 pm »
ok, let me rephrase this... AI3 is basically, in terms of stats, mark power, and draw power, a normal player. However, it has no upped cards, and it doesn't have any knowledge of the metagame, which, in short, seperates them from having the full capacity of a human player. And... ok, on the topic of the quanta, please post 2 or 3 screenshots of what your games look like at the end. I think it'll be easiest to work from there.

(also, btw, have you ever played against someone who wielded a fully upped deck, and you had a completely unupped deck? who would you expect to win?... my sentiments exactly)
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Re: Stalling Shards (AKA I suck at deck names) https://elementscommunity.org/forum/index.php?topic=59309.msg1202750#msg1202750
« Reply #8 on: August 30, 2015, 12:59:23 am »
ok, let me rephrase this... AI3 is basically, in terms of stats, mark power, and draw power, a normal player. However, it has no upped cards, and it doesn't have any knowledge of the metagame, which, in short, seperates them from having the full capacity of a human player. And... ok, on the topic of the quanta, please post 2 or 3 screenshots of what your games look like at the end. I think it'll be easiest to work from there.

(also, btw, have you ever played against someone who wielded a fully upped deck, and you had a completely unupped deck? who would you expect to win?... my sentiments exactly)
ai3 is frequently used as a benchmark, especially for unupped decks. If they can do well against ai3, then they tend to be fairly decent, if not great, in pvp as well.
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