Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: Betonic on September 21, 2017, 03:51:05 pm

Title: Random Deck
Post by: Betonic on September 21, 2017, 03:51:05 pm
So what would you say about my deck?

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vg 52l 52m 52q 52r 52s 52u 58u 5bt 5bu 5bu 5c2 5c2 5c3 5c6 5c8 5f6 5fa 5i9 5ia 5ia 5ig 5la 5lb 5le 5lf 5lf 5lm 5of 5oh 5oh 5oj 5oj 5ri 5ri 5rk 5rn 5un 5un 5uo 5up 61r 8pn
Title: Re: Random Deck
Post by: godofdeath500 on September 21, 2017, 04:35:02 pm
tl:dr too suckish, needs work.

You have no purpose in this.
Title: Re: Random Deck
Post by: JonathanCrazyJ on September 21, 2017, 05:05:57 pm
god of death's lazy and kinda mean response has got me involved.

- He's kinda right, you have no purpose, or focus. A 60 card deck should ONLY be used if you plan on stalling, so should be 100% defensive, possibly with a single win condition.
- Your deck has no real synergies. In elements, for things like deathstalker and blessing to work as a combo, you need 5-6 of each, and only 30 cards.
- In general, you should always aim to have your deck be only 30 cards, because it's more consistant, and you'll draw the cards you like more often.
- Skeleton, gnome gemfinder, aflatoxin, anumbis, fate egg, guardian angel (when unupgraded), forest scorpion  are just bad cards.
- Empathic bond, deathstalker, pegasus, parasite, purify, dissapation shield are bad cards in this deck, because they have no synergy with it, and these are cards which really need synergy. Or in purify's case, it needs you to predict your opponent using poison.
-You have 6 different shields, meaning you will often have dead cards in your hand because you already have your one shield slot filled.

if you like rainbow decks, I suggest one of the following:

Option A: All out attack

-Novas can power cards really quickly, allowing for fast damage
-Balanced quanta costs across almost all elements means you'll rarely draw a hand you cant play.
-Fast deck = Fast games = Fast electrum!
-All creatures are low cost but high damage potential.
-Fog is a cheap shield that gives LOADS of protection
-Deflagration and momentum for opponents shields

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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm


Option B: All out defense

(I'm not the best on the forum of building these, but you get the idea)

-All defense, means slow games, your goal is to deck your opponent out.
-Hourglasses and Sundials allow you to draw into your defensive cards.
-Deckout with lots of healing means you'll often win with 100hp, giving more electrum per game, but less overal because of slower games.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 4vp 4vp 52r 52r 52r 52r 52r 58v 58v 5f8 5f8 5f8 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5ol 5ol 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61q 61q 61q 61q 61q 8pq
Title: Re: Random Deck
Post by: phoenix1211 on September 21, 2017, 05:40:22 pm
Adding to JCJ's excellent reply, here are a few articles that you might find useful to help you start thinking about deckbuilding and understanding why certain decks work:

http://elementscommunity.org/forum/elements-articles/list-of-classic-deck-strategies-and-synergies/
There are a lot of combos and synergies in Elements, and this article was super helpful to me when I was starting to get acquainted with them.

http://elementscommunity.org/forum/elements-articles/who-is-the-beatdown-(article)/
This does a great job covering one of the most fundamental gameplay concepts of any CCG.

http://elementscommunity.org/forum/elements-articles/game-theory-of-rush-with-stall-decks-a-guide-for-the-aspiring-pvper-54639/
Really good step-by-step guide to deckbuilding, focusing on a certain archetype of deck.

http://elementscommunity.org/forum/elements-articles/deck-type-table-(advanced-elements-theory)/
This article is a bit more advanced and more about pvp strategy than deckbuilding, but it's too good to not share.
blarg: