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Offline SavageTopic starter

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Rainbow/rush/farm/semi stall https://elementscommunity.org/forum/index.php?topic=50393.msg1087042#msg1087042
« on: July 15, 2013, 02:16:05 am »
I don't know what to call this, but it is working very well for me at the moment. I honestly feel like a false god style playing with this deck and love. I could not find any farm rainbow decks on other forums so I need help on any improvements.

Pro's: very little trouble with bad draws/getting cards drawn

Con's: could use a little more healing, but maybe adding SoS help?

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Offline omegareaper7

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Re: Rainbow/rush/farm/semi stall https://elementscommunity.org/forum/index.php?topic=50393.msg1087120#msg1087120
« Reply #1 on: July 15, 2013, 03:42:19 pm »
You have a single form of healing, and 2 cards to kill creatures, graveyard seems mostly useless. You don't have a weapon, so owls eye or eternity. If not eternity, you can probably drop the 3 time pendulums. If you need more healing, miracle is a very good option, as is sanctuary.
As is, it doesn't look like its much of a rush nor a stall. Choose one of which you want it to do, because most decks can't do both well.
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Re: Rainbow/rush/farm/semi stall https://elementscommunity.org/forum/index.php?topic=50393.msg1087139#msg1087139
« Reply #2 on: July 15, 2013, 04:50:26 pm »
SoSer isn't much help. For killing creatures, an Otyugh goes a long way better than the simple retrovirus. SoBra isn't needed as you have a ridiculous amount of draw power and a different card (such as explosion or Fire Storm) would be better. Sanctuaries are also an option.

This is far from a rush or a stall, IMO.

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Re: Rainbow/rush/farm/semi stall https://elementscommunity.org/forum/index.php?topic=50393.msg1087142#msg1087142
« Reply #3 on: July 15, 2013, 04:51:01 pm »
I like giving this deck code out because I had so much fun with it in the past, and with the mindgates, it can be a completely different game every time.

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It can probably be optimized for effectiveness, but it's really fun to play.  It suffers primarily to fast rushes, but does quite well otherwise.  The idea was that I tried to make a deck that could (potentially) deal with anything, assuming it draws the right cards.  Against the arena, I use a couple purifies due to the prevalence of poison.  (this deck has no trouble with SoSa; it can just wait it out)  I used to use it a lot against FGs, but with some of the AI improvements (yes, it used to be dumber!) it doesn't do as well as it used to.  If you lack the nymphs, I'd use more CC or purifies, or possibly a miracle.

Adapting to your deck, I think I'd add pulverizer and mindgate to yours, and try to squeeze in a bit more creature removal.  Also, I personally like steam machine more than forest spectre or lava destroyer in a slower deck like this, because in the long run it gets bigger, and 15hp is -really- hard to deal with.  Plus, it's hilarious watching the AI do something like siphon life it six times and it's still alive... then you quint it :p

 

blarg: